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Player Features and Ideas Discussion

 
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[Kronos] Mordu's Legion

First post First post First post
Author
Sniper Smith
Center for Advanced Studies
Gallente Federation
#141 - 2014-05-12 17:41:53 UTC
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?

Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#142 - 2014-05-12 17:42:25 UTC
Grath Telkin wrote:
Thalesia wrote:


You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.


Yea, silly us...

http://i.imgur.com/Zy18eAE.png


To be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.


the damage application for these missiles is no different than any other

unless you mean time to target and the change in the range as the target moves
Dave stark
#143 - 2014-05-12 17:42:48 UTC
ZecsMarquis wrote:
Grath Telkin wrote:
Thalesia wrote:


You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.


Yea, silly us...

http://i.imgur.com/Zy18eAE.png


To be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.


I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw.

step 1) create a fit for your booster, and make sure it has a mindlink implant and the pilot is set to either your booster pilot imported via api, or the all V character.
step 2) minimise the fit, don't close it.
step 3) open the ship you want to apply the links to, right click the squad commander etc, then select your minimised ship fit from the drop down menu.
Rowells
Blackwater USA Inc.
Pandemic Horde
#144 - 2014-05-12 17:42:57 UTC
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?

because they want the full bonus to speed without extra range
Thalesia
Real Bad Company
#145 - 2014-05-12 17:43:24 UTC
Grath Telkin wrote:
Thalesia wrote:


You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.


Yea, silly us...

http://i.imgur.com/Zy18eAE.png


To be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application.

EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone



rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught,

inbe4 1.1b armor mach with 300k ehp with HG slaves and links.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#146 - 2014-05-12 17:44:12 UTC
Abrazzar wrote:

Those were originally planned as the Incursion faction but time constraints meant they couldn't produce the assets they needed so they went with Sansha because they already had assets for them available. Maybe Kuvakei gets taken over by EoM and we'll get the Incursions we all deserve.

Really? oh wow, I didn't knew that. I'd really like to see the process of making assets though.
Xuixien
Solar Winds Security Solutions
#147 - 2014-05-12 17:46:37 UTC
Voyager Arran wrote:


For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt.


If the sucbap is not tackled and is warping away then I submit that it doesn't matter how fast your missiles fly.

Sniper Smith wrote:
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?

Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better.


There's no such thing as "delayed DPT". There's a delayed ALPHA, but once alpha lands, damage per minute is damage per minute. You could argue that all guns have delayed damage, because every gun has cycle time. Think of missiles as just having a longer cycle time, but the with advantage of not suffering from tracking issues. Missiles also have better damage projection, doing their damage without optimal, falloff, or tracking.

Epic Space Cat, Horsegirl, Philanthropist

Aldanar Vorlax
Viziam
Amarr Empire
#148 - 2014-05-12 17:47:30 UTC
Frig and Cruiser are looking good however Barghest suffers the same problems as the rest of the missile BS's in PvP so I don't think it will get used that much. Mostly end up as a novelty PvE boat now. If you want to see it used in PvP how about fixing missiles? especially Large missiles! With no damage application bonus its going to really struggle appling damage to anything under a BS and its already going to have a few problems against BS let alone anything else.

Also agree whats been said before don't give it missile velocity bounses to hot-fix a broken weapon system and waste the chance to give it a decent role bonus. Missiles also need their version of TC's and TE's as its massively hammpering them and a good bet why there not used much. I know there's balance problems with modules like this but releasing pirate missile ships with a broken weapon system seems kinda dumb to me.
Oxide Ammar
#149 - 2014-05-12 17:49:25 UTC
Rek Seven wrote:
They look alright at first glance but nothing that impressive.

Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.


To waste bonus stat line they couldn't think of something new so they give this strange bonuses

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Grath Telkin
Amok.
Goonswarm Federation
#150 - 2014-05-12 17:49:30 UTC
Thalesia wrote:
Grath Telkin wrote:
Thalesia wrote:


You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.


Yea, silly us...

http://i.imgur.com/Zy18eAE.png


To be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application.

EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone



rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught,

inbe4 1.1b armor mach with 300k ehp with HG slaves and links.



Only cowards need to max tank everything, also your HG slave clone costs as much as my whole ship, and still dies to concentrated alpha like a bum so I'm not sure what point you're trying to make here brotatoe.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

ZecsMarquis
The Northerners
Pandemic Horde
#151 - 2014-05-12 17:49:53 UTC
Dave Stark wrote:
ZecsMarquis wrote:
Grath Telkin wrote:
Thalesia wrote:


You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.


Yea, silly us...

http://i.imgur.com/Zy18eAE.png


To be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.


I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw.

step 1) create a fit for your booster, and make sure it has a mindlink implant and the pilot is set to either your booster pilot imported via api, or the all V character.
step 2) minimise the fit, don't close it.
step 3) open the ship you want to apply the links to, right click the squad commander etc, then select your minimised ship fit from the drop down menu.


Thanks mate! I think I just had a corrupt version or something. I would import the API for the booster and it would just not apply anything with the link or mods set. It's all good. I just check the stats in game. To the point someone made about a good mesh with Mach fleets. Thats probably going to be their best use. Which really just means the set of links for said fleet more than them being machs. I do have to say though explorad still limits BS sized missiles from doing full damage to non BS and even BS for torps. While a kiting Mach may miss a shot occasionally, it's still going to be better applied DPS overall compared to missiles hitting for 75% or so damage. Of course this means Rapid Heavies may finally be a thing and of course with a Crash cruise's aren't too bad either. Hoping for the best!
Arthur Aihaken
CODE.d
#152 - 2014-05-12 17:50:31 UTC
Anyone else excited about a torpedo Barghest?! Twisted

I am currently away, traveling through time and will be returning last week.

Bojambulerr
Nex quod Principatus
#153 - 2014-05-12 17:50:50 UTC
Did we really need another Gallente/Caldari faction?

When are we going to get Minmatar/Caldari?

Sydney Stetille
Mindphaser Inc
#154 - 2014-05-12 17:52:15 UTC
Will you lose Mordus standing for killing these lowsec agents?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#155 - 2014-05-12 17:52:15 UTC
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?


Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Grath Telkin
Amok.
Goonswarm Federation
#156 - 2014-05-12 17:52:51 UTC
Capqu wrote:


the damage application for these missiles is no different than any other

unless you mean time to target and the change in the range as the target moves


I'm talking about the problem gunships have applying DPS at high speed, they tend to miss entirely, do really low damage per shot, and or force the pilot to slow down to deal his damage.

This goes all the way back to the Nano sac back when EVE was fun to play, it was considered one of the stronger nano hacs because it didn't need to adjust its speed to deal its damage, it simply did damage at 10,000m/s the same as it did at 5 m/s.

These ships will share a similar advantage in that they've no need to slow down to apply damage at all.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Iris Bravemount
Golden Grinding Gears
#157 - 2014-05-12 17:54:18 UTC
Can you guys even cross the art folks' path without injury anymore? For the love of beauty, give that BS it's 8 AttentionINTENDEDAttention launchers. As a Pirate BS it really deserves the damage of 8 bonussed launchers anyway.

Other than that:

- The unique bonus seems kind of meh to me. Faster missiles... yeah, that pales in comparison to all the other pirate factions' unique trait, except maybe Angels' warp speed, which seems equally unexciting (not saying those are bad, just boring).
- The frigate really is OP: Better kiting than a Condor with better dps than an AF, really?

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

Xuixien
Solar Winds Security Solutions
#158 - 2014-05-12 17:54:19 UTC
Steve Ronuken wrote:
Xuixien wrote:
Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?


Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. Blink



Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.

Epic Space Cat, Horsegirl, Philanthropist

Arthur Aihaken
CODE.d
#159 - 2014-05-12 17:54:46 UTC
Bojambulerr wrote:
Did we really need another Gallente/Caldari faction?
When are we going to get Minmatar/Caldari?

Probably not, but it is what it is... Geez you guys, let it go...

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#160 - 2014-05-12 17:56:22 UTC
Xuixien wrote:
Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.

Remedial third grade arithmetic? 150 = 1.5x or +50% velocity

I am currently away, traveling through time and will be returning last week.