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you want more people going to nullsec? then buff highsec!

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#121 - 2013-09-05 22:11:47 UTC
Harry Forever wrote:
Ersahi Kir wrote:
Harry Forever wrote:
all want the same, thats why they just shoot rats, level 4 ships and run incursions, thats where they get it, PvP no man, there you do not get the satisfaction, thats the reason why it has to be geared up, made more and easier accessible, I aready mentioned it does not need to be like in an fps to get 100 kills per hour, but it should be around 10 kills per hour on average, that would be healthy gameplay and much more attractive to many people, not just the half a million...

they could add other stuff as well, maybe arenas where you can fight, 1 vs. 1, 10 vs. 10, 100 vs. 100... maybe like a deathmatch you are put together with others, in my opinion this is missing, and it would just add to the game, the rest can stay the same... people can have their challanging nullsec pvp, and there would be a possibility to have mindless blobbing in the arenas for the masses and the FPS kids maybe with full ship and module reimbursment whatever... the game right now just does not use all its potentials there

you can not compare it to FPS because the mechanics of the fights are completely different, going to battlefield or other games does not help, because you can not shoot spaceships there, it needs to be an option in this game


Eve is not a game built upon instant gratification. If you want something you have to go out and take the time to actually achieve it. Other games cater to the instant gratification crowd, and if you're looking for that you should go investigate those instead.


you do not understand the advantages to attract those players, more players in the game who want to do PvP is more fun for all of us, but eve is just not attractive for them because of the long waiting times etc. ...the suggested arenas would bring those people in and they would try other stuff as well....

EVE is fun for us as it is.
Adding more isk to high sec wouldn't suddenly make people fly into low for you to shoot at, and even if it did, unless they were flying cyno frigs, you'd lose.
Once again, you prove you still have no idea what you're talking about.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#122 - 2013-09-05 22:12:55 UTC
Lucas Kell wrote:
Infinity Ziona wrote:
Why not lol. So what are going to do when Nuet your lil frig, web it and sick my warriors on you. You could maybe kill an idiot in a Mega with a frig but any half competent Mega is going to pop you pretty easily if they fit right.

Just add I have played this game for 10 years. I don't care about getting popped, especially by a gang, they accomplished nothing of worth and I lost some pixel money. I don't care. Im having fun.

I would shoot down your warriors, then proceed to fire on you for eternity with my autocannons.
If you've played this game for 10 years, then why do you need it explained that a Mega is NOT a solo PvP ship? Surely you would already know this by now?
How many pro solo pirates do you see running around in battleships?


Lucas only does what he gets told, how could he ever understand...
Alavaria Fera
GoonWaffe
#123 - 2013-09-05 22:22:57 UTC
Lucas Kell wrote:
Harry Forever wrote:
Ersahi Kir wrote:
Harry Forever wrote:
all want the same, thats why they just shoot rats, level 4 ships and run incursions, thats where they get it, PvP no man, there you do not get the satisfaction, thats the reason why it has to be geared up, made more and easier accessible, I aready mentioned it does not need to be like in an fps to get 100 kills per hour, but it should be around 10 kills per hour on average, that would be healthy gameplay and much more attractive to many people, not just the half a million...

they could add other stuff as well, maybe arenas where you can fight, 1 vs. 1, 10 vs. 10, 100 vs. 100... maybe like a deathmatch you are put together with others, in my opinion this is missing, and it would just add to the game, the rest can stay the same... people can have their challanging nullsec pvp, and there would be a possibility to have mindless blobbing in the arenas for the masses and the FPS kids maybe with full ship and module reimbursment whatever... the game right now just does not use all its potentials there

you can not compare it to FPS because the mechanics of the fights are completely different, going to battlefield or other games does not help, because you can not shoot spaceships there, it needs to be an option in this game


Eve is not a game built upon instant gratification. If you want something you have to go out and take the time to actually achieve it. Other games cater to the instant gratification crowd, and if you're looking for that you should go investigate those instead.


you do not understand the advantages to attract those players, more players in the game who want to do PvP is more fun for all of us, but eve is just not attractive for them because of the long waiting times etc. ...the suggested arenas would bring those people in and they would try other stuff as well....

EVE is fun for us as it is.
Adding more isk to high sec wouldn't suddenly make people fly into low for you to shoot at, and even if it did, unless they were flying cyno frigs, you'd lose.
Once again, you prove you still have no idea what you're talking about.

Don't joke about Black Legion cynoships.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#124 - 2013-09-05 22:24:11 UTC
only risks to nullsec are players who fly officer fitted drakes. that dont watch intel or local or decide its a good idea to use a supercapital for rattig.Shocked other then that nullsec, is 80% safer then highsec
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#125 - 2013-09-05 22:26:34 UTC
Harry Forever wrote:
it is a missleading idea that buffing nullsec and nerfing highsec will lead to more people going to null, the main reason so many are in highsec is just the risk going to nullsec and the high amount of ISK lost when going there... buffing highsec will reduce the risk because of good income streams for the average player

my suggestion would be to have higher profitable high sec anomalies, 30-50 million an hour minimum

newbs and random players need better faster access to isk, especially solo players who hop in and out of the game... more money for those players will lead to more risk taking (PvP), therefore more targets going to nullsec and more fights there



Posting in a stealth "nerf highsec" thread.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Lucas Kell
Solitude Trading
S.N.O.T.
#126 - 2013-09-05 22:27:03 UTC
Harry Forever wrote:
Lucas Kell wrote:
Infinity Ziona wrote:
Why not lol. So what are going to do when Nuet your lil frig, web it and sick my warriors on you. You could maybe kill an idiot in a Mega with a frig but any half competent Mega is going to pop you pretty easily if they fit right.

Just add I have played this game for 10 years. I don't care about getting popped, especially by a gang, they accomplished nothing of worth and I lost some pixel money. I don't care. Im having fun.

I would shoot down your warriors, then proceed to fire on you for eternity with my autocannons.
If you've played this game for 10 years, then why do you need it explained that a Mega is NOT a solo PvP ship? Surely you would already know this by now?
How many pro solo pirates do you see running around in battleships?


Lucas only does what he gets told, how could he ever understand...

HAHAHAHA, you moron.
This is literally the simplest game mechanics which you clearly have no clue about.
How about you go get even a remote clue how to play the game, then come back and start throwing your weight around.
Until then you are a pathetic waste of space.
Go back to killing cyno frigs and stop crying on the forums.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Georgina Parmala
Science and Trade Institute
Caldari State
#127 - 2013-09-05 22:32:46 UTC
Lucas Kell wrote:

Go back to killing cyno frigs and stop crying on the forums.

But they're safe in null and risk-takers are in High Sec.

He should be shooting at afk Ventures in high sec belts instead. They are more challenging, they take more risks and those players are in dire need of pvp.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#128 - 2013-09-05 22:47:20 UTC
Lucas Kell wrote:
Infinity Ziona wrote:
Why not lol. So what are going to do when Nuet your lil frig, web it and sick my warriors on you. You could maybe kill an idiot in a Mega with a frig but any half competent Mega is going to pop you pretty easily if they fit right.

Just add I have played this game for 10 years. I don't care about getting popped, especially by a gang, they accomplished nothing of worth and I lost some pixel money. I don't care. Im having fun.

I would shoot down your warriors, then proceed to fire on you for eternity with my autocannons.
If you've played this game for 10 years, then why do you need it explained that a Mega is NOT a solo PvP ship? Surely you would already know this by now?
How many pro solo pirates do you see running around in battleships?

75 m3 drone bay I have 2 sets of warriors and a flight of ec-300's. I won't need my EC-300's because without cap and web + scram my wars are gonna chew through you in seconds.

Im not a pro-solo pirate so I couldn't say how many. I couldn't care how many either :)

Its a game I can do what I like, if it doesn't work, gf and reship

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Inxentas Ultramar
Ultramar Independent Contracting
#129 - 2013-09-05 23:14:22 UTC
Harry Forever wrote:
there are no objectives for the average eve player, however you bring in people who play the game because of PvP and just because of that, there does not need to be another reason... at the moment you do not get the FPS playerbase to the game because the hurdle to get into PvP is just way to high, you do not get the randoms in... they sure would not add much to the metagame however they would add a lot to the day to day fights and fun

This is where we will agree to disagree. I have experienced to many instances of newbie players (some less then a week old) completely obliterating 2007 characters. The hurdle is determined by us, not the game's design. Less ISK grinding, less KM whoring, and more teaching is what I advocate over pulling in a crowd that doesn't appreciate the true depth of the game anyway.

Harry Forever wrote:
making the game more accessible and easier to just go out there and shoot stuff would help, at the moment you need to spend hours to get a ship that you loose within seconds...

Truth be told, that sounds like a consequence of your playstyle, not mine. I keep sort of a back-log and order ships from indies in my alliance. Often-used mods I regularly order from a hub and I pay for the privilege of them being brought to me. It takes a couple of minutes every few days to set up some contracts and send a mail, but for me reshipping is either a matter of minutes or I have exhausted my pool of PVP stuff, meaning that I screwed up royally somewhere lol. These benefits don't come falling from the sky. They exist because my alliance is invested in more then just lololpewpew with randoms. They are also a continuation of the PVE we can do thanks to previous conquests. By collaborating we have achieved PVP objectives, and created a more luxorious position for ourselves, off course subject to changes in the polical landscape. And the stirring of larger entities. Exiting!

I would want to recruit people that want to help enforcing this position, people that understand the context of our playstyle. I dont believe pulling in random CoD type players will benefit Eve at all. They'd probably not appreciate the depth of the game, and to be honest, the last thing Eve needs right now is to be dumbed down. I firmly believe more players would venture into null if null had some meaningfull solo- and small-gang PVP objectives. I still want my Skillian Blitz, but I want it to happen for a reason.
Kaarous Aldurald
Black Hydra Consortium.
#130 - 2013-09-05 23:26:01 UTC
This isn't a fantasy game, so sadly we don't have access to the kind of magic that would be necessary to do something that would cause massive inflation and somehow not immediately raise up a barrier to any new players.

Highsec income is directly tied to the startup costs (and therefore startup difficulty) for any new players. Buffing highsec income, any time, ever, hurts new players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rhes
Brutor Tribe
Minmatar Republic
#131 - 2013-09-05 23:46:21 UTC
Harry, congratulations on finally finding something you're good at: getting dozens of people to reply to an obvious troll post.

EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise

Kaarous Aldurald
Black Hydra Consortium.
#132 - 2013-09-06 00:30:48 UTC
Rhes wrote:
Harry, congratulations on finally finding something you're good at: getting dozens of people to reply to an obvious troll post.


I don't know about that. It's hard to get as mad as he does about people disagreeing with him unless he genuinely believes in his bullshit ideas.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mara Rinn
Cosmic Goo Convertor
#133 - 2013-09-06 01:11:29 UTC
Boosting incomes makes everything more expensive. There is no merit to this idea.
Alduin666 Shikkoken
Doomheim
#134 - 2013-09-06 02:53:48 UTC
******* hell I can't facedesk hard enough at this thread.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#135 - 2013-09-06 06:45:07 UTC
Alduin666 Shikkoken wrote:
******* hell I can't facedesk hard enough at this thread.


******* hell I can't block hard enough at this comment
Teinyhr
Ourumur
#136 - 2013-09-06 06:51:13 UTC
Why not give all players a citizen's pay, say 100 million ISK a day? That way we can just focus on spaceships and pew pew to our hearts content without ever worrying about cash.



Note: This post may not be entirely serious.
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#137 - 2013-09-06 06:53:29 UTC
Inxentas Ultramar wrote:
Harry Forever wrote:
there are no objectives for the average eve player, however you bring in people who play the game because of PvP and just because of that, there does not need to be another reason... at the moment you do not get the FPS playerbase to the game because the hurdle to get into PvP is just way to high, you do not get the randoms in... they sure would not add much to the metagame however they would add a lot to the day to day fights and fun

This is where we will agree to disagree. I have experienced to many instances of newbie players (some less then a week old) completely obliterating 2007 characters. The hurdle is determined by us, not the game's design. Less ISK grinding, less KM whoring, and more teaching is what I advocate over pulling in a crowd that doesn't appreciate the true depth of the game anyway.

Harry Forever wrote:
making the game more accessible and easier to just go out there and shoot stuff would help, at the moment you need to spend hours to get a ship that you loose within seconds...

Truth be told, that sounds like a consequence of your playstyle, not mine. I keep sort of a back-log and order ships from indies in my alliance. Often-used mods I regularly order from a hub and I pay for the privilege of them being brought to me. It takes a couple of minutes every few days to set up some contracts and send a mail, but for me reshipping is either a matter of minutes or I have exhausted my pool of PVP stuff, meaning that I screwed up royally somewhere lol. These benefits don't come falling from the sky. They exist because my alliance is invested in more then just lololpewpew with randoms. They are also a continuation of the PVE we can do thanks to previous conquests. By collaborating we have achieved PVP objectives, and created a more luxorious position for ourselves, off course subject to changes in the polical landscape. And the stirring of larger entities. Exiting!

I would want to recruit people that want to help enforcing this position, people that understand the context of our playstyle. I dont believe pulling in random CoD type players will benefit Eve at all. They'd probably not appreciate the depth of the game, and to be honest, the last thing Eve needs right now is to be dumbed down. I firmly believe more players would venture into null if null had some meaningfull solo- and small-gang PVP objectives. I still want my Skillian Blitz, but I want it to happen for a reason.


it feels more like you are scared of the average player because you want eve to be your special place, the masses do not have time for all what you are doing, however they could still be part of the game for everybodies advantage, there just need to be some game modes added, all what you do could still be done for the hardcore, however the casual player would also jump in and do some stuff.... more targets for us all, that would not be bad, and both gamstyles would work for each of the group

at the moment its way too much team driven, but how many people play football vs. solo sports like running, tennis, biking, golf

there are many more people who favour the solo stuff, because its easier and you do not have to coordinate with other people, all those people are locked out of big parts of the game... making it possible to have more fun in the game for them would be key to grow, and growing the game is never a bad thing

sure some would not feel so special anymore because more people play it, but who cares if more fun is to be had for everybody
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#138 - 2013-09-06 06:57:27 UTC
Teinyhr wrote:
Why not give all players a citizen's pay, say 100 million ISK a day? That way we can just focus on spaceships and pew pew to our hearts content without ever worrying about cash.



Note: This post may not be entirely serious.


bonds would be the best solution to that, it came up on the forum numerous times already, at some point CCP will need to introduce those anyway, to assure they can keep inflation/deflation under control... a banking system with interest rates would solve a lot of problems
Barrogh Habalu
Imperial Shipment
Amarr Empire
#139 - 2013-09-06 07:04:55 UTC
Last time I was actively playing the game, L4s could already net you amount of ISK OP states. In a sense, you already have what you are asking for.
Cannibal Kane
Viziam
Amarr Empire
#140 - 2013-09-06 07:24:29 UTC
I am actually curious how many people are blocked by him that thinks he is a moron.

He does not take criticism well. I know I am blocked.

I have yet to see this dude post something that actually makes sense.

"Kane is the End Boss of Highsec." -Psychotic Monk