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[Kronos] Mordu's Legion

First post First post First post
Author
Grath Telkin
Akkoro
#181 - 2014-05-12 18:38:34 UTC  |  Edited by: Grath Telkin
marVLs wrote:
Arthur Aihaken wrote:
Torpedo Barghest: 1417.5 dps using T2 torpedo launchers, Rage ammunition, Faction BCUs and +5 implants.


Very poor for pirate BS with no aplication bonus and no TP because of only 6 meds


Torps x7 heavy neut
MWD, medium injector, target painter, 2 x invulns, point.
3x BCU, RCU, Nano, DCU

Seems fairly straight forward to me.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Arthur Aihaken
CODE.d
#182 - 2014-05-12 18:38:58 UTC
marVLs wrote:
Very poor for pirate BS with no aplication bonus and no TP because of only 6 meds

For PvP you'd probably use rapid heavy or cruise missile launchers anyway.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#183 - 2014-05-12 18:40:54 UTC  |  Edited by: Arthur Aihaken
Jacob Holland wrote:
Having looked at the stats I have a suggestion...

Why not take the Guristas, replace their Shield Resist bonus with an ECM/Sensor Damp bonus and, having applied the Mordu's models, call them the Mordu's faction ships. Then take the current Mordu's stats and apply them to the Guristas.

The Guristas then become the missile kiting faction while the Mordu's Legion take a little more from their Intaki roots and take the droney, jammy route instead.

How about... no. Yeah, screw that (let's just open another can of Rattlesnake worms...).

I am currently away, traveling through time and will be returning last week.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#184 - 2014-05-12 18:43:18 UTC
Agreed on the poor DPS of the Battleship.

I'd like to see either the drone bay increased to 100mbit, like a Mach, or the damage increased.. I mean I think this should be under a Vindi DPS, obviously, but in the same league given it's poorer ability to apply it.
afkboss
Imperial Academy
Amarr Empire
#185 - 2014-05-12 18:44:30 UTC
Exactly what I expected, CCP just dont want armor tankers to be able to use missiles. Just look at the sacrilege It gets an armor resist bonus but only 5 low slots which is 2 less than the zealot.
Malcanis
Vanishing Point.
The Initiative.
#186 - 2014-05-12 18:47:25 UTC
Vulfen wrote:
Arthur Aihaken wrote:
Michael Harari wrote:
I have some estamel torp launchers to sell you

That's funny. How much over $50-million/each do you want? Lol


It's not gona have the PG to fit torps


Well with 6 low slots there's some flex for fitting mods.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mr Hyde113
#187 - 2014-05-12 18:49:03 UTC
BLOOD = AMARR + MINMATAR
SANSHA = AMARR + CALDARI
SOE = AMARR + GALLENTE
GURISTAS = CALDARI + GALLENTE
ANGELS = MINMATAR + GALLENTE
SERPENTIS = MINMATAR + GALLENTE
MORDUS = CALDARI + GALLENTE

AMARR – 3
CALDARI – 3
MINMATAR - 3
GALLENTE – 5

Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.
Rowells
Blackwater USA Inc.
Pandemic Horde
#188 - 2014-05-12 18:51:27 UTC
Mr Hyde113 wrote:
BLOOD = AMARR + MINMATAR
SANSHA = AMARR + CALDARI
SOE = AMARR + GALLENTE
GURISTAS = CALDARI + GALLENTE
ANGELS = MINMATAR + GALLENTE
SERPENTIS = MINMATAR + GALLENTE
MORDUS = CALDARI + GALLENTE

AMARR – 3
CALDARI – 3
MINMATAR - 3
GALLENTE – 5

Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.

all hail our gallente overlords
MeBiatch
GRR GOONS
#189 - 2014-05-12 18:51:45 UTC
Mr Hyde113 wrote:
BLOOD = AMARR + MINMATAR
SANSHA = AMARR + CALDARI
SOE = AMARR + GALLENTE
GURISTAS = CALDARI + GALLENTE
ANGELS = MINMATAR + GALLENTE
SERPENTIS = MINMATAR + GALLENTE
MORDUS = CALDARI + GALLENTE

AMARR – 3
CALDARI – 3
MINMATAR - 3
GALLENTE – 5

Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.


Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.

Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

baltec1
Bat Country
Pandemic Horde
#190 - 2014-05-12 18:52:25 UTC
Mr Hyde113 wrote:
BLOOD = AMARR + MINMATAR
SANSHA = AMARR + CALDARI
SOE = AMARR + GALLENTE
GURISTAS = CALDARI + GALLENTE
ANGELS = MINMATAR + GALLENTE
SERPENTIS = MINMATAR + GALLENTE
MORDUS = CALDARI + GALLENTE

AMARR – 3
CALDARI – 3
MINMATAR - 3
GALLENTE – 5

Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.


Seems right to me, everyone should have gal BS V
marVLs
#191 - 2014-05-12 18:52:32 UTC  |  Edited by: marVLs
Grath Telkin wrote:


Torps x7 heavy neut
MWD, medium injector, target painter, 2 x invulns, point.
3x BCU, RCU, Nano, DCU

Seems fairly straight forward to me.



Except You won't be able to fit half of this, tank will be pitiful and damage aplication with 1xTP and Rage torps will let You only hit other Battleships until they start moving...

Torps are terrible mkey? Same goes for new Battleships that CCP is serving us (looking at You Nestor)


Just look at incredible powerfull and fun to fly vindi, best webs in game that are used in PVE and PVP, best non capital DPS, fast and agile, plenty of armor, big drone bay etc.

And this goes on to rest pirate Battlesips like:

Rattler? Superb tank and DPS (maybe lack aplication but this motive we want in mordus BS, incredible DPS but You must use some gimmick to apply it)

Mach? Do i need to say anything?

etc.


We only want it to be in pair with rest, and even slot layout isn't helping (6meds 6lows are not good for it)
Daichi Yamato
Jabbersnarks and Wonderglass
#192 - 2014-05-12 18:54:05 UTC
Mr Hyde113 wrote:
BLOOD = AMARR + MINMATAR
SANSHA = AMARR + CALDARI
SOE = AMARR + GALLENTE
GURISTAS = CALDARI + GALLENTE
ANGELS = MINMATAR + GALLENTE
SERPENTIS = MINMATAR + GALLENTE
MORDUS = CALDARI + GALLENTE

AMARR – 3
CALDARI – 3
MINMATAR - 3
GALLENTE – 5

Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.


gallente do get around though. seems reasonable that they have big influences across the galaxy.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Arthur Aihaken
CODE.d
#193 - 2014-05-12 18:57:01 UTC
Mr Hyde113 wrote:
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.

The Mordu's Legion ships were going to be Caldari-Minmatar, but they couldn't implement a rust treatment program in time...
Lol

I am currently away, traveling through time and will be returning last week.

Abrazzar
Vardaugas Family
#194 - 2014-05-12 18:58:35 UTC
Mr Hyde113 wrote:
BLOOD = AMARR + MINMATAR
SANSHA = AMARR + CALDARI
SOE = AMARR + GALLENTE
GURISTAS = CALDARI + GALLENTE
ANGELS = MINMATAR + GALLENTE
SERPENTIS = MINMATAR + GALLENTE
MORDUS = CALDARI + GALLENTE

AMARR – 3
CALDARI – 3
MINMATAR - 3
GALLENTE – 5

Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.

Simple solution: Another Amarr/Minmatar, Caldari/Minmatar and Caldari/Amarr pirate factions. There's Ammatar, Mercenaries and Equilibrium of Mankind.
BeBopAReBop RhubarbPie
Stimulus
Rote Kapelle
#195 - 2014-05-12 18:59:03 UTC
Rek Seven wrote:
They look alright at first glance but nothing that impressive.

Quote:
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time


I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.

One issue with long range missile ships is having the target warp away while your missiles are in flight. Increased missile velocity at the expense of flight time reduces this issue. As it stands the role bonus is a +50% range bonus.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Arronicus
Caldari Provisions
Caldari State
#196 - 2014-05-12 19:01:49 UTC
The new cruiser and frigate look like they're going to be everyone's new favourite ships, not just for the appearance, but the eye-popping missile dps they can put out, paired with the speed at which their missiles will reach their targets.

However, I do have to question the effectiveness of a fast missile battleship that has absolutely no bonus to either explosion velocity, or explosion radius. Damage application may prove rather difficult.
darius mclever
#197 - 2014-05-12 19:02:00 UTC
Thalesia wrote:
rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught,

inbe4 1.1b armor mach with 300k ehp with HG slaves and links.



so you rofl over 2bn mach. the HG slave clone comes for free and with smartbomb safety police from the next insurance company right?
Sniper Smith
Center for Advanced Studies
Gallente Federation
#198 - 2014-05-12 19:03:56 UTC
MeBiatch wrote:
Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.

Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar

Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation.
Milton Middleson
Rifterlings
#199 - 2014-05-12 19:09:54 UTC
Mike Flynn wrote:

Upon inspection I would agree with you sir. However, if you look deeper at the stats you'll see that for the Garmur to mimic this behavior it will have to make some serious fitting sacrifices.


No, it really won't. It already has more grid and CPU than a crow (which is not exactly hard up for fitting), and an identical slot layout to boot. The only "fitting sacrifice" it will have to make is dropping a BCS or DC for an MAPC (if that, you might be able to skate by with an ACR). In exchange, you get 6.75 effective launchers with your favorite flavor of damage vs 6 tied to kinetic, greater speed, greater agility, longer point range, better tank, and faster missiles.

No, the Garmur is going to be the frigate to fly after Kronos. Oh well.
Colt Blackhawk
Doomheim
#200 - 2014-05-12 19:10:13 UTC  |  Edited by: Colt Blackhawk
This is not looking fine but I have already foreseen it.
BS will be too shiny to use in pvp. Too ****** for pve due to scram range bonus.
Cruiser... well that may be a small niche.
Frig. Well we have a tech1 crow with maybe slightly more dps for four times the costs.

In total.... FAIL.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.