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Distance that you're being ejected out of a wormhole depends on mass

First post First post First post
Author
chris elliot
Seal Club Six
Plug N Play
#501 - 2014-08-05 00:37:21 UTC

CCP Fozzie wrote:

Nobody is out to get you.


You obviously are.


CCP Fozzie wrote:

Hope you all have a great weekend.



I was until I read this peice of trash. Who in CCP that actually plays in wormhole space thought this was a good idea? Like really? You say you guys play the game...... And then you release ideas like this. Do you only play Dota like half your bored player base? Because the other half is likely to join them if this is a sign of things to come.

I mean, I know chitsa posted it at one point. But even at that point you all should have know he was so bad any idea he posts is like asking a 2year old how to do your taxes. I mean really, get a grip guys.
Undermine Dahl
Refuse.Resist
#502 - 2014-08-05 00:40:37 UTC
corbexx wrote:
ok so some stuff is up on reddit.

http://www.reddit.com/r/Eve/comments/2ci5ue/dear_ccp_stop_fucking_with_wormholes_please/

I'll be totally honest I'm not sure what I can and can't say about stuff (i'm checking now on skype).

What would really help is for people to discuss it and put feed back in a calm and meaning full way. Raging and calling people names won't help me at all.

what i mean here is say why you like or dislike it, what effects you think it will have will it be good or bad, give reasons. stuff like "this is terrible RAWRRAWRRAWRRAWR" won't help and will just get in the way.


I see several issues.

it makes a boring job rolling holes more boring.
This favours bigger groups over smaller groups.
C2 to C4 orcas could be a issue.

It probably wont affect farmers at all cos if they connect to a big group they will just not bother to roll and log.


Chitsa Jason wrote:
Hey Corby,

I would like to pint out a few ideas. Some of those have been pointed out previously but I think it is important to mentions them. So here is my list of small things.

18. Make it so that the higher of the ship mass the further it spawns from the wormhole by jumping through. Would increase the ability to catch rolling ships, would make rage rolling slower.


This didn't make it on to my little things sheet btw.


you may have read this corbexx but Here it is. it would cause problems in invasions and as my group has about 10-20 active people online and fighting Ixtab on an invasion is a big no no as we only have a few caps seeded and it would be too much of a loss to lose any t3s at that point

A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on.
When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.

Meytal
Doomheim
#503 - 2014-08-05 00:51:53 UTC
Winthorp wrote:
You see the difference my character i take my stance on has an ingame WH history, ingame future and ingame risk. When you are prepared to put your assets and future employment at risk everytime you sperge on the forums like i do then i will respond to you further.

Ahh, I understand. Rather sage advice, I suppose, if I ever want to sperge on the forums.

Cheers!
Icarus Able
Refuse.Resist
#504 - 2014-08-05 00:51:58 UTC  |  Edited by: Icarus Able
Undermine Dahl wrote:
Stuff

What my seemingly english challenged corpmate (hes dutch) is trying to say is that in a situation with a larger corp this just means we cant roll quickly to get away and find/make content elsewhere.Forcing us to either stay cloaked or logging. Not creating any content for anyone....

The distance would have to be changed to 7-8km max to make it even worth it to risk the capital.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#505 - 2014-08-05 00:59:37 UTC
Undermine Dahl wrote:


you may have read this corbexx but Here it is. it would cause problems in invasions and as my group has about 10-20 active people online and fighting Ixtab on an invasion is a big no no as we only have a few caps seeded and it would be too much of a loss to lose any t3s at that point

A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on.
When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.



So your complaint is that you have to risk something for a short time?

Here's what would have happened. You would have jumped the WH, webbed and bounced to a spot 200km away, then webbed and bounced back and closed the WH. That's it. Unless the Ixtab fleet was on the WH itself, in which case you never would have jumped anyway, nothing changes.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#506 - 2014-08-05 01:31:49 UTC
CCP PR: "Look, guys, we have a reputation for dropping changes on the community without warning. Like, who was the clown who renamed the powergrid impplants last patch without mentioning it in the patch notes?

CCP Somedude:*mutters*

CCP Public Relations: "Yeah. Thanks, buddy. And swapping Fuel Blocks to a component, when they are a consumable? nicely telescoped. My point is, you shaven apes, you need to telescope changes ahead of deploying them. Not jjust jam them up on Singularity and wait for a 26 page threadnaught to **** up the forums."

CCP Wormholedude: "Oh crap."

CCP Public Relations: *headdesk*

- - - -

Removing API kill logs seems to have thrown a bucket of cold water on wormholes. Given CCP seems to be all about making the game safer for farmers, and then bans $20K per month in RMT accounts and bots bbecause farming is now a subsidised industry, and seems happy to maintain the economy-breaking grip of the moon goo cartels (wonder how much of that is RMT'd?) and the tacitly named RMT-esque farming empires (BOT, ffs). Then fine, allowing nullsec turdlords to run alt accounts farming C6's for extra tens of billions a month hardly seems excessive, and you certainly gave a fillip to that crowd.

But changing this aspect of the game? I'm not sure this is doing anything except further entrenching the ISK farmers in high-class wormholes. Lets be honest, you can probably get away with ragerolling in low-class space, it's pretty hard to decloak an orca at 40km, it just becomes a supreme PITA. Or you use battleships with MJDs or something, whatever, and collapse HICtors will be perfect now.

But carriers ragerolling, even with 200km pounces and rapier webs up and down, it's just nuts and people won't get involved in this crap. This will make ragerolling much slower, but not a lot more dangerous.

What it will do, which was the objective I think, is turn wormholes into ishtars online for reals, because nothing says use boring drone assign concepts like spawning in a 30km radius bubble around something and get underway with your MWD instantly, forcing everyone to truck around after the ishtards.

Bravo CCP for turning w-space into ishtards Online. The circle is now complete.
Mal Nina
The Red Circle Inc.
Ministry of Inappropriate Footwork
#507 - 2014-08-05 02:38:06 UTC
What we did ask for to improve WH dynamics as a community was a rollback of the autoloading of sigs. What we wanted was to have to scan for sigs in order to see them. Yet this one request is blatantly ignored and instead some other silly mechanic is put together in an so called effort to improve PVP.

Why not see what will happen when you give us what we all are asking for instead? Rollback some of the bad changes, work on the requests and see if WH space becomes what you seem to be looking for. All these changes have failed to improve WH dynamics. All they have done is make sure that to survive you just need to become a bigger fish.

You want gank content? then put Ore sites back as a sig and I would put a barge out there... as it is now I do not even bother. As for running sites, then make it so sigs don't show up if you do not have probes out looking for them. Amazing how many site runners we used to catch before you did away with that one. This change, like the non-probable sig delay, does nothing to help find fights or create them.

We have as a community attempted to give you good suggestions in the past and are consistently ignored. Perhaps if your company was customer focused they would realize that there are some good suggestions out there that need to be worked on. Give us more content, more things to do with the content we have in WH space and you just might find more people willing to enter WH space which would improve the opportunities for PVP.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#508 - 2014-08-05 03:05:16 UTC
Mal Nina wrote:
Stuff


CCP Fozzie wrote:
Good afternoon everyone.

We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise you all to not panic. Nobody is out to get you.
.


Bolding by me. Deep breaths, relax. Wait for the blog.
O'nira
Science and Trade Institute
Caldari State
#509 - 2014-08-05 03:31:08 UTC
BayneNothos wrote:
Nazori Naskingar wrote:
Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.

Option 1: Combat roll the hole
Option 2: Afk in POS for the day

If this change takes effect there will be only 1 of those options left...


Sigh, still wrong


Current:
Option 1: Combat roll the hole with minimal risk if they scan the new WH out fast.
Option 2: Afk in POS for the day

New:
Option 1: Combat roll the hole with a bit more risk and a bit more time for them to scan the WH down.
Option 2: Afk in POS for the day

Nothing changes in your options. If the gang was there at the WH you wouldn't be doing the combat roll anyway, that doesn't change. All that changes is there's now a minute long window in which they can scan you down. Congrats you now have to risk something to continue your bearing.


they don't need a gang to stop you combat rolling after change, they need 1 cloaky interceptor with 2 scrams on it and boosts in system, your day is now ruined by a single ship that costs 50m.


how do you not see that?


the time to scan the wh down is the same btw.

how the hell are you in a 50man corp and don't absolutely hate this idea the moment you see it
Andrew Jester
Collapsed Out
Pandemic Legion
#510 - 2014-08-05 03:42:52 UTC
BayneNothos wrote:
Mal Nina wrote:
Stuff


CCP Fozzie wrote:
Good afternoon everyone.

We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then. In the meantime I advise you all to not panic. Nobody is out to get you.
.


Bolding by me. Deep breaths, relax. Wait for the blog.


people are actually going to have aneurysms when the whole thing comes out. Better sign up for life alert boys

If thuggin' was a category I'd win a Grammy

Kusum Fawn
Perkone
Caldari State
#511 - 2014-08-05 03:43:09 UTC
Its because BayneNothos imagines he will be the inty that catches some 10 person corp rolling. He's ignoring the issue of whether or not there will be any sub 50 person fleets rolling holes after this proposed change.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#512 - 2014-08-05 03:56:28 UTC
O'nira wrote:


they don't need a gang to stop you combat rolling after change, they need 1 cloaky interceptor with 2 scrams on it and boosts in system, your day is now ruined by a single ship that costs 50m.


how do you not see that?


the time to scan the wh down is the same btw.

how the hell are you in a 50man corp and don't absolutely hate this idea the moment you see it


Cloaky interceptor huh...
(I do understand what you mean, just teasing)
LOLing aside....

You do know you can fight back against interceptors right? Drones, smart bombs (OMG we can use them now!) neuts, RSD's, other people in your corp. Hell you can use the crash as bait if you really want. (OMG MOAR CONTENT)
This all just becomes part of you deciding to combat roll or not. Just like it is now.

And on the combat probing, there's only a 30s (align time) window where you're in the right position to be caught out far. Too early or too late and they'll get a 100% at an in between spot. Probes take time to move, even if it's not moving at all, takes time to scan, takes time to warp to the spot, to lock, human failure, all kinds of stuff. It's not a guaranteed catch by any means.

I did hate it initially, then I actually thought on it a bit and saw the benefits. Is crashing slightly more risky, yes but really who cares. Since when is anything out here meant to be risk free.
In return we're gaining heaps. More opportunity to catch things. More ship types used. Mixed gangs. There's a lot here to like.
VirusMD
Aliastra
Gallente Federation
#513 - 2014-08-05 04:15:57 UTC  |  Edited by: VirusMD
I defiantly feel like this will majorly hurt smaller w-space corps, further pushing members into already established existing entities, long term this probably means a lot of stagnation to w-space, over crowding in those same previously established corps, and the rapid decline of new blood to w-space in general. This will push new curious players into a follower role as opposed to a content creating role. Smaller corps will have serious issues with this change, and will most likely lead to there destruction. There are many PVP oriented corps in all classes of w-space, who rely on rage rolling for content creation, and income. W-space has been undergoing huge changes in terms of residents, corporations and alliances, in the last year and change already, with the fall and disillusion of many larger entities. I cannot see how this could possibly be a benefit to anyone. Just a serious detriment to up and coming corps or anyone wanting to establish a new presence in w-space, witch is already very hard.

This seems to just be another fine example of CCP wishy washy, lack of direction in regards to w-space. This is clearly a huge advantage to defenders, obviously reducing the use of capitals, increasing there losses drastically, and reducing the amount of PVE that a lot of corps can perform to replace the previously mentioned inevitable increase in cap losses. If you absolutely must change spawn ranges for w-space it should be MUCH more conservative, for the thousand reasons already pointed out that i wont bother to quote. Normally i try to put something constructive in with my bitching but i honestly cant think of anything that could make this viable without totally changing the face of PVP and PVE in w-space. Not to mention the obvious and serious advantages this gives low/null sec'rs over wh'rs. Basically this will would destroy PVP, PVE, and SRP programs....

You want to change stuff in w-space FIX POS's and CORP ROLES! **** the rest, get your act together and fix the things that people have been complaining about for literally YEARS. CCP PLEASE pull your head out of your asses, and listen to your players if you want to keep them.

IMO w-space is the least broken space in all of eve, is your goal to make it as broken and dysfunctional as everywhere else?

Id also like to note that this is a conflict with the lore of a wormhole. With star gates your forced into warp and cast across great distances within an approximate landing area, WH's on the other hand are a point to point tunnel, there should be no way you could just appear up to 40km from the exit.
O'nira
Science and Trade Institute
Caldari State
#514 - 2014-08-05 04:28:22 UTC  |  Edited by: O'nira
BayneNothos wrote:
O'nira wrote:


they don't need a gang to stop you combat rolling after change, they need 1 cloaky interceptor with 2 scrams on it and boosts in system, your day is now ruined by a single ship that costs 50m.


how do you not see that?


the time to scan the wh down is the same btw.

how the hell are you in a 50man corp and don't absolutely hate this idea the moment you see it


Cloaky interceptor huh...
(I do understand what you mean, just teasing)
LOLing aside....

You do know you can fight back against interceptors right? Drones, smart bombs (OMG we can use them now!) neuts, RSD's, other people in your corp. Hell you can use the crash as bait if you really want. (OMG MOAR CONTENT)
This all just becomes part of you deciding to combat roll or not. Just like it is now.

And on the combat probing, there's only a 30s (align time) window where you're in the right position to be caught out far. Too early or too late and they'll get a 100% at an in between spot. Probes take time to move, even if it's not moving at all, takes time to scan, takes time to warp to the spot, to lock, human failure, all kinds of stuff. It's not a guaranteed catch by any means.

I did hate it initially, then I actually thought on it a bit and saw the benefits. Is crashing slightly more risky, yes but really who cares. Since when is anything out here meant to be risk free.
In return we're gaining heaps. More opportunity to catch things. More ship types used. Mixed gangs. There's a lot here to like.


you are not doing a xv1 with single ceptor, you are trying to kill it in less time than it takes their bubbler to warp on your cap. Smartbomb dont do ****, neuts can be countered with nos/cap booster,Drones are a complete joke to a good fit ceptor, you are gonna be stuck having a falcon there every time you try anything half risky.

you can not bait a bigger corp than you, that's not what baiting is. unless you close the hole on them after you bait them or something to stop reinforcements... oh wait

no one cares about combat probing, caps will be tackled by stuff already on grid 80% of the time if this change went through as is and the only things that are gonna get caught by probes are lazy people

its either making crashing lots more risky and adding lots more content or a bit more risky for a bit more content , how the hell are you figuring that its going in reverse directions unless you basically never close holes this logic doesn't really work.

and even though you may get content from this occasionally as a smaller corp, every single time you roll into a big corp and they are not sleeping you are gonna be ****** for the night or you will have to bobwhelp to them to get them to let you close or them to close the hole.

more ship types= more lokis and minmatar recons and more isthars(yay fun)
TheButcherPete
KarmaFleet
Goonswarm Federation
#515 - 2014-08-05 04:33:09 UTC
BadAssMcKill wrote:
Man remember when CCP listened to the playerbase before making wacky changes

What happened to that


[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Nolak Ataru
Hedion University
Amarr Empire
#516 - 2014-08-05 04:49:22 UTC
As both a former wh resident and a future hopeful, this is crazy.

I helped roll a static after finding out Blood Union was on the other side, and it was nerve-wracking enough to have the cap that far out, having seen what happens to capitals that get bumped off stations in null and low.

But increasing the range for the higher mass? That's not a good change.

Make nullsec cynos act in the same way if you wanna see content!
Nazori Naskingar
Edge of Existence
#517 - 2014-08-05 04:50:23 UTC
BayneNothos wrote:
Nazori Naskingar wrote:
Being a pilot who has always been part of smaller wormhole pvp fleets. There is always 2 ways to handle a very large wormhole entity that you get connected to.

Option 1: Combat roll the hole
Option 2: Afk in POS for the day

If this change takes effect there will be only 1 of those options left...


Sigh, still wrong


Current:
Option 1: Combat roll the hole with minimal risk if they scan the new WH out fast.
Option 2: Afk in POS for the day

New:
Option 1: Combat roll the hole with a bit more risk and a bit more time for them to scan the WH down.
Option 2: Afk in POS for the day

Nothing changes in your options. If the gang was there at the WH you wouldn't be doing the combat roll anyway, that doesn't change. All that changes is there's now a minute long window in which they can scan you down. Congrats you now have to risk something to continue your bearing.


I'm sorry if my post was unclear I guess I was leaving a lot to the imagination. Often we will connect OR be connected to by a large wormhole corp capable of fielding 30+ with caps. This is not something we can fight beyond trying to snake a scanner kill or someone too far from their hole to receive help. We are a much smaller corp. At that point we prep up for a quick close so we can continue our day. If we were to pop out in their system 40km off the hole with our Orcas we would never attempt to close on a force that large it is suicide. So the only option is to let it close naturally.
We are quite capable pilots, but numbers are numbers. This change could effectively kill our corps activity 100% some days.
corbexx
Sebiestor Tribe
Minmatar Republic
#518 - 2014-08-05 05:28:29 UTC
BayneNothos wrote:
Undermine Dahl wrote:


you may have read this corbexx but Here it is. it would cause problems in invasions and as my group has about 10-20 active people online and fighting Ixtab on an invasion is a big no no as we only have a few caps seeded and it would be too much of a loss to lose any t3s at that point

A reason this would have been bad is my corp has just invaded a c5 with a c3 static to get more pvp, isk and so on.
When we had the op planned we had our scout report that Ixtab had a hole open and was scouting our target. There was a stratios and a scanning frig in the target hole so we waited until it looked good. we logged on the seeded caps and crashed the hole as our support t3s landed to hopefully keep our caps safe. we ended up trapping the strat and killing it. If we where not able to quickly crash a hole by roundtripping the stage 2 hole with 3 t3s and a carrier then we would have had to wait for either ixtab to warp stuff to the hole and close it (which would also take longer because of either a bunch of battleships or caps having to burn or bounce) or we would have to wait until it crashed in 24 hours. This does not sound like any fun as we where already going to be bashing the inactive peoples pos so we could use it for pvp.



So your complaint is that you have to risk something for a short time?

Here's what would have happened. You would have jumped the WH, webbed and bounced to a spot 200km away, then webbed and bounced back and closed the WH. That's it. Unless the Ixtab fleet was on the WH itself, in which case you never would have jumped anyway, nothing changes.


The slight issue here is that all that takes time. not alot but still time. The otherpeople had that wh. you jump through you still have to have some one burn 150plus km.doing 3km a sec is still a min (yeah ok you can do that before the cap goes through). You then have to align and get webbed which doesnt take long but at this point your agressed so if anything goes wrong logging off is now a real issue. then realign which in a cap takes a little while (not long but this isnt a interceptor we're talking about) all they have to do is land a hic or dic and bubble up before you start your warp back. and yeah you coudl fight your way through but some times you don't have numbers and need to quickly colapse in some ones face.
John Starski
Anarchist Dawn
U N K N O W N
#519 - 2014-08-05 05:29:27 UTC
Dear CCP. What you're doing is called procrastination. Stop making up useless stuff and go work on poses and other important things players begging you to change for years. *facepalm*
Budrick3
Moira.
#520 - 2014-08-05 05:35:25 UTC
This is literally the dumbest nerf idea CCP has put forward in quite sometime, and illustrates the disconnect they have with their own game.

I am at a lost for some witty remark because I am still picking up my jaw from the ground that such an idea would even be considered or thought of.

Whoever thought of this .....

Must have to think to breathe.