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Distance that you're being ejected out of a wormhole depends on mass

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Author
Keith Planck
Sebiestor Tribe
Minmatar Republic
#521 - 2014-08-05 05:36:38 UTC
I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.
Budrick3
Moira.
#522 - 2014-08-05 05:43:48 UTC  |  Edited by: Budrick3
Keith Planck wrote:
I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.


I dont think a dev community could come up with such junk ideas considering so many other things need to be fixed in the game.

How long have pos's been screwed up? Where are alliance bookmarks? WTH have they done with the manufacturing in POS's requiring corp wallet? Where is the patch that was promised fixing the corp wallet issue? Supposedly it was going to be out in the next patch, and we are on hot fix #2 or 3 now?

Quit adding mechanics that are dumb.

Either add new crap in the game to keep us interested, or fix some crap that is long over due. Dont add crap to **** everyone off.

Give us a break, or EVE really will be dying.
the Infenro
Skybreakers
Pan-Intergalatic Business Community
#523 - 2014-08-05 05:46:40 UTC
While I do not often chime in on the forums, I feel that this as currently presented is going to kill many smaller wormhole corp(s) like mine. Since the only ones who could "safely" close a wormhole are the biggest players out there, since they can bring a force that will overwhelm a small groups abilities to handle forcing them to pos up and wait out the timer.

however if a corp like this wish's to prevent a wormhole from closing it can be done with the mechanics currently work, they would need to bubble and keep a combat force on your side of the wormhole preventing you from warping within jump range of said wormholes.

If you are on the small end of the spectrum, you are risking a lot of ISK and often do not have anywhere near the same ability to make as many of the c5/6 wormhole groups. This being said I could see some minor changes to how wormholes work. If you are set on increasing the default distance, to over 5km off the wormhole so a range of like 6-7km out would provide an more exposed time to get a fight for a group who is paying attention.


However, an easier way to make life more interesting is to randomize the mass on the wormholes. Therefore, instead of being within 10% of (_) Billion mass as it is currently is. I would recommend changing this percentage to 20-40% higher/lower. This would make rapid closing or wormholes a bit more risky since you would have to pay more attention to mass & status of wormholes. Also might add opportunities to bring in more or less capitals than expected for high-class wormholes, making life more interesting for PvP due to a more randomized nature of wormholes.

Nazori Naskingar wrote:
BayneNothos wrote:
Nazori Naskingar wrote:
Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.

Option 1: Combat roll the hole
Option 2: Afk in POS for the day

If this change takes effect there will be only 1 of those options left...


Sigh, still wrong


Current:
Option 1: Combat roll the hole with minimal risk if they scan the new WH out fast.
Option 2: Afk in POS for the day

New:
Option 1: Combat roll the hole with a bit more risk and a bit more time for them to scan the WH down.
Option 2: Afk in POS for the day

Nothing changes in your options. If the gang was there at the WH you wouldn't be doing the combat roll anyway, that doesn't change. All that changes is there's now a minute long window in which they can scan you down. Congrats you now have to risk something to continue your bearing.


I'm sorry if my post was unclear I guess I was leaving a lot to the imagination. Often we will connect OR be connected to by a large wormhole corp capable of fielding 30+ with caps. This is not something we can fight beyond trying to snake a scanner kill or someone too far from their hole to receive help. We are a much smaller corp. At that point we prep up for a quick close so we can continue our day. If we were to pop out in their system 40km off the hole with our Orcas we would never attempt to close on a force that large it is suicide. So the only option is to let it close naturally.
We are quite capable pilots, but numbers are numbers. This change could effectively kill our corps activity 100% some days.

Winthorp
#524 - 2014-08-05 05:52:26 UTC
Keith Planck wrote:
I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.


I am really happy with the goal of the changes so far, i will wait for the devblog to see the actual numbers of the change as i think what i have read is a little far off what it should be.

But people should really calm down and wait for that devblog and try and work with the numbers they will be given their and improve upon what it will be.
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#525 - 2014-08-05 06:18:51 UTC  |  Edited by: ISD Cyberdyne
Thank you guys for helping keep the thread on track after the bit of a derail earlier. I just ask that you guys continue to express your thoughts and opinions in a constructive and respectful manner. Please don't rant, troll, or make personal attacks at each other, the development team, or... well, anyone.

Remember that you have a CSM that have the ability to communicate your thoughts directly to CCP, and Corbexx is maintaining a firm line of communication with you guys through this thread. It is important to keep this thread on track, and in keeping with the rules so we all have that open line of communication.

Please continue to be respectful.

Mind your tone and prevent the comment or reply from becoming a rant.

Don't attack each other or the developers.

Don't troll.

This is just a friendly reminder. There is definitely some good discussion and interesting progress in this thread. Sincerely hope it continues to stay on the rails. Thank you very much, everyone!

ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Ya Huei
Imperial Collective
#526 - 2014-08-05 07:03:12 UTC
Papa Django wrote:
Ya Huei wrote:

You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?


Because it will need 15+ back and forth. For a 2b mass connexion for example.

Collapsing with Orca is already very dangerous, you need lots of precaution and intel to do that. And u can still have your collapsing ship lost on the wrong side of the connexion. It happens sometimes because connexion mass is not a constant, it is +/- 10% and you do not know necessarily how many ships go through to estimate the current connexion mass.

And small/young corps doesnt have necessarily have an heavy dictor pilot.

If CCP have the same whormole knowledge as you we are in a very bad position ...


Don't blame me because you suck balls at math.

I've been rolling holes from c3 to c5 for years.
Pavel Sohaj
BAND of MAGNUS
#527 - 2014-08-05 07:07:19 UTC
Small note - nobody wants to fix roles cause then there wont be the great stories of how you robbed everybody!

Its great IDEA CCP! Really love it! So much ill probably go play World of Tanks and buy premium there instead of throwing cash at you. Which I suspect is behind this, a plot by Wargaming to draw ppl to WoT again.

Change is stupid. Give us more content instead of this utter stupidity. Or do you really see only 0.0 and rest is just a joke to you? Small corps in WHs will be gone now, spinning ships in POS (I DARE YOU TO ADD A SPIN COUNTER TO THAT). Seems legit.

PCU is dropping already and you decide to kill the game more!

GOOD JOB!

If I had the acc number, id send you some ISK for the effort with message : never do it again.

regards
have a nice day.
Enthropic
Infinite Point
Pandemic Horde
#528 - 2014-08-05 07:21:35 UTC
Dear CCP

I have voiced my own opinion on this change several times now in this thread, so have many others. I did not have the time to read through all the posts here, but it seems to be out of the question that the vast majority of players are very much against this change.

I realize this is your game CCP, and you can do what you think is best, but can such a heated discussion not simply be resolved based on a player vote?

If you announce such a vote and create a simple forum poll, would that not tell you what your players really want?
Based on the outcome, you can then say you did (or hopefully did not..) change the WH spawn distance variable based on player feedback.

You cant make everyone happy, but you could at least try to make most of us happy.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#529 - 2014-08-05 08:04:07 UTC
corbexx wrote:


The slight issue here is that all that takes time. not alot but still time. The otherpeople had that wh. you jump through you still have to have some one burn 150plus km.doing 3km a sec is still a min (yeah ok you can do that before the cap goes through). You then have to align and get webbed which doesnt take long but at this point your agressed so if anything goes wrong logging off is now a real issue. then realign which in a cap takes a little while (not long but this isnt a interceptor we're talking about) all they have to do is land a hic or dic and bubble up before you start your warp back. and yeah you coudl fight your way through but some times you don't have numbers and need to quickly colapse in some ones face.


If you need to snap shut a WH so fast that a Dictor/HIC is going to land inside that time, shouldn't there be risk involved in that? Right now it's fleet jumps out, fleet jumps back and unless someone gets a freak bump or the WH gods throw you outside jump range you're fully safe.
Pavel Sohaj
BAND of MAGNUS
#530 - 2014-08-05 08:07:36 UTC
BayneNothos wrote:
corbexx wrote:


The slight issue here is that all that takes time. not alot but still time. The otherpeople had that wh. you jump through you still have to have some one burn 150plus km.doing 3km a sec is still a min (yeah ok you can do that before the cap goes through). You then have to align and get webbed which doesnt take long but at this point your agressed so if anything goes wrong logging off is now a real issue. then realign which in a cap takes a little while (not long but this isnt a interceptor we're talking about) all they have to do is land a hic or dic and bubble up before you start your warp back. and yeah you coudl fight your way through but some times you don't have numbers and need to quickly colapse in some ones face.


If you need to snap shut a WH so fast that a Dictor/HIC is going to land inside that time, shouldn't there be risk involved in that? Right now it's fleet jumps out, fleet jumps back and unless someone gets a freak bump or the WH gods throw you outside jump range you're fully safe.


Whilst your snappy comments are appreciated, your input is hardly good. Do you even live in WH? Do you expect everybody to risk capitals everytime cause the risk seems good to you. WEll fair play boy.

I dont see what is wrong with players ability to control the holes this way.

If you meet PVP entity, not even the inyourfacecollapse helps you. Saw it couple times. They just go balls in since, who cares. Now just make ships appear 100k off and let us all spin on POS.

+1 for POS ship spin counter.
Rek Seven
University of Caille
Gallente Federation
#531 - 2014-08-05 08:11:50 UTC
Rek Seven wrote:
I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way...


Since i didn't get shouted at, i'm going to assume you guys love the idea... Your welcome Blink
Cirillith
Czarna-Kompania
Czarna-Kompania.
#532 - 2014-08-05 08:46:35 UTC
Rek Seven wrote:
Rek Seven wrote:
I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way...


Since i didn't get shouted at, i'm going to assume you guys love the idea... Your welcome Blink

Since I'm the only one commenting those ^^ Please forgive me my inactivity during the night :)

Anyway - Wormhole generator in a way of anchored module somewhere seems not a bad idea - maybe it should work in way that it would give you second or third random static... I think it could be made in a way of POS/POCO way - with RF timer and such. Additionally I would add condition: cannot anchor on grid of POS - like you said near sun would be good spot (we can use lore explanation here - huge amount of energy needed - from sun ^^)

On ship - let me be a little skeptical here - it would become perfect farming security ship - with that conditions you proposed... Place that on static and you are perfectly safe from anything jumping through there. I think your second idea is not quite we want to.

On the other hand it could be module for battleship which will give it mass of a half of carrier or dreadnought... but still that only helps to close hole.

It wont resolve any other issue - right now if you want brawl under the hole you throw big fleet on conventional logistics or if you got fewer number of ppl you throw carrier and bunch of T3s. After implementing that "strange" jump mechanic second option will be hard to do - since carrier will be dropped somewhere but for sure far from its support - it wont hit triage, since it cannot be dumped or so, but will have impact on other aspects of that kind of brawl, including applying dps or controlling range of fight (on defender side few webbing and long range scramblers and we have attackers totally controlled without chance of applying DPS), it will have great impact on tactics and doctrines used in fights in WH - will reward kiting setups, etc.

Understand me well - since I think new mechanic is BAD idea, I think ppl will adapt if it will be released, but that adaptation could be something that will ruin our quite well working environment.

Dear CCP - we can adapt and we will if you hit us with those changes. Main issue here is that if you really care about our opinion you should maybe ask CSM WH Representative or us, as ppl using WH-space on daily basis what we think about that kind of change. I'm certain we can came to some conclusions or even throw few nice ideas at you (not everyone can come to Fanfest you know).
Because right now your image looks like this: you are just a bunch of ppl who does not playing game you designed and few ppl came to your ranks from null-sec power-block environment, and you all simply do not care for W-Space environment since we are few in numbers on a map of New Eden - after all ppl lives mainly in k-space... Why I'm writing this? Because I could bet with you that if you would be considering some cyno, bridge, station, gate mechanic change it would be consulted with CSM and with community before changes hit SISI.
And form my point of view - if you will mess up W-Space (It is my home for like 4 years now - and I was in Hi-sec and null earlier - there is no other place for me) - it will be clear sign for me that I should reconsider my interest in your game, and maybe go play some other during my wait for Star Citizen (this is not some blackmail or something just an neutral info BTW) and I think many ppl will do same thing.
the Infenro
Skybreakers
Pan-Intergalatic Business Community
#533 - 2014-08-05 08:47:58 UTC
While I stand behind my earlier comments that a range of like 30km would kill most smaller groups due to lower numbers, I defiantly could agree with having people dropped up to 10km off the wh. Moreover, decrees the side that you can use the WH to 2.5km. Giving people a higher risk while still making it to a useable system, I have lived in wormholes for the last 4 years and have had plenty of experience in both higher and lower class wormholes (normally flying logistics so didn't get on many kills :( ) However the current Meta in wormholes dose have counters and I've seen them & used, as it currently stands its relatively easy to kill scouts, most people scouting in wormholes are don't pay attention and can be grabbed with a quick lock. Moreover, the issue of the common guardian/ t3c's armor fleets sitting on a K162 WH can be countered with some smart use of ships / fittings / fleet command.

PS their is no perfect fleet setup in eve, there is always a counter...
Kresh Vladir
#534 - 2014-08-05 09:05:34 UTC  |  Edited by: Kresh Vladir
Extremely bad idea CCP please don't do it. Who ever came up with this need's there head examined!!!
Give us more Content please......
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#535 - 2014-08-05 09:26:39 UTC
There does seem to be an attitude amongst some, that making life more difficuilt, more risky, more dangerous and more unpleasant, somehow is a valid goal, as it encourages "content".

WRONG.

It encourages people to not want to play.
Fewer people in space= less "content"

One learns to either control or work with your environment to minimise risk and maximise benefits.
When one arbitarily decides to "shake things up" for no good reason other than thinking it will "add content" you achieve the following.

Fewer players signed in
Fewer players in space to act as content.
Less interest and opportunity for hunters.
The opposite of what you hoped to achieve.
A very annoyed player base.
Lack of corporate credibility.

But those who advised you are happy, high fiveing, ang gloating at your gullibility for falling for such obvious trolls.

Now, are you going to continue to listen to those who make you look foolish and uncaring or people like corbexx who actually want to help improve things and someone who DOES represent the wormhole community?

Hopefuly you will realise that not everyone has CCP's best interest at heart. Some just want to see the world burn even if their game goes with it...............

There is one EvE. Many people. Many lifestyles. WE are EvE

calaretu
Honestly We didnt know
#536 - 2014-08-05 09:32:26 UTC
the Infenro wrote:

However, an easier way to make life more interesting is to randomize the mass on the wormholes. Therefore, instead of being within 10% of (_) Billion mass as it is currently is. I would recommend changing this percentage to 20-40% higher/lower. This would make rapid closing or wormholes a bit more risky since you would have to pay more attention to mass & status of wormholes. Also might add opportunities to bring in more or less capitals than expected for high-class wormholes, making life more interesting for PvP due to a more randomized nature of wormholes.


Yes, tweeking these numbers would be a far better solution
Papa Django
Materials Harvesting Kombinat
#537 - 2014-08-05 09:36:59 UTC
Ya Huei wrote:
Papa Django wrote:
Ya Huei wrote:

You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?


Because it will need 15+ back and forth. For a 2b mass connexion for example.



Don't blame me because you suck balls at math.

I've been rolling holes from c3 to c5 for years.


A cruiser is around 10m mass.
A 100MN MWD (not an AB) fitted on a cruiser and active add 50m mass.

So a back and forth is 120m

2b / 120m = 16.6

What is the issue with my math.

Add to this 4 mins polarisation + travel back to the hole.

For 4 pilot it is a 30/45 mins jobs. And, (if you really are an old wh player) you know you have often to roll 3 or 4 wh to find what you want.

This is insane, the only result is to ruin game experience for wh resident.

Less player in wh = less pvp.

You can **** yourself all day on new strategies to use on hole with this tweak, if nobody want to engage you will get less pvp.

Nobody have already given a good reason to do that tweak.
Spurty
#538 - 2014-08-05 09:38:34 UTC  |  Edited by: Commander Spurty
Personally, I'd like to see people come out the other side of a wormhole at incredible speeds and have to slow down and turn around.

Jumping through and appearing at 0m/s is more painful to accept than having moved away from the hole you just got sucked through.

Also, how is any of this surprising? CCP Built wormhole space for you to go explore and if you're brave, make isk.

It was not designed with the purpose of supporting life for long periods of time. Ragerolling is a way to 'force the mechanic' that spawns new holes. Fairly sure it's possible to consider this 'exploitation of game mechanics' if I really had a bad day and "someone's going to get hurt!".

in favor of seeing people arrive the other side of a hole already moving and lockable tbh. Not sure randomly spawning @ 40km away from the hole but moving 0m/s is very adventurous. Sounds more like a wonderful 'bubble avoidance'.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Winthorp
#539 - 2014-08-05 09:47:28 UTC
Rek Seven wrote:
Rek Seven wrote:
I still want new content though! A wormhole generator or a ship that can gradually reduce the mass of a wormhole without jumping would counteract this change in a small way...


Since i didn't get shouted at, i'm going to assume you guys love the idea... Your welcome Blink


Some solid shell game mechanics you have used to get this through sperge.

+1 Good sir.
Rek Seven
University of Caille
Gallente Federation
#540 - 2014-08-05 09:49:21 UTC
Papa Django wrote:

Nobody have already given a good reason to do that tweak.


There are reason but i don't know if you would think they are good or not. Basically it's going to benefit cloaky hunters quite a lot and big groups won't be able to use range rolling to get easy cap kills or find invasion systems as effectively.

To move the discussion on, we all need to accept that rolling with capitals will no longer be viable, so with that out the way, what are the remaining problems?