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EVE Online: Retribution 1.0 Feedback

First post
Author
CCP Eterne
C C P
C C P Alliance
#1 - 2012-12-04 11:06:45 UTC  |  Edited by: CCP Gargant
EVE Online: Retribution 1.0 has been deployed successfully.

Retribution 1.0 brings a large amount of improvements, including a new and improved Crimewatch, a new way to hunt bounties, 4 new destroyers, a new mining frigate, tons of rebalanced frigates and cruisers, and a lot more.

For full details, especially already known issues, please check the patch notes.

This thread is for general feedback. If you encounter any issues please use the Retribution 1.0 issues thread here.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2012-12-04 11:25:26 UTC  |  Edited by: ChromeStriker
Thats a lot of patch notes

No Worries

CCP Punkturis
C C P
C C P Alliance
#3 - 2012-12-04 11:27:39 UTC
ChromeStriker wrote:
Thats a lot of patch notes


you can't play EVE at work? Sad

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Silver Coon
Coon Corp Reloaded
#4 - 2012-12-04 11:28:30 UTC
I really don't like that now when I use the scroll wheel in the market for modifying prices, I HAVE to be with the cursor over the price box for it to work. (PC)
robbyx
#5 - 2012-12-04 11:29:15 UTC
New mega skin is horrible, paint it "caldari colours" and it could easily pass as a caldari ship....gone are the voluptuous curves that was the hallmark of the megathron.

Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue.
Chribba
Otherworld Enterprises
Otherworld Empire
#6 - 2012-12-04 11:30:38 UTC
\o/

Saving POS passwords!!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

CCP Navigator
C C P
C C P Alliance
#7 - 2012-12-04 11:31:30 UTC
robbyx wrote:
New mega skin is horrible, paint it "caldari colours" and it could easily pass as a caldari ship....gone are the voluptuous curves that was the hallmark of the megathron.

Jukebox seems to have disappeared, asked a couple of corpies who also said that couldnt find it....although i did read the patch notes i may have missed if is a known issue.


The Jukebox was removed as per this blog.
Peter Tjordenskiold
#8 - 2012-12-04 11:35:03 UTC  |  Edited by: Peter Tjordenskiold
1) The new colored timers are fantastic, but the session timer is the old. Why this?
2) The client is using much more ressources.
T1nyMan
The Scope
Gallente Federation
#9 - 2012-12-04 11:37:01 UTC
In relation to the patch notes, I feel I have following important thing to say...

Shocked F#$K!
Lyr Rickh
The Scope
Gallente Federation
#10 - 2012-12-04 11:44:03 UTC
New targets are swanky, but is there any chance they can slim down a bit? Especially the vertical spacing between them. Used to be able to fit 5 targets vertically in the old position, now its only 3. Sad
Tinu Moorhsum
Random Events
#11 - 2012-12-04 11:44:07 UTC
Logging in caused crash-to-desktop on one attempt. Only happened once so far but I've never had that before.

T-
cBOLTSON
Caldari Provisions
Caldari State
#12 - 2012-12-04 11:44:41 UTC  |  Edited by: cBOLTSON
Well lets give this a nice little install then hey :)
Good luck CCP

EDIT-

Woaaa there, 1.5GB patch download... this might take a little while.

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Addicted2Space
Aliastra
Gallente Federation
#13 - 2012-12-04 11:55:25 UTC
The game uses more resources or its just me? -PC

Shokre O'Corwi
The Squid Squad
#14 - 2012-12-04 11:55:31 UTC  |  Edited by: Shokre O'Corwi
I thing is bugging me. Is the high pitch hissing sound that plays after I jump through a gate intentional or is there something wrong on my end? It's annoying as hell and I wish I could turn it off.
EDIT: The jump through sound (when someone else jumps through the gate and I'm just sitting near it) has the same "effect".

Other then that, great job with improving the Univ.Inv. and the new Minmatar models and textures look fantastic!
Spc One
The Chodak
Void Alliance
#15 - 2012-12-04 11:56:41 UTC
What patch notes don't tell you:

EXPANSION ABOUT NERFS, Because Missiles were ok for 6 years now but now they're overpowered.

a.) PVE

1. All missile ships are now obsolete (very low range and decreased damage)
2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)
3. All ships that rely on drones for protection against frigates are obsolete
4. NPC's tracking disruptor now affects optimal range and falloff instead of just optimal range, which makes 800mm's minmatar ships obsolete in pve.
5. All npc complexes and ark missions are now insanely hard to do, you can't use drones
6. There are only few ships that can save you from mission if you loose all of your drones and get stuck (scrambled with npc agression).
7. New meta 9 - 14 drone modules are obsolete for pve, since ai will always shoot your drones.
8. If you use marauders or other ships for guristas missions you'll get perma jammed, there's nothing you can do since you can't use drones.

b). PVP
1. All Heavy Missile ships are now obsolete
2. Drake is worst battlecruiser for pvp
3. Hurricane got nerfed so it is kinda useless now
4. Tengu now sucks compared to other t-3's
5. Very hard to gank someone ratting in low sec or 0.0 with stealth bombers or frigate since npc's will switch targets
Shokre O'Corwi
The Squid Squad
#16 - 2012-12-04 12:00:09 UTC
Spc One wrote:


...cut...


Are you gonna tell us about how a long range weapon system (heavy missiles) doesn't have the damage of a "comparable" short range weapon system (like autocannons or blasters)?
marVLs
#17 - 2012-12-04 12:03:44 UTC
+ destroyers
+ mining frigate
+ crimewatch 2.0
+ bounty system
+ UI changes (but locked ships looks terrible)
+ ships redesign
+ ship, modules balance
+ market changes

- terrible explosions!!!
- warp sound
- jump gate sound
- no jukebox
- locked ships icon
Doctor Dodo
Dalek Tactical Industries
#18 - 2012-12-04 12:03:56 UTC
Good job nerfing the heavy missiles boys by 35%

Why is the question I know I was not requesting that and had been training to use that range when will other weapons see a similar reduction in range?

Could we see a corresponding 35% in damage from the missiles to compensate?
Xilael
Rens Trading Corp.
#19 - 2012-12-04 12:07:14 UTC
Who the f... changed the mousewheel settings so that it scrolls in the current window instead of the highlighted box?

Makes adjusting prices so slow...
hmskrecik
TransMine Group
Gluten Free Cartel
#20 - 2012-12-04 12:07:26 UTC
Spc One wrote:

2. All Drone ships are now obsolete due to new AI (your drones get targeted as soon as you deploy them)

Either this Sleeper AI isn't working as advertised or it's not as big problem as the mass hysteria might suggest. I've just run test mission and my Hammerheads (not the fastest drones you may say) didn't receive any aggro.

I propose reporting what happened during actual encounters.
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