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you want more people going to nullsec? then buff highsec!

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Author
Tron 3K
Caldari Provisions
Caldari State
#181 - 2013-09-06 12:58:09 UTC
Harry Forever wrote:
Tron 3K wrote:
Harry Forever wrote:
Tron 3K wrote:
Did he seriously just say Arenas?! One of the biggest reason's this game is awesome is the 1 server 1 shard! No instances! (minus the sometimes loneliness to missions)

You add one instance to this game people will fly to CCP's head office and burn that place to the ground! You thought Burn Jita was bad just imagine the corporate office with everyone locked in it burning! (Okay that last part was a little nuts)


why would you be sad about arenas? just don't use them if you don't like it... I'm sure they won't distract you from your mining operations


Same could be said about adding arenas. It will actually take away from the gameplay that is now in place. Anyone that enjoy's a PVP game will hate arenas. You obviously just want PVE with a splash of PVP when you get bored. Look at all the games taht did have your glorious Arena's minus that POS WoW cause thats for retards. Sorry I don't mean the mentally handicap in this regard as they are a little smarter than the ones that play it. They have sucked the life out of the game because people yes will flock to that arena but when you play the same arena over and over it barely changes a little here and there based on someone maybe flying a different ship than the last arena. In the end people will get bored because there is nothing really keeping them here since actual PVP and the goals of SOV would be pushed back and no one would be doing it.


more and more people play FPS (millions!), they do not get bored at all, the only thing they get bored of is people like you holding up the action


Apples and Oranges for one thing. You should of used World of Tanks.. Better comparison, but you are an idiot. But like I said those games are made with Arena's in mind and aren't MMO's in the sense that everyone is on the same server at one time. They are specific to adding things that work in the arena cause thats all they got to work with. This game works with PVP in the out in the game not some arena so they need to add more things to make it more appealing to go do in the open world.
Jenn aSide
Soul Machines
The Initiative.
#182 - 2013-09-06 13:03:00 UTC
The fact that so many people play FPS games is a GOOD reason to never do anything such thing in EVE. CCP should be targeting people who DON'T need or want instant gratification.

That "i want it now" crowd has destroyed every game they've touched. EVE online barriers to entry has kept subscription levels relatively low (compared to WoW). Those same barriers to entry has also kept EVE's subscription levels incredibly high (compared to all the instant gratification mmos that DO NOT EXIST anymore lol). Keeping the wrong type of players out is good for the game as it keeps the "gimmie gimme" lobbying to a minimum.
Harry Forever
SpaceJunkys
#183 - 2013-09-06 13:05:41 UTC
baltec1 wrote:
Harry Forever wrote:


more and more people play FPS (millions!), they do not get bored at all, the only thing they get bored of is people like you holding up the action


So why does every blockbuster tital have a 4-6 month shelf life before its abandoned?


because everybody who wants it bought it after that timeframe (check the sales figures its millions), they play it many month ahead, and they always upgrade to the new version as soon as it comes out
Harry Forever
SpaceJunkys
#184 - 2013-09-06 13:06:44 UTC
Barzai Mekhar wrote:
Harry Forever wrote:
Barzai Mekhar wrote:
Harry Forever wrote:
Barzai Mekhar wrote:

...


those people I'm talking about are the masses, they are just not in the game, because some people in this game want to lock them out of it... not sure why you are scared of them

going to another game is a silly argument, if gamers want to have those gamemodes in a spacefight game then they need it there, not in a fantasy game they don't care about


I don't worry about the players themselves. I care about the changes required to appease them. Because, like a large fraction of EvE's current playerbase I would agree to the sentiment that "games made to appease the masses" usually SUCK. Badly. Not vaccuum cleaner style, they suck black hole style. And with the exception of WoW, they've also shown a tendency to crash and burn badly (*cough* SWTOR *cough*). Do you think SWTOR or GW2 will still be actively developed in 10 years? I'm thorougly sick of EA style developement that results in instant gratification games ("Push the Button, something awesome will happen!") without any longtime motivation, and I'm very happy to have found a game that currently refuses to cater to those "masses".


you can keep the longtime motivation like sov fights and stuff, adding arenas would just add on top of that, for training and stuff... people could get into PvP faster, there would be various advantages... i would do nullsec stuff and then i can switch to some fast arena battles... just adds diversity


Seing how you are either unwilling (in which case I've been trolled badly) or unable (in which case I'm sorry for you) to actually understand the point of an argument and instead have to respond to single phrases you latch onto, I'll refrain from arguing any further. As a final question may I incquire, is your multi million dollar job possibly located in greece, perchance in the banking or public sector? It would explain so much.


I guess its time to block you as you run out of arguments
Tron 3K
Caldari Provisions
Caldari State
#185 - 2013-09-06 13:07:39 UTC
Jenn aSide wrote:
The fact that so many people play FPS games is a GOOD reason to never do anything such thing in EVE. CCP should be targeting people who DON'T need or want instant gratification.

That "i want it now" crowd has destroyed every game they've touched. EVE online barriers to entry has kept subscription levels relatively low (compared to WoW). Those same barriers to entry has also kept EVE's subscription levels incredibly high (compared to all the instant gratification mmos that DO NOT EXIST anymore lol). Keeping the wrong type of players out is good for the game as it keeps the "gimmie gimme" lobbying to a minimum.


Yea that "I want it now" is a prime example of why I hate WoW so much. Yes they made a lot of money but in the end have ruined the genre for the most part with what they did. Granted companies don't help themselves by putting out buggy and beta products year in and out but I guess thats all they can do with the money since they got to spend a **** ton to cater to those I want people and try to draw them away from WoW.
Chin MonWang
Native Freshfood
Minmatar Republic
#186 - 2013-09-06 13:11:36 UTC
Harry Forever wrote:
TheBlueMonkey wrote:
If they buff highsec so that it's better than going to nullsec, then what point in going to null?

oh, for the fights, trust me, if someone's scared of losing a ship when they have 500mil in their wallet, they're still going to be scared of losing a ship when they have 500bil in their wallet.

There will always be another reason for those people who can't get their head around the idea of ships being a temporary asset.

A better idea would be easier access to and more NPC 0.0\NPC 0.0 stations, making it so you don't need to sov grind to get there although people would then just moan about hellcamps.


the biggest issue I see is the time it takes to get the ISK for a decent ship, especially for the new players, then they fall into the habbit of just being a highsec grinder because they can not go to null early on, if that early hurdle would be reduced, you have way more players who just think its normal to go to nullsec

the time it takes for a new player to have a decent ship and do some PvP is out of proportion to the risk and how fast it can be lost going to nullsec... I mostly talk about randoms and soloplayer who are not able to join fleets and organize that much because they are just random players, if you make it easier for them to go to nullsec, it would be way more exciting out there, bigger alliances would have more targets, and other solo players could go one on one more often

the incentive going to null should be not so much focused on ISK, the focus should be PvP and exciting SoV gameplay... ISK should for sure be good out there, but not the main focus of the game


Your assumption that lots of players hesitate to go low or nul sec, due to isk considerations(?) is not a correct one in all cases, generally speaking. Many players are able to just change some plexes, fit any ship they want (limited only by their present skill points) and search for any fight low or nul sec for fun, knowing of course that he/she will loose the ship, vetry soon that is. As long as they get good fights in return, then it is all ok with them.

In my opinion maybe part of the problem is that due to the very, very many alliances in low and 0-sec (by pirates) solo players coming in to fight see themselves facing often 5-15 opponents at the same time (due to the very big alliances the opponents made).

So, wheras you state high sec players go for safety...at the same time you see the pirates making aliances and even bigger aliances, thus also going for an almost 80%safety on low and nul sec.

So, those very big alliances (many pirates of different corporations all supporting and helping each other) make it tricky and somewhat difficult to go for the fights in low or nul sec. for solo players or a fleet of 2or 3 players. But then again, such makes it a challenge, in my opinion.

I myself prefer solo and I often intend to visit the low and 0 sec for the fights, but it is very difficult and tricky to stay 'alive' for more than 30 minutes (If I survive in 0 sec for say more than 30 minutes then I already feel good like "I passed the test hahaha) So you can't generalize that high sec players go for less risks(!) To the contrary, often when I loose fights again (I allways do, so what) and I watch the killboard afterwards then I see that I was shot down by another pirate that "did not even loose 1x ship in the last 4 months!'. So, my point: which players go for the more risks: the high sec ones or the nul/low sec ones? I would not dare to say, since I simply do not know.
Tron 3K
Caldari Provisions
Caldari State
#187 - 2013-09-06 13:12:09 UTC
Harry Forever wrote:
baltec1 wrote:
Harry Forever wrote:


more and more people play FPS (millions!), they do not get bored at all, the only thing they get bored of is people like you holding up the action


So why does every blockbuster tital have a 4-6 month shelf life before its abandoned?


because everybody who wants it bought it after that timeframe (check the sales figures its millions), they play it many month ahead, and they always upgrade to the new version as soon as it comes out


So thats a good thing? This is why I don't play FPS games anymore. Call of Duty 4 was the last good FPS from that line and nothing will ever compare to Medal of Honor Allied Assault the first one in the MOH line. Now they pump out some new version or iteration of the game and expect people to keep buying it cause it added new weapons or updated the graphics. Tho in some aspects they get rid of good gameplay types. I tried playing Modernwarfare 3 and there wasn't really any gametype that was good. It had the usual TDM but I'm not a fan of just killing I want to try and accomplish something.
SKINE DMZ
The Scope
Gallente Federation
#188 - 2013-09-06 13:37:31 UTC  |  Edited by: SKINE DMZ
Harry Forever wrote:
SKINE DMZ wrote:
Arenas..? Lol Have you even tried Faction Warfare? You really need to find a different game Harry Forever Noob


have you ever tried using your brain before posting? you really need to find a different planet, ape

Confirmed Harry is a teenager Lol

I disagree

Chin MonWang
Native Freshfood
Minmatar Republic
#189 - 2013-09-06 13:42:58 UTC
And one must not underestimate that it takes the right skill points to go to low or nul sec.(and skill points = time). As an example, I noticed that it recently became more and more common use (even popular) for pirates to use heavy ECM against the solo players, thus one is crippling down the ship while others shoot it down. Such is no problem of course since one can train for counter ECM measure skills, but such takes time and such training has to fit in ones current skill training list & attributes applied at present. So, for a new player to just jump in low or 0 sec in a solo way? Well, I would certainly understand for them to first look around for some corporation to join first while accumulating the right kind of skill points, before they boldly jump in low or 0 sec. Make good sense to me.
Harry Forever
SpaceJunkys
#190 - 2013-09-06 13:52:34 UTC  |  Edited by: Harry Forever
Tron 3K wrote:
Harry Forever wrote:
baltec1 wrote:
Harry Forever wrote:


more and more people play FPS (millions!), they do not get bored at all, the only thing they get bored of is people like you holding up the action


So why does every blockbuster tital have a 4-6 month shelf life before its abandoned?


because everybody who wants it bought it after that timeframe (check the sales figures its millions), they play it many month ahead, and they always upgrade to the new version as soon as it comes out


So thats a good thing? This is why I don't play FPS games anymore. Call of Duty 4 was the last good FPS from that line and nothing will ever compare to Medal of Honor Allied Assault the first one in the MOH line. Now they pump out some new version or iteration of the game and expect people to keep buying it cause it added new weapons or updated the graphics. Tho in some aspects they get rid of good gameplay types. I tried playing Modernwarfare 3 and there wasn't really any gametype that was good. It had the usual TDM but I'm not a fan of just killing I want to try and accomplish something.


COD is getting old because of people like you who did want to keep it the same all the time, thats why they are loosing over the long run to battlefield and games like planetside 2, they move forward much faster

people like you are holding up and damaging eve on the long run as well, you don't want changes you want to keep everything the same, this is not how it works, things need to be developed and get better, only adding to the game will improve it, not keeping it the same

you destroyed the WiS content, you destroy fast phased action, all stuff people want... I said it numerous times, CCP should not listen to their some pigheaded playerbase, they just will outdate the game over time, they need to attract more people to it, and not stop doing just that

if it makes some people sad who are resistant to change, so be it... those who don't want to move and adapt, are dead already
Harry Forever
SpaceJunkys
#191 - 2013-09-06 13:54:43 UTC
SKINE DMZ wrote:
Harry Forever wrote:
SKINE DMZ wrote:
Arenas..? Lol Have you even tried Faction Warfare? You really need to find a different game Harry Forever Noob


have you ever tried using your brain before posting? you really need to find a different planet, ape

Confirmed Harry is a teenager Lol


confirmed you are living on a tree
baltec1
Bat Country
Pandemic Horde
#192 - 2013-09-06 13:58:40 UTC
Harry Forever wrote:
baltec1 wrote:
Harry Forever wrote:


more and more people play FPS (millions!), they do not get bored at all, the only thing they get bored of is people like you holding up the action


So why does every blockbuster tital have a 4-6 month shelf life before its abandoned?


because everybody who wants it bought it after that timeframe (check the sales figures its millions), they play it many month ahead, and they always upgrade to the new version as soon as it comes out


So why did halo 4 go from a million to around 30k in about 4 months? Its now in a few thousand while EVE is at an average high of 50k and growing.

This is why we get a new CoD every six months, these games only live for six months at best.
Dave stark
#193 - 2013-09-06 14:02:14 UTC
baltec1 wrote:
So why did halo 4 go from a million to around 30k in about 4 months? Its now in a few thousand while EVE is at an average high of 50k and growing.


because it was outsourced and inevitably terrible. halo 2 aside, halo 4 is the only one i don't own.
SKINE DMZ
The Scope
Gallente Federation
#194 - 2013-09-06 14:02:45 UTC
Harry Forever wrote:
SKINE DMZ wrote:
Harry Forever wrote:
SKINE DMZ wrote:
Arenas..? Lol Have you even tried Faction Warfare? You really need to find a different game Harry Forever Noob


have you ever tried using your brain before posting? you really need to find a different planet, ape

Confirmed Harry is a teenager Lol


confirmed you are living on a tree

.. yes I am living on a tree What?

I disagree

baltec1
Bat Country
Pandemic Horde
#195 - 2013-09-06 14:11:45 UTC
Dave Stark wrote:
baltec1 wrote:
So why did halo 4 go from a million to around 30k in about 4 months? Its now in a few thousand while EVE is at an average high of 50k and growing.


because it was outsourced and inevitably terrible. halo 2 aside, halo 4 is the only one i don't own.


It was still one of the big sellers last year but yea, bungies reach was the best and I enjoyed halo 2s story.
Lucas Kell
Solitude Trading
S.N.O.T.
#196 - 2013-09-06 14:18:00 UTC
Harry Forever wrote:
COD is getting old because of people like you who did want to keep it the same all the time, thats why they are loosing over the long run to battlefield and games like planetside 2, they move forward much faster

COD outsold battlefield 3 and planetside combined. I hate COD, but you can;t deny it get's sales. That said, not every game needs to be a COD clone, or even serve to the COD market. EVE serves a different player base. That player base does not include you. That's why you don't like EVE and want to change EVERYTHING.


Harry Forever wrote:
people like you are holding up and damaging eve on the long run as well, you don't want changes you want to keep everything the same, this is not how it works, things need to be developed and get better, only adding to the game will improve it, not keeping it the same

People like us love EVE for what it is. EVE still changes and improves. EVE is not even close to what it was when I started playing, and they will continue to improve it. But they won;t do that by dunking the economy so everyone can just jump in as many disposable ships as they want. The idea is to push forward in EVE you need to actually fly your ship well, so losing it has to have an impact. Take that impact away and everyone will start flying their ships like retards.
Take your WCS off and maybe you;d realise your ships don't have to die all the time.

Harry Forever wrote:
you destroyed the WiS content, you destroy fast phased action, all stuff people want... I said it numerous times, CCP should not listen to their some pigheaded playerbase, they just will outdate the game over time, they need to attract more people to it, and not stop doing just that

CCP killed WiS because they were losing sight of what their players wanted. They have a market of players that love EVE. Keeping that market is more important than appeasing idiots like you.

Harry Forever wrote:
if it makes some people sad who are resistant to change, so be it... those who don't want to move and adapt, are dead already

Is this a joke?
You realise you ACTIVELY REFUSE to adapt, and you demand the game changes every time you hit a barrier. I imagine this latest whining sessions is brought on by your loss of too many bombers. You're undoubtedly running low on your scammed isk and are worried you wont be able to afford to keep in ships.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Harry Forever
SpaceJunkys
#197 - 2013-09-06 14:22:11 UTC
baltec1 wrote:
Harry Forever wrote:
baltec1 wrote:
Harry Forever wrote:


more and more people play FPS (millions!), they do not get bored at all, the only thing they get bored of is people like you holding up the action


So why does every blockbuster tital have a 4-6 month shelf life before its abandoned?


because everybody who wants it bought it after that timeframe (check the sales figures its millions), they play it many month ahead, and they always upgrade to the new version as soon as it comes out


So why did halo 4 go from a million to around 30k in about 4 months? Its now in a few thousand while EVE is at an average high of 50k and growing.

This is why we get a new CoD every six months, these games only live for six months at best.


it seems you don't understand the difference of a subscription business model vs. a game launching new version model
Chin MonWang
Native Freshfood
Minmatar Republic
#198 - 2013-09-06 14:22:37 UTC
baltec1 wrote:
Harry Forever wrote:
baltec1 wrote:
Harry Forever wrote:


more and more people play FPS (millions!), they do not get bored at all, the only thing they get bored of is people like you holding up the action


So why does every blockbuster tital have a 4-6 month shelf life before its abandoned?


because everybody who wants it bought it after that timeframe (check the sales figures its millions), they play it many month ahead, and they always upgrade to the new version as soon as it comes out


So why did halo 4 go from a million to around 30k in about 4 months? Its now in a few thousand while EVE is at an average high of 50k and growing.

This is why we get a new CoD every six months, these games only live for six months at best.



Very accurate and fact based statement; one can only agree to it!

The games Harry is mentioning are only suited for "a certain kind of players" vaporizing within just a couple of months playing.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#199 - 2013-09-06 14:23:10 UTC  |  Edited by: Infinity Ziona
Lucas Kell wrote:
Infinity Ziona wrote:
Lucas Kell wrote:
Infinity Ziona wrote:
Why not lol. So what are going to do when Nuet your lil frig, web it and sick my warriors on you. You could maybe kill an idiot in a Mega with a frig but any half competent Mega is going to pop you pretty easily if they fit right.

Just add I have played this game for 10 years. I don't care about getting popped, especially by a gang, they accomplished nothing of worth and I lost some pixel money. I don't care. Im having fun.

I would shoot down your warriors, then proceed to fire on you for eternity with my autocannons.
If you've played this game for 10 years, then why do you need it explained that a Mega is NOT a solo PvP ship? Surely you would already know this by now?
How many pro solo pirates do you see running around in battleships?

75 m3 drone bay I have 2 sets of warriors and a flight of ec-300's. I won't need my EC-300's because without cap and web + scram my wars are gonna chew through you in seconds.

Im not a pro-solo pirate so I couldn't say how many. I couldn't care how many either :)

Its a game I can do what I like, if it doesn't work, gf and reship


Autocannons don't run on cap. Warriors drop quick if you primary them.
Warriors alone would only save you if I fell asleep.

And yes, you can do what you want. But that doesn't change the fact that a Mega is NOT a solo PvP ship. Take it out as many times as you want, that won't change. Bigger does not automatically mean better. That's why so many people fly T3's (cruiser class). Because they are considerably more powerful than the larger ships.

I don't even get why you are arguing the point. A Mega is a terrible choice for solo PvP. That's free advice right there. If you want to ignore everything people have found out before you, fine, but don't come bitching and whining on the forum just because you refuse to learn simple mechanics.

If you want to kill the drones before you pop you're going to need to kite them. You're not going to be able to do that with no cap. Have you ever tried to kill an unwebbed warrior II while its orbiting you without mwd? Go try it, use 125's even.

I think you probably should not be giving me soloing advice at this point in time since I have been soloing since 2003 and you don't seem to have even basic pvp knowledge.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenn aSide
Soul Machines
The Initiative.
#200 - 2013-09-06 14:23:38 UTC
I always find it sad that the "change now!" people don't ever take into account that EVE is alive and well BECAUSE of what it is, not in spite of it. They think they are suggesting changes to the game that will make it a better game, what they don't understand is that in reality they are advocating it's destruction.

Games that did what Harry wants EVE to do are dead. EVE is alive. Any rational thinker should come to the conclusion that CCP is doing something right.