These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: EVE Industry - All you want to know

First post First post First post
Author
Anders Madeveda
Usque Ad Mortem
#321 - 2014-07-23 07:28:39 UTC
I am lukewarm to this expansion so far, while I believe there is a considerable increase in the amount of information now available through the Industry UI, I can't help but notice the dramatic cost increases to manufacturing in general. I have a number of tools I use to ensure profitability on my manufacturing jobs and I will be updating them with the new figures as time allows the next few weeks, I was able to update my Capital Ships planner with the new mineral amounts and sub component quantity ME changes and here is a snapshot of the difference the new expansion created;

Ship Name ; Old Build Cost ; New Build Cost; Percent Increase
Orca; 533,612,879 ; 661,983,436; 24%
Rorqual; 1,780,273,588; 2,183,531,918; 22.65%
Providence; 1,075,666,294; 1,307,416,024; 21.54%
Obelisk; 1,085,733,421; 1,325,211,943; 22.06%
Fenrir; 1,065,669,173; 1,296,084,758; 21.62%
Charon; 1,122,506,354; 1,358,565,943; 21.03%
Archon; 885,655,293; 1,076,961,774; 21.6%
Thanatos; 979,368,925; 1,204,670,193; 23%
Nidhoggur; 898,530,745; 1,095,488,028; 21.92%
Chimera; 947,998,442; 1,028,054,372; 21.23%
Nyx; 17,810,356,263; 19,778,614,299; 11%

These numbers are using the same mineral costs as a comparison, the only change is the amount needed because of the ME changes to the ship and subcomponent BPO's. Additionally these costs are strictly the mineral changes without adding in the build cost or tax levied in NPC stations where applicable.

Jacque Custeau
Knights of the Minmatar Republic
#322 - 2014-07-23 10:04:01 UTC
The skill Production/Material Efficiency was a must have for anyone doing industry, and it was a must that they have it trained to level 5. Now all the SP from this skill has been made worthless by offering a 5% reduction time in manufacturing (at level 5). There is no way you can equate the benefit of the Material efficiency skill before and after Crius. I don't think I am alone when I say I would not have trained this skill beyond level 3 or 4 if all it did was save 1% manufacturing time per level.

Either make the skill effect greater (10% per level) so there is a real benefit to having it trained, or give us back our SP.

In fact, giving us back SP should have been the standard procedure whenever the skill bonus was changed. Then let the users decide if they want to put the SP back into that skill or if they want to use it on something else.
13 nonames
Jumpbridg
#323 - 2014-07-23 10:24:48 UTC
industry buff does not feel like a buff to me, i'm looking at a lot of changes that don't look that nice for the players that buy sell or build stuff in this game, but i'm guessing this is probably more wonderful ideas whispered into ccp ear by are goons reps.
Valedictio
Imperial Academy
Amarr Empire
#324 - 2014-07-23 12:49:40 UTC
Rather disappointed in an expansion that once again treats us like mushrooms ( kept in the dark and fed on ? )

1 hr inventions changed to 6 hrs 37 mins for a max skilled toon(Lvl 5 all over) using a POS

materials for most things massively increased for all T2 items,
examples;

1400mm Arty II

all T2 production basic minerals removed.
0.68 R.A.M. Wpn Tech Decreased to 2 (should have been 68 ?)
23 Morphite Increased to 36
9 Robotics Increased to 10
17 Thermonuclear Triggers Increased to 26

The major increases across the board seem to be in requirements for materiel nominally unavailable to high sec space with reductions to that generally available

tbh brutally honest I can't really be bothered crunching all the numbers to work out if it is profitable anymore to build in empire, seriously doubt it.
I have until september when my next sub is due to see if there is any sort of improvement, last in July next next year (if I even bother anymore)

I may even join the wife playing Minecraft (she left quoting boring), it now has an on par difficulty level without the clunkyness eve's Industry has Sad

and now for some more of the same from the Constructive Feedback Consortium.

Human Torch time and ..........'FLAME ON'

Soldarius
Dreddit
Test Alliance Please Ignore
#325 - 2014-07-23 13:06:47 UTC
Doug Dannger wrote:
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?



Let me guess. You researched your BPOS to ridiculously high levels in spite of the fact that they would never be perfect, and are now complaining that they are now actually perfect.

PERFECT > not perfect. And you still complain.

There are a lot of things I would like to say about this. But they would all get me banned from the forums.

http://youtu.be/YVkUvmDQ3HY

BFE
Shadow Flight
#326 - 2014-07-23 13:08:55 UTC  |  Edited by: BFE
Just finally came back to EVE, only to find all the FUBAR'd things CCP is doing again.

The main one to plss me off is their attempts to remove(?) POSs from game?

The whole point I bothere to fuel a POS was to A) avoid the fully queues for BP-related jobs in stations, B) avoid their costs, and C) be able to change my mind on any job/bp/etc whenever I wanted. Now, I have to find the jobs that aren't being done, so I can find the lowest costs, even if I wanted to Manuacture, and not copy? Bollucks!

I paid my debts with fuel costs, now I have to pay for jobs as well?

Costs will be affected in POS's too now. WTF?!

Maybe someone can correct me, but isn't this just rediculous?
Hirogenale
The Scope
Gallente Federation
#327 - 2014-07-23 13:17:36 UTC
Soldarius wrote:
Doug Dannger wrote:
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?



Let me guess. You researched your BPOS to ridiculously high levels in spite of the fact that they would never be perfect, and are now complaining that they are now actually perfect.

PERFECT > not perfect. And you still complain.

There are a lot of things I would like to say about this. But they would all get me banned from the forums.



You don't get business, do you? its never about beeing perfect, its about beeing better than others, you can sell BPC's at the same price as others and yours will be bought, you have more flexibility and are able to undercut others a bit more than they can afford, allows you to control markets better than they do.
Also many people planned for years ahead, doing research that would have resulted in a profit in 2-3 years, they were screwed over as well, not only losing that profit, also losing valuable researchtime.
Basically: everyone who actually put some thought into it and planned for the future got ******, yey CCP
Valedictio
Imperial Academy
Amarr Empire
#328 - 2014-07-23 13:18:35 UTC
BFE wrote:
Just finally came back to EVE, only to find all the FUBAR'd things CCP is doing again.

The main one to plss me off is their attempts to remove(?) POSs from game?

The whole point I bothere to fuel a POS was to A) avoid the fully queues for BP-related jobs in stations, B) avoid their costs, and C) be able to change my mind on any job/bp/etc whenever I wanted. Now, I have to find the jobs that aren't being done, so I can find the lowest costs, even if I wanted to Manuacture, and not copy? Bollucks!

I paid my debts with fuel costs, now I have to pay for jobs as well?

Costs will be affected in POS's too now. WTF?!

Maybe someone can correct me, but isn't this just rediculous?


already doing the sensible thing and stripping all of ours down, if we really want (only if there is any improvement for the game, I'm not holding my breath) we can put them back anywhere we want, no standing requirement Lol

and now for some more of the same from the Constructive Feedback Consortium.

Human Torch time and ..........'FLAME ON'

Vaerah Vahrokha
Vahrokh Consulting
#329 - 2014-07-23 13:39:25 UTC  |  Edited by: Vaerah Vahrokha
Niko Lorenzio wrote:
I may be wrong however as I haven't been actively involved in the BPC market.


I have been, a turnover of billions a month on copied BPCs.


ME (and PE on a minor effect) are to BPC traders what SEO is to search engines.

In both cases one could argue it's "sugar", it's something almost intangible... yet it's not.

Positioning an e-commerce shop in the first Google search results page makes it worth millions, being at page 2-3 it's worth a tiny fraction of that.


Likewise my ME 500 Capital Parts BPCs would sell quicker, better and at sensibly higher price than a ME 100 or 200 (*)

I have hundreds of BPOs: freigthers, carriers, all sort of ships from frigs to BS, supercap parts, POS [anything] BPCs you name it. Only BPOs I did not purchase were supercaps, because it was a mature-ish market that did not interest me.

In order to have ME 500 and up to ME 3000 (very few items even remotely take advantage of that, but there are) it took 5 years of multiple POSes, the related logistics, the consequences of war decs, the many, MANY standings to be grinded.

MANY accounts were paid hard RL cash (no PLEX).


All of this, in the water closet. CCP caused me a RL cash loss. And not for leisure time, they took away 2 months of my (renewing yearly) subs 3 years ago "just because, no explanation given, no ticket answered". And now again with this coup de tĂȘte.

And I don't say more about the "new and improved" direction of the game because the ISD deletes my posts as is.





(*) For the thick skulls: ME and PE to me matter ZERO. What matters as trader and industrialist is:

- turnover
- volume
- profit.

Regardless of ME and PE actual effects, what matters is the competitive advantage, the tangible ISK that gets earned for having invested into research. Exactly like in RL, succesful corporations are those that invest long term in research and it usually pays off.

So, it's just DUMB to say "it was a bad decision" or blah blah:

1) It brought in great competitive advantage and money so it was not dumb at all.
2) Nothing gave a "warning" that such a foundation of the game economy would be suddenly scrapped.
3) A point ALWAYS missed by the "bad decision" proponents, is that they talk like Mr. John Smith new industrialist enters a new game where all start from zero. NOPE. Mr. John Smith wants to sell a Capital Turret? He won't sell ANYTHING AT ALL until he's competitive enough. "Enough" means that a BPO can require 2 years of research before its BPC become appetible at all, so the "wasted years" were a NECESSITY.
"Lol just buy it already researched". Sure, and except rare cases you buy at a premium that almost partly takes into account exactly the years spent to get to its compeititve ME / PE. Yes, there are some "firesale" opportunities and I have maybe 50 billions worth of "firesale" BPOs. Too bad the remaining hundreds of billions worth of BPOs were never sold and I had to pay myself time and money to get them up.
Soldarius
Dreddit
Test Alliance Please Ignore
#330 - 2014-07-23 14:30:00 UTC  |  Edited by: Soldarius
BRooDJeRo wrote:
So the hard Euro's and time i have spend to keep accounts going for high level blueprint enhancing beyond ME10 have been a waste since 2003.

I'm not sure if you really want to do this CCP when you want to keep me as a customer on any of your products. I understand the difficulties you're facing with this migration, however i'm not the one that wants to push in a new system.

At this moment i kind of hope i missed the final memo and if not then i would reconsider the position of the person in charge of this at CCP. Many vets if not all of them are totally eyeballing you on this one.


Another one that doesn't get it. Your BPOs are now perfect, where before they weren't. What about this is so hard to understand?

Or, are you actually bemoaning the fact that you will no longer be able to convince poorly informed noobs to buy your over-priced BPCs?

Also, what in the hell was all that after what I quoted? Perhaps its time to see a shrink?

http://youtu.be/YVkUvmDQ3HY

Soldarius
Dreddit
Test Alliance Please Ignore
#331 - 2014-07-23 14:41:42 UTC
Rick Silva wrote:
Just my opinion but CCP's primary motivation in anything they do is to dig deeper into everyone's pocket. Income for the average player goes down year after year and market prices continue to go up year after year. I don't need to read any of the propaganda put out by CCP as to why they decided to do this or that. It all means the same thing in the end.



Actually, my income has gone up year after year, and my on-line time has gone down year after year. I just log in my indy alt to move a few things around at a POS and then switch accts to go pvp. Hauling supplies? pft. That's what courier contracts are for.

http://youtu.be/YVkUvmDQ3HY

Promiscuous Female
GBS Logistics and Fives Support
#332 - 2014-07-23 15:07:13 UTC
in related news, people whose livelihood relied on misinformed customers mistaking unnecessarily well-researched blueprint copies for actually being meaningfully more effective got pooped on and people are confused as to why that would possibly be

bpo plumage is not seo, it was a scam and now it's dead
Soldarius
Dreddit
Test Alliance Please Ignore
#333 - 2014-07-23 15:07:32 UTC
Ruric Thyase wrote:
On one of his free time projects, he effectively made a bomb that would bump everything in its explosion radius after explaining how all ships are spheres and the bomb would make one giant sphere. He got his inspiration for this from the "Dreadbuchet" tactic that is wildly hilarious. He does also listen to input from players and he does also care about the game.


I distinctly remember someone suggesting this in S&I forum. I still think its hilariously OP and will never see the light of day. But it would be fun to play with on SiSi.

http://youtu.be/YVkUvmDQ3HY

Promiscuous Female
GBS Logistics and Fives Support
#334 - 2014-07-23 15:12:57 UTC
also most of the point of this expansion was to not require perfect ME blueprints in order to compete

an industrialist who hasn't had the time or money to acquire perfect ME blueprints can use job cost, teams, and superior facilities to compete with entrenched industrialists

this is exactly why it's hard to RUTHLESSLY OPTIMIZE your production chain now and why -1% ME from your blueprint is just not that big of an advantage any more

consider this: I have access to superior nullsec facilities that grant me -5% ME, this means I only have to research a BPO to 5 to compete with your ME10 blueprints
ergherhdfgh
Imperial Academy
Amarr Empire
#335 - 2014-07-23 15:18:02 UTC
So I did my first jobs from the corp hangar today significantly more clicking and more involved. I used to be able to right click on a BP in a corp hangar and select manufacture then I was immediately in the UI to select number of runs. Now I have to get into the new UI and then select what I want to do and then the tabs do not default to the tab the BP is in so you have to manually set that up every single time. One off it's no big deal but when you are running 3 toons worth of jobs for cap ship production I'm sure it will get very annoying.

Also you ****** us on the "if it's perfect now it will be perfect after the changes" bullshit. Cap ship BPOs go ****** over after you swore up and down that they would not. I would have gotten my BPOs all up to 10 had you not promised us this would not happen. And now the fees to research them are so high you'll never get the isk back. Someone in my corp looked into it and told me 1.1 Billion to finish researching one of our cap ship BPOs to 10 ME given current prices in low sec.

Once again I have one word for this content release: Terribad

You guys are either incompetent and don't know what you are doing or intentionally ******* over your paying customers. I'm not sure which I like less but I know neither of them bodes well for your reputation.

Want to talk? Join Cara's channel in game: House Forelli

Pixi Potts
Pixi Potts Parcel Service Inc.
#336 - 2014-07-23 15:33:42 UTC
Vaerah Vahrokha wrote:
Niko Lorenzio wrote:
I may be wrong however as I haven't been actively involved in the BPC market.


I have been, a turnover of billions a month on copied BPCs.


ME (and PE on a minor effect) are to BPC traders what SEO is to search engines.

In both cases one could argue it's "sugar", it's something almost intangible... yet it's not.

Positioning an e-commerce shop in the first Google search results page makes it worth millions, being at page 2-3 it's worth a tiny fraction of that.


Likewise my ME 500 Capital Parts BPCs would sell quicker, better and at sensibly higher price than a ME 100 or 200 (*)

I have hundreds of BPOs: freigthers, carriers, all sort of ships from frigs to BS, supercap parts, POS [anything] BPCs you name it. Only BPOs I did not purchase were supercaps, because it was a mature-ish market that did not interest me.

In order to have ME 500 and up to ME 3000 (very few items even remotely take advantage of that, but there are) it took 5 years of multiple POSes, the related logistics, the consequences of war decs, the many, MANY standings to be grinded.

MANY accounts were paid hard RL cash (no PLEX).


All of this, in the water closet. CCP caused me a RL cash loss. And not for leisure time, they took away 2 months of my (renewing yearly) subs 3 years ago "just because, no explanation given, no ticket answered". And now again with this coup de tĂȘte.

And I don't say more about the "new and improved" direction of the game because the ISD deletes my posts as is.





(*) For the thick skulls: ME and PE to me matter ZERO. What matters as trader and industrialist is:

- turnover
- volume
- profit.

Regardless of ME and PE actual effects, what matters is the competitive advantage, the tangible ISK that gets earned for having invested into research. Exactly like in RL, succesful corporations are those that invest long term in research and it usually pays off.

So, it's just DUMB to say "it was a bad decision" or blah blah:

1) It brought in great competitive advantage and money so it was not dumb at all.
2) Nothing gave a "warning" that such a foundation of the game economy would be suddenly scrapped.
3) A point ALWAYS missed by the "bad decision" proponents, is that they talk like Mr. John Smith new industrialist enters a new game where all start from zero. NOPE. Mr. John Smith wants to sell a Capital Turret? He won't sell ANYTHING AT ALL until he's competitive enough. "Enough" means that a BPO can require 2 years of research before its BPC become appetible at all, so the "wasted years" were a NECESSITY.
"Lol just buy it already researched". Sure, and except rare cases you buy at a premium that almost partly takes into account exactly the years spent to get to its compeititve ME / PE. Yes, there are some "firesale" opportunities and I have maybe 50 billions worth of "firesale" BPOs. Too bad the remaining hundreds of billions worth of BPOs were never sold and I had to pay myself time and money to get them up.



your right,

I think ccp are more for the nullsec based alliances,
Year after year ,not too sure where ccp are going with the updates at all, nurf one side make the other side better, mmos need a good player base and the dev need to work more with it player base and to update the player of the updates, even a few videos from the dev would be nice showing the game updates from each dev.
most other mmos do video updates from each dev showing you the updates, they even do live feeds about the updates,
Players had to grind there standing up to place a pos up, now ccp let you put a pos up with no standing.
Players trained there rigs skills so they could use T2 rigs, so ccp go let you use them with no skills,
Players trained Material Efficiency (-5% material requirements per level) ccp gone and changed it to Advanced Industry (-1% time per level).

Players wasted many months to many years on researching there BPOS, now ccp go and set them all to 10,

((THINGS WE AREN'T DOING
After *considerable* discussion, both internally and on the forums, we have decided that we are not going to award any additional compensation for blueprints currently researched past ME/PE 10. There are a lot of things feeding into this decision, including the strong precedent it sets, the fact that no functional value is lost, and the work involved in a one-time compensation deal that could be spent on polishing up the features we're shipping. We understand that some people will be unhappy about this, and we empathize with that, but we have to weigh everyone's interests equally and we believe in this case that the best thing for the game as a whole is to convert blueprints to the new system as previously described but not make any additional changes in this area.))

Teams is other bad idea, all the nullsec alliances will win them every time, so you will just see them most of them in nullsec.
ergherhdfgh
Imperial Academy
Amarr Empire
#337 - 2014-07-23 15:34:39 UTC
Promiscuous Female wrote:
also most of the point of this expansion was to not require perfect ME blueprints in order to compete

an industrialist who hasn't had the time or money to acquire perfect ME blueprints can use job cost, teams, and superior facilities to compete with entrenched industrialists

this is exactly why it's hard to RUTHLESSLY OPTIMIZE your production chain now and why -1% ME from your blueprint is just not that big of an advantage any more

consider this: I have access to superior nullsec facilities that grant me -5% ME, this means I only have to research a BPO to 5 to compete with your ME10 blueprints


The chart that they show in this blog post shows 1 ME being 5% and 5,6,7,8 and 9 ME all being 9%. So your 5 ME gets you within 1% of perfect. I think more to the point since most manufacture jobs prior to this expansion only made single digit margins that means your 5% bonus in null sec makes manufacturing anywhere else pretty much a loss or break even at best.

One thing to keep in mind since we are having to constantly move everything all over the universe constantly chasing lower set up costs the only price that really matters is hub pricing at least for manufacturing because if you can make isk selling out away from the hub that is a trade profit not a manufacturing profit after all a toon with no manufacturing skills could buy the item at the hub and move it to the high profit area and make the same isk as the guy who built it for break even pricing at the hub and moved it.

Want to talk? Join Cara's channel in game: House Forelli

Promiscuous Female
GBS Logistics and Fives Support
#338 - 2014-07-23 15:42:41 UTC
ergherhdfgh wrote:

The chart that they show in this blog post shows 1 ME being 5% and 5,6,7,8 and 9 ME all being 9%. So your 5 ME gets you within 1% of perfect. I think more to the point since most manufacture jobs prior to this expansion only made single digit margins that means your 5% bonus in null sec makes manufacturing anywhere else pretty much a loss or break even at best.

that chart is only related to the conversion of old BPOs and has nothing to do with what I said there
Nalha Saldana
Aliastra
Gallente Federation
#339 - 2014-07-23 15:46:42 UTC
I think its quite stupid what you've done with invention, now that you get a invention run per run of BPC my (prepatch small) stock of 100 t1 BPCs is enough to do invention for 44 years constantly in 10 slots.

Lets hope you come up with some really awesome new stuff for the invention overhaul.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#340 - 2014-07-23 16:12:40 UTC
Hirogenale wrote:

You don't get business, do you? its never about beeing perfect, its about beeing better than others, you can sell BPC's at the same price as others and yours will be bought, you have more flexibility and are able to undercut others a bit more than they can afford, allows you to control markets better than they do.
Also many people planned for years ahead, doing research that would have resulted in a profit in 2-3 years, they were screwed over as well, not only losing that profit, also losing valuable researchtime.
Basically: everyone who actually put some thought into it and planned for the future got ******, yey CCP

business is about wise investment

making investments based on deceiving your customers irl is extremely risky as those sorts of activities are highly likely to be regulated out of existence

so too has CCP regulated the scam of "my me 200 bpc is 2x as good as that me100!!!". regrettably the regulation of this scam has impacted your investments: but that's why scammers don't make investments