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Balancing Feedback: Hybrid Turrets

First post First post
Author
Magosian
Center for Advanced Studies
Gallente Federation
#801 - 2011-11-16 04:41:06 UTC
erfta wrote:
Imrik86 wrote:
Just found the list of changes going into Crucible, posting here since it's different than the ones mentioned on Tallest first post:

.... blah ...blah... first wave changes

did you quote the dev blog about the original changes in the thread about supplemental changes.
my eye might just roll out of my skull.



Yes, he did. Ignorance is bliss.
Magosian
Center for Advanced Studies
Gallente Federation
#802 - 2011-11-16 04:50:20 UTC  |  Edited by: Magosian
Pattern Clarc wrote:
Rank Ships Kills
1 Drake 54822
2 Hurricane 47905
3 Abaddon 34259
4 Armageddon 21631
5 Zealot 15305
6 Tempest 13981
7 Maelstrom 13797
8 Dramiel 13186
9 Rifter 10627
10 Cynabal 9963
11 Sabre 9563
12 Rapier 8719
13 Scimitar 8496
14 Tengu 8312
15 Hound 8265
16 Vagabond 7737
17 Manticore 7276
18 Loki 7110
19 Harbinger 6001
20 Capsule 5365

Today in the top twenty we have:



  • 11 Projectile
  • 4 Laser
  • 3 Missile

  • 0 Hybrid


Anyone see that changing with the current set of fixes on SISI?


Fixed.

(Capsules and Scims don't count, obviously)

And no, I don't.
Nemesor
Aliastra
Gallente Federation
#803 - 2011-11-16 04:53:38 UTC
Pattern Clarc wrote:
CCP Tallest, I know your busy but it would be great if you could answer a few questions:



I don't think he is listening. It has been awhile since his last update with the final changes being posted for the release already. Obviously he either:

a) Isn't listening.
b) Doesn't want to listen to the shitestorm we are likely the thrust at him.
c) Has had a personal issue of some sort that keeps him from computers.

I get busy. Busy doesn't stop one from shooting out a "Sorry. I am busy working on "X". "
If you are listening Tallest. Sorry about the neckbeard thing. I was emo-raging. :-D
Mekhana
The Scope
Gallente Federation
#804 - 2011-11-16 04:57:41 UTC  |  Edited by: Mekhana
Nvm.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Magosian
Center for Advanced Studies
Gallente Federation
#805 - 2011-11-16 05:03:10 UTC
Mekhana wrote:
Nvm.

LOL. Seems you beat me to it. Big smile
Rip Minner
ARMITAGE Logistics Salvage and Industries
#806 - 2011-11-16 07:29:00 UTC  |  Edited by: Rip Minner
Pattern Clarc wrote:
Rank Ships Kills
1 Drake 54822
2 Hurricane 47905
3 Abaddon 34259
4 Armageddon 21631
5 Zealot 15305
6 Tempest 13981
7 Maelstrom 13797
8 Dramiel 13186
9 Rifter 10627
10 Cynabal 9963
11 Sabre 9563
12 Rapier 8719
13 Scimitar 8496
14 Tengu 8312
15 Hound 8265
16 Vagabond 7737
17 Manticore 7276
18 Loki 7110
19 Harbinger 6001
20 Capsule 5365

Today in the top twenty we have:
3 Caldari
10 Minmatar
4 Amarr
2 Angel

0 Gallente

Anyone see that changing with the current set of fixes on SISI?


Ahh Ya I would not bet your paycheck or hold your breath if your waiting for Gallente ships to hit the top 20's. And if by some freak changes they do it would proble be a Drone boat do to the new Tech 2 Drone Modules not becouse of Hybirds.Ugh

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Charles Edisson
Aliastra
Gallente Federation
#807 - 2011-11-16 09:50:28 UTC
thoth rothschild wrote:
One problem get's bigger and bigger each day.

Why do i fight for better Gallentean ships and why do i hurt myself so much to discuss it in endless threats without any blue response. I could life with a negative response but this is really exhausting. Why don't i polish my beloved legion.
My motivation to fight for this cause is decreasing really fast.

Just a last word.
Change the Eris, Eos and Deimos. Plz! They are the symbol of this fight and why we fight. They are , strange.
Eos a droneboat not able to fit drones.
Eris, see my quote some posts above.
Deimos, paperthin without speed and damage and power and utility and a role.


Best gallentean ships you ever designed were phobos, taranis and adrestia.


" lost the will to make suggestions.
Fix Hybrids
Doomheim
#808 - 2011-11-16 10:59:33 UTC
CCP Tallest,

You asked us for feedback on your changes to hybrids. We've given you feedback. Lots of it.

This thread, which you started yourself, is overflowing with feedback. But it's now more than a week since we last heard from you, and our enthusiasm to engage is rapidly turning into frustration.

Communication is a two-way thing. Players need answers.

- Are hybrids still being worked on, or will the changes on Sisi be the ones that go live on the 29th?
- If hybrid rebalancing is still WIP, what is still being considered, what has been ruled out?
- Are the changes to Gallente and Caldari hybrid ships final? Again, what is being considered, what has been ruled out?
- What is the timescale for further changes if you realise that your adjustments in the Crucible release are not enough?
- How do you plan to measure the impact of the changes? What is your definition of success?

Answers to these questions are the bare minimum that we expect. There are plenty more questions, suggestions and constructive criticisms in this thread.

Hybrid users are desperate for answers. Will you respond?
Pinky Denmark
The Cursed Navy
#809 - 2011-11-16 11:07:35 UTC
*drumroll*

I hope he's looking at ammunition...

*more drumroll*
*even more drumroll*
*breaks a drumstick*
CCP Soundwave
C C P
C C P Alliance
#810 - 2011-11-16 14:00:11 UTC
Hey guys

Tallest will be out of the office for the next week. He should be back to replying to the thread at the end of next week.
CCP Affinity
C C P
C C P Alliance
#811 - 2011-11-16 14:00:48 UTC
In case anyone missed the post from CCP Tallest:

update (08/11/11): based on player feedback, the following changes will be made to hybrid balancing (and T2 ammo balancing).

* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)
* Hail falloff penalty will be 25%, not 0%.

Balancing is an ongoing project that we hope to continue beyond the Crucible expansion and we are reading and appreciate all the feedback. The above changes are based on the feedback Tallest received up to that point and will make it into Crucible.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Neo Agricola
#812 - 2011-11-16 14:04:54 UTC
CCP Affinity wrote:
In case anyone missed the post from CCP Tallest:

update (08/11/11): ...

That is 8 days old :-)

CCP Affinity wrote:

Balancing is an ongoing project that we hope to continue beyond the Crucible expansion and we are reading and appreciate all the feedback.


That is a good answer.
And if you change "hope to" into "will" that would be a great answer!



DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

CCP Soundwave
C C P
C C P Alliance
#813 - 2011-11-16 14:09:40 UTC
Neo Agricola wrote:
CCP Affinity wrote:
In case anyone missed the post from CCP Tallest:

update (08/11/11): ...

That is 8 days old :-)

CCP Affinity wrote:

Balancing is an ongoing project that we hope to continue beyond the Crucible expansion and we are reading and appreciate all the feedback.


That is a good answer.
And if you change "hope to" into "will" that would be a great answer!





I can do so. We're not going to stop balancing. It will be a part of every major release we do.
Moonaura
The Dead Rabbit Society
#814 - 2011-11-16 14:12:24 UTC
Thanks for the update CCP Soundwave, CCP Affinity. As ever, it is easy to forget you guys are humans too. I still think of you as sort of programming cyborgs. It helps me get to sleep at least.

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

M1AU
Zappenduster Inc.
#815 - 2011-11-16 14:15:10 UTC
CCP Affinity wrote:

Balancing is an ongoing project that we hope to continue beyond the Crucible expansion and we are reading and appreciate all the feedback. The above changes are based on the feedback Tallest received up to that point and will make it into Crucible.

Ongoing indeed sounds good. I hope to see some more changes in the near future. Lets than see how the current changes work out on TQ.
Neo Agricola
#816 - 2011-11-16 14:15:19 UTC  |  Edited by: Neo Agricola
CCP Soundwave wrote:


I can do so. We're not going to stop balancing. It will be a part of every major release we do.


Thank you very much!

DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#817 - 2011-11-16 14:17:13 UTC
CCP Affinity wrote:
In case anyone missed the post from CCP Tallest:

update (08/11/11): based on player feedback, the following changes will be made to hybrid balancing (and T2 ammo balancing).

* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)
* Hail falloff penalty will be 25%, not 0%.

Balancing is an ongoing project that we hope to continue beyond the Crucible expansion and we are reading and appreciate all the feedback. The above changes are based on the feedback Tallest received up to that point and will make it into Crucible.



That's great but for were the spike/jav penalties removed yet?


Rails still can't track, even if I'm 100km away and both are standing still I get glancing shots at most. I max out at 400 or so per volley with 425s and T1 ammo. Spike is just as bad when fitted on 250s when shooting against cruisers and I still couldn't hit MWDing frigs coming in with no transversal. Tracking is just abysmal, and as such it's impossible to tell if there's enough damage.

Not a diplo. 

The above post was edited for spelling.

Raivi
State War Academy
Caldari State
#818 - 2011-11-16 14:17:43 UTC  |  Edited by: Raivi
Moonaura wrote:
Thanks for the update CCP Soundwave, CCP Affinity. As ever, it is easy to forget you guys are humans too. I still think of you as sort of programming cyborgs. It helps me get to sleep at least.


I'm still convinced Soundwave is a robot sent from the future to defeat us in foosball, but he pulls off a pretty convincing human impression.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#819 - 2011-11-16 14:19:01 UTC
CCP Soundwave wrote:


I can do so. We're not going to stop balancing. It will be a part of every major release we do.


So, no more hybrid adjustments for 6 months?

Not a diplo. 

The above post was edited for spelling.

Nemesor
Aliastra
Gallente Federation
#820 - 2011-11-16 14:25:49 UTC
CCP Soundwave wrote:


I can do so. We're not going to stop balancing. It will be a part of every major release we do.


Thank you. At least someone is reading this.

I would like to ask if having 1/3 of the ships in the game dry docked an acceptable situation? These buffs alone are unlikely to change this.

Regards,

Nem.