These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Team Avatar and the future of our prototype

First post First post First post
Author
Barbelo Valentinian
Strategic Exploration and Development Corp
Silent Company
#3941 - 2014-05-16 11:16:28 UTC
Bagrat Skalski wrote:
I have seen old characters and some of them are too fantasy for me. Making something Sci-Fi and not overdoing it so it will become silly is a hard job.


With the original CC, you had the option of making your character as weird or as straightforward as you wanted. Now you have only the option of straightforward.

If someone likes a generic movie s-f look, no problem; but the EVE CC had the possibility of creating a character with more of an "edge" originally, more of a unique flavour. Something was gained, sure (quality and detail obviously), but something was lost in terms of making EVE a unique "place", and its characters as batshit crazy-looking as the in-game events and lore.

But it was what that change portended that made me uncomfortable - I could have lived with a generic movie s-f base, and paid-for whacky addons. But the way CCP went was clearly some half-baked attempt to make the game more appealing to the mainstream. Alarm bells.

I didn't come to EVE to play a game like Star Citizen, where the lore extrapolation is "pretty much like us, only more technologically advanced", I initially loved EVE (in terms of feel and lore) because it seemed like a place so distant from us, so weird, so crazy, so alien, that it was actually really original in terms of an s-f concept.

Cultures that had been separated from us for thousands of years, gone through barbarism and rebuilding, with only distant memories of Earth That Was, would be unlikely to think of aviator glasses the height of fashion.
Solecist Project
#3942 - 2014-05-16 11:26:33 UTC
Barb! Hey! :D
How're you doing, pretty? (:

I'm not sure the CC can be blamed too much here. It's the people who create them.
There can be really nice and unique characters made, but many don't even try. :(

I'm doing my own efforts to improve the situation. Had so many talks about
colors and clothes and expressions already... it's exhausting! xD

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Sibyyl
Garoun Investment Bank
Gallente Federation
#3943 - 2014-05-16 11:29:13 UTC
Are some of the old avatars archived somewhere? I'm curious as to what "weird" sci fi possibilities they had..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Solecist Project
#3944 - 2014-05-16 11:38:28 UTC  |  Edited by: Solecist Project
Sibyyl wrote:
Are some of the old avatars archived somewhere? I'm curious as to what "weird" sci fi possibilities they had..

Try this one, special. :)

http://www.eve-avatars.com/

Here are the old images. All of them. In a zip file.
http://community.eveonline.com/community/fansites/toolkit/

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

raven666wings
Cyber Chaos Crew
#3945 - 2014-05-16 12:59:25 UTC  |  Edited by: raven666wings
I agree with Barbelo and I've written here before I only started playing EVE at Incarna, but from pictures and videos I've seen from the old avatar engine I think it suited much better the game. What EVE won in avatar graphic quality it lost in style to the old one.

The charachters in general are much less gritty, they look like they've just come out of a beauty treatment at a spa and not from a space station where they were messing around with a ship. The clothes and accessories they wear now are more akin to 21st century trendy people than to 200th century immortal post-humans. The recently added cybernetic arms look more like prosthetics instead of actual augmentations. Bad taste in design all around.

I also think that had they kept the old engine and not invested in reinventing the wheel the WiS integration wouldn't have failed so bad and actual gameplay could have been carved on it, rather than having the current HD characters jerking around in solitary confinement.
Barbelo Valentinian
Strategic Exploration and Development Corp
Silent Company
#3946 - 2014-05-16 13:33:41 UTC
raven666wings wrote:


I also think that had they kept the old engine and not invested in reinventing the wheel the WiS integration wouldn't have failed so bad and actual gameplay could have been carved on it, rather than having the current HD characters jerking around in solitary confinement.


I would have preferred the best of both worlds - the old sense of style with updated engine, quality and detail.

CCP does have to move on, the game has to progress and be updated, and after all that's a possibility with a game like this that's nothing but empty space, some space stations and spaceships, and a character creator. It's not like they have to design and render whole landscapes, towns, clutter, a zillion different interesting dungeons, and other stuff, like most other MMOs. Most MMOs couldn't update their visuals as regularly and as well as EVE has done, simply because there's too much stuff to update, in comparison.

The problem isn't that they tried to expand into WiS, the problem (I think) is just that they spread themselves too thin at a time when the world went into a bit of an economic downturn. It could easily have all worked out swimmingly, but it didn't.
ISD Ezwal
ISD Community Communications Liaisons
#3947 - 2014-05-16 13:52:15 UTC
This thread gets a lock as it has run its course.

ISD Ezwal Community Communication Liaisons (CCLs)