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I want your little things!

First post First post First post
Author
Z0cha
D.M.T inc
#1021 - 2011-11-21 22:35:09 UTC
Mine repeatedly hotkey for mining drones please
Alara IonStorm
#1022 - 2011-11-21 23:07:45 UTC
Make Shuttle Models Smaller.

They are bigger then some Frigates yet they have less Mass, Less Stats and Less Sig. That space is not even being taken up by empty space as they have very little cargo room. They have what look like Gigantic 1 Man Cockpits too...

Seeing as a Rifter has twice the Sig Rad it would be nice if it were actually bigger then a Gallente Shuttle. Shrinking there Model to match there Sig Rad and mass would really help with immersion.
Arkady Sadik
Gradient
Electus Matari
#1023 - 2011-11-21 23:26:27 UTC
Aaand another one:

Make it configurable whether you receive a notice for corp hangar rental bills. It's horribly annoying. :-P
StukaBee
Native Freshfood
Minmatar Republic
#1024 - 2011-11-21 23:29:52 UTC
Alara IonStorm wrote:
Make Shuttle Models Smaller.


Ohhh, if we're doing ship model resizing can we sort out the 'carriers barely any bigger than battleships' and 'supercarriers barely any bigger than carriers' issue?

(this may have been already covered but ell oh ell 52 page thread I aint reading all those words)
Stellatus
The Scope
Gallente Federation
#1025 - 2011-11-22 00:16:21 UTC  |  Edited by: Stellatus
Chance of compound extraction when mining ore. The rarer the ore, the better compound and compound extraction chance.

Gives high sec miners a chance at rarer minerals.
Louis deGuerre
The Dark Tribe
#1026 - 2011-11-22 00:25:23 UTC
If I can ask for one thing...

Bounty System

Pay to get kill rights contract from concord for a limited time
One char issue only
Exponential increase in contract fee for more contracts
Or whatever mechanicsm...

This will save much grief and prevent me from having to wardec a whole corp to grief the bastard I want. Also prevent corp/alliance hopping to escape me.

No place should be save in EVE...for a price.

You know I'm right Twisted
Chelone
Outside The Asylum
#1027 - 2011-11-22 01:15:08 UTC
The ability to add new quantity to an existing market order, and/or merge same-item market orders at the same station & price.

and how about a big thing I've said for the past half-decade:

Have a special "large fleet battle" server/client communication mode which is enabled when a system goes above a certain number of people. Does fleet member #153 really need to know that fleet member #542 is shooting fleet member #821 with iron ammo? No. That kind of unnecessary communication multiplies geometrically to make large fleet battles unmanageable.

The "time dilation" solution is bogus. It doesn't fix anything. Fix the problem by streamlining the system, only tell each client what it needs to know until the large fleet battle is resolved.
Tightass Trixie
Aliastra
Gallente Federation
#1028 - 2011-11-22 03:07:27 UTC
i didn't read all the pages, apologies in advance

My little annoyance is related to how margin trading and orders escrow and the (additional isk to cover) is displayed for those players who use margin trading to place both individual and corp buy orders.


Right now the orders window shows total in escrow, but makes no distinction between the orders placed for the corp, and the orders placed for the individual. It becomes a math headache to understand how much exposure you've got to the individual wallet vs. the corp wallet.

Similarly, the "isk needed to cover" also sums isk between the individual and corp wallet.

My Recommendation:
Rearrange the UI a bit for that tab content and sum the the orders activity for individual and corp separately. Same details are nice, but one buy/sell orders for individual (with details for margin trading skill), and one buy/sell orders for corp (the ones that you control).

Would make my day easier :)
Ten Bulls
Sons of Olsagard
#1029 - 2011-11-22 04:18:39 UTC
Ryans Revenge wrote:
Ten Bulls wrote:
In the invention windows, set default values to previous values used.


Or even better. Allow the installation of multiple jobs at once.


Or at least when you have to queue a job for the 100th time stop with the WARNING box dialog about having to wait.
Fon Win
Win-Star Corp
#1030 - 2011-11-22 05:03:33 UTC
Drones: What exactly are their stats after my skills/ship modifiers are applied.

and do gang warfare/leader ship skills effect drones?
XY Zed
#1031 - 2011-11-22 06:53:10 UTC  |  Edited by: XY Zed
Ability to sort small, medium, and large wrecks from the overview

Also the ability for PI processors to just automatically process whatever material we have, at least for T1. Sometimes, I just want like 1.5 processors.
Crazy Vania
V0LTA
WE FORM V0LTA
#1032 - 2011-11-22 08:02:19 UTC
=====

1 Little thing that could be fixed easily:

In fleets, when fleet-members are more than 150km apart, they are able to warp to each others, but not to align to each others ( you receive an error message )

Since you can align someone by starting and then aborting the warp, this is just an annoyance more than game mechanics.

=> Please make it so I am able to align to fleet members in the same system.

=====
Anthony Lakehurst
Deep Core Mining Inc.
Caldari State
#1033 - 2011-11-22 08:42:16 UTC  |  Edited by: Anthony Lakehurst
Removed
Magic Crisp
Amarrian Micro Devices
#1034 - 2011-11-22 10:33:00 UTC
I keep it coming:

- Corp/alliance based skill certificates. If corps and alliances can define certificates and check which members qualify for them it turns out a lot easier to judge the capabilities of the members'. I wonder, how many guardian/BS/whatever pilots I have...
- A batch job install feature would be indeed nice.
- Turn cigars/tobacco and prostitutes into consumables, working like boosters :)
- T2 fighters
- Make on option for fleet/wing/squad commanders to align subordinates
- Allow jumping a fleet at distance on bookmarks (also used to work prior to incarna)
- Why does the ragnarock need launcher hardpoint capparts when it doesn't have any launcher hardpoints? Fix inconsistencies please
- Alliance hangars
- POS redesign where labs/assembly arrays can take mats from CHAs. Would be easier for a lot of us. Right now it's the most easier to move 1200 copies from one lab to another for inventions, i'm pretty sure your cluster loves this, but we hate it.
- Character online notifications (watchlist event) should be rclickable for a menu, like send message, invite to conversation, etc.
myFORUMalt alts
Doomheim
#1035 - 2011-11-22 11:29:01 UTC
Overhaul drones,
1. Allow me to assign targets in an order, or ship type precendence so they will continue to attack when their first target is destroyed
2. Give me modules, rigs, or implants to increase drone damage of both fighters and combat drones ( i know sentries already have a rig)
3. Allow me to see which drones are damages in my drone bay
4. Let me see stats on drone damage when i press info on them
5. Make drone boats exclusively for drones and not for hybrid guns, then make drones competitive with other weapon systems



Allow me to change picture size in my local window so i can see like 50 people, not a max of 26 anymore

Allow me to see max range of missiles. I hate it when a torpedo has a range of 38 on eft and im at like 36 in eve and the torpedo doesnt explode and do damage

Yes, I complain about things I don't like.

Sparkard Achase
Mothra inc
Uprising.
#1036 - 2011-11-22 12:17:00 UTC
-> A pop-up menu after right clicking any item in lp shop with "view market details" and/or "find in contracts" option would be just great.

It's annoying as hell to search for each and every item separately in market to buy everything i need to claim a reward or just check the prices, or to type it in contracts in order to check if that reward is a good investment.
cBOLTSON
Caldari Provisions
Caldari State
#1037 - 2011-11-22 12:20:37 UTC
As Chribba and others have said....

Black Ops Battleships need some work. Namely increased Jump / Bridge range and mabye even a look at other roles, mabye give then racial EWAR?
However an increase in LY range would be a good start. Also reduce fuel consumption (Or Increase fuel bay capacity on Black Ops)

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Pirmasis Sparagas
Bullet Cluster
#1038 - 2011-11-22 13:41:07 UTC
CCP Punkturis wrote:
Pirmasis Sparagas wrote:
Very cool stuff - bravo!

hm... I don't know where to say... maybe here. I would realy like one minor tweak.

When you look at ships info box in skills tab, you see what skills you already got trained and what not. Now after this blog we will see that in individual skill info box too - whats nice! But do you know what I realy wanted? When you are in ships info recommendation tab (where are certificates listed for that particular ship), you can't see what certificates you have leardned, and what don't. It whould realy help if you could look that information.

From my post we have one week until full winter expantion release. But it's very minor fix. Can you make it until expantion? How long does it take to fix it?

It's a chalange! :)


Hey! no feature creeping right before release!Blink
I recommend you suggest this in the "little things" thread that Soundwave is running and I liked in an earlier post.

Mallak Azaria
Caldari Provisions
Caldari State
#1039 - 2011-11-22 14:01:28 UTC
My peeny. It's been too small for too long & deserves a buff.

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Admiral Rufus
The Tuskers
The Tuskers Co.
#1040 - 2011-11-22 14:23:42 UTC
Allow for remote control of skill queues on all characters on 1 account,

This would allow you to train an alt character into that skill you need quickly when another character on the same account is training rather than having to log off, log back on the training character, pause its skill queue, log off, log back on the alt, train its skill (might even be a 5 minute skill you just need), log off, log back on the main, start it training again, log off, log back on the alt and use it

Its annoying