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I want your little things!

First post First post First post
Author
Rek Seven
University of Caille
Gallente Federation
#1061 - 2011-11-23 12:08:52 UTC  |  Edited by: Rek Seven
My little gripes:

Arrow In wormholes, there is an invisible “deadspace signature” that can decloak you. This should simply not exist or it should be moved to zero on the WH.

Arrow After DT all the ID of cosmic anomalies/signatures change. All sig ID’s should stay until the site despawns.

Arrow The directional scan range setting should be a drop-down box with preset AU ranges.

Arrow Fleet members should be able to see the location of cloaked fleet members. Maybe a new broadcast button should be added.

Arrow When zoomed out, an icon should be used to show where your ship is and the direction it’s going.

Arrow We should be able to lock our camera to always face ahead of our ship.

Arrow All e-war should work against NPC’s, not just ecm.

Arrow Range of missiles should be calculated instead of the player having to use a calculator.

Arrow There should be a snap-to option for the curser

Arrow It is not clear enough when you are being attacked using e-war.

Arrow In addition to being able to drag and drop items/pilots into chat, we should be able to right click > copy ANYTHING that has a hyperlink so we can paste it into chat or wherever.

Arrow The angle of the directional scan should be displayed on screen
Bayushi Tamago
Sect of the Crimson Eisa
#1062 - 2011-11-23 14:01:53 UTC
Bearilian wrote:
if you get to this...

-Allow the stacking of all modules of the same name. (the same way turret stacking works)

-show the health of the drones while they are in the drone bay. (to keep track of which ones are injured without having to play the guessing game)


sorry if this was mentioned a dozen pages ago...


I assume by 'stacking' you mean grouping on the in space hud since you can stack packaged stuff in hangars.


Rek Seven wrote:
My little gripes:

Arrow In wormholes, there is an invisible “deadspace signature” that can decloak you. This should simply not exist or it should be moved to zero on the WH.

Arrow After DT all the ID of cosmic anomalies/signatures change. All sig ID’s should stay until the site despawns.

Arrow The directional scan range setting should be a drop-down box with preset AU ranges.

Arrow Fleet members should be able to see the location of cloaked fleet members. Maybe a new broadcast button should be added.

Arrow When zoomed out, an icon should be used to show where your ship is and the direction it’s going.

Arrow We should be able to lock our camera to always face ahead of our ship.

Arrow All e-war should work against NPC’s, not just ecm.

Arrow Range of missiles should be calculated instead of the player having to use a calculator.

Arrow There should be a snap-to option for the curser

Arrow It is not clear enough when you are being attacked using e-war.

Arrow In addition to being able to drag and drop items/pilots into chat, we should be able to right click > copy ANYTHING that has a hyperlink so we can paste it into chat or wherever.

Arrow The angel of the directional scan should be displayed on screen


They might have anchored WHs in a previous patch, I remember talk of it, but I don't know if it actually got implemented, but before that you could bump them off the sig to make residents lives a pain. AFAIK, the only thing non-tangible thing you can warp to in game is a bookmark, but things like anomalies and missions all have beacons as warp to points. The continued existence of the invisible sig marker may be related to the warp code. I'm honeslty not sure, but this is my best guess. If they can remove the sigs though, that would in fact be sweet.

Otherwise, I agree with your points, I used to live in a WH full time and I know how annoying WH guarding is when cloaked and orbiting at like 50k, unable to see where you are or where you're going, and it's frustrating if you accidentally bump into someone who decloaks you. (I'm also a missile user, and it would be nice to know my actual range wtih my missiles before wasting them trying to figure out my range)

I am curious what the snap-to cursor point is about? Like, what is the purpose of it?
Rek Seven
University of Caille
Gallente Federation
#1063 - 2011-11-23 14:13:32 UTC
Bayushi Tamago wrote:

I am curious what the snap-to cursor point is about? Like, what is the purpose of it?


By snap-to i mean that when i hover my cursor over and object in space my cursor would stick to it until i drag it away. This would make it easier to manually fly my ship or right-click on an object to use the additions options.

I know that sounds like i just want my hand held but i really don't. I primarily use my mouse to do everything and i never use shortcut keys, so such a feature would make things easier for me.
Viqer Fell
Republic Military School
Minmatar Republic
#1064 - 2011-11-23 14:19:31 UTC
Here's a brand new "little thing" that you are bringing in with the new winter expansion. This is an opportunity to fix something before you break it :)

https://forums.eveonline.com/default.aspx?g=posts&t=35676

Make sure if Someone pins a window it can be made to stay there else this will become a really irritating gripe for even more people than the current crowd who moan cause they don't even know about the existing functionality

:)
Carva
Omega Celestial Procurement
#1065 - 2011-11-23 14:25:57 UTC
For those of us with multiple monitors, It would be nice to have the ability to offset the character creation screen and log in screen. It is very difficult to create a character with half on each monitor.
The offset doesn't work well in CQ either ,when zoomed out its not offset at all but I don't go into CQ anyways so no big deal, but if your gonna mess with it you could fix that too.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#1066 - 2011-11-23 14:49:18 UTC
Rek Seven wrote:

Arrow Fleet members should be able to see the location of cloaked fleet members.


YES, THIS.

Oh my how I would love to see the other bombers when we're setting up a run.

+1 to you good sir.

Not a diplo. 

The above post was edited for spelling.

Gemhadarr
Black Horizon Solutions
#1067 - 2011-11-23 15:29:35 UTC
I apologise in advance if this has come up alreday but I cannot sift through 52 pages of (mostly amazing) ideas to see if this has been mentioned.:

Can we give the option or make it default for the gate icon (IC in overview column) for the next gate in destination/waypoint when autopilot is selected to be a different/bolder/brighter colour than the current yellow one that is hard to see and easily mistakeable?

I know there are ways to tell what the next destination is, however, to be quick about it e.g. to beat autopilot by hovering over the gate icon, click the icon and then select (or key) warp to ZERO etc. it helps to see the next gate glaring at you.

Otherwise all the little things coming this winter look great o/
Alvin Starr
School of Applied Knowledge
Caldari State
#1068 - 2011-11-23 15:31:41 UTC  |  Edited by: Alvin Starr
Teh ability to run the game in full screen mode with multiple monitors, without losing the use of both.

I play on a laptop with a second monitor. If I play in full screen mode I lose both screens. If I play in windowed mode it doesn't properly dislpay the game on whichever screen I put it on due to the framing of the window.

Yes, it would be great to pull out GUI elements onto a second screen etc, but at least can we have basic multiple display support that works properly?

Customisable keyboard shortcuts to including mouse button support.

Visible/audible alarms when stuff happens to you in combat. I know we get an audible when we are being targetted but something to indicate we are being webbed, cap drained, jammed and so on before tryng to jump, cap is exhausted etc would be incredibly useful.

Clicking buttons should close windows as well as open them. Click the Market/Fitting/Character/ Whatever button, do stuff, click it again and it closes. Saves hunting for a tiny 'x' on an cluttered UI.

Everything can be air dropped at least once.

Rellik B00n
Republic Military School
Minmatar Republic
#1069 - 2011-11-23 15:43:29 UTC
work you are doing is great, please continue.

I dont really know if these count as small but if they dont can you send them to the 'medium'or 'big'teams? Big smile

1. make a workable war mechanic
2. make a workable bounty mehcanic
3, make a workable illegal goods/smuggling mechanic.

now, back to work! /whipsound
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Hustomte
Veritex Industrial Inc.
#1070 - 2011-11-23 16:10:35 UTC
Vincent Gaines wrote:
Rek Seven wrote:

Arrow Fleet members should be able to see the location of cloaked fleet members.


YES, THIS.

Oh my how I would love to see the other bombers when we're setting up a run.

+1 to you good sir.


Spai's are going to love this as well LOL Lol

...Signature...

gfldex
#1071 - 2011-11-23 18:29:50 UTC
Ctrl-MWUP/MWDOWN zooms in/out to max instantly

If you take all the sand out of the box, only the cat poo will remain.

Jack Tronic
borkedLabs
#1072 - 2011-11-23 19:28:06 UTC
Rek Seven wrote:
My little gripes:

Arrow In wormholes, there is an invisible “deadspace signature” that can decloak you. This should simply not exist or it should be moved to zero on the WH.



It's been bug reported to **** yet always ignored.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#1073 - 2011-11-23 23:23:46 UTC
Bring back the "pin windows to lock them down"-feature.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#1074 - 2011-11-23 23:29:49 UTC  |  Edited by: Abdiel Kavash
There should be an easier way to arrange a consentual fight between two people in high/low sec without CONCORD or security penalties. Currently the only way to do so is to steal from a can (assuming you don't want to drag your entire corp into a wardec).

Proposal:

Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.

Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.


Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it.
Bearilian
Man Eating Bears
#1075 - 2011-11-24 00:55:51 UTC
allow the user to have more than one cargo hold on their ship. (I am not asking for more cargo space).

I would like to have a main cargo and a secondary one, so that I can organize what I store in my ship. primarily I would like to have my ammo, scripts and "in flight usefull" items stored sepperately from loot and transport goods.

-i suggest this be added as an option so that the user can create one to two additional cargo holds for their ship.



(if this cannot be added, then i request that the auto organize be disabled (when jumping gates and docking in station). this is an inconvenience beacause usually the ammo i have for the turrets gets put in the middle of my pile of random stuff.)
Icarus Helia
State War Academy
Caldari State
#1076 - 2011-11-24 01:45:37 UTC
if anyone else mentioned this before please let me know.

Targeted cyno-jamming modules.

I'm sure lots of people are tired of attacking a ship that then simply pops a cyno, and half a dozen carriers jump in to RR it, while it keeps you tackled for fighters - because any ship can fit it (even noob frigs) and there is absolutely no way to stop a ship from opening a cyno.

a simple module with a 10km range and similar fitting requirements to a warp scrambler would be sufficient. can even add cynosural field stabilizer modules too, so that there is a counter to the jamming mod.

this shouldn't really affect fleet fights - too many ships to jam them all - and even if it does - cyno in somewhere else in system - enough of this "surprise giant ships" crap. this could also be a proper supercap nerf for certain situations....

Why you no care?

Bayushi Tamago
Sect of the Crimson Eisa
#1077 - 2011-11-24 03:18:50 UTC
Abdiel Kavash wrote:
There should be an easier way to arrange a consentual fight between two people in high/low sec without CONCORD or security penalties. Currently the only way to do so is to steal from a can (assuming you don't want to drag your entire corp into a wardec).

Proposal:

Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.

Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.


Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it.


I assume you would want to make it all e-honourable as well by making it only 1 on 1 or fleet vs fleet as to avoid one sided fights?
Bearilian
Man Eating Bears
#1078 - 2011-11-24 04:18:01 UTC  |  Edited by: Bearilian
Bayushi Tamago wrote:
Abdiel Kavash wrote:

Proposal:

Right-click a character, Challenge to combat. The other person gets a popup asking to confirm. If he does so, both players can freely attack each other anywhere regardless of security status without any penalties. Either player, if they're not currently aggressed (1 minute gate aggression timer), can then cancel the challenge and the security systems return to working as normal.

Perhaps extend this option to fleets, so that you don't have to do n*m invitations for a staged fleet fight.


Let me just make this really clear for **** who can't read: I am not asking for any change in the current PvP mechanics. Anyone else should still be able to attack the involved parties at will (and be subject to the standard penalties). The only thing I propose is to remove CONCORD response and security status loss when both parties explicitly agree upon it.


I assume you would want to make it all e-honourable as well by making it only 1 on 1 or fleet vs fleet as to avoid one sided fights?



He stated very cleary that this idea should not affect the pvp mechanics (which i agree with). only allowing an option to engage another target if both consent.

the only issue i could see is having people spam challenge. so just add some sort of block option.
Bearilian
Man Eating Bears
#1079 - 2011-11-24 05:31:58 UTC
when all the objectives of a mission are completed, replace "Accepted" with "Completed", or some other way of indicating in your journal that the mission is done. (maybe just a check mark, like when you are in conversation with the agent)

in some missions, you have to kill a wave, and just wait for the next wave to spawn. I would like some indication that the there is nothing left to do.

another tab that should be added, is "drop off location", so you can open the journal, and set destination or dock without having to open the individual missions.

(who else out there likes running more than one mission at a time?)
ariana ailith
Dukalin
#1080 - 2011-11-24 08:26:03 UTC
Better loot history, kinda like a rollback to the old syttem from last year.

There is no reason why it got changed to what it is now.

Even better would be a mining log of sorts for Orca pilots / Haulers so they (I) can split the ore more easy after an OP.