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EVE Online: Retribution 1.0 Feedback

First post
Author
Hardwick Johnson
Ouroboric Absolution
The Commonwealth.
#1681 - 2012-12-17 17:44:51 UTC
Zevv Kal'Jael wrote:

Well.. im sorry missread this.
At all i asked some friends in thengus about the changes and all statet... What changes ???? they did not even recognice the less dmg in theire missi speed. So i think its only a bad thing if your skills are low and you have not right fittet ship.



My alt is level 5 on all pertinent HM skills and Tengu skills. He flys an officer fit Tengu which could solo all level 4 missions and quite a few level 5's as well. So I dare say his skills are not "low" and that the ship is "properly fit" for the task at hand.
I, and many others who've posted here, have noticed the severe drop off in range of the HM's and the drop to damage that the HM's apply to frigate/dessie targets. We observe this by playing the game, not asking our friends or hearing rumors or just making **** up to be uber forum warriors.


As to your friends..... Clearly they are about as observant as a blind man in an empty room at midnight, or else they themselves lack the skills and fitting to have noticed any changes.


Also, it is quite obvious from your posts (despite their horrid composition) that you yourself do not actually fly the ships or use the weapons that you profess to know about. Yet you seek to speak with authority that you and others are okay with the changes and accept them on behalf of the players who do use them.

Why you feel qualified to speak on behalf of others about something you obviously know nothing about is beyond me. If you wish to talk about something you have 1st hand experience with, by all means do so. But when it comes to discussing something you know nothing about, how about you just keep your mouth shut?

I do not talk about tracking disruption or care much about drones. I do not use turrets or drones. So I gladly accept that other payers, who do use those systems, will voice their concerns and issues while I remain silent on such issues. It is not my place to speak on such issues as I have no real experience with said systems.

About the HM's and their nerf: I (and many others) speak from 1st hand in game experience. You speak based on 2nd and 3rd hand info and have no experience in the matter directly....


Do the forum world a favor and try this: Stick to what you know Francis.
Pashino
Venice Academy
#1682 - 2012-12-17 18:44:00 UTC
The new Bounty system is overall a big improvement but I think it still needs some tweaking as regards newbies. With the addition of the Safety switch, far fewer newbies are getting tricked into flagging themselves and getting ganked or Concorded - this is good for player retention but frustrates a lot of the professional griefers. What they have taken to doing now is placing Bountys on every new char they can in starter systems, almost like trying to make it the new 'rite of passage'. Many of these newbies are still trying to understand what 'high' 'mid' 'low' slots are, and getting a notice a bounty has been placed on them just needlessly scares them. A couple of changes could ameliorate this situation, and help with early retention of new players.

1) Set the min Bounty higher - 500k or 1m will at least slightly reduce frivolous bounty tagging.

2) Find some criteria by which newbies who have not gotten into trouble yet can be protected from having a bounty placed on their head. Perhaps a combination of never had a red or yellow flag -plus- still below 100k Skill Points.

If none of those arguments works, consider this: in a short time, the vast majority of the players in game will likely have ongoing Bounty tags - this means all the effort so many have put into creating the perfect char screenshot highlighting their 'assets' will find the lower third of those photos perpetually covered by Bounty banners - the new Eve 'covered up' policy!

Little Dragon Khamez
Guardians of the Underworld
#1683 - 2012-12-17 22:47:09 UTC  |  Edited by: Little Dragon Khamez
Pashino wrote:
The new Bounty system is overall a big improvement but I think it still needs some tweaking as regards newbies. With the addition of the Safety switch, far fewer newbies are getting tricked into flagging themselves and getting ganked or Concorded - this is good for player retention but frustrates a lot of the professional griefers. What they have taken to doing now is placing Bountys on every new char they can in starter systems, almost like trying to make it the new 'rite of passage'. Many of these newbies are still trying to understand what 'high' 'mid' 'low' slots are, and getting a notice a bounty has been placed on them just needlessly scares them. A couple of changes could ameliorate this situation, and help with early retention of new players.

1) Set the min Bounty higher - 500k or 1m will at least slightly reduce frivolous bounty tagging.

2) Find some criteria by which newbies who have not gotten into trouble yet can be protected from having a bounty placed on their head. Perhaps a combination of never had a red or yellow flag -plus- still below 100k Skill Points.

If none of those arguments works, consider this: in a short time, the vast majority of the players in game will likely have ongoing Bounty tags - this means all the effort so many have put into creating the perfect char screenshot highlighting their 'assets' will find the lower third of those photos perpetually covered by Bounty banners - the new Eve 'covered up' policy!



I agree with this in principle, but think that the mechanics as described may also be easy to abuse, the best fix is simply to make it impossible to place a bounty on a player unless they have a negative security status.

I do also lean towards the other idea that you could use a different criminal system to place a price on the head of any player, but I think this mechanism should be incredibly expensive and require the use of the criminal connections skill or a new skill along the lines of criminal contracting.

Such contracts should be highly expensive after all you are asking someone to do something criminal that may elict a concord response depending on where your target is. Such contracts on players that have done nothing technically wrong should expire quickly and require a massive collatoral for failure, enough so that people may be wary enough not to take the deal and also no refunds so that the player with a price on his head may have time to dock up and hide out for a bit and in general such prices should represent 'dead money'. You set up the contract and the money is gone forever. I like the idea of a countdown say 24 hours to kill (insert name of person).

I know there's a lot wrong with the criminal system I'm proposing but I'm sure that it cannot be beyond the whit of man to make something that is rule based and hard to abuse. At least you'd think that...

Dumbing down of Eve Online will result in it's destruction...

Sharvaysta Acadia
Center for Advanced Studies
Gallente Federation
#1684 - 2012-12-18 02:21:59 UTC
seriously messed up npc AI, I understand that in reality they would target the drones as much as they are, but this is nerfing all drone boats, People who say they have no problems with drones in missions havent done enough of them in their drone boats to know the real deal. Recent easy Lvl 4 cost me more in drones than the mission paid , unless you are keeping your drones under 20km from you the chances of you getting them back in the hold before the NPCs pop one or more is negligible. People Ive read say I should change my tactics to fit the new game / play style.. they are partially right.. no more drone boats , its not cost effective. I need to sell my rattle for a vindi fast, before their price tanks like their effectiveness.
Jake Centauri
Doomheim
#1685 - 2012-12-18 03:54:24 UTC
Pashino wrote:
The new Bounty system is overall a big improvement but I think it still needs some tweaking as regards newbies. With the addition of the Safety switch, far fewer newbies are getting tricked into flagging themselves and getting ganked or Concorded - this is good for player retention but frustrates a lot of the professional griefers. What they have taken to doing now is placing Bountys on every new char they can in starter systems, almost like trying to make it the new 'rite of passage'. Many of these newbies are still trying to understand what 'high' 'mid' 'low' slots are, and getting a notice a bounty has been placed on them just needlessly scares them. A couple of changes could ameliorate this situation, and help with early retention of new players.

1) Set the min Bounty higher - 500k or 1m will at least slightly reduce frivolous bounty tagging.

2) Find some criteria by which newbies who have not gotten into trouble yet can be protected from having a bounty placed on their head. Perhaps a combination of never had a red or yellow flag -plus- still below 100k Skill Points.

If none of those arguments works, consider this: in a short time, the vast majority of the players in game will likely have ongoing Bounty tags - this means all the effort so many have put into creating the perfect char screenshot highlighting their 'assets' will find the lower third of those photos perpetually covered by Bounty banners - the new Eve 'covered up' policy!



CCP gave a lot of thought on how to handle the payout or "back-end" of the bounty system and absolutely no thought whatsoever on the front-end, application of bounties. Even the simplest of minds could think of any number of ways to improve the frivolous application of bounties which is now pervasive. How about these ideas:

1. Cost of placing the bounties is tied to the sec status of the mark, so a -10 is cheap to place a bounty on, while a +5 is expensive or even impossible to do so.
2. No one in an NPC corp can place a bounty.
3. Bounties decay over time or otherwise expire after some length of time.

As it is now, players are carrying around "nuisance" bounties for having done nothing more than ask a question in chat.

That is not "Retribution" -- that is just plain dumb.
Soryn Kael
Chaos From Order
#1686 - 2012-12-18 10:36:12 UTC
Your war system is STILL SCREWED UP.


Despite wars that should have been ending on the 11th that were extended to the 18th and an entire update devoted to getting Goonswarm out of mutual wars, we have a mutual war that was made mutual that cannot be retracted again.

Fix it manually because apparently you cannot update the freaking game to make it work.
ergherhdfgh
Imperial Academy
Amarr Empire
#1687 - 2012-12-18 14:20:46 UTC
The Viator used to be my workhorse. It was the ship that I used for all the boring tasks that are more like a job than like a game.

So all the running around that I used to do for example if I need to make a supply run from null or low sec I could manually jump the couple jumps to get to high sec and then autopilot to where ever I needed to go to pick up ammo or what ever. It was an awesome default ship for when I did not know what I was going to need to do when I got to where I was going. It warped fast, aligned fast and could fit a MWD for when I wanted to semi autopilot.

Now with these changes you've turned the ship into a pinata. So I can't auto pilot anywhere even empty because no one knows what I am carrying and empty or hull full of PLEXs all looks the same.

You've made the boring, grueling, work-like parts of this game far more boring, far more work-like and much less fun.

Your inventory changes just get worse and worse. If I were giving this expansion a grade it would be a "D".

Want to talk? Join Cara's channel in game: House Forelli

Lysa Riay
Pator Tech School
Minmatar Republic
#1688 - 2012-12-18 16:11:41 UTC  |  Edited by: Lysa Riay
Invalid Packet Destination - The transportID does not identify a known transport ??????

Try to view anything & I'm getting this joke message... or do anything...

CCP QA ? Or is it CCP EpicFail!

NP in filing a bug report, they get returned with not enough data replies!!!

Could Klang take the (now rotting) pizzas & the launcher out as they leave the building plz.

Chip Assaultshakr
Imperial Shipment
Amarr Empire
#1689 - 2012-12-18 16:13:49 UTC
Lysa Riay wrote:
Invalid Packet Destination - The transportID does not identify a known transport ??????

Try to view anything & I'm getting this joke message... or do anything...

CCP QA ? Or is it CCP EpicFail!

NP in filing a bug report, they get returned with not enough data replies!!!





atleast i'm not the only one i guess.... somehow this makes me feel better? :/
Antipika
Royal Amarr Institute
Amarr Empire
#1690 - 2012-12-18 16:14:53 UTC
Chip Assaultshakr wrote:
Lysa Riay wrote:
Invalid Packet Destination - The transportID does not identify a known transport ??????

Try to view anything & I'm getting this joke message... or do anything...

CCP QA ? Or is it CCP EpicFail!

NP in filing a bug report, they get returned with not enough data replies!!!





atleast i'm not the only one i guess.... somehow this makes me feel better? :/


Same issue here :p Cannot auth now.
Chip Assaultshakr
Imperial Shipment
Amarr Empire
#1691 - 2012-12-18 16:17:30 UTC
I assume eve works perfectly well the 23 hours out of the day i can't play. maybe i should make an income charging others for the service of my not playing eve, as this likely would eliminate any future problems for everyone else.
GuGuS251
Sebiestor Tribe
Minmatar Republic
#1692 - 2012-12-18 16:20:17 UTC
down again and my jf is out in low sec daam bugs
Phice Anxu
Genetix Research Corporation
#1693 - 2012-12-18 18:02:20 UTC
A feedback ? Hum... I suppose that this one had been told multiple times, but one more time don't hurt :

* Enable sound *

Time to undock, I need to go somewhere.

* Shortly after the undock, the shuttle emit a high-pitched sound *

A....AAARRRRRGGGG MY EARS ARE BLEEDING !

* Disable sound *

......

I guess that 2013 will be my 6th year without sound. I wonder how in 2013, a game video company is UNABLE to make a correct sound engine and correct sounds... And unable to make them customizable although it would resolve most of the trouble... Rumors said that the sounds when you shoot NPCs are worse than before, but right now I don't want test. Just the shuttle make me suffer enough.
Little Dragon Khamez
Guardians of the Underworld
#1694 - 2012-12-18 20:56:17 UTC
Phice Anxu wrote:
A feedback ? Hum... I suppose that this one had been told multiple times, but one more time don't hurt :

* Enable sound *

Time to undock, I need to go somewhere.

* Shortly after the undock, the shuttle emit a high-pitched sound *

A....AAARRRRRGGGG MY EARS ARE BLEEDING !

* Disable sound *

......

I guess that 2013 will be my 6th year without sound. I wonder how in 2013, a game video company is UNABLE to make a correct sound engine and correct sounds... And unable to make them customizable although it would resolve most of the trouble... Rumors said that the sounds when you shoot NPCs are worse than before, but right now I don't want test. Just the shuttle make me suffer enough.


I hear you on that, no pun intended, whilst we're talking about sound can someone at CCP please get rid of that god awful chime that you get when you finish training a skill. It competes for space with Aura's 'Skill Training Complete' announcement. We don't need both. The chime makes me feel that I am onboard a cruise ship and am just about the get the captain's annoucement that the buffet is now open etc.

Dumbing down of Eve Online will result in it's destruction...

croakroach
24th Imperial Crusade
Amarr Empire
#1695 - 2012-12-18 20:59:58 UTC  |  Edited by: croakroach
IMHO Logistic frigates need rep amount buffed 2x. One logi frig can only tank 2-3 frigs worth of damage (~600 DPS), one logi cruiser can tank 3-4 cruisers (~2000 DPS) with armor links.

It's a bit unbalanced, any doctrine built around it would get crushed by a pure DPS version of the same fleet. I would think one frig should tank a frig ~800 DPS with 3 reps?

Unless i am missing something here?
Hardwick Johnson
Ouroboric Absolution
The Commonwealth.
#1696 - 2012-12-18 21:24:15 UTC
Little Dragon Khamez wrote:


I hear you on that, no pun intended, whilst we're talking about sound can someone at CCP please get rid of that god awful chime that you get when you finish training a skill. It competes for space with Aura's 'Skill Training Complete' announcement. We don't need both. The chime makes me feel that I am onboard a cruise ship and am just about the get the captain's annoucement that the buffet is now open etc.



1st time I heard that, I thought it was the autopilot telling me my airlock was ajar....
Fish Hunter
Un4seen Development
Sev3rance
#1697 - 2012-12-18 21:51:40 UTC
Blockade Runners are now immune to cargo scanners.

Why was this even a change. If a blockade runner had valuable cargo the pilot would just not autopilot and use cloak to avoid gankage. Now all blockade runner users have to not autopilot and use insta undocks in Jita to avoid getting ganked for luls and being an unknown loot pinata. While this does only effect a small number of users this was an unnecessary change that only causes headaches for random players that used blockade runners for usualy hauling.
Eva Lawson
#1698 - 2012-12-19 02:17:15 UTC  |  Edited by: Eva Lawson
For the record, it's okay if I listen-on-youtube/download the Eve Soundtrack so I can listen to all the songs however I want and on repeat for the good ones? Yanno, since the Jukebox is gone? CryCryCry

Edit: Lol, I just realized they're all for download right here. You suck, Eva, you ******.

My point remains: I miss the Jukebox! :C
Mikaila Penshar
SISTAHs of EVE
#1699 - 2012-12-19 05:37:58 UTC
Re: Bounties

Just because you have a bounty doesn't mean you're going to get shot up for it. It does however provide an incentive to pvp... though in most cases I personally fight before I know if there's a bounty or not... but the point is that bounties are now simply a part of the fabric of the game and pay out if and when there is combat. No combat no bounty- so really, WHAT is the big deal?

CCP Eterne
C C P
C C P Alliance
#1700 - 2012-12-19 09:44:00 UTC
Keep all posts civil and on topic, please. I've had to remove a few.

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