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Team Avatar and the future of our prototype

First post First post First post
Author
Destination SkillQueue
Doomheim
#81 - 2012-10-09 17:08:26 UTC
Jonah Gravenstein wrote:
Anslo wrote:
Jonah Gravenstein wrote:
By assault rifle you mean one of these right?

This is the only acceptable form of weapon for Eve.

Overkill best kill.


I'm Minmatar sir, bringing moar Dakka is compulsory.


Something like this?
Jonah Gravenstein
Machiavellian Space Bastards
#82 - 2012-10-09 17:11:08 UTC
Yarp, definitely something like that, if at first you don't succeed, bring more firepower.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Bagrat Skalski
Koinuun Kotei
#83 - 2012-10-09 17:13:57 UTC
What with balance?
Stealth mode?
Autotargeting? ( I hope not )
Skills???

Or "here's OP shotgun, point it away from you, when you hear something, just shoot, shoot, shoot"?
Roll Sizzle Beef
Space Mutiny
#84 - 2012-10-09 17:19:35 UTC
Bagrat Skalski wrote:
What with balance?
Stealth mode?
Autotargeting? ( I hope not )
Skills???

Or "here's OP shotgun, point it away from you, when you hear something, just shoot, shoot, shoot"?


Skills? Skills?! SKILLS!
Of course. its not a part of eve without skills.
Door repair lvl 4
Holding breath lvl 3
Shotgun spread lvl 5
Cowering in corner lvl 2
Trigger press due to structure creaking lvl 5
Scrapyard Bob
EVE University
Ivy League
#85 - 2012-10-09 17:28:14 UTC
CCP Bayesian wrote:

One example of a link with EVE gameplay we’re thinking of would be to put implant manufacture into the hands of players and making avatar gameplay part of the resource gathering chain it has. We want to make Avatar gameplay a viable and vibrant part of the Universe without forcing anyone that doesn’t want to use it from having to use it.


Which is all well and good, but the developers need to stop inventing items which are only constructed from a single source of materials. Anything above frigate / entry level stuff should pull from multiple existing *and* new material sources. When creating recipes or adjusting existing recipes, you should be looking for opportunities to make use of existing materials that are currently undesired due to low demand.

Such as:
- The "biological" Planetary Interaction products
- The "garbage" salvaged materials (contaminated, fried interface, defective current pumps)
- Gas mining output
- R.A.M. and R.Db
- Ice products
- Moon materials
- Plain old minerals
Anslo
Scope Works
#86 - 2012-10-09 17:30:22 UTC
Scrapyard Bob wrote:

- The "biological" Planetary Interaction products


Requesting Bacterial Armor Reps for my ship that pulses blue.

[center]-_For the Proveldtariat_/-[/center]

Scatim Helicon
State War Academy
Caldari State
#87 - 2012-10-09 17:31:42 UTC
CCP Bayesian wrote:
. The inspiration for this comes from a lot of different places, back to the original Aliens films, Event Horizon, the cleanup of Chernobyl, high-altitude mountaineering, games such as Space Hulk, Minecraft and Moonbase Alpha, to name just a few.

I'll be back to comment further once I've changed my underwear.

Every time you post a WiS thread, Hilmar strangles a kitten.

Roll Sizzle Beef
Space Mutiny
#88 - 2012-10-09 17:40:28 UTC
Would be nice if it supplied both itself, eve and dust materials with multi useful looting.
Find a cache of ancient weapons, like x25 Blood Raider laser rifles you can sell to dusters or trade to your personal dust character. Or reprocess the same equipment for new implant or EVA suit salvage.
Scatim Helicon
State War Academy
Caldari State
#89 - 2012-10-09 18:04:10 UTC
CCP Bayesian wrote:
The gameplay premise is simple, players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment.

I take this to mean that our avatars won't appear in their current 'Incarna' state of flying jackets/aviator shades/leather boots? While this would be a logical conclusion of operating in hazardous environments, it will inevitably disappoint some. Any thoughts on customising EVA-suits like we currently do for our avatars in the character creator? I really want to just stomp around in a personalised powered spacesuit.

At the same time, WiS needs to make players feel vulnerable. We're omnipotent in our spaceships but vulnerable without the safety of a pod, so turn the Eve player's conceptions upside down and remove the comforts of EHP and DPS. If WiS becomes another environment where superpowerful demigods fry thousands of NPCs at a time with mega pulse lasers then all you're doing is replicating the existing gameplay with some different graphics and you may as well save it for DUST. PvE in WiS should be more The Sentinel than Doom , and PvP should be more Spy Vs Spy than Team Fortress 2.

Quote:
We’ve even allowed two teams into the environment to really let all hell break loose.

Only two?

Quote:
One example of a link with EVE gameplay we’re thinking of would be to put implant manufacture into the hands of players and making avatar gameplay part of the resource gathering chain it has. We want to make Avatar gameplay a viable and vibrant part of the Universe without forcing anyone that doesn’t want to use it from having to use it.

This is exactly the sort of step I was hoping for, if WiS is going to be anything more than a 2 minute distraction it needs to link in to the wider ecosytem and it needs to have teeth. Provide those things, and we're talking.

Quote:
A benefit from the EVA game is that a lot of the technology that would need to be developed to properly deliver the EVA experience would be directly useful in providing social areas and tools in stations.

Good to see this too, and a thumb in the eye to those who protested about the idea of gameplay contaminating their precious dress-up simulator

Quote:
That just sounds like one idea...

We decided to concentrate in depth on the one idea that has kept resurfacing from lots of different places within the company. We’ve had several others and collected a lot both internally and from the forums. One example would be a Station based espionage system. The beauty of the EVE Universe is that these ideas aren’t mutually exclusive for the most part. So whilst I think we are fairly sure of the initial gameplay direction there is lots of scope for expansion.

Here's another idea: once you implement destructible stations, the only way to recover the contents of your hangar from the ruin involves infiltrating it through WiS mechanics (or hiring someone else to do it for you) so that you can deactivate the personal security fields and locate the right section of the hull to cutting-laser through and tractor your junk out.

(this means you have to implement destructible stations)

(implement destructible stations)

Every time you post a WiS thread, Hilmar strangles a kitten.

Wolf Kruol
1st Tikiona Lancers
Citizen's Star Republic
#90 - 2012-10-09 18:12:18 UTC
Sounds exciting concept. I would like to add trophy room in the CQ as wells as when we can walk in stations we can have our own bars... I like to make my stripclub with all those exotic chicks I have saved up.. Need to keep the show going while players buy drinks and have a smoke...

I can tell them great stories of my exploits in the old days in eve universe to the new pups.. Twisted

Also players need to age... So I need my beer gut in a few years.. Lol

“If you're very very stupid? How can you possibly realize you're very very stupid?

You have to be relatively intelligent to realize how stupid you really are!”

Bagrat Skalski
Koinuun Kotei
#91 - 2012-10-09 18:54:46 UTC
Will it blend?

...or have connection with DUST on industrial level?
Tanaka Aiko
Ministry of War
Amarr Empire
#92 - 2012-10-09 18:56:55 UTC
I don't get why this info was NDA as we already knew it... from eve : forever 2012, and the video on some russian convention.
we won't eat you if you have a good idea for incarna you know.

Well anyway, does some dev on Island or in Shangai who work on DUST or the link between the games, will be free after the release of DUST ? cause you'll never be able to do this work if you don't have more devs :/
And don't forget, if incarna failed it was not only for lack of spaceships, but also, and as a major reason, because there were nothing on CQ.
getting some devs out of spaceships is not that bad if they deliver something nice and they don't takes too much from spaceships.
Desiderya
Blue Canary
Watch This
#93 - 2012-10-09 19:02:32 UTC
Want.
Sad to hear, although understandably, that now is not the time to develop it.
I know EVE is running without paid expansions for a good reason, but to be perfectly honest, this EVA feature would be an exception to that rule for me.

Ruthlessness is the kindness of the wise.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#94 - 2012-10-09 19:09:22 UTC  |  Edited by: Asuka Solo
This is a promising start CCP. I approve of this service announcement and would love to see some game footage once development on an Eve server is forthcoming.

But I would like to add that the same consideration be given to WiS gameplay in general, where, some other items could be created on stations by players. Or allow environments with their own unique flavor and benefits/drawbacks to be Avatar based in its own self sustaining ecosystem.

Bars, brothels, casinos & ingame gambling, skillbooks, agents, medical salvage from corpses, Dust item manufacturing, invention, WiS based PvP and risk to assets & PI based Avatar gameplay to name but a few possibilities...

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Sheynan
Lighting the blight
#95 - 2012-10-09 19:09:43 UTC
It sounds great and all and is really what EVE should strive to be in the next decade, but on the other hand...

This idea is dangerous.
You need to do "Incarna" content 100% properly this time, or I fear it will fail again. And you will need all the complexity and the random stuff, the lore and all these things that make exploration great. (Not just 4 different layouts of the map, like the captains quarters).
And this will likely eat up massive, massive development ressources. Probably at least as much as Apocrypha did, if not more.

And there were a ton of people working on Apocrypha, more than you have now. Furthermore, the re-iteration of old content is still not finished, ok it probably will never be (like the "new" sov-mechanics already being outdated and up for re-iteration already).
But a project this huge will put a lot of other stuff on hold. It's a huge Jesus feature. And I am scared.




That said, it would be a dream come true, if DUST would be that sucessfull that CCP could use a part of those funds to "repay" EVE and raise its developer count to make this idea and the whole Incarna happen without the dramatic "everyone-onto-this" approach that it would require today to make it work properly.

LtCol Laurentius
The Imperial Sardaukar
#96 - 2012-10-09 19:13:34 UTC  |  Edited by: LtCol Laurentius
This thread was obviously thought to be controversial, so unifex had to come out and endorse it :)

CCP, I think you have the playerbase a bit wrong here. The majority of the playerbase is not opposed to avatar gameplay, in fact I think most of us think it would be awesome to have a seamless ship/avatar experience like the one portrayed in future vision and this years fanfest video.

What you delivered in Incarna wasn't avatar gameplay, and it was disappointing, but what made the playerbase RAGE was not this at all. It was 3rd party developer fees, PayToWin, the hilariously hopeless NeX store, 1000 dollar pants - i.e. the feeling that you planned to monetize your playerbase, coupled with a certain "we wont listen unless you unsubscribe on us" email, that sparked the riots.

Dont confuse these two things. Incarna was disappointing as hell compared to what players were expecting, but it was not what caused the BIG crisis.

The critical thing moving foreward will however be a question of resource allocation. You have done :18 months: on us before to develop Incarna with little to show for it, and I dont see the playerbase have that kind of patience again. So, if you are going to do this - and I actually really think you should - you cannot ignore the ship game in the meantime.
Borascus
#97 - 2012-10-09 19:33:40 UTC
Alongside a layered storyline, hierachy of encounters (Serpentis all over and Shadow Serpentis all over null-sec) this would KICK ASS.

The contrasting competitive acquisition schedules apparent in the latest Live Events is surely the right way to go with a PvE side experience, I'd prefer it if it were not a case of "Set resistances on ship to Guristas - Fight Guristas inside too".

I can just envisage fighting tonnes of Sansha forces while scanning finding a WiS spawn with a generic WiS site name, entering and finding out that the complex is full of Jove spies, or Cheeky Talocan Sturmovik's.

JUST SAYIN!

Even better if you are fighting Sansha/Serp/Guri/Angels/Thukkers/DarkBloods Spawns:
Find a site
Enter it
Fight Serpentis/Guri/Angel/Thukker/Sansha/DarkBloods
Find out Dark Bloods/Serp/Guri/Angel/Thukker/Sansha have secured the main room/s
Fight Dark Bloods/Serp/Guri/Angel/Thukker/Sansha
Secure end result.

That kind of switch up possibility would be sooo coool. Even the loot doesn't need to be tabled per area, all the factions / pirate factions would be vying for long dead tech.

Its a storyline CCP have used before, and I'd love it if you did it again.

Aryth
University of Caille
Gallente Federation
#98 - 2012-10-09 19:37:24 UTC
So the TL;DR version...

CCP slowly pulls down the top revealing deep cleavage but no touching or reveal.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Anslo
Scope Works
#99 - 2012-10-09 19:40:44 UTC
Borascus wrote:

I can just envisage fighting tonnes of Sansha forces while scanning finding a WiS spawn with a generic WiS site name, entering and finding out that the complex is full of Jove spies, or Cheeky Talocan Sturmovik's.


Sturmovik's?...

[center]-_For the Proveldtariat_/-[/center]

Matriarch Prime
Sebiestor Tribe
Minmatar Republic
#100 - 2012-10-09 19:51:57 UTC
I understand the need to prioritize, but I can't help feeling disappointed. I would love to play my favorite scifi game in another venue than floating brackets in space. Not that they aren't really pretty brackets, but I feel that new vectors for exploration will always provide a rewarding experience.

I like big guns. I can not lie. You other suckas can't deny. When I warp in, with an itty bity sig, with an arty in your face, you get sprung. You want to pull out your debuffs, 'cause you want to loot my stuff...deep, in a worm with nary, an escape but you can't stop staring. 'Cause, Oh crap!, Baby's got Point!