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EVE Online: Retribution 1.0 Feedback

First post
Author
Sgt LoveDragon
Center for Advanced Studies
Gallente Federation
#1661 - 2012-12-17 03:53:13 UTC
KIller Wabbit wrote:
Codo Yagari wrote:
The fact that you can now put Bounties on anyone is a horrible idea. "Greetings Mr Ghandi, fancy becoming WANTED?" At least give us a chance CCP to not be wanted if we work for it. A system where anyone can put official bounties on anyone is broken.


PLEX price still dropping. Bounty system working as intended. I for one am enjoying selling my KR's. It's like drinking my morning coffee - a warm spreading glow of satisfaction in finding LoSec waking up to the fact that KR's may come back to haunt them. Twisted




You're confusing bounties and killrights.
Maelle LuzArdiden
University of Caille
Gallente Federation
#1662 - 2012-12-17 05:49:27 UTC
Do you really think that RR is less advanced tactic than one ship tanking it all?


Bill Henry Cosby wrote:
Maelle LuzArdiden wrote:
Bill Henry Cosby wrote:


Usually previously, I'd run a tanky fit with a friend supporting with DPS, now however, even with a more survivable build, because my friend doesn't have an Ultra-Tank, he gets burned up because randomly, every single ship that was engaging me, switches over to him all at once. There's no in-between or incremental uptick in challenge, its just BOOM, alpha strike time.
lies in between these two extremes that I think could still be hit with the right amount of balance.

****
Not to mention, some of my best memories in this game are of doing tough encounters with mixed groups of people being helped by some tankier more experienced players, with some of the less experienced ones, like myself in the past, still finding ways to contribute. Now that just doesn't seem possible at all, and it's kind of depressing, not because I'm losing money, but because I'm missing out on enjoyable experiences I could be having with other people.


Keyword here is "previously". Don't you think you should also change your tactics when AI changes?


Maybe you should try taking the whole post in context. Or read this part you convieniently skipped over in an attempt to discredit the point i was making.

Bill Henry Cosby wrote:
Try not to take this as a BAAAW post or whatever, because I could care less about max isk per hour, and yes, there are still ways we can adapt, but I just feel there was a lot of potential for fun, the main reason I play eve, that was missed in this switch from one extreme to the other.

What it could of been:
If there was more balance to the way AI switched targets, more intelligence and more rationality, It would open the doors for more advanced tactics and teamwork being the solution that wins the day. For example, if only some smaller portion of NPCs switched targets at a time, it would keep the non tanky player from being forced to immediately leave, instead causing us to have to switch up our methods and deal with those switching targets. Or if it was specific like, dealing damage to a ship gets that specific ship's attention, so we could say, have a tactic of having one player slapping around some of the ships at random to grab and keep their attention, or just keeping us a bit more on our toes about target priorities.


I was trying to get across the idea that adapting now means even less variation to builds and strategies than before. There's actually less there tactics wise because we went from one extreme to another. My post was also about how many doors they could of opened tactics, strategy and otherwise, if there was a more balanced and detailed approach taken, before just upping the AI without any other modifications to the areas.

Maelle LuzArdiden
University of Caille
Gallente Federation
#1663 - 2012-12-17 06:19:29 UTC
Grind to be able to grind? That makes no sense, and L4 missions certainly isn't the only PVE in this game.



Toi Algaert wrote:


but then that requires ISK and getting to lvl4 missions takes most of the ISK you can make then you have to grind your ass off in lvl3's to get the isk together to get a half decent ship then once your in lvl4's its scram, web, neut war drop out your drones and everything goes ape pull your drones back in before they one pop them then all the aggro it directed at you and your a smear in space.

suppose you could go down the route of buying plex to fund your ships and then you still lose your ship at some point and all the money you invested but hey got to keep feeding CCP your cash and time.

Now think of all those people that grinded there ass off or spent real money to buy there ship's(lol) and then got booted in the teeth with the new patch.

Keko Khaan
Center for Advanced Studies
Gallente Federation
#1664 - 2012-12-17 08:03:17 UTC  |  Edited by: Keko Khaan
Jack Mancetti wrote:
Did CCP take chances to the Faction spawns in Belts,dont see any spawn since Retribution ???


Yes they did. I havent seen faction spawn in angel null after retribution went live. CCP stated that "downtimes cannot be abused anymore to find rare rat spawns". Its funny cause my faction spawns did come usually after 00:00 eve time. But they dont come anymore at all...

You can expect faction module prices go skyrocketing btw.
Toi Algaert
Sebiestor Tribe
Minmatar Republic
#1665 - 2012-12-17 09:04:03 UTC
Maelle LuzArdiden wrote:
Grind to be able to grind? That makes no sense, and L4 missions certainly isn't the only PVE in this game.



Toi Algaert wrote:


but then that requires ISK and getting to lvl4 missions takes most of the ISK you can make then you have to grind your ass off in lvl3's to get the isk together to get a half decent ship then once your in lvl4's its scram, web, neut war drop out your drones and everything goes ape pull your drones back in before they one pop them then all the aggro it directed at you and your a smear in space.

suppose you could go down the route of buying plex to fund your ships and then you still lose your ship at some point and all the money you invested but hey got to keep feeding CCP your cash and time.

Now think of all those people that grinded there ass off or spent real money to buy there ship's(lol) and then got booted in the teeth with the new patch.



your an idiot please move along
Maelle LuzArdiden
University of Caille
Gallente Federation
#1666 - 2012-12-17 09:10:51 UTC
* You're

Isn't it ironic

Toi Algaert
Sebiestor Tribe
Minmatar Republic
#1667 - 2012-12-17 10:21:34 UTC
Maelle LuzArdiden wrote:
* You're

Isn't it ironic



So you're a Alanis Morissette fan too as well as a officer of the grammar police and a troll to boot.

Come back when you have something worthwhile to contribute.
Maelle LuzArdiden
University of Caille
Gallente Federation
#1668 - 2012-12-17 11:22:23 UTC
I already did, you just couldn't accept an opinion differing from your own, causing you to resort to personal insults.

Please understand that grinding missions so that you can grind missions is not what most people are after.

Have you tried the new ships?
Galmas
United System's Commonwealth
#1669 - 2012-12-17 11:26:10 UTC
Yet another patch and no word about removing the horrible new UI sounds still nobody likes.

Yesterday i was sitting at a gate and onlined/offlined some mods on my hictor. To make the cap look fine i put an energy transfer from my second account's guardian on it... that's where it started buzzing and beeping and humming.... but still like 15 minutes after that it still is buzzing and beeping and whatnot for some stupid timer notifications i really don't care about.... seriously this is horrible and it is so easy to be fixed.

After every little thingy you do in EVE now when we get back to scouting for targets or just chilling at a pos after an engagement or whatnot there is this constant alerting noise. And half the fleet and all the scout panic and check their cloak status and the directional scan and any wormhole/gate they are sitting at for some damage or aggression to their ships. Super stressful, do something about it urgently.

I really like to have the UI sound on since there are some quite useful notifications in it. Like for scanning or locking targets etc...

Why cant you have mercy and just replace the sound files with some empty sound files and clean up the code later when you got more time again. PLEASE!!!

Or give me a guide how i can replace these sound files... while this is prolly a violation of some agreement about changing the client...

This is absolutely horrible as it is right now.

Cheers
Gal
Wigster Atild
Enderas's Holdings Corporation
#1670 - 2012-12-17 12:31:59 UTC  |  Edited by: Wigster Atild
Yonis Kador wrote:
Wigster,

This is the point in the conversation where, after explaning why the sky is blue, and being granted a response of, "No. It is yellow," one is left with repeating himself or walking away. As my intention wasn't to derail the feedback thread - only to respond to claims of cyberbullying - I give up.

When two players are competing for the same resources, whether those resources are in rocks, modules, or flying around in packs that is pvp. Players are competing against one another. That you cannot disassociate the term pvp from bullets has absolutely no bearing on its definition.

Have a great day.

YK


Doesn't matter what colour you call the sky as your definition only applies to you so lets refere to the Game Producers for a Definition shall we????



http://wiki.eveonline.com/en/wiki/PVP

The term "PvP" stands for "Player vs. Player". PvP activities are a major feature of Eve Online. The term can be used to describe anything from ship to ship combat to market competition against your peers. In most cases, however, the term is used to refer to ship to ship combat between players, either individually, or in groups.

For some players, PvP combat is the primary reason to play Eve Online. For others, it's simply one of many aspects of the game. Some players prefer to avoid, if possible, any involvement in PvP combat, preferring to focus on the "Player vs. Environment" (PvE) aspects of Eve Online. These players are sometimes referred to as "carebears".



Wow Evelopedia agree's with both definitions..
Take a close look at the second paragraph though maybe CCP needs either change or remove that seeing as Retribution has made PVE crazy hard and with Bounties on all are heads we need PVE in ships set up for PVP even in high sec. Hard to choose PVE over PVP when PVP is being rammed down your throat..

How we define things 'determine our point of view' people who bully others don't tend to admit they are bullies and will use justifications and rationalisations for their actions.. The Bounty System has removed all need to justify why any player can just attack any other 'random' player who does not want to PVP in high sec and the community as a whole is burying their heads in the 'sandbox' sand by blindly excepting the rationality of bullies based on CCP's mistaken belief that you can force everyone to enjoy the same limited style of play..
The bounty office would be just fine if CCP added a few restrictions to make sure over zealous pilots and a few spiteful individuals don't cross the very blurred line between good role playing and cyberbullying.


Quote:
by Korinne
#1641Posted: 2012.12.16 04:28 |
Bad expansion is still bad, and Ribikoka and Wigster are still noobs.
Quote:


And you are still just a troll at least n00b's can gain experiences and evolve. Trolls however will always just be trolls..
Galmas
United System's Commonwealth
#1671 - 2012-12-17 12:55:23 UTC
I red the patch notes but i dont remember having red anything about a change to the mechanics between de-cloaking and bubbling up with a heavy interdictor.

Question:

Is it an intended change to the warp disruption field generator that there now is a delay for activating it after de-cloaking with a hictor? Like 5 secs or so?

This is a rather big change in game mechanics for that module and effects our tactics quite a bit.

Cheers
Gal
Rommiee
Mercury Inc.
#1672 - 2012-12-17 12:59:57 UTC
Anun Hen wrote:
As an aside, why does it always have to be 1 step forward, 2 steps back with you guys ....


Fixed that for you
Toi Algaert
Sebiestor Tribe
Minmatar Republic
#1673 - 2012-12-17 13:36:50 UTC
Maelle LuzArdiden wrote:
I already did, you just couldn't accept an opinion differing from your own, causing you to resort to personal insults.

Please understand that grinding missions so that you can grind missions is not what most people are after.

Have you tried the new ships?


im not grinding missions to grind missions you idiot what would be the point.

the reason i called you an idiot.

my point is to get anywhere in the game now if your a new player is going to be a constant grind.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#1674 - 2012-12-17 14:55:38 UTC  |  Edited by: Urgg Boolean
Yonis Kador wrote:
- sniped a bunch of stuff -

But I'm not buying the idea that in a game where, by definition, all activities are pvp, giving players new tools to pvp equates to cyberbullying.

Yonis Kador

I have not taken the time to find the links cuz I have to get work like NOW. But there are two notable posts that point out how the new bounty system is exactly cyber bullying:
1) Someone proposed that tagging newbs with a 100K bounty as a mini-game-within-the-game. He went so far as to give instructions on how to identify the noobs, and suggested everyone adopt the plan to issue bounties at a certain server time. He then stated that this practice will be massively hilarious and that massive noob tears would result. <-- cyber bullying

2) Noob rage quits on the forums due to 100K bounty. Most players tell him to HTFU or GTHO. A few of us tried to point out that a 100K bounty is meaningless but our voices were drowned out by those enjoying noob tears. <-- effects of cyber bullying

How many players have just quietly quit without any rage posts ?

Anyone's definition of PvP is irrelevant. The legal definition of cyber bullying is directly relevant and has been manifested by the two examples above. This is not a healthy direction for the game to take, regardless of whether or not the new bounty system generates more PvP.

If I have time this evening after work, I'll dig through old posts and find those links.

EIDT:

As promised, here is a link:
Cyber Bullying

I didn't actually fiind the link to the rage quit, but I'm sure you have seen others.
Maelle LuzArdiden
University of Caille
Gallente Federation
#1675 - 2012-12-17 15:12:16 UTC
I guess you find shooting people in Call of Duty also "cyber bullying".

Maelle LuzArdiden
University of Caille
Gallente Federation
#1676 - 2012-12-17 15:17:58 UTC
Toi Algaert wrote:
Maelle LuzArdiden wrote:
I already did, you just couldn't accept an opinion differing from your own, causing you to resort to personal insults.

Please understand that grinding missions so that you can grind missions is not what most people are after.

Have you tried the new ships?


im not grinding missions to grind missions you idiot what would be the point.

the reason i called you an idiot.

my point is to get anywhere in the game now if your new player is going to be a constant grind.


Why exactly? You don't grind, I don't grind, why they have to?
Gibbo5771
AQUILA INC
Verge of Collapse
#1677 - 2012-12-17 15:21:59 UTC
WTB perma safety off option, sick of having reset everytime I log off.
Zevv Kal'Jael
Bluestar Enterprises
The Craftsmen
#1678 - 2012-12-17 16:02:18 UTC
Rancor Kane wrote:
Zevv Kal'Jael wrote:
Well i am not complaining :)


1 Missiles. Well.. Its ok to reduce HM range.. dmg isnt realy reduced in reality :) Less dmg against BS but more against small ships now. Is a good thing. Tengu and other HM ships where overpowered.




You might want to reread the changes.

HM,s do less damage as a whole and even less damage to smaller ships, it's against the larger ships the damage isn't that big a difference.




Well.. im sorry missread this.
At all i asked some friends in thengus about the changes and all statet... What changes ???? they did not even recognice the less dmg in theire missi speed. So i think its only a bad thing if your skills are low and you have not right fittet ship.

At all.. after a few patches now.. fix the stage aggro and stuff all is fine.
Drone aggro still is annoying and cannot realy be countered 100% with ewar modules but after a time you adapt your gameplay and missis work again. A bit slower sometimes but.. well never mind.

So all is fine now i think. Without the bounty system.. Everyone gives Bounty to everyone lol.. its a bit rediciulous. :)
Whyst Deterus
Nordic Capsuleers
Tactical Feeding.
#1679 - 2012-12-17 16:28:36 UTC
level 4 missions - caldari space -
why don't we get like angel blockade or some of the other missions.
lately every time i get dread pirate scarlet it's been in low sec - how about an option to get the mission in another system?
drone missions - since they pay crap - get rid of them or remove the 4 hr time penalty for declining them.

when are tech 2 salvage drones coming out?

Quindaster
Infernal Laboratory
Infernal Octopus
#1680 - 2012-12-17 17:15:34 UTC
This f***king safety button!

Why we need ALL the time change this idiotic button, which was created for new players, old players set it on every login on every char on red, especially if we cannot do it in dock, and if we need to login fast and fast undock, we lose a lot of time for this idiotic button?

Why CCP cannot create f***king DEFAULT settings for this button so we can set it only once on red and it always will be red?
We live in lowsec 6 years, we DON"T NEED THIS ******* GREEN BUTTON !

Allow to players set OWN DEFAULT position for safety button!

Why CCP always think about trial players who will play eve only 2-3 weeks, and do not think about old players who already have paid for this game with 4-10 chars in last 6 years?! Don't forget, you run this game on our money, and we have every day less and less old players who do not want to play this ggame anymore, and because they leave, corps and alliances cannot defend own way of playing and own homes and other players leave game too, because no reason to play with noobs who just 2-3 weeks in game. For old players it's NOT INTRESTING !
And this idiotic new round panel with locked target...it have small ship icons inside it, and really hard to recognize is it pos or frigat, or bs you locked in fight, because this round shield and armor hide half of the locked ship.

And activated guns on locked ship now show UNDER locked icon...wtf?! now we need much more place under locked icon and we need to make smaller our overview.

Before patch in my overview I saw 25 targets, now for this new locked target icon I can see only 15....very funny ccp.


Your UI disainers absolutly doesn't know what is usability.

Here ingame we have many people who work in many IT companies and they can give you many tips, but you change some good things, on shiny and useless.