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Can we do something about the idiots in highsec already CCP?

First post First post
Author
Jake Warbird
Republic Military School
Minmatar Republic
#161 - 2013-11-05 18:07:10 UTC
Serptimis wrote:
The solution to this problem is simple.
Offensive modules should no longer be allowed to be activated in high Sec.
You're welcome.

Think for a second what you are blabbering about.
Jythier Smith
BGG Wolves
#162 - 2013-11-05 18:09:35 UTC
baltec1 wrote:
GreasyCarl Semah wrote:
Baaldor wrote:
Yes, from the release of EvE, to allow the ganking of others has be detrimental to the player base. :condi:


The size of the player base is comical.

Don't get me wrong, I like the game as it is. It is very entertaining to a narrow audience.


EVE is the only MMO to do nothing but grow for a decade.


Isn't that because there's no policy against alts?

EVE - The Game One Guy Plays
Waldorf T Beagle
The Groucho Club
#163 - 2013-11-05 18:15:09 UTC
baltec1 wrote:
GreasyCarl Semah wrote:
While ganking is pretty damn fun, I honestly believe it hurts the long term prospects of the game. I have seen so many newbs rage quit. I had one guy who joined a mining corp I had, he had four accounts, got one of his retrievers ganked once and he never really logged in again. Hell I was mad because I was grooming the guy and showing him the ropes. lol He didn't even hang around to talk about how to tank his ship.


Yet EVE has done nothing but grow. If ganking was going to kill EVE it would have done so in 2003.


The player base has not grown since 2009: http://eve-offline.net/?server=tranquility

As noob who signed up to take a look while I wait for elite dangerous, my 2p is that the OP is correct about game mechanics. It is too heavily weighted towards destruction. It takes months of skill training and investment to do anything constructive but a brand new alt can destroy things instantly with no downside.

Also I realise that nullsec is CCP's reward to long term players, but for new players it's basically pointless. There is zero chance of dislodging the people already there and the only way to survive in it is to join a corp, but frankly I can be ordered about by some jerk in real life, I don't need it in a game too.

I can't say I've had any trouble in hisec but a basic fix for over-ganking might be to put a kill timer on after you're killed by concord so that you (and your alts) couldn't play for, say, 15 minutes.

IMO a better long term fix would be to ban alts altogether. Then there would be an incentive for self preservation (ie the reason you don't go round shooting people in real life is because you only get one life). Unfortunately selling extra chars seems to be a main part of CCP's business model now so I doubt that's ever going happen.
CompleteFailure
DAWGS Corp.
#164 - 2013-11-05 18:21:14 UTC
The tears in this thread are goddamn delicious.
Johnny Marzetti
Imperial Shipment
Amarr Empire
#165 - 2013-11-05 18:25:59 UTC
Waldorf T Beagle wrote:
baltec1 wrote:
GreasyCarl Semah wrote:
While ganking is pretty damn fun, I honestly believe it hurts the long term prospects of the game. I have seen so many newbs rage quit. I had one guy who joined a mining corp I had, he had four accounts, got one of his retrievers ganked once and he never really logged in again. Hell I was mad because I was grooming the guy and showing him the ropes. lol He didn't even hang around to talk about how to tank his ship.


Yet EVE has done nothing but grow. If ganking was going to kill EVE it would have done so in 2003.


The player base has not grown since 2009: http://eve-offline.net/?server=tranquility

As noob who signed up to take a look while I wait for elite dangerous, my 2p is that the OP is correct about game mechanics. It is too heavily weighted towards destruction. It takes months of skill training and investment to do anything constructive but a brand new alt can destroy things instantly with no downside.

Also I realise that nullsec is CCP's reward to long term players, but for new players it's basically pointless. There is zero chance of dislodging the people already there and the only way to survive in it is to join a corp, but frankly I can be ordered about by some jerk in real life, I don't need it in a game too.

I can't say I've had any trouble in hisec but a basic fix for over-ganking might be to put a kill timer on after you're killed by concord so that you (and your alts) couldn't play for, say, 15 minutes.

IMO a better long term fix would be to ban alts altogether. Then there would be an incentive for self preservation (ie the reason you don't go round shooting people in real life is because you only get one life). Unfortunately selling extra chars seems to be a main part of CCP's business model now so I doubt that's ever going happen.



Whoever told you all the things you think you know about this game is an idiot and you should never listen to them again.
Jythier Smith
BGG Wolves
#166 - 2013-11-05 18:27:46 UTC
I think it's sad that a number of people just want to make other people cry.
Meilandra Vanderganken
Aliastra
Gallente Federation
#167 - 2013-11-05 18:27:58 UTC
March rabbit wrote:

Shocked

i prepared my alt in spare time for like 2-3 weeks. He had 2 +3 implants (for training) and one for +3% for damage (i could be wrong but i think i didn't insert it after all).
And he was able to make like 700DPS from T2 Catalyst.


"like" 700 dps but not 700DPS I reckon. Full t2 cata needs fitting implants too even. If you somehow managed to do this all without 2 months and implants plz share :P
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#168 - 2013-11-05 18:28:51 UTC
Waldorf T Beagle wrote:
The player base has not grown since 2009: http://eve-offline.net/?server=tranquility

As noob who signed up to take a look while I wait for elite dangerous, my 2p is that the OP is correct about game mechanics. It is too heavily weighted towards destruction. It takes months of skill training and investment to do anything constructive but a brand new alt can destroy things instantly with no downside.

Also I realise that nullsec is CCP's reward to long term players, but for new players it's basically pointless. There is zero chance of dislodging the people already there and the only way to survive in it is to join a corp, but frankly I can be ordered about by some jerk in real life, I don't need it in a game too.

I can't say I've had any trouble in hisec but a basic fix for over-ganking might be to put a kill timer on after you're killed by concord so that you (and your alts) couldn't play for, say, 15 minutes.

IMO a better long term fix would be to ban alts altogether. Then there would be an incentive for self preservation (ie the reason you don't go round shooting people in real life is because you only get one life). Unfortunately selling extra chars seems to be a main part of CCP's business model now so I doubt that's ever going happen.


Most of this stuff is nothing more than you showing just how much you DO NOT UNDERSTAND about this game and how it really works mate.

No wonder you are not having a good time, you have failed to understand your surroundings and the rules that govern this world. Oh well more casualties of war......

Jythier Smith
BGG Wolves
#169 - 2013-11-05 18:30:18 UTC
I love the way you say he doesn't understand and then fail to provide an alternate explanation.
baltec1
Bat Country
Pandemic Horde
#170 - 2013-11-05 18:32:01 UTC  |  Edited by: baltec1
Varius Xeral
Doomheim
#171 - 2013-11-05 18:33:34 UTC
Jythier Smith wrote:
I love the way you say he doesn't understand and then fail to provide an alternate explanation.


An alternate explanation to what?


Official Representative of The Nullsec Zealot Cabal

Jythier Smith
BGG Wolves
#172 - 2013-11-05 18:36:10 UTC
Varius Xeral wrote:
Jythier Smith wrote:
I love the way you say he doesn't understand and then fail to provide an alternate explanation.


An alternate explanation to what?




How the game works.
Remiel Pollard
Aliastra
Gallente Federation
#173 - 2013-11-05 18:36:30 UTC
Waldorf T Beagle wrote:
baltec1 wrote:
GreasyCarl Semah wrote:
While ganking is pretty damn fun, I honestly believe it hurts the long term prospects of the game. I have seen so many newbs rage quit. I had one guy who joined a mining corp I had, he had four accounts, got one of his retrievers ganked once and he never really logged in again. Hell I was mad because I was grooming the guy and showing him the ropes. lol He didn't even hang around to talk about how to tank his ship.


Yet EVE has done nothing but grow. If ganking was going to kill EVE it would have done so in 2003.


The player base has not grown since 2009: http://eve-offline.net/?server=tranquility



WRONG

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Skeln Thargensen
Doomheim
#174 - 2013-11-05 18:38:37 UTC
juxtapose this next to the do you need alts thread and how many subs eve has looks fairly irrelevant to the actual size of the player base.

forums.  serious business.

Ranger 1
Ranger Corp
Vae. Victis.
#175 - 2013-11-05 18:41:20 UTC
Quote:
No I haven't been ganked but its annoying


Quote:
I started a new account the other day and autopiloted it to Jita to act as a market alt, 30 minutes old, it was podded before it got halfway there ffs.


Wait... what?

Obvious troll is painfully obvious.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Varius Xeral
Doomheim
#176 - 2013-11-05 18:41:42 UTC
Jythier Smith wrote:
Varius Xeral wrote:


An alternate explanation to what?




How the game works.


He didn't explain "how the game works".

Official Representative of The Nullsec Zealot Cabal

Meilandra Vanderganken
Aliastra
Gallente Federation
#177 - 2013-11-05 18:44:03 UTC  |  Edited by: Meilandra Vanderganken
Batelle wrote:

2months of training is probably about what your average same-account cyno alt has. That is a low bar. And you don't necessarily need it to be that highly trained either. At 10m isk a catalyst, taking down a freighter or orca is quite cheap. And at that rate you don't exactly have to be carrying a particularly valuable cargo to be a target. Some of the freighters killed in Niarja last month had under 1.5bn total in cargo. If you land one decent kill on some guy with 4bn in cargo that essentially buys you enough catalysts that you can go out and start ganking plastic-wrapped courier freighters just to go fishing. Actually, you can do this anyway, because 10m per catalyst makes ganking even an empty freighter not such a hard thing.

At the moment it seems freighters are too slow, expensive, and vulnerable to fully use their massive cargo space. Half of 1.5 bn is enough to fund 2 additional freighter ganks.

Question: does having a -10.0 sec status cause problems? ie if you undock and warp directly to the tara


I dunno but 2 months of training is what I'd call pretty significant. Not something I throw around lightly. And yes, for full t2 cata's 700+dps you do need to train that highly. If you don't you simply need more ships, which is more effort, more planning and organising and since you need more ppl it has a bigger chance that somebody cocks up and the gank fails.

Does going -10 cause problems? I would say yes. Does it mean you can't gank when -10? No, it just makes it a hell of a lot harder...
Skeln Thargensen
Doomheim
#178 - 2013-11-05 18:52:34 UTC
Meilandra Vanderganken wrote:
Does going -10 cause problems? I would say yes. Does it mean you can't gank when -10? No, it just makes it a hell of a lot harder...


not really, they use alts to set up the kill and then warp to them. if they use instawarp bookmarks on undock and warp to 0 on gates they're not going to get popped.

forums.  serious business.

Jythier Smith
BGG Wolves
#179 - 2013-11-05 18:52:39 UTC
Varius Xeral wrote:
Jythier Smith wrote:
Varius Xeral wrote:


An alternate explanation to what?




How the game works.


He didn't explain "how the game works".


Since you argued with him that he has no understanding, but refused to correct that understanding, I'll just assume you have no idea what you're talking about, because it's easier than trying to get a straight answer out of you.
Meilandra Vanderganken
Aliastra
Gallente Federation
#180 - 2013-11-05 18:55:58 UTC
Skeln Thargensen wrote:
Meilandra Vanderganken wrote:
Does going -10 cause problems? I would say yes. Does it mean you can't gank when -10? No, it just makes it a hell of a lot harder...


not really, they use alts to set up the kill and then warp to them. if they use instawarp bookmarks on undock and warp to 0 on gates they're not going to get popped.

Yes, setting up alts in position, making instwarp undocks and correctly executing the gank b4 FP pops you don't make it harder or more work AT ALL!!!

Oh wait....