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March release - Issues feedback

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CCP Phantom
C C P
C C P Alliance
#1 - 2016-03-09 10:50:41 UTC  |  Edited by: CCP Phantom
The March release has been deployed on March 9th during an extended downtime. To report issues with the release on PC, please post in this thread.

This release brings a whole host of changes to New Eden, including increased Drifter activity in Drifter wormhole systems, along with new boosters, more module tiericide and tweaks to ECM and ECCM, changes to the watch list system, the introduction of Project Discovery, user interface and camera improvements, new skills in preparation for the release of Citadels and new Stasis Grappler modules.

The full details of all changes and improvements are available in the March release patch notes.

For general discussion and feedback regarding the March release, please use the general feedback thread.
For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.

CCP Phantom - Senior Community Developer

CCP Phantom
C C P
C C P Alliance
#2 - 2016-03-09 10:51:05 UTC  |  Edited by: CCP Paradox
Known issues (Mar 9)

Graphics:

  • Retriever and Covetor variants' animations do not play
  • Kill Marks flicker with ship's lighting when taking structure damage


Localization:

  • Overlapped text in localized versions of the IGBR


Project Discovery:

  • Previous selected categories may be visible during future submissions. A fix has been made and will be deployed shortly.
  • When ranking up, you may see that no Analysis Kredits were awarded, this is a client issue related to the above issue and the server is awarding Analysis Kredits correctly.
  • The MMOS service is sometimes slow to respond which can result in images not loading, or submissions failing to submit. They are working on this.


User Interface:

  • Some Citadel modules have the same name as existing pos modules
  • The only thing that appears to be broken by this is the shopping list in multibuy, it just fails to add the item to the list.
  • Pilots will not initially see the online status of a player on their Buddy list if the listing becomes mutual while they are online.
  • WORKAROUND: Logging out and in will make the online status update correctly
  • Active ECM symbol displayed below its target will not dim to indicate that a jam cycle has failed.
  • New Camera: Zoom level inside ship after undock
  • New Camera: Zoom level of the Tactical Camera or First Person Camera does not persist after switching Camera
  • New Camera: Tactical and First Person atmosphere noises not bound to any advanced audio controls
  • New Camera: Black/Grey screen and camera controls unresponsive issue
  • New Camera: Orbit - camera goes nuts when under significant client load
  • New Camera: camera bobbing from top or bottom angle causes rotational movement
  • New Camera: Ejecting or losing ship and ejecting in pod causes zoom to reset
  • New Camera: FPC - First person overlay persists with fullscreen system map
  • New Camera: Marquee select on a blob causes horrible client performance
  • New Camera: 'Offset Interface With Camera' setting does not always work
  • New Camera: Jump animation is a bit jarring at the end


Other:

  • Missing rigs / modules in client after switching ships in space - workaround: Relog your client

CCP Phantom - Senior Community Developer

Ncc 1709
Fusion Enterprises Ltd
Reckless Contingency.
#3 - 2016-03-09 12:34:34 UTC  |  Edited by: Ncc 1709
Sensor boosters are not affecting ship sensor strength like they should be

https://forums.eveonline.com/default.aspx?g=posts&t=468983&find=unread

nvm, the post dont actually say the effect is scriptable.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2016-03-09 12:35:12 UTC  |  Edited by: Rivr Luzade

  • entities added with neutral standing do not show the neutral tag in Peoples & Places.
  • The camera in stations moves up and down all the time way more extreme than it used to before this patch (the old camera, mind you) (if it moved up/down at all). This is prominently noticeable on small ships.
  • At the same time, the camera inertial of the old camera in station feels a considerable amount smoother than it used to, completing a started move for about another second.
  • Switching ships closes my Ship/Item hangar windows with every switch between ships.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Commander Nina Hanomaa
Chapter Six
Chapters.
#5 - 2016-03-09 12:36:21 UTC
I have more than 200 names on my "buddy list" that need to go, but stay in contacts for standings etc. Really need to be able to remove people en masse here. Roll
Redpainhawk
Interstellar Enterprise Inc.
Collapsed Out.
#6 - 2016-03-09 12:42:14 UTC
I agree with commander nina hanomaa. And we need to make software that regonizes from your speech in ts3 that your drunk and all people you add should be automaticly removed in 24 hours. !
Ncc 1709
Fusion Enterprises Ltd
Reckless Contingency.
#7 - 2016-03-09 12:47:45 UTC
ok... how do we turn the ding off on target killed??

its annoying as **** when ratting
Akkerman Shalyga
The Scope
Gallente Federation
#8 - 2016-03-09 12:51:26 UTC
I would like to say Project Discovery is somewhat disappointing. Good idea, but... Even in the tutorial there are wrong classifications. For example you can get sample 100000009:
https://dl.dropboxusercontent.com/u/4262011/2016.03.09.12.40.34.png
We can see no speckles and obv. can see nucleoplasm. But it tells we are wrong. How can we get even 50% accuracy with such a bad decision system?

p.s. I've told about this problem for SiSi but had no answer =(
CCP Wonderboy
C C P
C C P Alliance
#9 - 2016-03-09 13:00:47 UTC
Akkerman Shalyga wrote:
I would like to say Project Discovery is somewhat disappointing. Good idea, but... Even in the tutorial there are wrong classifications. For example you can get sample 100000009:
https://dl.dropboxusercontent.com/u/4262011/2016.03.09.12.40.34.png
We can see no speckles and obv. can see nucleoplasm. But it tells we are wrong. How can we get even 50% accuracy with such a bad decision system?

p.s. I've told about this problem for SiSi but had no answer =(


Hey, thanks for your enthusiasm for Project Discovery!

However, this tutorial sample has the correct solution.

This is the explanation you get when you hover over the exclamation mark in the tutorial results screen:

"These cells have signal in the nucleoplasm, but notice how variable it is. This highly uneven texture indicates speckles. This is not to be confused with bodies which have clear borders, should be clearly separated, and have relatively uniform shape."

Thank you for your input, and happy analyzing! :)
Grookshank
The Scope
Gallente Federation
#10 - 2016-03-09 13:00:59 UTC
Boarding a ship in station closed the hangar window, which is incredibly annoying.
uhnboy ghost
retard hills
#11 - 2016-03-09 13:15:08 UTC  |  Edited by: uhnboy ghost
after you kill rats and the new red X thing goes away the text of the rats name is still there for 1s, pls sync this so the text goes away whit the red X thing

EDIT: pic or it didn't happen http://i.imgur.com/cNaR0Ie.png

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

Rivr Luzade
Coreli Corporation
Pandemic Legion
#12 - 2016-03-09 13:19:48 UTC  |  Edited by: Rivr Luzade
uhnboy ghost wrote:
after you kill rats and the new red X thing goes away the text of the rats name is still there for 1s, pls sync this so the text goes away whit the red X thing

EDIT: pic or it didn't happen http://i.imgur.com/cNaR0Ie.png

In addition, 40+ Gongs per 20 minutes for 3 hours is not fun. I am not a noob, I do not need a gong and a red flashing x to tell me when a target died -- in particular not when I rat.

At least the sound can be fixed by turning "UI interaction" to 0. This also turns off this utterly useless jingle when you do something in your cargohold, which only plays once, but never again. However, what else falls under "UI Interaction"? Which other sounds am I turning off when I set this slider to 0?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mister Ripley
Ministry of War
Amarr Empire
#13 - 2016-03-09 13:25:19 UTC
Dark Opaque Theme is still missing Cry
Carrion Crow
T.R.I.A.D
Ushra'Khan
#14 - 2016-03-09 13:26:01 UTC  |  Edited by: Carrion Crow
Just got back to eve after a little break.

Some nice interesting changes happening.

However, two points of concern:

1 - Why oh why do I now have to click "track" to track targets with the camera? Why are you making work for us?

2 - Please for the love of everything, don't make me ever force me to use the new D-scan / probe scanner


BTW - LOVE the new launcher!


Apols if this is a feedback for a previous patch... these are my immediate concerns.

CC
Akkerman Shalyga
The Scope
Gallente Federation
#15 - 2016-03-09 13:35:22 UTC
CCP Wonderboy wrote:
Akkerman Shalyga wrote:
I would like to say Project Discovery is somewhat disappointing. Good idea, but... Even in the tutorial there are wrong classifications. For example you can get sample 100000009:
https://dl.dropboxusercontent.com/u/4262011/2016.03.09.12.40.34.png
We can see no speckles and obv. can see nucleoplasm. But it tells we are wrong. How can we get even 50% accuracy with such a bad decision system?

p.s. I've told about this problem for SiSi but had no answer =(


Hey, thanks for your enthusiasm for Project Discovery!

However, this tutorial sample has the correct solution.

This is the explanation you get when you hover over the exclamation mark in the tutorial results screen:

"These cells have signal in the nucleoplasm, but notice how variable it is. This highly uneven texture indicates speckles. This is not to be confused with bodies which have clear borders, should be clearly separated, and have relatively uniform shape."

Thank you for your input, and happy analyzing! :)


Thanks for the clarification!
Someone told that in "Submission History" we can look at our submissions. I would like to look at samples of my failish (those are giving -accuracy%) samples, but can't see any picture - only numbers. Will there be such a functionality? Or maybe it's already implemented?
Jeven HouseBenyo
Vanity Thy Name Is
#16 - 2016-03-09 13:49:24 UTC
Still AWOL, some from CCP promises, others just sensable that are being ignored.

1. Region Description Flavor Text still not back in place as promised nearly 2 years ago after 'accidental' removal.
2. Set of customizable icons for Overview tabs still not in place as we, the customer base, were promised after the Icongate debacle.
3. Dark Opaque color setting still not in place after ongoing requests for it to be an option.
4. An Industry window that's more smooshable so it's not a screen space hog. I like that it's not so confusing as when I started, but seriously, that thing eats space and won't scale smaller.

Things that could help, or could go away and not break my heart.

1. A mass delete or remove from contact list option. Since you nerfed my grudge list with the change, at least let me clean it out faster than one entry at a time. Not efficient as it stands.

2. This gong and X is rather distracting, LOUD, and out of sync. The target name hangs around a second or two after it's smak, the gong is too loud (let it go, go away), and as a side note, I keep expecting to see Bob Gelgoff prance across the screen to let the thugs run rampant after the concert. Both this bong/gong and big X don't seem to be high priority on the request and change lists (if I'm wrong and there was a mass outcry for this, please show the graph or feedback that called for this addition to an ever-crowding UI), while there are plenty of other spots in the game client coding that could've used that TLC on them instead.

Will give the new shiny camera of nausea induction another serious flight check in a couple days, after the bugs this release connected to it are smashed out of the way.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Khan Wrenth
Viziam
Amarr Empire
#17 - 2016-03-09 13:52:56 UTC
Mission: "Attack of the Drones" is now bugged, wasn't last night. All enemy entities killed, game refuses to acknowledge mission completion.
CCP Wonderboy
C C P
C C P Alliance
#18 - 2016-03-09 13:54:04 UTC
Akkerman Shalyga wrote:
CCP Wonderboy wrote:
Akkerman Shalyga wrote:
I would like to say Project Discovery is somewhat disappointing. Good idea, but... Even in the tutorial there are wrong classifications. For example you can get sample 100000009:
https://dl.dropboxusercontent.com/u/4262011/2016.03.09.12.40.34.png
We can see no speckles and obv. can see nucleoplasm. But it tells we are wrong. How can we get even 50% accuracy with such a bad decision system?

p.s. I've told about this problem for SiSi but had no answer =(


Hey, thanks for your enthusiasm for Project Discovery!

However, this tutorial sample has the correct solution.

This is the explanation you get when you hover over the exclamation mark in the tutorial results screen:

"These cells have signal in the nucleoplasm, but notice how variable it is. This highly uneven texture indicates speckles. This is not to be confused with bodies which have clear borders, should be clearly separated, and have relatively uniform shape."

Thank you for your input, and happy analyzing! :)


Thanks for the clarification!
Someone told that in "Submission History" we can look at our submissions. I would like to look at samples of my failish (those are giving -accuracy%) samples, but can't see any picture - only numbers. Will there be such a functionality? Or maybe it's already implemented?


We do not offer that functionality right now, we will have to wait and see if it will ever be an option, although it sounds really nice. :)
Albert Madullier
Vanishing Point.
The Initiative.
#19 - 2016-03-09 13:54:16 UTC
proper 21:9 fov has been removed from the new camera, its just using the 16:9 fov like the old camera does
Jeven HouseBenyo
Vanity Thy Name Is
#20 - 2016-03-09 14:08:37 UTC
I look at the known issues part of the new camera. Why did it get set back as default when...

1. It's still nowhere near ready for primetime.
2. It's bugged to Hek and back by your own admission.
3. It's still a pretty form over a working functional crucial part of the game.

I turned it back to off, using the 'Classic' camera as it does it's job quite efficiently without a bunch of shiny bells and whistles. I'll give it a week or so, let you smak the bug infestation, then see if it's worth using full time. That way my bias against it is lessened as much as possible.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

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