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Dev blog: EVE Industry - All you want to know

First post First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-07-17 16:39:26 UTC  |  Edited by: CCP Phantom
The industry in EVE Online will change considerably with the Crius release on July 22nd. In order to provide a detailed overview in one location of all the coming changes regarding blueprints, research, costs, facilities and more a dev new blog is available.

Revel in the details of this mother-of-all-industry-blogs and read CCP Greyscale's latest blog EVE Industry - All you want to know.

CCP Phantom - Senior Community Developer

Chainsaw Plankton
FaDoyToy
#2 - 2014-07-17 16:40:16 UTC
well maybe it is time to reactivate my industry account?

@ChainsawPlankto on twitter

Doug Dannger
Virtual Eclipse Industrial Technology
#3 - 2014-07-17 17:09:58 UTC
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?

Two step
Aperture Harmonics
#4 - 2014-07-17 17:13:07 UTC
I don't think I missed it, but it would be good to mention what happens to jobs that are running when the patch happens

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Dalilus
Federal Navy Academy
Gallente Federation
#5 - 2014-07-17 17:13:48 UTC  |  Edited by: Dalilus
Yup, not intended to help out Nullbears and nerf high sec....move on, nothing to see.

Sarcasm.
Gilbaron
The Scope
Gallente Federation
#6 - 2014-07-17 17:19:55 UTC
this is the first time i can say that a suggestion that i made was considered and implemented.

:smug:
CCP RubberBAND
CCP Engineering Corp
CCP Engineering Alliance
#7 - 2014-07-17 17:20:30 UTC  |  Edited by: CCP RubberBAND
Two step wrote:
I don't think I missed it, but it would be good to mention what happens to jobs that are running when the patch happens


You are correct. This information will be in the patch notes, but for your convenience here it is:

Jobs installed or active during Crius deployment are dealt in the following manner:

  • Jobs that were installed before the patch still use the old pricing and time until delivered
  • Blueprints that are using Starbases remotely will be delivered to the station they were installed into, not the Starbase. This is a one-time only move, blueprints inserted after Crius will need to be moved to Starbases

Feel free to poke me on: Twitter

Coras Aldeland
K32 Industries
#8 - 2014-07-17 17:22:15 UTC  |  Edited by: Coras Aldeland
Two step wrote:
I don't think I missed it, but it would be good to mention what happens to jobs that are running when the patch happens


If it was in there somewhere I missed it to. I will have a number of ME, PE, and manufacturing jobs in queue or running when the patch hits. Are they forced finished, cancelled, or something in between? I wasn't about to stop doing research because a patch was coming but that doesn't mean I wouldn't be a bit cranky if I have had a BPO tied up for weeks and get nothing from it either.

hehe - answered as I asked. Nice response time CCP :P
Marjolaine Soucie
Grott Shipyards
#9 - 2014-07-17 17:26:47 UTC  |  Edited by: Marjolaine Soucie
Thank you for the update.




  • PE (Production Efficiency) is now called TE (Time Efficiency) because it's more obvious what it means. Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. These 2 separate comments seem to contradict each other. Advanced Industry should maybe be called Advanced Time Efficiency? By contradict I mean the name of Advanced Industry is not more obvious what it means.


  • Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. We are not totally happy with the reduction in skill value that’s happened here, and we are committing to revisiting this skill post-Crius to evaluate how to meet our overall goals here in a less dramatic fashion. Will we get refunded the skill points we put into ME? I do not think I will need this Advanced Industry skill as time will already be part of the TE on the BPO.
Red Teufel
Calamitous-Intent
Feign Disorder
#10 - 2014-07-17 17:28:15 UTC
on the release I hope to see a thread "Where did my t2 BPO go ccp?" muhahahaha i wish
Gospadin
Bastard Children of Poinen
#11 - 2014-07-17 17:30:09 UTC
Doug Dannger wrote:
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?



Can't make an omlette without breaking a few eggs.

Needs of the many outweigh the needs of the few or the one.

Viva la Revolucion!
CCP Greyscale
C C P
C C P Alliance
#12 - 2014-07-17 17:31:21 UTC
Marjolaine Soucie wrote:
Thank you for the update.




  • PE (Production Efficiency) is now called TE (Time Efficiency) because it's more obvious what it means. Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. These 2 separate comments seem to contradict each other. Advanced Industry should maybe be called Advanced Time Efficiency? By contradict I mean the name of Advanced Industry is not more obvious what it means.


  • Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. We are not totally happy with the reduction in skill value that’s happened here, and we are committing to revisiting this skill post-Crius to evaluate how to meet our overall goals here in a less dramatic fashion. Will we get refunded the skill points we put into ME? I do not think I will need this Advanced Industry skill as time will already be part of the TE on the BPO.


- First point, the base "Industry" skill gives 4%/level, so we kept the naming consistent with that.

- Second point, there's ongoing discussion on this here.
Xermish
Good Looking Adventurers
#13 - 2014-07-17 17:31:28 UTC
I know some people used the extra ME levels as an advertising tool. "hey look mines better cus I care!". How about for every 10 me over the new limit they get a new BP? They did the work, why not keep the effort? Also, did I mention your removing an advertising tool?
Marlona Sky
State War Academy
Caldari State
#14 - 2014-07-17 17:33:47 UTC
My precious 800 PE and 800 ME Quest Probe BPO... YOU MONSTERS!
Querns
GoonWaffe
Goonswarm Federation
#15 - 2014-07-17 17:33:47 UTC
Thank you for putting out a combined blog. It was becoming somewhat cumbersome to keep up with all the individual threads and posts.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kaius Fero
#16 - 2014-07-17 17:44:52 UTC
EVE ... the best 20 century game. That somehow survived into the 21 century. Where nerfing an balancing **** is still payed out. Amazing.

Anselmo & The Illegals

Xercodo
Cruor Angelicus
#17 - 2014-07-17 17:46:13 UTC
Doug Dannger wrote:
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?




I love how the community assumes EVERYTHING the devs say is a promise. I HIGHLY doubt they promised anything because they know situations like these can arise.

The Drake is a Lie

Makareena
Republic Military School
Minmatar Republic
#18 - 2014-07-17 17:52:05 UTC  |  Edited by: Makareena
o/

How much will this affect the prices of salvaged materials ?
Will they go down (i think that will happen), or will they go up ?
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#19 - 2014-07-17 17:54:56 UTC
You lumped Reverse engineering and Invention together. I assume that Reverse engineering WONT get max copy runs? Because if it does theres no point at all to using high end relics. The only real reason you bother using a better relic is a successful RE job nets you 20 runs, while a wrecked gets you 3. The success chance is fairly moot since their price difference makes it profitable to just mass RE wrecked stuff.

Event Organizer of EVE North East

Obil Que
Star Explorers
Reckoning Star Alliance
#20 - 2014-07-17 17:57:12 UTC
Xercodo wrote:
Doug Dannger wrote:
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?




I love how the community assumes EVERYTHING the devs say is a promise. I HIGHLY doubt they promised anything because they know situations like these can arise.


And besides, what was "lost" was time to research something to a theoretical benefit (under the old system) which now has been converted into something that has actual benefit (and the top end benefit at that). I imagine for most if not all players, that so called "lost" time was not mutually exclusive to any other action thus nothing of any value was actually lost. Yet

RAGE
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