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Balancing Feedback: Hybrid Turrets

First post First post
Author
Tanya Powers
Doomheim
#1901 - 2012-02-19 03:55:41 UTC
R.I.P. Gallente Cry

tEcHnOkRaT
WipeOut Inc.
Pandemic Horde
#1902 - 2012-02-19 05:07:26 UTC
Tanya Powers wrote:
R.I.P. Gallente Cry




just wait another 5 years till they try another gallente fix Lol
Sam Bowein
Sense Amid Madness
#1903 - 2012-02-21 10:58:35 UTC
I really don't understand CCP's carelessness on the subjet of balance. Ships and modules stats are a central part of the game, with huge ramifications and impacts on gameplay.

Just changing a few numbers in a database would make a lot of players happy, want to play more or even resubscribe.
Why can't they put ONE serious, full-time person in charge of this is completely beyond me.

I'm really angry.
mine mi
Garoun Investment Bank
Gallente Federation
#1904 - 2012-02-21 20:31:10 UTC
The weapon is half of problem the other half is the ship bonus


7.5% bonus to repair amount it’s a fail, try with 5% bonus to the rate of fire, like Moros, maybe need to cut some drone bandwidth in exchange
Why? The Brutix and the Hyperion have 5 and 6 low slot respectively and need low slot for passive tank

10% bonus to fall off? and you gain what? 4 more Km max. I think the new Assault ship bonus 10% reduction in microwarpdrive signature radius penalty, work better, they could microwarpdrive to the target without be a big diana.
MeBiatch
GRR GOONS
#1905 - 2012-02-21 22:00:39 UTC
have you used a deimos with null and nuetrons with three TE II? you shoot out to like 30-40 km with blasters...

though you are correct either 10% reduction in sig radius... or my fav 10% reduction in mwd mass adition per level...

as for the 7.5% this would be better if they made internal reps base better reduced the bonus to 5% and made it increase incomming RR and increase base armor level...

that would make it on par with 5% to resists...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mekhana
The Scope
Gallente Federation
#1906 - 2012-02-22 00:22:54 UTC
Increasing incoming RR and increasing your buffer on the Hyperion would bring it up to par in fleet battles.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

ClusterFook
Doomheim
#1907 - 2012-02-23 00:31:58 UTC
Turns out CCP Tallest had twins and is now on paternity leave, as the leader of the re-balance team (there are 3 total) it has been put on the side burner untill he gets back. So i woul not expect ANY hyrbrid/Gallente changes/ re-balance for at least 6 months if at all.

That said enjoy the Gallente frigs and caps, all else can be done better by Mimmatar/Amarr/Caldari. Balance complete. Med/large hybrids outperformed.

Funny i just saw a Tempest fit putting out about the same DPS, slightly more range (about 45km total), but with 20k more EHP (armor tanked), more utility with mids for webs/sebo/painters ect, than a nuetron blaster shield gank Hyperion (3 mag stabs, 2 TE's). gotta love it.
Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#1908 - 2012-02-23 08:43:08 UTC
ClusterFook wrote:
Turns out CCP Tallest had twins and is now on paternity leave, as the leader of the re-balance team (there are 3 total) it has been put on the side burner untill he gets back. So i woul not expect ANY hyrbrid/Gallente changes/ re-balance for at least 6 months if at all.


that would explain the silence. again, it would have been nice of ccp to inform us...
where did you get that from?


ClusterFook wrote:

Funny i just saw a Tempest fit putting out about the same DPS, slightly more range (about 45km total), but with 20k more EHP (armor tanked), more utility with mids for webs/sebo/painters ect, than a nuetron blaster shield gank Hyperion (3 mag stabs, 2 TE's). gotta love it.


thats a really bad arguement.
it is just too vague for beeing helpful in terms of balancing issues.
first of all, you can't take a dedicated armor tanking ship (hyperion), make it a shield tank and then complain, that there isn't enough space for goodies like e-war and webs. when you field a shield-gank-hyperion you really should bring someone along, who does the tackling and webbing for you.
next thing is your dps comparison. did you compare fittings in eft, or was it an encounter in space?
how did you know they hat the same dps?
may it be that the hyperion used null ammo and the tempest something like republic fusion or hail (but then same dps and a range of 45km sounds very odd)? that would be like a comparison between barrage and void.
the damage projection of the blasters will be worse of course but fighting a autocannon (i assume the tempest used ac's?) boat in falloff with blasters seems to be a bad idea to begin with.
PinkKnife
The Cuddlefish
Ethereal Dawn
#1909 - 2012-02-23 21:21:54 UTC
One giant problem, many of the gallente ship bonuses are effectively useless in fleet PVP where self rep is useless.

It is great for solo work, but in fleets, where most combat is done, it is useless.

Proposed fixes:
reduction to MWD mass/sig radius per level.
increase to drone bandwidth/damage per level
increase to velocity per level.

The turrets in themselves I'd say are competitive (almost) the problem now lies in the other half of the equation in that the ships themselves are unfocused and somewhat broken.
Pinky Denmark
The Cursed Navy
#1910 - 2012-02-28 10:10:57 UTC
Dammit - this thread dropped to page 2 after the baby news? Shocked

It should totally be a sticky until issues are solved
Magosian
Center for Advanced Studies
Gallente Federation
#1911 - 2012-02-28 15:43:32 UTC
Pinky Denmark wrote:
Dammit - this thread dropped to page 2 after the baby news? Shocked

It should totally be a sticky until issues are solved


100% agree. I've been asking for this for weeks also.

My faith is waivering, however....
Bruno Bummel
Overplayed Associates Ltd.
#1912 - 2012-03-01 15:39:02 UTC
tEcHnOkRaT wrote:
Tanya Powers wrote:
R.I.P. Gallente Cry




just wait another 5 years till they try another gallente fix Lol


While we wait this time, please block creation of new "soon frustrated" gallente chars and add a waring to the respective skills. Twisted
Pinky Denmark
The Cursed Navy
#1913 - 2012-03-02 12:34:45 UTC
Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps Lol
If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....."
Charles Edisson
Aliastra
Gallente Federation
#1914 - 2012-03-02 18:50:18 UTC
Pinky Denmark wrote:
Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps Lol
If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....."


Well actually my view would be that the Blaster DPS is not too much, given how dificult it is to get into range of a Minin ship, or the superior EHP of comparable Amarr ships blasters dont do that much DPS, possibly not enough, if your prey has 50% more EHP then you should have 50% more DPS to be on par, not 10%.
Sebastian N Cain
Aliastra
Gallente Federation
#1915 - 2012-03-03 13:08:30 UTC
Pinky Denmark wrote:
Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps Lol
If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....."

There are other things than dps, you know.

For example the fact that you want to be in range fast enough for being able to participate in the fight before you or your opponent dies. You also don´t want to be constantly unable to do anything because you are the only one vulnerable to and in range of all that nasty stuff like neut nos scram web and whatever. Other weapon systems either allow to keep out of range of this stuff or can keep going despite the effects of this stuff... or even both.

The ships and the weapons should have design features that support close combat, something that is currently not the case. Without it blasters will remain highly situational, only with such balancing and design changes they can be used outside of their small little niche.

Well, about the first problem: most people -by now- were favoring making gallente the fastest race. But i´d like to do a little bit brainstorming if there are other ways to achieve it. Because apparently keeping the minmatar the fastest and most agile race is something ccp insits upon. And therefore alternatives might be needed.

What if we gave every blaster ship cloak bonus. making them able to circumvent the getting into range problem by sneaking up on their opponents , so that they are beginning their fights on top.

I got lost in thought... it was unfamiliar territory.

Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#1916 - 2012-03-03 13:47:53 UTC
Sebastian N Cain wrote:
[quote=Pinky Denmark]Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps Lol

[..]

The ships and the weapons should have design features that support close combat, something that is currently not the case. Without it blasters will remain highly situational, only with such balancing and design changes they can be used outside of their small little niche.

[..]


i still like the idea of blasters beeing litte cap-boosters....
Ogogov
Arpy Corporation
#1917 - 2012-03-04 02:34:49 UTC
Sebastian N Cain wrote:
Pinky Denmark wrote:
Well - The hybrids are far from fixed, but I don't hear anyone complaint about blaster dps Lol
If you have a hostile blaster megathron landing on you there isn't even time to "It's a TRAAA....."

There are other things than dps, you know.

For example the fact that you want to be in range fast enough for being able to participate in the fight before you or your opponent dies. You also don´t want to be constantly unable to do anything because you are the only one vulnerable to and in range of all that nasty stuff like neut nos scram web and whatever. Other weapon systems either allow to keep out of range of this stuff or can keep going despite the effects of this stuff... or even both.

The ships and the weapons should have design features that support close combat, something that is currently not the case. Without it blasters will remain highly situational, only with such balancing and design changes they can be used outside of their small little niche.

Well, about the first problem: most people -by now- were favoring making gallente the fastest race. But i´d like to do a little bit brainstorming if there are other ways to achieve it. Because apparently keeping the minmatar the fastest and most agile race is something ccp insits upon. And therefore alternatives might be needed.

What if we gave every blaster ship cloak bonus. making them able to circumvent the getting into range problem by sneaking up on their opponents , so that they are beginning their fights on top.


The answer to this is very easy, make Minmatar ships the fastest in terms of top speed by a large margin and the second most maneouverable, however make Gallente ships more agile with lower mass, hence they will accelerate faster and be able to catch anything within a certain radius.
Nestara Aldent
Citimatics
#1918 - 2012-03-06 18:15:38 UTC  |  Edited by: Nestara Aldent
...
thoth rothschild
Aliastra
Gallente Federation
#1919 - 2012-03-06 21:48:19 UTC
This threat is obsolete.

why?

the dev team has seen the core problems after working on gallente ships.
We will now get a redesign of tier/skill and ship role system. We also get new modules

Both had it's origin in this very threat. We demanded new modules. We started talking about basic roles in pvp/pve.
We demanded change is good for eve. We might get more than we ever expected now :)
Keen Fallsword
Skyway Patrol
#1920 - 2012-03-07 14:51:10 UTC
thoth rothschild wrote:
This threat is obsolete.

why?

the dev team has seen the core problems after working on gallente ships.
We will now get a redesign of tier/skill and ship role system. We also get new modules

Both had it's origin in this very threat. We demanded new modules. We started talking about basic roles in pvp/pve.
We demanded change is good for eve. We might get more than we ever expected now :)


Hell yeah ! it will be cool well balanced and the best ! we will see all spaceships in fleets. Drakes and Myrmidons in the same fleet fighting for better tomorrow ! NOT !