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Team Avatar and the future of our prototype

First post First post First post
Author
Vertisce Soritenshi
The Scope
Gallente Federation
#41 - 2012-10-09 13:29:24 UTC
This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.

Keep up the good work!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Bagrat Skalski
Koinuun Kotei
#42 - 2012-10-09 13:31:06 UTC
I don't believe it. Ganking in stations? Lol
CCP t0rfifrans
C C P
C C P Alliance
#43 - 2012-10-09 13:31:46 UTC
Vertisce Soritenshi wrote:
This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.

Keep up the good work!

If possible we'd like to allow for a hands-on playtest at fanfest. More will be revealed as the hour draws near.
Salpun
Global Telstar Federation Offices
SLYCE Pirates
#44 - 2012-10-09 13:34:19 UTC
So what are you trying to get in by winter? Big smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Anslo
Scope Works
#45 - 2012-10-09 13:46:46 UTC
Warde Guildencrantz wrote:


While you are at it build a "scan visor" into the suit, to scan certain objects and receive information about them, a-la Metroid Prime. That was honestly the best feature for people who want to nerd out in space exploration. Example:

"This creature has suffered severe lacerations to the sternum, resulting in fatal blood loss."

Could be a way of receiving hints on how to navigate the wreck.

ALL OF MY WANT!! This feature would be amazing!!!

This would make me fall in love with Eve again.

[center]-_For the Proveldtariat_/-[/center]

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#46 - 2012-10-09 13:47:25 UTC
CCP t0rfifrans wrote:
Vertisce Soritenshi wrote:
This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.

Keep up the good work!

If possible we'd like to allow for a hands-on playtest at fanfest. More will be revealed as the hour draws near.


1st in line!

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Inquisitor Kitchner
The Executives
Executive Outcomes
#47 - 2012-10-09 13:48:37 UTC
CCP t0rfifrans wrote:
Vertisce Soritenshi wrote:
This sounds awesome guys. Props to Team Avatar! Any chance of seeing some of this at this years Fanfest? Even if it isn't in a playable form...just seeing the new ideas would be great.

Keep up the good work!

If possible we'd like to allow for a hands-on playtest at fanfest. More will be revealed as the hour draws near.



Probably best and most exciting news to date.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Warde Guildencrantz
Caldari Provisions
Caldari State
#48 - 2012-10-09 13:49:50 UTC
Anslo wrote:
Warde Guildencrantz wrote:


While you are at it build a "scan visor" into the suit, to scan certain objects and receive information about them, a-la Metroid Prime. That was honestly the best feature for people who want to nerd out in space exploration. Example:

"This creature has suffered severe lacerations to the sternum, resulting in fatal blood loss."

Could be a way of receiving hints on how to navigate the wreck.

ALL OF MY WANT!! This feature would be amazing!!!

This would make me fall in love with Eve again.



Honestly, that feature is 60-70% the reason that Metroid Prime was such an acclaimed series, it basically seamlessly incorporates lore into gameplay, and people can choose to observe the lore or ignore it just based on their usage of scanning. Of course, not scanning would result in having less useful clues :P

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Anslo
Scope Works
#49 - 2012-10-09 13:52:24 UTC
Warde Guildencrantz wrote:
Anslo wrote:
Warde Guildencrantz wrote:


While you are at it build a "scan visor" into the suit, to scan certain objects and receive information about them, a-la Metroid Prime. That was honestly the best feature for people who want to nerd out in space exploration. Example:

"This creature has suffered severe lacerations to the sternum, resulting in fatal blood loss."

Could be a way of receiving hints on how to navigate the wreck.

ALL OF MY WANT!! This feature would be amazing!!!

This would make me fall in love with Eve again.



Honestly, that feature is 60-70% the reason that Metroid Prime was such an acclaimed series, it basically seamlessly incorporates lore into gameplay, and people can choose to observe the lore or ignore it just based on their usage of scanning. Of course, not scanning would result in having less useful clues :P


I'd love to scan different Sleeper alcoves or ruins or something. Hell what happens when you find a body and it is neither Sleeper...nor Jove...nor Empire human...Talocan? Tahkmal? THE POSSIBILITIES!!! LORE COULD BE SAVED!!!

[center]-_For the Proveldtariat_/-[/center]

Bagrat Skalski
Koinuun Kotei
#50 - 2012-10-09 13:53:54 UTC  |  Edited by: Bagrat Skalski
Quote:
I'd love to scan different Sleeper alcoves or ruins or something. Hell what happens when you find a body and it is neither Sleeper...nor Jove...nor Empire human...Talocan? Tahkmal?


No U! (ganked) Cool
Metal Icarus
Wraithguard.
The Wraithguard.
#51 - 2012-10-09 13:56:12 UTC
My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?

I think that this will make implants a much more interesting market! Even a profession!
Warde Guildencrantz
Caldari Provisions
Caldari State
#52 - 2012-10-09 13:58:58 UTC
Metal Icarus wrote:
My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?

I think that this will make implants a much more interesting market! Even a profession!


It would be interesting if people could in fact board your ship, but upon docking at the wreck while a second person is docked, they land at the other side of the wreck. It would result in having to cross the wreck to reach the other pilot's ship, meaning a conflict would likely happen in the middle, or at least the person who knew they would be stealing would have to "stealth" past the other explorer.

Docking at the same spot and just turning around and boarding the other guy's ship just sounds a bit too easy :P

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Anslo
Scope Works
#53 - 2012-10-09 14:00:36 UTC
Metal Icarus wrote:
My one concern is what happens to your ship while you are in EVA? Does your ship enter a stasis mode until you are dead? Can other people board your ship and steal it?

I think that this will make implants a much more interesting market! Even a profession!

That would KILL it (in a good way). The risk would make those implants or harvested tech all the more expensive. And think of THIS.

How to make a Lore based segway into WiS proper? Well, why not use sleeper implants to modify capsuleers to be able to breath station air :p

But no really, the added risk of your ship being ****** up while you explore in the station coupled with getting ambushed...oh gawd. THAT'S pvp I could get into.

[center]-_For the Proveldtariat_/-[/center]

Elistea
BLUE Regiment.
#54 - 2012-10-09 14:09:48 UTC
Love the idea of one consistent universe with many types of games in it . Idea is both ridiculous and ingenious.

One day!
Metal Icarus
Wraithguard.
The Wraithguard.
#55 - 2012-10-09 14:12:54 UTC
This will end up leading to new salvage parts (think like rigs) and new blueprints. This will make implants a more common thing. Low-grades will end up being the norm for the average pvper, IMO that would make things much more interesting.

Solo PVP might actually come back!

A new profession i say!
Vincent Athena
Photosynth
#56 - 2012-10-09 14:38:25 UTC
Sounds interesting. Hope you can free up resources to work on it.

One thing concerns me about this being an open pvp area, even in high sec. In low or null, I could defend the people inside a structure by shooting any other ships that try and dock to insert their teams. In high sec...not so much. This is a basic imbalance that I think means you need to make high sec EVA exploration safer than that in low or null. One way to do that would be to say the high sec sites can only have one ship dock at a time, and only fleet members can funnel in through that one ship. Does that make it perfectly safe? No, safer but not safe. Fleet members can still kill each other, and the docked ship could be suicide ganked, allowing a second team in.

Next, I think the best goodies should be in low sec. High sec is picked over and only has scraps left. Null has not been populated long enough to have much (but more than none). Low has been populated long enough for alot to accumulate, but is not so populated that its been picked over. That, and low needs content.

Finally, CCP, you need to make sure multi-avatars work on all the different hardware us eve players use before content that can effect the game is released. We do not want the existence of implants to depend on content that fails to work for half the users. I suggest releasing multi-avatar content that has little impact first, and call it a technology test, before you do the major feature. Something as basic as social areas, or bars with gambling. That may be easy enough that you can slip it in with little impact to the FiS part of the game.

Know a Frozen fan? Check this out

Frozen fanfiction

Pak Narhoo
Splinter Foundation
#57 - 2012-10-09 14:46:06 UTC
Metal Icarus wrote:
This will end up leading to new salvage parts (think like rigs) and new blueprints. This will make implants a more common thing. Low-grades will end up being the norm for the average pvper, IMO that would make things much more interesting.

Solo PVP might actually come back!

A new profession i say!


Personally I think it may go the other way, implants get way more expensive.

Reason is i don't think CCP will, if they ever get around to implement this and if they go the player build implants way, they would be not wise to have the big catches around in high sec where the most players reside.
Think of how exploration is distributed.

Also note this idea they have for avatar exploration:

Quote:
The gameplay premise is simple, players move through our abandoned structures with their fitted Extra-Vehicular Activity suit, using their wits, tools and teammates to deal with the hazardous environment. Some of us are enthusiastically and maliciously killing teammates for personal gain. We’ve even allowed two teams into the environment to really let all hell break loose.


For me that means they will do their best (incursion style) to make this a team effort, not a solo game in a MMO.
But well, all of this is a long, long way in the future.

I really like to see the POS revamp first. That part of EVE is really archaic. P
Kenpachi Viktor
Perkone
Caldari State
#58 - 2012-10-09 14:47:28 UTC
:18 months:

Twisted

Seriously, this is a nice way to introduce a new :jesus feature:

Please consider scheduling it as the next major feature after the funky POS is done.

A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again. - Fix POS & SOV

Gilbaron
The Scope
Gallente Federation
#59 - 2012-10-09 14:55:37 UTC
Kenpachi Viktor wrote:
:18 months:

Twisted

Seriously, this is a nice way to introduce a new :jesus feature:

Please consider scheduling it as the next major feature after the funky POS is done.


there are about 17 things i would consider more important than this

but thanks for the heads up, can't wait to see this in a fixed eve
Ifly Uwalk
Perkone
Caldari State
#60 - 2012-10-09 14:58:27 UTC
Vincent Athena wrote:
Finally, CCP, you need to make sure multi-avatars work on all the different hardware us eve players use before content that can effect the game is released. We do not want the existence of implants to depend on content that fails to work for half the users. I suggest releasing multi-avatar content that has little impact first, and call it a technology test, before you do the major feature. Something as basic as social areas, or bars with gambling. That may be easy enough that you can slip it in with little impact to the FiS part of the game.

100% this.

I imagine it summin like "Summer 2013 Expansion features: WiS Technology test - we shall open The Door for all you capsuleers to mingle around each station's common area." Seriously, I don't even need bars with gambling (although that would be ace). I just wanna know if my computer goes Chernobyl when it has to load more than, say, 10 different avatars.