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March release - Issues feedback

First post First post
Author
Wizardskills
Universe Maker's
The Ancients.
#81 - 2016-03-09 20:10:42 UTC
There is definitely something up with Project Discovery.

I clicked on the classification just under the number 1 but was show this when I clicked submit

http://i.imgur.com/4zt5iQz.png
Mikkhi Kisht
Vanity Thy Name Is
#82 - 2016-03-09 20:13:08 UTC
Problems.

1. First undock of a login, the blacked out screen lasts a full 8 seconds (used a stopwatch for better accuracy on the delay) A LOT can happen in 8 seconds off a station base. Please get this fixed, it's been around for a while now (several months) and keeps getting worse, not better.

2. Each time I use the Launcher it does an entire checking shared rescache check. Again. This bug keeps popping back up. Why? Still using older Launcher as the Beta Launcher has it's own bug hunting lists. Causes uneeded delay when switching from one account to another since I do not multi-box.

3. Game client feels overall noticeably laggy. Ponderous. Taking it's sweet time to follow input commands from keyboard or mouse. Ponderous is not a good word to substitute Epic with. (Epic Space Battles! does not equal Ponderous Space Battles!) Can the game client get up to full speed again, very soon?

4. Mouse cursor not responding correctly still happens now and again. Originally I noticed this when Frostline launched. This is not happening in any other MMO or websites, so I point at the game client as the source of this ongoing issue. So far my workaround is to shut off then back on my wireless mouse. Been very lucky to not have this occur when my ship's survival is at stake... so far...

5. Please remove the bong hit reminder tone. Too loud, not needed, not on it's own toggle/slider so I can silence it and not lose other sounds I need.

6. The syncing of the animation with the big X on dying targets gets further from true-center the longer a fight happens. Takes up too much time as it is, with the delay that builds with each target smoked, fast targeting and pewing becomes frustrating in a rat nest fumigation.
Nankeen Heron
Jim's Mowing
#83 - 2016-03-09 20:15:12 UTC  |  Edited by: Nankeen Heron
Wizardskills wrote:
There is definitely something up with Project Discovery.

I clicked on the classification just under the number 1 but was show this when I clicked submit

http://i.imgur.com/4zt5iQz.png


This.

I had one sample that I marked as Nucleoli (fibrillar center), but the correct answer was nuclear speckles. Okay.
(Some advanced tutorials on how to differentiate between similar items would help; having colour channel controls on the sample images would help too.)

The next sample was clearly nucleoplasm, and I marked it as such. It came back with the results from the previous sample! i.e. N(fc) wrong, NS right - no mention of NP being selected.

Cached submissions? Lag?
Daemun Khanid
Corbeau de sang
#84 - 2016-03-09 20:22:21 UTC
Kyria Stenory wrote:
*DONG*

Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG*
Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ?
(it also gives me headackes but it's another problem).

*DONG*
(I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...)
*DONG*

Thanks!
*DONG*

I actually kinda like the x icon. Eliminates confusion in larger fleet fights as to whether a target was destroyed or just warped away. That gong though....

Daemun of Khanid

Sturmwolke
#85 - 2016-03-09 20:23:43 UTC
Guns and stuffs are sticking when ships die under the new craptastic kill animation.
tl;dr to devs : It's too slow, put more hamsters on it.
Emiko P'eng
#86 - 2016-03-09 20:25:33 UTC
*DONG*

2 problems!

*DONG*

First when scanning using probes, all of a sudden the central indicator cube shoots off in to deep space for no readily apparent reason. Recovering and restarting seems to be the only way of curing that!

*DONG*

But on relaunch the cube and bubbles do not show up in either the new or the old map. Recovered probes and abandoned scanning!

*DONG*

2nd problem is the Kill animation and *DONG*

*DONG*

A Tad to distracting and annoying in a Wesley Crusher / Jar Jar Binks way!

*DONG*

More a major irritation than help!

*DONG*
Raabe
Omni-InternOps
#87 - 2016-03-09 20:39:55 UTC  |  Edited by: Raabe
please, PLEASE for the love of all god, remove that stupid "target destroyed GONG sound" please.
this makes me insane!!!!
(btw. dismiss the guy who invented this)

oh, damage control modules are now passive... ok.
description of the module needs a update. cant activated no more.

new camera bugs, ehm features sucks.
-> uncheck "try new camera" -> everything is fine again, like it should be!
ccp please dont force the people to use/test new crap in future!

imo, over all another useless unwanted stuff update.
thx for nothing.

better put our money into a running game, and optimize the support,
then bring every month new bullsh... live.

never change a running system!

Madame Solette
Center for Advanced Studies
Gallente Federation
#88 - 2016-03-09 20:39:58 UTC
Manssell wrote:
Kyria Stenory wrote:
*DONG*

Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG*
Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ?
(it also gives me headackes but it's another problem).

*DONG*
(I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...)
*DONG*

Thanks!
*DONG*

*DONG*
What this guy said!
*DONG*


*GONG*
Confirmed
*GONG*
This *GONG* is *GONG* totaly *GONG* crap *GONG*. Fix *GONG* it *GONG* back *GONG* or *GONG* give *GONG* him *GONG* a *GONG* activate/deactivate *GONG* option *GONG*.

99 little bugs in the code... Danke Darkblad ;)

Sometimes in EVE - Playlist - Update 24.06.2017

Daemun Khanid
Corbeau de sang
#89 - 2016-03-09 20:46:02 UTC
Raabe wrote:
please, PLEASE for the love of all god, remove that stupid "target destroyed GONG sound" please.
this makes me insane!!!!
(btw. dismiss the guy who invented this)

oh, damage control modules are now passive... ok.
description of the module needs a update. cant activated no more.

new camera bugs, ehm features sucks.
-> uncheck "try new camera" -> everything is fine again, like it should be!
ccp please dont force the people to use/test new crap in future!

imo, over all another useless unwanted stuff update.
thx for nothing.

better put our money into a running game, and optimize the support,
then bring every month new bullsh... live.


The old camera IS going to be completely removed. This is fact and it's not gonna change and apparently the only way to get ppl to give feedback is to set it to default otherwise no one turns it on. The tiny handful of ppl who have provided feedback prior to it being turned on by default apparently just isn't enough of a sample pool to base decisions on.

Daemun of Khanid

Rob Kashuken
School of Applied Knowledge
Caldari State
#90 - 2016-03-09 20:51:45 UTC
Cross posting here are the advice of ISD.

Noticed this immediately post-patch from the March update

When swapping ships in a POS, an error message comes up indicating that (random module or rig) cannot be fitted, and that module or rig is then deleted from the ship, and is not present in the ship hold, offline in the fitting window (but may be seen in the activation slots).

Doesn't matter if the slots / rigs are Tech I, Tech II or meta.

Bug Report ID: EBR-71222

So, if you live in a POS for any reason, check fits when swapping ships in a SMA.

The problem appears to be graphical in nature, as the missing modules are still present in hotkey slots (F1 etc), and can still be activated.
xXxNIMRODxXx
Arial Enterprise
Sigma Grindset
#91 - 2016-03-09 21:03:14 UTC
Forced 360° view of your ship in station ain't good for my FPS when running multiple clients.
I'd like to have back the static ship's image when in station (AKA having back the option to get rid of Captain's Quarters)
Irregessa
Obfuscation and Reflections
#92 - 2016-03-09 21:04:54 UTC
Was the stront consumption on t2 siege supposed to go up from a base of 250 to 375, and t2 triage from a base of 200 to 300? Without a change to the size of stront this is going result in far fewer cycles available to these ships.
Yume Mei
Khanid Dynamics
#93 - 2016-03-09 21:24:38 UTC
Madame Solette wrote:
Manssell wrote:
Kyria Stenory wrote:
*DONG*

Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG*
Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ?
(it also gives me headackes but it's another problem).

*DONG*
(I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...)
*DONG*

Thanks!
*DONG*

*DONG*
What this guy said!
*DONG*


*GONG*
Confirmed
*GONG*
This *GONG* is *GONG* totaly *GONG* crap *GONG*. Fix *GONG* it *GONG* back *GONG* or *GONG* give *GONG* him *GONG* a *GONG* activate/deactivate *GONG* option *GONG*.


*DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG*
Sial Harkonnen
Omni-InternOps
#94 - 2016-03-09 21:26:43 UTC  |  Edited by: Sial Harkonnen
forgot something important:

The 'Load Station Environment' toggle has been removed from the graphic settings inside the settings menu.

thats a "nos" to people who play eve on linux pc. dont know why or how.
it drains the performance extreme when docked.

please bring back the still standing ship on station.
i know linux is not a supported os.
but please.
Alle Monte
Perkone
Caldari State
#95 - 2016-03-09 21:34:14 UTC
Please get rid of the "bong" and the red circle thing after killing every rat. It's extremely annoying and causes a delay in selecting the next target. Who even thought this was a good idea? Really.
Rhina Saspool
Duo d'un homme
La Division Bleue
#96 - 2016-03-09 21:43:14 UTC
So, i do get the module dispappearing stuff, I did the workaround all by myself, but I certainly hope it won't become THE solution...

ALSO, started getting notice that this rig couldn't be fitted, and I notice quite a drop on my EHP on that ship. Now, i know changes to DC will affect that but it seems to me that bonus from rigs that a toon doesn't have skill for DOESN'T apply at all. is that possible? is that intended?

Lastly, WITH the disappearing module bug comes another one, the warning told me that I couldn't put on one module because it was missing PG AND put that module off (and rendered it invisible in the fitting window) logged off and on and not only the module was back but back ONLINE and fitting clearly showing that I could, in fact, run it .


My guess, something's f*cked in the BiaB.

We DO sometime need to switch ship FAST. Can't do with disappearing modules are wrongly put off because :false reason:

CCPlease fix your shAttentionte
Rivr Luzade
Coreli Corporation
Pandemic Legion
#97 - 2016-03-09 21:44:02 UTC
For some modules and in some circumstances, the overheat state does not turn off when you dock or jump gates. My Fleeting web remained overheated after a dock/undock and 2 gate jumps.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anhenka
Native Freshfood
Minmatar Republic
#98 - 2016-03-09 21:54:03 UTC  |  Edited by: Anhenka
Seige Modules now consume 375 Units of Stront base per cycle up from 250, down to 250 with LV V Tactical Reconfiguration. That's a 100% increase in required stront for a t2 Siege pilot, and a halving of the number of cycles that can be carried.

That's between 1050m3 and 750m3 of Stront per cycle, on a ship with only 2500 m3 cargo.

Triage got hammered, going from 75 Units after skills of stront for T2 Triage, to 175, a 133 % increase.

And the reduction of stront volume from 3 to 2 that was supposed to happen alongside the addition of stront to fuel blocks, didn't.


Oh and none of this was in the patch notes. What's up CCP? Did we cap pilots offend you somehow that you had to not only nerf the number of stont cycles we could carry, but you had to sneak it in secretly without mentioning it?
Enormous Peanuts
Novus Princeps Holdings
Integritas Constans
#99 - 2016-03-09 22:01:38 UTC  |  Edited by: Enormous Peanuts
*DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X *DONG* X


Whoever thought up this stupid idea .AND. whomever approved it .AND. whomever tested it NEEDS TO BE FIRED!!


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Celly S
Neutin Local LLC
#100 - 2016-03-09 22:02:42 UTC
uhnboy ghost wrote:
after you kill rats and the new red X thing goes away the text of the rats name is still there for 1s, pls sync this so the text goes away whit the red X thing

EDIT: pic or it didn't happen http://i.imgur.com/cNaR0Ie.png

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.