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[Kronos] Mordu's Legion

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Arthur Aihaken
CODE.d
#101 - 2014-05-12 17:14:28 UTC
The slot assignment is perfect.
On the Barghest this let's you run 3x BCUs, 1x DCU and 2 nanos or power diagnostics. If you use rigors and flares you'll still have a decent 5-slot tank for PvE, ie: 2x invulnerability, shield booster and 2 mission-specific hardeners. I'd rather have the utility high anyway for a cloak, neut, etc.

I am currently away, traveling through time and will be returning last week.

Blastcaps Madullier
The Scope
Gallente Federation
#102 - 2014-05-12 17:15:25 UTC
Ze DarkMaster wrote:
awesome.

hope they wont be mordu lp store, if so then its a isk-print gift for an unnamed big alliance who controls the 0.0 npc.

low sec/0.0 exploration drop please


CCP have already announced mordus legion are deploying to Low Sec, aka mordus legion npc agents in low sec
Thalesia
System lords Collective
#103 - 2014-05-12 17:15:26 UTC
Grath Telkin wrote:
People complaining about the tanking ability of these have to understand they're not designed around tanking


Mach base speed 161
Barghest base speed 148
Vindicator base speed 126
Bhaalgorn base speed 101
Nightmare base speed 94
Rattlesnake base speed 94
Nestor base speed 92

This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower)
Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.


The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.


except most people armor tank machs these days for brawling/sniping. literally every pirate bs, can be somewhat supertanked and keep some functionality. this is my concern,
Milton Middleson
Rifterlings
#104 - 2014-05-12 17:15:49 UTC
CCP Rise wrote:
The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.


It has the slots to overcome that lock range limitation, and even yield a rig or midslot to boost lock range, it's still going to be even more powerful than the LML-bonused interceptors, which are already just about the strongest frigates in the game right now due to the combination of speed, point range, and weapon range.
Lloyd Roses
Artificial Memories
#105 - 2014-05-12 17:16:04 UTC
Those things are pretty jaw breaking, do you really believe that a 10% scram range bonus isn't a mile ove the top?

Also that volley damage for cruiser/BC is IMO no good option. This will lead straight to an orthus scramming+webbing you from 22km while being able to inflict massive pain with each RLM-magazine - something I'd arguably would love to do to others, but I really dislike sitting on the receiving end. Cause those situations will be rather binary.

Simply the 50% scram range bonus seems to indicate a vastly superior power level compared to the cyna, not only cause missiles are better than projectiles...
Van De Helsing
Deep Core Mining Inc.
Caldari State
#106 - 2014-05-12 17:16:13 UTC
Rise, maybe so...

=======================================================================================

GARMUR

Caldari Frigate Bonus per level:
25% bonus to missile damage

Gallente Frigate Bonus per level:
10% bonus to stasis web, warp scrambler and warp disruptor range

Role Bonus:
50% bonus to missile velocity
50% bonus to reduce missile signature explosion

Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
Fittings: 38 PWG, 178 CPU
Defense (shields / armor / hull) : 680 / 590 / 560
Capacitor (amount / cap/sec) : 400 / 2.05
Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
Sensor strength: 13
Signature radius: 32

=======================================================================================

ORTHRUS

Caldari Cruiser Bonus per level:
20% bonus to missile damage

Gallente Cruiser Bonus per level:
10% bonus to stasis web, warp scrambler and warp disruptor range

Role Bonus:
50% bonus to missile velocity
50% bonus to reduce missile signature explosion

Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
Fittings: 900 PWG, 325 CPU
Defense (shields / armor / hull) : 2950 / 2280 / 2100
Capacitor (amount / cap/sec) : 1550 / 3.16
Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
Sensor strength: 21
Signature radius: 120

=======================================================================================

BARGHEST

Caldari Battleship Bonus per level:
10% bonus to missile damage

Gallente Battleship Bonus per level:
20% bonus to stasis web, warp scrambler and warp disruptor range

Role Bonus:
50% bonus to missile velocity
50% bonus to reduce missile signature explosion

Slot layout: 7H(-1), 8M(+2), 5L(-1); 0 turrets, 6(-1) launchers
Fittings: 11600 PWG, 700 CPU
Defense (shields / armor / hull) : 11200 / 8750 / 8100
Capacitor (amount / cap/sec) : 6100 / 5.28
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
Drones (bandwidth / bay): 50 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 150(+40) / 7
Sensor strength: 29
Signature radius: 370
Kaarous Aldurald
Black Hydra Consortium.
#107 - 2014-05-12 17:18:11 UTC
100% drop chance???

Holy...

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vulfen
Project Valhalla.
Goonswarm Federation
#108 - 2014-05-12 17:18:31 UTC
Harvey James wrote:
Vulfen wrote:
I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid


the mach seems too do fine with 5 mids..


The mach is better armour tanked due to the 7 lows.
Ammzi
Dreddit
Test Alliance Please Ignore
#109 - 2014-05-12 17:18:51 UTC
The frigate and cruiser are perfect, but I'd reckon up the dmg bonus to 7.5 % or 10 % on the battleship.
Grath Telkin
Amok.
Goonswarm Federation
#110 - 2014-05-12 17:19:57 UTC
Thalesia wrote:
Grath Telkin wrote:
People complaining about the tanking ability of these have to understand they're not designed around tanking


Mach base speed 161
Barghest base speed 148
Vindicator base speed 126
Bhaalgorn base speed 101
Nightmare base speed 94
Rattlesnake base speed 94
Nestor base speed 92

This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower)
Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.


The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.


except most people armor tank machs these days for brawling/sniping. literally every pirate bs, can be somewhat supertanked and keep some functionality. this is my concern,


I don't know what 'most people' you're talking about, I've seen and been in fleets of machs and generally speaking we simply make fun of people that armor tank their machs because it sucks so much of the awesome that is the Mach out of it.

This games risk averse population never ceases to amaze me though, so its possible that people are ruining a ship by tanking it the complete opposite of what its function dictates.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Arthur Aihaken
CODE.d
#111 - 2014-05-12 17:20:32 UTC
Van De Helsing wrote:
10% bonus to stasis web, warp scrambler and warp disruptor range
50% bonus to missile velocity
50% bonus to reduce missile signature explosion

This wouldn't be overpowered at all. Nope...

I am currently away, traveling through time and will be returning last week.

Michael Harari
Genos Occidere
HYDRA RELOADED
#112 - 2014-05-12 17:21:40 UTC
CCP Rise wrote:
Adjusted OP to reflect that missile damage bonuses are all per level.

Fozzie putting together a blurb on where the BPCs will come from and I'll update OP with that soon. Short version is that they will be available for Mordu's Legion LP as well as off new NPCs in low sec.


Are there plans to add more mordus legion agents?
ZecsMarquis
State War Academy
Caldari State
#113 - 2014-05-12 17:21:54 UTC
Ammzi wrote:
The frigate and cruiser are perfect, but I'd reckon up the dmg bonus to 7.5 % or 10 % on the battleship.

+1
That or a damage application bonus. If you wanna fit rigors instead of extenders/resist screen better hope you dont get primaried i guess :/
Thalesia
System lords Collective
#114 - 2014-05-12 17:22:04 UTC
Grath Telkin wrote:
Thalesia wrote:
Grath Telkin wrote:
People complaining about the tanking ability of these have to understand they're not designed around tanking


Mach base speed 161
Barghest base speed 148
Vindicator base speed 126
Bhaalgorn base speed 101
Nightmare base speed 94
Rattlesnake base speed 94
Nestor base speed 92

This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower)
Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.


The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.


except most people armor tank machs these days for brawling/sniping. literally every pirate bs, can be somewhat supertanked and keep some functionality. this is my concern,


I don't know what 'most people' you're talking about, I've seen and been in fleets of machs and generally speaking we simply make fun of people that armor tank their machs because it sucks so much of the awesome that is the Mach out of it.

This games risk averse population never ceases to amaze me though, so its possible that people are ruining a ship by tanking it the complete opposite of what its function dictates.



You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy, "most people" I ment lowsec pirate corps especially love to armor tank the mach.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#115 - 2014-05-12 17:22:16 UTC
CCP Rise wrote:


We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical.




Offtopic but;
While I do appreciate Mordu's Legion, what about the 6+ year old forum post about possibly having Equilibrium of Mankind as a faction? Their theme is Amarr ships with Shield and Hybrids, the same reasoning too was used that, it took too much time and work to get them into the game.
Domanique Altares
Rifterlings
#116 - 2014-05-12 17:24:28 UTC
Milton Middleson wrote:
CCP Rise wrote:
The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.


It has the slots to overcome that lock range limitation, and even yield a rig or midslot to boost lock range, it's still going to be even more powerful than the LML-bonused interceptors, which are already just about the strongest frigates in the game right now due to the combination of speed, point range, and weapon range.


Look, Milton, I'mma let you finish, but I'm totally going to enjoy fighting cancer with cancer.
Arthur Aihaken
CODE.d
#117 - 2014-05-12 17:24:48 UTC
Pertuabo Enkidgan wrote:
Offtopic but;
While I do appreciate Mordu's Legion, what about the 6+ year old forum post about possibly having Equilibrium of Mankind as a faction? Their theme is Amarr ships with Shield and Hybrids, the same reasoning too was used that, it took too much time and work to get them into the game.

We already have a hybrid, projectile, 2 lasers, and 2 drone-based; see anything missing?

I am currently away, traveling through time and will be returning last week.

Abrazzar
Vardaugas Family
#118 - 2014-05-12 17:25:32 UTC
Pertuabo Enkidgan wrote:
Offtopic but;
While I do appreciate Mordu's Legion, what about the 6+ year old forum post about possibly having Equilibrium of Mankind as a faction? Their theme is Amarr ships with Shield and Hybrids, the same reasoning too was used that, it took too much time and work to get them into the game.

Those were originally planned as the Incursion faction but time constraints meant they couldn't produce the assets they needed so they went with Sansha because they already had assets for them available. Maybe Kuvakei gets taken over by EoM and we'll get the Incursions we all deserve.
Chris Winter
Bene Gesserit ChapterHouse
#119 - 2014-05-12 17:25:56 UTC
Frig and cruiser look good (possibly too good), but the BS looks meh. 8.75 launchers and 50m3 drone bay doesn't exactly make for the missile DPS powerhouse I was hoping for.

TFI does better even without using guns. I am not impressed.

Plus, the scram range bonus is totally wasted in PvE. All of the other pirate BSes are really strong for PvE (which they need to be in order to get used a lot). These only being useful for PvP makes it kind of meh.

Caldari/Minmatar missiles/web range would've been 100x better, and would've avoided giving Gallente YET ANOTHER pirate faction, securing gallente ship skills as the best by far. Letting the lore lead the design is just a bad idea overall.

It could've easily been Mercenaries instead of Mordu's, which would've allowed that to work.

I am disappoint.
Utremi Fasolasi
La Dolce Vita
#120 - 2014-05-12 17:27:12 UTC
Jon Joringer wrote:
Should still totally be Min/Cal, but I can deal with shoehorning this into Gal/Cal and giving it the point bonus to justify Gal.


Shoehorning? Mordu's Legion are made up of Intaki Gallente defectors and Caldari in the backstory...