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March release - Issues feedback

First post First post
Author
Regan Rotineque
The Scope
Gallente Federation
#121 - 2016-03-10 07:24:13 UTC
Strontium size is still 3 m3 the forum posts were that it would be reduced to 2 m3

~R~
Faldal Dartan
Sebiestor Tribe
Minmatar Republic
#122 - 2016-03-10 08:27:33 UTC
Switching ships closes the Ship/Item hangar windows with every switch between ships.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#123 - 2016-03-10 08:38:42 UTC
I am not sure whether you have done something to the UI in this area, but on a very bright background, like the Domain nebula, you cannot see any text in the system name info, route, missions elements in the top left corner of the HUD. I am very certain that this was not that bad before yesterday's patch.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rain6637
Simulacra and Simulation
Goonswarm Federation
#124 - 2016-03-10 08:40:57 UTC
My Time wrote:
Axena Vulvar wrote:
Did someone report this already ... ?

When you assume control of any pos electronic or weapon batterys it is not possible to relinquish the control of it after.

You can choose the option "relinquish control" but it doen't have any effect. The pos batterys stick in your HUD and you can not use your ship modules.

To fix this you have to relog or doch and undock from a station ... swithcing the ship on a SMA does NOT fix this.



Yeah we submitted a bug report a couple weeks ago about this. Good to see CCP fixed it Not Evil
Try having this issue in a wh lol have to relog every time

New lore incoming. Prolonged neural interfacing with POS guns has a psychological effect of making the capsuleer believe they are POS. Repeated POS gunning will lead to the capsuleer's mind transferring to the circuitry of the POS, and eventually the player will log in as the POS. The capsuleer's consciousness can be freed only after the POS' destruction. EVE is real.
Khan Wrenth
Viziam
Amarr Empire
#125 - 2016-03-10 09:08:09 UTC
Rain6637 wrote:
New lore incoming. Prolonged neural interfacing with POS guns has a psychological effect of making the capsuleer believe they are POS. Repeated POS gunning will lead to the capsuleer's mind transferring to the circuitry of the POS, and eventually the player will log in as the POS. The capsuleer's consciousness can be freed only after the POS' destruction. EVE is real.

Inconveniences aside, that'd be pretty badass.
Pretentious Knob
Silhouette Services
#126 - 2016-03-10 09:13:57 UTC
When do we get a 1980 sound affect over the top of ship explosions.
Please good old CCP, this is not a ZX-100, Atari, Commodore 64, Amiga or vintage PC game.

If a ship explodes, just let it be the loud and immersive boom, if a cargo can disappears then a woosh as the can implodes. Nothing else. I think the sound will have to be turned off if Ihave to keep listening to this noise.

Love EVE, lets not go backwards.
Darkblad
#127 - 2016-03-10 11:55:16 UTC
On 2nd and 4th of March, Darkblad wrote:
http://updates.eveonline.com/date/2016-02-09/#2Vt4p not found on the New Eden Store. Like Tronhadard skins for cruiser and above. However, Seabeast skin licenses are also not listed (nor available for market orders) on the market.

Seabeast skins actually can't be available anyway. The's not set to visible on Tranquiliy.

Which ... designer skin (read: no unique texture, only different color values (and maybe transparency) will hit TQ first?
Still no change on that.
CCP karkur
C C P
C C P Alliance
#128 - 2016-03-10 12:22:51 UTC  |  Edited by: CCP karkur
May Ke wrote:
PLEASE FIX MULTIBUY!!

It's driving me round the bloody bend. I have now lost count of the number of times I have used multibuy, jumped the JF to desto, unloaded it and started fitting ships up, only to find that by number 4 of 9 ships I have run out of at least one module needed for the fitting.
I thought that with the improvements to multibuy that you were releasing today, this issue might be fixed. It is most definitely not a case of the modules simply not being on market as I am buying them in Jita (of all places, this one does not run out of "medium trimark armor pump I")

Please can you sort this out! It's driving me multipotty!!!!!!!!

What should happen is the items should reload in your window, with the remaining quantity(if it failed to buy it for some reason). After we first released it, in some cases the window would close before it could be repopulated, but we fixed it shortly after the release.
After that I neither heard about this nor experienced it myself, and see no bugreports/defects on it.
Are you perhaps manually closing the window right after the transaction seems to go through?
If you notice it happen again, could you please file a bugreport on it (right after it happens), you can mention my name in it so I'll see it for sure.

Thanks!

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Rivr Luzade
Coreli Corporation
Pandemic Legion
#129 - 2016-03-10 12:30:04 UTC
The scan effect of cargo/ship scanners needs to be fixed! This is an issue since the change to the effect: looking at the scanning ship from a certain angle makes the scan effect invisible. Now that we have to turn off sounds because CCP forcefully rings the death bell for every kill we do, one cannot even hear the geiger counter sound anymore for the scanning, thus watching for the scan effect is vital.

In fact, the same problem of invisible or very hard to see effects is present on armor hardeners. Their effect is almost not visible if you look at a ship from the side and only clearly visible if you look at it from the front. This also needs fixing.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Edward Olmops
Gunboat Commando
#130 - 2016-03-10 12:30:24 UTC
The Station/structure component BPOs were changed for citadels.

However, I found that those components still are 100,000m³ in volume.
Were they not supposed to magically shrink to 10,000m³?
FloppieTheBanjoClown
Arcana Imperii Ltd.
#131 - 2016-03-10 14:01:19 UTC
ISD Max Trix wrote:
FloppieTheBanjoClown wrote:
Concerning the buddy list mechanics:

When I add someone to my buddy list, and then they add me, they get immediate notification of my online status, but I don't get anything until one of us logs out and back.



Does a session change correct the issues or is it only when someone does a relog?

Session change did not correct the issue.

It looks like online status is a broadcasted event, so when I log on the server sends everyone who is allowed to know my status "Floppie logged in" and when I log out it does the same. Likewise when I log in I get an immediate update on all mutual watchlist items.

This results in weirdness like me taking someone off my buddy list and logging out, but them still seeing me as online because they never got the update. The only way for them to refresh that is to log. And no, a session change shouldn't be required either. This needs to be a regularly-refreshed thing even if you're idling for an hour.

The old watch list never refreshed right. If we're going to get stuck with this atrocious new buddy list, it should at least work better and not just be a nerfed-out watch list.

Founding member of the Belligerent Undesirables movement.

Flaming Shadow
Dark Fenix Rising
#132 - 2016-03-10 14:32:49 UTC
I'm used to keep ship hangar, item hangar and active ship windows separate from each other and after 9th patch i found that every time i change ship the ship hangar window always closes, sometime happens even with the other 2 (so i need to open the "inventory" from neocom shift-click on each section to reopen em...) quite annoying :'(
Milla Goodpussy
Garoun Investment Bank
#133 - 2016-03-10 14:35:17 UTC
it would have been kinda ok if only the scope's story was talking about something really new like citadels.
instead im still constantly reminded about the damn endurance blueprints being stolen...oh gosh its playing so much and so often on repeat in my CQ that i want to throw a brick at the tv!


FIX IT please and make it stop!
Darkblad
#134 - 2016-03-10 15:21:37 UTC  |  Edited by: Darkblad
The Advanced Combat Suit apparel items "available" in the SoE LP Store are not not published.

Trading them on the markets or in contracts is at not possible beause of this, and there are probably more issues to be expected. Can't tell wether or not we can buy them from the LP store in the first place.

Edit: The items remain unpublished with Friday's 1.4 patch, nothing's changed.
However, my description of resulting issues were off. They are Instead:

You can create sell/auction contracts if you have one of these
You can not search for contracts with one of these items specificaly
You can not create want to buy contracts for any of the items.

Trading them continues to be impossible, as there still is no marketGroup set.

I can't tell If some or all of these issues are intentional or an oversight.
Khan Wrenth
Viziam
Amarr Empire
#135 - 2016-03-10 15:46:44 UTC
Darkblad wrote:
The Advanced Combat Suit apparel items "available" in the SoE LP Store are not not published.

Trading them on the markets or in contracts is at not possible beause of this, and there are probably more issues to be expected. Can't tell wether or not we can buy them from the LP store in the first place.

Speaking of that...

What the hell is an AK? Other than an assault rifle, that is. I see no mention of "AK"s in the dev's patch notes where these things were introduced. Unless I missed it? I searched the page for "AK", found no mention of LP store stuff, just boosters from drifter sites.
Irina Gatekeeper
LOOK TO WINDWARD
#136 - 2016-03-10 15:54:27 UTC
DONG ! DONG ! DONG !!!!

Are EVE developpers deaf ?

Seriously, a real problem with these new sounds in EVE : first, annoying sounds with the new camera, and then, worse, those BONGS !!!

Please, remove the BONG sounds ASAP ! Today we are friday, and i can imagine playing the week end with these stupid BONG.

Please, EVE developpers, try to create pleasant sounds (or no sounds at all), instead of make your customers very upset.

Cien Banchiere
Extrinsic Arcadia Distribution
#137 - 2016-03-10 16:03:00 UTC
My camera is now a wreck. It locks up when docking or using gates. Sometimes it starts spinning around the ship while tracking something then locking onto it fast. Think of a lasso being tossed. That kind of movement.
Darkblad
#138 - 2016-03-10 16:23:13 UTC
Khan Wrenth wrote:
[quote=Darkblad]What the hell is an AK? Other than an assault rifle, that is. I see no mention of "AK"s in the dev's patch notes where these things were introduced. Unless I missed it? I searched the page for "AK", found no mention of LP store stuff, just boosters from drifter sites.
AK are the abbreviation of Analysis Kredits, which got mentioned in the patch notes.

In-game, both terms are used.


Regarding the apparel: I looked wrong, they don't have a market group (yet?) but it appears to be possible to create sell contracts for them.
Probably only if you have the actual item,

But you neither searching contracts nor creating wtb contracts works.

This poor pilot will have to spam the contract to get additional bids.
Steijn
Quay Industries
#139 - 2016-03-10 16:26:10 UTC
i take it from the comments above that todays patch hasnt removed the stupid bong sound. Ah well,just another reason not to bother logging in.
Dominous Nolen
The Graduates
The Initiative.
#140 - 2016-03-10 16:31:32 UTC
Steijn wrote:
i take it from the comments above that todays patch hasnt removed the stupid bong sound. Ah well,just another reason not to bother logging in.


Only Patch notes I see on the support page refer to changes on the 8th.
Was there even a point release today?

CCP - Please for our sanity, remove the gong.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood