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Balancing Feedback: Hybrid Turrets

First post First post
Author
Hamox
The Scope
Gallente Federation
#1881 - 2012-02-10 23:52:09 UTC
tEcHnOkRaT wrote:
there is alot more on my mind but its pointless saying anything here


This sentence is sad but true.
thoth rothschild
Aliastra
Gallente Federation
#1882 - 2012-02-11 00:52:31 UTC  |  Edited by: thoth rothschild
it is so easy to get a bitter vet :p

the part which is disheartening is not the bad balance it is the lack of a good well rounded communiication.
Hamox
The Scope
Gallente Federation
#1883 - 2012-02-11 13:10:53 UTC
thoth rothschild wrote:
it is so easy to get a bitter vet :p

the part which is disheartening is not the bad balance it is the lack of a good well rounded communiication.



If you read my last 10 posts you will see that I complain about exactly this!
I have mentioned the CEO letter and thing CCP promised to improve like listen more to the community and blablablah.
I thought Tallest will post here now and then but it seems I was a dreamer.

The really bad thing is that the majority of the players even doesn't care.
Many of them have no idea about the ballancing situation, they don't pvp and if they only fly one faction they can not compare it to the other factions.
It needs approx 2 years until they get bored and beginn to seriously cross train to an other faction. Two years they have just paid the monthly fee without any complains. As long as the majority is like this things will not change.
CCPs interrest is not to create a great game with perfect balancing. It's interrest is to have enough paying players and to earn money. As long as enough new players come that will again stay 1-2 years everything is fine.
The older players however they try to hold with marketing blablah and promisses that they are not going to hold but still they try to implement enough with the minimum effort just to keep them in game.
thoth rothschild
Aliastra
Gallente Federation
#1884 - 2012-02-11 19:08:13 UTC  |  Edited by: thoth rothschild
yes i read them and i followed this topic from the very beginning. The supporters are mostly old chars which get bored from flying drakes and canes and alpha maels. The newer palyers do not want to shift their skill training to become viable again and complain heavily.

We who still stay in this thread do know the problems and try to fight for a better game.
We spend a lot of time brainstorming discussing and finding new ideas. Yet there is still no one saying thanks for the time . not even thanks for your time but we are done. I don't care if a response would be positive i just like to get any response.


Since page 45 there are only posts about us not getting feedback...... and the number of ppl in this thread decreased because of disheartening and fading illusions. It is only 5 ppl left willing to fight :D
Mekhana
The Scope
Gallente Federation
#1885 - 2012-02-12 00:46:41 UTC  |  Edited by: Mekhana
That's their whole strategy. They want you to get tired and lose interest.

It's a very strange situation when the aggressor is the one using passive resistance.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Galphii
Caldari Provisions
Caldari State
#1886 - 2012-02-13 07:04:57 UTC  |  Edited by: Galphii
Not sure there's any point to posting here anymore, but I'll say my piece anyway.

There are still fitting issues for medium hybrids, though this can also be fixed by improving cruiser powergrids when ccp goes over those hulls.

The core problem with blasters remains, however - to get to engagement range, one of two things needs to happen: Gallente ships need to become the fastest, or their weapons need to have a range extension. I've said it before and I stand by it; give blasters a +100% optimal range bonus during the next iteration. Having to orbit at 2km to hit reliably for cruisers is a pain. The Null buff was nice, but it's the only thing about blasters that is, and you shouldn't have to train for weeks (or months, for large hybrids) just to get the ammo type that makes blasters a viable option.

Rails need more alpha, as that is so important to the long range sniping ships. Overall, they should be doing more dps than artillery since they need cap. And the tracking on medium and large rails should be increased by 10%, as it's still kinda low when you load javelin rounds for close-in work (compared to gleam).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Hamox
The Scope
Gallente Federation
#1887 - 2012-02-13 20:56:53 UTC
We should propably start a new thread parralell to this one where we complain about the CCP communication.
Otherwise we just could get "tired" and leave the game...
Super Chair
Project Cerberus
Templis CALSF
#1888 - 2012-02-14 06:14:56 UTC
I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers.
Archare
Aliastra
Gallente Federation
#1889 - 2012-02-14 06:42:22 UTC
Super Chair wrote:
I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers.


People use eagles?
thoth rothschild
Aliastra
Gallente Federation
#1890 - 2012-02-14 10:58:07 UTC  |  Edited by: thoth rothschild
a fleet onyx with cloak, cyno and double bubble is doing more damage, has more utility, more tank and more range :)
Galphii
Caldari Provisions
Caldari State
#1891 - 2012-02-14 11:03:02 UTC
Archare wrote:
Super Chair wrote:
I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers.


People use eagles?

Aww snap!

An extra couple of km base range on blasters isn't going to break caldari blaster boats (they could use more range) and the greater the range on blasters, the more ccp needs to consider their damage and tracking output as well. The point is, any improvement to hybrids benefits both, 'cause caldari hybrid boats need love too (see previous comment)

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

The Djego
Hellequin Inc.
#1892 - 2012-02-14 20:18:34 UTC  |  Edited by: The Djego
Any ETA when we will actually see a dev that understands how and why blaster pvp did work back in the days and therefore is in the position to actually fix it?

Add a special offer to trade gallente sp for minmatar sp, so everybody would be happy. The guys that hate close range pvp, however somehow managed to put all her SP into that and everybody that loved close range blaster gank pvp by the availability of more soft targets to pew at around and finally getting back her solo/small gang close range mobile after 3 years(hopefully in a at least halve way working condition).

If it doesn't got a "If you can read this, you are dead." sticker in the front and a "Gf, thx for the loot" in the back, it is ****, not worth flying and a waste of DB space. Blaster pvp is **** in the meta game since QR(nerfed form the best damage projection to the worst and utterly gimped by the lack of control over the targets at point blank). You need to start with exactly this to bring gallente ships back into the game instead of washing them down to minmatar 0.5.

Super Chair wrote:
I will say this: the more you buff the range of blasters, the better caldari blaster boats get. I already can get a nearly 20km range on my eagle using null without the use of any tracking enhancers or computers.


The problem is that this gives gallente ships to much range(with blasters), what makes the high dps close range concept pretty much pointless(in my opinion it already did hit this point with the null buff). A far better and role focused fix would be to double the optimal bonus on caldari hybrid ships and nerf null falloff and rail range a bit. This also helps a lot of the caldari ships, since it actually makes the optimal bonus useful for blasters compared to the gallente damage bonus and makes them a fast tracking, medium range turret on this hulls.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

MeBiatch
GRR GOONS
#1893 - 2012-02-14 20:25:09 UTC
problem is i have already maxed out my minnie skills... (did that back on 08 in anticipation of the minnie boost)
but i spent the last year maxing out my gallente skills in hope that gal would be boosted in a simular fashion...

perhaps they can give me minning bonus? lol

i think we should start harrasing CCP Punkturis (she is on the same team and seems to enjoy communication with the comunity)

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Liang Nuren
No Salvation
Divine Damnation
#1894 - 2012-02-14 22:06:40 UTC  |  Edited by: Liang Nuren
Ed: nevermind. Its just not worth it.

I'm an idiot, don't mind me.

Bacchanalian
Stimulus
Rote Kapelle
#1895 - 2012-02-15 01:10:16 UTC
Fon Revedhort wrote:
25km? Seriously? And how much will it make when bonused and pimped out? 50? I don't see how this is realistic.

As for the risk of being webbed by gallente boats, it's already there. Just don't be stupid and don't stand still - pilot your damn ship instead.

I don't deny some stuff needs tweaking (shield rigs and extenders need to have speed penalties intead of foolish signature ones), but asking for such a long web is just way too much.


You should burn some crosses about it.
carmelos53
Federal Navy Academy
Gallente Federation
#1896 - 2012-02-15 11:16:57 UTC
A dev or gm response would be nice around now. Hate to say it Ccp but everyday that goes by more and more people think mr CEO hilmar's letter was just a load of doggy do do :S


Even a simple "we are still working on it" would be nice....
tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1897 - 2012-02-17 13:38:21 UTC
this tread seems to be dead already Evil
Pinky Denmark
The Cursed Navy
#1898 - 2012-02-17 16:28:49 UTC  |  Edited by: Pinky Denmark
Still here and waiting... Maybe CCP blocked us all or maybe Hilmar ordered Tallest to **** on the customers and focus on something else because Eve is more about being popular rather than creating a balanced sandbox.
Afterall CCP invented the strategy of "purposely inbalancing to create change of gameplay". What the...
But certainly explains the stats on tier 3 battlecruisers?
Nagarythe Tinurandir
Einheit X-6
#1899 - 2012-02-18 16:56:44 UTC
i still believe, one needs to adress tallest in a more direct fashion than writing in this thread, because he obviously is not reading it anymore.
Mekhana
The Scope
Gallente Federation
#1900 - 2012-02-18 19:36:29 UTC  |  Edited by: Mekhana
My cynical self never expected much from this thread anyways.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas!