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Distance that you're being ejected out of a wormhole depends on mass

First post First post First post
Author
Alundil
Rolled Out
#601 - 2014-08-05 14:17:40 UTC
Kristalll wrote:
It will likely lead to actual fighting on highsec holes because daytrippers and haulers can't just disengage immediately.


These all took place on a hs hole in jump range
https://zkillboard.com/br/1394/

It happens already.

I'm right behind you

Dinsdale Pirannha
Pirannha Corp
#602 - 2014-08-05 14:19:58 UTC
Given the track record of CCP. It would be shocking if CCP did not actually implement this in some form, regardless of the very logical reasons that have been given why this is a stupid idea. The fact that they actually coded it and implemented it on Sisi before ANY discussion with the players demonstrates their commitment to the idea.

Yes, they will of course tweak the numbers down.
But if CCP had any guts they would simultaneously implement something in k-space. What is good for one set of space is good for others. And since distance seems to be mass dependent, I would just love to see what the null sec cartels would say if supercarriers should start spawning , oh I dunno, 75 km away, in a random direction, of the cyno, and Titans 125 km.
Andrew Jester
Collapsed Out
Pandemic Legion
#603 - 2014-08-05 14:24:55 UTC
To be fair, something like this is already in place in k-space with gates, which is what WHs essentially are. Changing it by mass it ********, but spawning not immediately within jump range isn't the end of the world.

Yes WHs are meant to be different than k-space, and you're all special unique flowers, but you may get more beneficial results by accepting that this will go into the game and start trying to lobby for either a flat spawn distance (~5-12km) or to greatly decrease the amount that mass affects spawn distance.

If thuggin' was a category I'd win a Grammy

Nash MacAllister
Air
The Initiative.
#604 - 2014-08-05 14:25:14 UTC  |  Edited by: Nash MacAllister
Rek Seven wrote:

Facts:
CCP Fozzie wrote:

The version of the code that is on SISI is absolutely not the final version, and is not running final numbers (the ranges we are working with internally are quite a bit closer than what is on this build of SISI).


Anything else and i would just be speculating or giving you my personal opinion... But one thing i'm looking forward to is being able to kill people on a HS wormhole before they can get in jump range.


I believe, based on what I have read/seen, that this will be a boon for folks like ourselves with a HS static or fighting on HS wormholes in general. I for one look forward to folks jumping in and winding up 20km (or whatever) off the HS. Now their "HS games" may have very real consequences, as it should be.

My first concern is on the wh to wh connectors (all classes). Depending on the final code, anything larger than a BS becomes very risky and unfortunately it hits the smaller wh groups far harder that the larger and more well-established ones due to their inability to provide real security in the form of combat ship support while the Orca motors back to jump. While risk should be present, the way this looks like it will be implemented will, IMHO, drive the smaller groups away from w-space as they will not be able to roll for connections as easily. This limits their availability of sites to run, provide for home wh defense (rolling off aggressors), find routes to be used for basic wh logistical purposes (loot, fuel, etc.), or obtain new chains to explore.

Where I find the most potentially critical issue is in the C5/C6 connectors and the transit of cap ships. While it is fairly rare to see people fight on their static as it is, I believe the risk of having your caps end up somewhere far outside the refit range or even rep range (TBD) of your support could seriously and further limit the occurrence of such fights.

If I had to whittle this down into a main statement this is what I would say: CCP, I would suggest that the majority of us roll to look for "content", not run from it. By making it far more risky to roll wh in almost all situations, and heavily favoring large and well-equipped corporations over the smaller and less-experienced ones, you virtually guarantee a significant reduction in attempts to ever gain a foothold in w-space by new entities because it simply isn't worth the risk or effort. I believe this proposed change in any form near where it currently sits pushes the player base in the opposite direction than should be, and will have a detrimental effect on w-space as a whole.

Yes, if you have to ask yourself the question, just assume we are watching you...

Serendipity Lost
Repo Industries
#605 - 2014-08-05 14:25:36 UTC
OK, so it's topped 30 pages. Now would be a great time for some fuzzy err.... Fozzie logic.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#606 - 2014-08-05 14:29:19 UTC  |  Edited by: epicurus ataraxia
Dinsdale Pirannha wrote:
Given the track record of CCP. It would be shocking if CCP did not actually implement this in some form, regardless of the very logical reasons that have been given why this is a stupid idea. The fact that they actually coded it and implemented it on Sisi before ANY discussion with the players demonstrates their commitment to the idea.

Yes, they will of course tweak the numbers down.
But if CCP had any guts they would simultaneously implement something in k-space. What is good for one set of space is good for others. And since distance seems to be mass dependent, I would just love to see what the null sec cartels would say if supercarriers should start spawning , oh I dunno, 75 km away, in a random direction, of the cyno, and Titans 125 km.


I truly hope you are wrong, messing with core physics does not end well, whether you change the freezing point of water from +2 degrees or + 3 will only change the scale of the disaster, whether you get runaway warming or an ice ball. Neither are a good outcome.

The one thing I can guarantee is this will benefit NO wormhole corp large or small, PvP or PvE.
Others may benefit who do not call wormholes their own, but only for a short killing and destruction spree, but they have no interest in the sustainability of wormholes anyway.

There is a saying never attribute to malice where ignorance is a possibility.

I believe the situation has now been explained clearly by wormhole corps of all types.

So ignorance is no longer a possibility.

I hope and trust that after this CCP may wish to question some of their advisors motivations/ competence.


CCP recommendation for you.
Reply to your customers stating that you thank them for pointing out the existence of issues with the idea that are causing you concern, and you are taking those issues into account, and investigating whether this is the best option to achieve more involving gameplay for all players. And you welcome the wide experience and knowledge of the player base.

Then taking the plan out the back, shooting it in the head, and burying it under an erupting volcano.

We do not need to know how or why you were led into believing that this might be a good idea, everyone can be misled either by those who would do it deliberately or accidentally, please learn from it. Learn who gives you representative feedback and ideas, and who does not........

You are better than this Fozzie, I have seen your work and efforts, and you have proven to be capable and insightful. This is not one of those moments, hence I do not believe this is your idea.

There is one EvE. Many people. Many lifestyles. WE are EvE

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#607 - 2014-08-05 14:34:41 UTC  |  Edited by: ISD Cyberdyne
Serendipity Lost wrote:
OK, so it's topped 30 pages. Now would be a great time for some fuzzy err.... Fozzie logic.

*snip* Discussion of forum moderation removed. - ISD Cyberdyne

It would be nice if Fozziebear would pop in, but I'm not expecting it until he's ready to tell us that they appreciate our feedback but they're going live with original code and they think it will be an exciting new feature for Eve, everybody loves features.

Seriously CCP, this is the kind of **** that pisses off your player base so damn much, you've got a large group of players and a CSM trying to debate this with you and you're just ignoring them because you've already coded it. If you're going to ask for feedback, and actually use it, then you should be asking before you're already committed to going live with it regardless of what your players say/want. If you don't give a **** about the feedback, that's my personal belief, then don't ask for it and just lock the thread instead of insulting your players.
corbexx
Sebiestor Tribe
Minmatar Republic
#608 - 2014-08-05 14:52:05 UTC
Siulents Raven wrote:
Keith Planck wrote:
I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.


You should check out Anarchy Online's forums, as far as I am concerned this thread is both civil and on point compared to the ragecries that devs over at AO gets.


For the point at hand however, I recently migrated from Anarchy Online to live out my spaceship hardon fantasy. EVE has compared to AO a active PvP scene, and a far better PvP community. I came here interested in small gang PvP, after RvB was kind enough to learn some basics I decided to go looking for shiny ships going BOOOM!
Low/High-Sec seam like a blob nightmare, I'll borrow/paraphrase an analogy I read on reddit iirc: "In high-Sec you are drake pilot 125" I don't want that, I am looking for a close knit gang where you can evade and engage as you see fit. W-Space was the obvious choice, it also seamed quite exotic so I decided to make it my home. Thankfully Wormbro let me join, and they are pro guys (just to warm to play right now lads) I thought my future in EVE was secured.

Then I read this thread on reddit where CCP outlines the changes, not knowing how everything in EVE work yet I read most of this thread, and it seam to me this will only benefit blob sized spaceship ***** collectives, and trample lesser errect Corps. I do not understand CCP why you feel the need to conform space to a single equation. Doing so is what killed PvP in Anarchy Online, and now you seam hell bent on doing the same. Go home you are drunk CCP.

Yeah this is not written by a veteran, or a person with years of experience. It is written by a new subscriber to EVE, who wants to make his home here.

In the wisdom of Wu-Tang Clan: "You gotta diversify your bonds!" Embrace the different aspects of EVE space, there is room enough for everyone, and everyone is different. Respect that.


Raven


Wormbro are a cool bunch.

Dust forums are pretty bad as well way more hostile than over here.
Andrew Jester
Collapsed Out
Pandemic Legion
#609 - 2014-08-05 14:56:48 UTC
At this point areas of LS has a chance to be less blobby than WHs tbh...

WH forums don't get hostile, just butthurt

If thuggin' was a category I'd win a Grammy

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#610 - 2014-08-05 14:59:09 UTC
corbexx wrote:

Dust forums are pretty bad as well way more hostile than over here.


To be fair on the Dust Bunnies, I'm sure if next Fanfest EvE Keynote CCP announced EvE2 and left with a peace out like they did in the Dust one last year, we'd be acting the same.
Rain6637
GoonWaffe
Goonswarm Federation
#611 - 2014-08-05 15:00:22 UTC
still trying to decide if this is a compromise over that wh life extender thing the goonies have wanted for some time.
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#612 - 2014-08-05 15:15:39 UTC  |  Edited by: Necharo Rackham
BayneNothos wrote:

Right now you have one direction on ship choice, one. You go point blank scram web or you die. Period.
EVERY FIGHT through a WH start in Scram/Web range. EVERY ONE. NO EXCEPTIONS.

This change allows gaps to form, allow kitting ships to exist. This allows other ship classes like recons and interceptors to be more useful by catching targets further away. We may even start to see shield ships again.


It still won't. 40km is the maximum range, kitey ships (which will mean cruisers in the current meta) will end up on the far side well within the range of boosted scrams and webs (and bubbles), at which point they'll just melt.

It would be similar to the situation where a kitey gang jumps through a nullsec gate into bubbled armour fleet. They only have to have a small percentage of your numbers in logi ships before you are unable to engage them anyway because your DPS is all spread out and they can rep more than your effective DPS.

Besides, how would you extract even assuming you could burn out?
Meytal
Doomheim
#613 - 2014-08-05 15:15:42 UTC
BayneNothos wrote:
Yes it is too similar to stargates and I'd much prefer something super unique. I'd just like that uniquety to allow more than one type of fleet comp.

Currently, we have these major, defining attributes:

- free local intel vs no local
- travel via static stargates vs variable wormholes

Lowsec and Nullsec offer local and stargates, while w-space offers no local and wormholes. Lowsec and Nullsec also have K-K wormholes, with increased frequency recently, so the only thing they don't have are systems without local.

K-space is great. It offers its own playstyle for anyone who wants it.
W-space is great also. It offers its own playstyle for anyone who wants that.

The two are different from one another, and should remain so. If it started differently, maybe we would indeed complain for it to change to what we have. But precedent is set, and over the years, people have adjusted to this way of life. It's not a simple bugfix or quality of life improvement. It's on the order of changing how cynos and bridging work. It's the very core of our gameplay.

Instead of changing either of those two to be like the other, we need to have a type of space that has stargates but without local. This is in addition to W-space ... a third "universe" in the database. It doesn't mean build stargates in current, existing W-space.

Take all of your planned iterations for changing wormhole mechanics, constructable stargates, dockable structures, and whatever else you have planned for W-space that doesn't align with the general community desires, and use them to build a new type of space that doesn't have local.
Bleedingthrough
#614 - 2014-08-05 15:46:58 UTC
Meytal wrote:
BayneNothos wrote:
Yes it is too similar to stargates and I'd much prefer something super unique. I'd just like that uniquety to allow more than one type of fleet comp.

Currently, we have these major, defining attributes:

- free local intel vs no local
- travel via static stargates vs variable wormholes

Lowsec and Nullsec offer local and stargates, while w-space offers no local and wormholes. Lowsec and Nullsec also have K-K wormholes, with increased frequency recently, so the only thing they don't have are systems without local.

K-space is great. It offers its own playstyle for anyone who wants it.
W-space is great also. It offers its own playstyle for anyone who wants that.

The two are different from one another, and should remain so. If it started differently, maybe we would indeed complain for it to change to what we have. But precedent is set, and over the years, people have adjusted to this way of life. It's not a simple bugfix or quality of life improvement. It's on the order of changing how cynos and bridging work. It's the very core of our gameplay.

Instead of changing either of those two to be like the other, we need to have a type of space that has stargates but without local. This is in addition to W-space ... a third "universe" in the database. It doesn't mean build stargates in current, existing W-space.

Take all of your planned iterations for changing wormhole mechanics, constructable stargates, dockable structures, and whatever else you have planned for W-space that doesn't align with the general community desires, and use them to build a new type of space that doesn't have local.


Jove space could be just that if the Jovians would die out. Only accessible via WHs and no local. That would be so awesome. :-)
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#615 - 2014-08-05 16:15:56 UTC
Just for the lulz, 8 jumps with a mega and a pod on Singularity. Dunno if this is old or new jump range numbers.

8 Plate Mega + MWD
High: 9.4km
Low: 8.0km
Average: 8.8km

Pod
High: 6.2km
Low: 3.6km
Average: 5.1km

Really just stopping you from auto jumping back at that distance. Anyone bored enough to go jump a carrier through some WH's a few times and do the same?
ISD Cyberdyne
ISD Community Communications Liaisons
ISD Alliance
#616 - 2014-08-05 16:59:43 UTC
Cleaned up a few posts commenting on forum moderation. Please remember that this thread is about the "Distance that you're being ejected out of a wormhole depends on mass." Please keep it on topic.

Some posters seem rusty on the forum rules. Please take a few minutes to re-familiarize yourselves with the rules. Thanks!

Quote:
11. Discussion of forum moderation is prohibited.

The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.

ISD Cyberdyne

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

MeBiatch
GRR GOONS
#617 - 2014-08-05 17:55:24 UTC
Mizhir wrote:
Would be hilarious if the same things happened to everything that jumps to a cyno. Nullsec would burn when their precious supers suddenly lands over 50km away from the cyno.


power project this lol.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rek Seven
University of Caille
Gallente Federation
#618 - 2014-08-05 18:11:10 UTC  |  Edited by: Rek Seven
BayneNothos wrote:
Just for the lulz, 8 jumps with a mega and a pod on Singularity. Dunno if this is old or new jump range numbers.

8 Plate Mega + MWD
High: 9.4km
Low: 8.0km
Average: 8.8km

Pod
High: 6.2km
Low: 3.6km
Average: 5.1km

Really just stopping you from auto jumping back at that distance. Anyone bored enough to go jump a carrier through some WH's a few times and do the same?


So we can kind of assume that capitals will spawn 10km away? ... which would take you around one and a half minutes to get into jump range.

How long before someone builds a nano-Archon? Shocked
Rei Moon
Perkone
Caldari State
#619 - 2014-08-05 18:15:02 UTC
Hmm shouldn't this have been proposed before even being coded for SiSi.
I don't feel like I'm getting much respect for my currently six paid accounts.
Not that it matters in a million accounts gameRoll

Down the pole podcast "Annhhh"

Siulents Raven
Brutor Tribe
Minmatar Republic
#620 - 2014-08-05 18:41:45 UTC
Andrew Jester wrote:
Siulents Raven wrote:
Keith Planck wrote:
I don't think I've ever seen any gaming community as hostile and aggressive to the Devs as the eve community. It really just makes me sad reading some of these posts.


You should check out Anarchy Online's forums, as far as I am concerned this thread is both civil and on point compared to the ragecries that devs over at AO gets.


For the point at hand however, I recently migrated from Anarchy Online to live out my spaceship hardon fantasy. EVE has compared to AO a active PvP scene, and a far better PvP community. I came here interested in small gang PvP, after RvB was kind enough to learn some basics I decided to go looking for shiny ships going BOOOM!
Low/High-Sec seam like a blob nightmare, I'll borrow/paraphrase an analogy I read on reddit iirc: "In high-Sec you are drake pilot 125" I don't want that, I am looking for a close knit gang where you can evade and engage as you see fit. W-Space was the obvious choice, it also seamed quite exotic so I decided to make it my home. Thankfully Wormbro let me join, and they are pro guys (just to warm to play right now lads) I thought my future in EVE was secured.

Then I read this thread on reddit where CCP outlines the changes, not knowing how everything in EVE work yet I read most of this thread, and it seam to me this will only benefit blob sized spaceship ***** collectives, and trample lesser errect Corps. I do not understand CCP why you feel the need to conform space to a single equation. Doing so is what killed PvP in Anarchy Online, and now you seam hell bent on doing the same. Go home you are drunk CCP.

Yeah this is not written by a veteran, or a person with years of experience. It is written by a new subscriber to EVE, who wants to make his home here.

In the wisdom of Wu-Tang Clan: "You gotta diversify your bonds!" Embrace the different aspects of EVE space, there is room enough for everyone, and everyone is different. Respect that.


Raven


Wormbro
pro
lel

If this change goes through, I'm sure people will adapt. It'll be annoying as ****, but it won't be the end for WHs.



I like to think that if it ain't broke, don't fix it. I have always found that developers doing changes just because they can have a higher risk of alienating a player base. Of course to certain degree developers should ignore the players, because players have a nifty way of proposing something bat-crazy. In this case it seems to be devs doing that.