These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Balancing Feedback: Hybrid Turrets

First post First post
Author
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#761 - 2011-11-15 19:53:49 UTC
Emily Poast wrote:
They cant just bow to all gallente pilot demands immediately - the other 75% of races and ships must be considered. They said they were working on it - time will tell if that is true - but the changes we have seen over the last two weeks are encouraging.

Again, just my opinion.

Shame they didn't do that when buffing projectiles.

any range, any damage type, no cap usage, no choosing between dmg mods and tank....

Not a diplo. 

The above post was edited for spelling.

Hamox
The Scope
Gallente Federation
#762 - 2011-11-15 19:59:38 UTC
Not everybody who complains about Gallente or Hybrids wants an iwin button ;)

My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will.
And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;)
So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so.
thoth rothschild
Aliastra
Gallente Federation
#763 - 2011-11-15 20:05:23 UTC  |  Edited by: thoth rothschild
Hamox wrote:
Not everybody who complains about Gallente or Hybrids wants an iwin button ;)

My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will.
And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;)
So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so.


I just like to fly somethin' new. many years of minmatar usage made me a little tired ^^ I'd like to get back to some ships i do not use because there are others which are just more fitting in their role. Only having two options right now is boring.
a) hurricane b) logi is not a big variety
using a myrm in a hurricane fleet makes you primary :D
Nemesor
Aliastra
Gallente Federation
#764 - 2011-11-15 20:16:27 UTC
I can fly anything. I can use every weapon system in the game to its fullest potential.

Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.

That is not variety. That is not balance.

I want to fly spaceships. I want variety. I want to pew.

You can take that "I win" button you think I want and stick it somewhere uncomfortable.
Magosian
Center for Advanced Studies
Gallente Federation
#765 - 2011-11-15 20:19:30 UTC  |  Edited by: Magosian
Hamox wrote:
Not everybody who complains about Gallente or Hybrids wants an iwin button ;)

My opinion is that the right ballancing is most importand to a game like this and much more importand than nice looking shader effects. The shaders won't motivate you over years, but a nice and balanced game concept will.
And this is the point in the end, at the moment there are many things that are not well balanced and many EVE players consider this "unchangeable". Some of them just have cros-trained to the FotM and are happy now. The good thing about this strategy is that in EVE you don't have a FotM, you have a FotY ;)
So everybody here can go the easy way, but will this bring EVE forward to the next level? I don't think so.


Not disagreeing with anything you say here; you make some wonderful points.

Specifically, there is only one reason why I would like to see hybrids appropriately buffed:

  • Circle of [EVE] Life: more options -> more interest -> more fights -> stronger economy -> more isk -> more options -> ... (repeat)

It is not a stretch by any means to conclude putting more hybrids on the battlefield will strengthen EVE as a whole. It will cause their demand to go up. It would cause prices of hybrid weapons and ships to go up. Incidentally, have you compared the price of an Astarte to a Sleipnir? Remember the base "cost" of materials (i.e. amounts and efforts to obtain them, not price) is virtually the same, and it becomes quite hilarious... Shocked

PvPers want more options. Manufacturers want more options. EVERYONE wants a stronger economy. It only makes sense to do this right.

EDIT:

Nemesor wrote:
I want to fly spaceships. I want variety. I want to pew.

BINGO!

Have a seat Imrik86. Men are talking.
Imrik86
Caldari Provisions
Caldari State
#766 - 2011-11-15 21:14:30 UTC  |  Edited by: Imrik86
The problem, as I see is it, is:

* They introduced the speed nerf
* They rendered Gallente and Minmatar useless
* They buffed projectiles, and that compensated the speed nerf making Minmatar OP
* They did nothing to Gallente, which stayed with a broken concept

Anyone agrees?

That's why I say hybrids, as a whole, are fine after the proposed changes. They are trying to put hybrids more midway of lasers and projectiles. The changes in reload time, ammo size, blaster damage increase and rails tracking increase point at that direction.

The original vision they had for them (blaster as high-damage, close range weapons) is okay. What they have to iterate more on and fix are the game mechanics, and they won't be able to do that changing weapon stats alone. That requires looking at the ships and the modules that collaborate to using blasters.

That means figuring out how to enable Gallente to actually get in range so blasters can be used. If you simply give more optimal / fall-off, they will just be worse ACs - still using cap and not selecting damage, mounted in less agile boats. If you just give (even more) damage, they will exploited for gate camping and useless everywhere else since the boats can't get in range. That's not fixing, that's just throwing the original concept out of the window.

Proposing any of the above means one just wants Gallente to be Minmatar. That's the same as crying for Gallente to be the new FOTM, to also have an I win button, instead of fixing what's wrong with the game mechanics in the first place.

PS: I could care less if you can fly Minmatar and can already pwn everybody. That's not the point here.
Delphineas Fumimasa
Perkone
Caldari State
#767 - 2011-11-15 21:20:45 UTC
Just wondering, the buffs are to BASE turrets, right? So they will be affected by skill and bonuses?

Or do hybrid just lag so far beind that a ~15% buff isn't enough.
carmelos53
Federal Navy Academy
Gallente Federation
#768 - 2011-11-15 21:27:09 UTC
So with the new sisi winter expansion being fully released on sisi I guess the hybrid balancing is put on hold??? Um what the **** ?
Red Teufel
Calamitous-Intent
#769 - 2011-11-15 21:36:46 UTC  |  Edited by: Red Teufel
carmelos53 wrote:
So with the new sisi winter expansion being fully released on sisi I guess the hybrid balancing is put on hold??? Um what the **** ?


the hybrid balancing is still a work in progress. they want to see how the new buffs will work out to gather some more data on how to tweak them some more ect. possibly nerf projectile turrets even i hope ;)
Einar Matveinen
Mahe Ratu
#770 - 2011-11-15 21:39:36 UTC  |  Edited by: Einar Matveinen
Projectile and laser systems are effective in pvp, hybrid and missile systems not.

Gallente blasters need more optimal range. I like the improvement in tracking speed.
Caldari missiles need great speed i think, the great problem with missiles is their incapacity to do inmediate damage.

I have not tried railguns on Sisi yet, but in TQ their main problem is lack of damage.
Mekhana
The Scope
Gallente Federation
#771 - 2011-11-15 22:03:36 UTC
^ Never heard about a Drake before?

Caracal is likely the second best cruiser in the game too.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

thoth rothschild
Aliastra
Gallente Federation
#772 - 2011-11-15 22:11:51 UTC  |  Edited by: thoth rothschild
Drake Fleet's are a pain in the ass :D

and really popular, cheap, effective, good range, good alpha, enemy get's no "oh yeah!" feeling after a kill.
Magosian
Center for Advanced Studies
Gallente Federation
#773 - 2011-11-15 22:17:16 UTC
Imrik86 wrote:


The problem, as I see is it, is:

* They introduced the speed nerf
* They rendered Gallente and Minmatar useless
* They buffed projectiles, and that compensated the speed nerf making Minmatar OP
* They did nothing to Gallente, which stayed with a broken concept

Anyone agrees?


No, I do not agree. Your perception of the problem only indicates how much you really don't know. How long have you been playing? How often do you pvp?

That's why I say hybrids, as a whole, are fine after the proposed changes. They are trying to put hybrids more midway of lasers and projectiles. The changes in reload time, ammo size, blaster damage increase and rails tracking increase point at that direction.

No, they absolutely do not point in that direction. Just because 5 seconds is between 10 seconds and 0 seconds doesn't mean hybrids are "between" lasers and projectiles. What does it even mean to be "between" them anyway? You're not making sense; again, you're just showing your ignorance (don't take that personally).

There are quite a few complaints about hybrids, some of which are:

  • hybrids don't provide any native benefits to the pilot
  • blasters don't have enough range
  • hybrids don't do enough damage
  • conventional ammo blows
  • t2 ammo blows
  • gallente ships are too slow to execute the "blaster" philosohpy
  • caldari ship bonuses to hybrid range are not enough for blasters and, unrealistically, too much for rails (warp to 150)
  • blaster philosophy contradicts armor tanking
  • hybrid cap use contradicts active tanking bonuses

Take your pick. There are many more, and most of them should be addressed, namely the first one, if for no other reason than to put hybrids back on the popularity map.

The original vision they had for them (blaster as high-damage, close range weapons) is okay. What they have to iterate more on and fix are the game mechanics, and they won't be able to do that changing weapon stats alone. That requires looking at the ships and the modules that collaborate to using blasters.

That's not entirely true, but for the sake of argument I'll give you the benefit of the doubt. So they decided to buff Gallente ship speed and agility, although Minmatar ships remain faster.....you don't see a problem with this? Also, you need to look up "iterate."

That's not fixing, that's just throwing the original concept out of the window.

The original concept is fundamentally flawed as long as you put shortest range weapons on slower ships!!! Screw the original concept!

Proposing any of the above means one just wants Gallente to be Minmatar. That's the same as crying for Gallente to be the new FOTM, to also have an I win button, instead of fixing what's wrong with the game mechanics in the first place.

As long as projectiles have alpha capability, allow the user to choose damage type, and are cap-free, they will NEVER lose appeal. And I HIGHLY doubt these three things will ever make it to the hybrid platform, so really, there is NO way for "Gallente to be Minmatar," as you so eloquently put it.

Besides, how do you propose hybrids get fixed? You're awfully quick to say "you don't know what you're talking about" yet have yet to provide a single constructive statement. Now's the time....

PS: I could care less if you can fly Minmatar and can already pwn everybody. That's not the point here.

So long as you keep derailing this thread with your "i win button" statements, YOU are missing the point. No one feels that way, no one is asking for it, and no post in this entire thread even remotely implies anyone believes that crap but you.
thoth rothschild
Aliastra
Gallente Federation
#774 - 2011-11-15 22:24:49 UTC  |  Edited by: thoth rothschild
Everybody knows why Minmatar ships are overpowered in some kind and everyone is scared to whisper it.

Minmatar Ships can operate outside of webber and scrambler range and easily escape a warp disruptor or warp bubble because of their speed. Small tacklers will be killed while aproaching...HAHA neutralized. Still they are also number 1 choice in close combat. They outperform blasters in their natural habitat, namely extreme close range, even if they forget to fit an neutralizer :p

That will never ever be the case with gallente no matter what buffs , changes and so on you put on the ships, ammo and guns. Only drone boats can afford to use and do have the space to fit neutralizers, which will never be in operational range , same with webs and scrams.
That is an I Win button :p
Magosian
Center for Advanced Studies
Gallente Federation
#775 - 2011-11-15 22:34:30 UTC  |  Edited by: Magosian
thoth rothschild wrote:
Everybody knows why Minmatar ships are overpowered in some kind and everyone is scared to whisper it.

Minmatar Ships can operate outside of webber and scrambler range and easily escape a warp disruptor or warp bubble because of their speed. Small tacklers will be killed while aproaching...HAHA neutralized. Still they are also number 1 choice in close combat. They outperform blasters in their natural habitat, namely extreme close range, even if they forget to fit an neutralizer :p

That will never ever be the case with gallente no matter what buffs , changes and so on you put on the ships, ammo and guns. Only drone boats can afford to use and do have the space to fit neutralizers.
That is an I Win button :p


Not sure this is the ONLY reason but this is definitely true.
thoth rothschild
Aliastra
Gallente Federation
#776 - 2011-11-15 22:39:00 UTC  |  Edited by: thoth rothschild
oh forgot to mention :D minmatar do have an natural enemy :)
the DRAKE of DOOM
they still warp off....
Gods Coldblood
Federal Navy Academy
Gallente Federation
#777 - 2011-11-15 22:39:40 UTC
CCP Tallest wrote:
Greetings

Please post your feedback about hybrid turret balancing in this thread.

Thanks.
Your Tallest.

update (08/11/11): based on player feedback, the following changes will be made to hybrid balancing (and T2 ammo balancing).

* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)
* Hail falloff penalty will be 25%, not 0%.



I really like the what you're doing with the ammo size and fast reload time, i feel this should have been implemented a long time ago!

As for the extra damage, well i fly with hardwiring implants close to theses changes and i fail to see how this tackles or even closely tackles the issues we have with Gallente today. By design you, CCP, have made gallente armor tankers and thus gallente ships are rarely seen with some sort of tracking enhancers modules.. Have you ever flown a Gallente battleship without a web? Its so bad that if you have access to any other race, just pick them from now on,

As of right now i see no real solution to even tackle the problem, all i see are just cosmetic stats that don't actually help anything.

Gallente's problems have always been acceration and tracking - End of!

My Youtube Channel: Here

Zircon Dasher
#778 - 2011-11-15 22:45:39 UTC
Nemesor wrote:
I can fly anything. I can use every weapon system in the game to its fullest potential.

Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.

That is not variety. That is not balance.

I want to fly spaceships. I want variety. I want to pew.

You can take that "I win" button you think I want and stick it somewhere uncomfortable.



So 1/3 of ships are fine generally, 1/3 of ships are fine situationally.

So 2/3 of ships are worth flying depending on the situations you find yourself in?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Magosian
Center for Advanced Studies
Gallente Federation
#779 - 2011-11-15 22:51:04 UTC
Zircon Dasher wrote:
Nemesor wrote:
I can fly anything. I can use every weapon system in the game to its fullest potential.

Think on this for a moment. If you total up all the crap PVP platforms in the game... you are looking at about 1/3 of all ships being downright useless. At least another 1/3 are situational. Thats 2/3s of the ships available to fly that are suboptimal or downright deathtraps.

That is not variety. That is not balance.

I want to fly spaceships. I want variety. I want to pew.

You can take that "I win" button you think I want and stick it somewhere uncomfortable.



So 1/3 of ships are fine generally, 1/3 of ships are fine situationally.

So 2/3 of ships are worth flying depending on the situations you find yourself in?



I think the point still has merit. For a game which is largely based on PvP, roughly one third of their ships not providing any real PvP use is a pretty staggering statistic. Most of that third is Caldari/Gallente, too, I would add.
thoth rothschild
Aliastra
Gallente Federation
#780 - 2011-11-15 22:57:10 UTC  |  Edited by: thoth rothschild
Let's make another approach.

I try to start a list of ships of each race which only a small minority of pilots would fly, because of style or balls of steel reasons.


Gallente:
Eris
Eos
Astarte
Hyperion
Deimos
Catalyst
Enyo
Sin
Keres

Amarr:
Retribution
Coercer
Sentinel
Sacrilege


Caldari:
Eagle
Raptor
harpy
Ferox

Minmatar:
Claw
Hyena maybe



T1 Versions of frigs and cruiser are happily used by new players or alts, so they are not listed.