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New dev blog: Ship balancing summer update

First post First post
Author
Morgan North
Dark-Rising
Wrecking Machine.
#61 - 2012-06-14 12:59:13 UTC
I like the fact that EVE, being 10 years old, is taking a nice revamp. With some luck, in a year or two, it'll actually be a completly different game, with only some ship hulls being the same, but ith mostly diferent abilities/capacities in play. That alone will be sufficient to shake up the entire universe.

I do hope a good job is done, and that variety is added by providing for player-specific needs in terms of preferred playstyles and combat approaches.

I especially like the new ORE frigate. :)
Suleiman Shouaa
The Tuskers
The Tuskers Co.
#62 - 2012-06-14 13:00:10 UTC
Can't wait. Sounds excellent.
Benny Ohu
Chaotic Tranquility
#63 - 2012-06-14 13:03:23 UTC
This is an absolute outrage.

I just changed my desktop background to a picture of young ladies holding guns in their underpants,

and now you release a pic of this big exciting chunky yellow spaceship,

and the poor young ladies are sent back to C:/Users/Benny/My Pictures for a month while the spaceship sits on desktop.

I wish you'd consider the young ladies in their underpants before you did things like this.
Ribikoka
Royal Amarr Institute
Amarr Empire
#64 - 2012-06-14 13:03:38 UTC  |  Edited by: Ribikoka
Moonaura wrote:
They need to have at least some of the bonus that an interceptor gets (reduced MWD signature) to really be more useful. The Caldari Condor and it's T2 variants both need some speed increase, as they are by far the slowest of any race. That would be 'Fine' if they kept the Caldari ability to be agile and fast aligning... but they are no better than any other race, which would at least allow them to orbit faster, despite the reduced speed. Both the T1 and T2 Caldari fast frigates have significant issues with capacitor and fitting when using Hybrids, a Raptor for example is hard to make both fast, and cap stable with a warp disruptor and rails and comes in 2000 m/s slower than the Amarr Malediction and has identical align time with a speed fit. The Condor should act as a base for an eventual overhaul of their agility or speed.

But anyway, keep up the good work I look forward to the changes and using these ships more in Faction Warfare Big smile


T1 inty hull class shipes dont have enough capacitors, thats important too.
A slasher with mwd and warp disruptor have capacitor to 40 sec. A condor with mwd and warp disruptor can fly 43 seconds and his capacitor will be empty and this ships not use cap for shot as Executioner and Atron.
Amdor Renevat
Federal Navy Academy
Gallente Federation
#65 - 2012-06-14 13:06:28 UTC
This blog is happy making.
Avila Cracko
#66 - 2012-06-14 13:07:17 UTC
Will we get ORE cruiser???

truth, the whole truth and nothing but the truth.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#67 - 2012-06-14 13:08:54 UTC  |  Edited by: MotherMoon
Oh wow
ok I need to condense all of my pure amazement at this dev blog into one post.

1st off great changes to the mining lines! I don't fly these ships much but I'm blown away by the forward thinking in their design now. Great idea, I hope we see more of that moving forward.
2nd.
Quote:
Since DUST514 is approaching and we want to forge both games into the same universe, they will receive some advantage for planetary bombardment


That's amazing. Making one of the cheaper ships a main tool in DUST 514 lowers the barrier for newer players to take part. I'm really impressed, this is cool.

Ok down to some real feed back.
Quote:
Burst still is bit blurry at the moment – considered roles are mobile artillery platform, drone boat or a mix of both.


Maybe this is a good time to have the artist do the burst redesign? You could have the art tailors for the role you want it to fit. Making it a series of platforms to hold long range artillery sounds pretty awesome. Send this memo to the art team, work with this, you have a rare chance to make a brand new minmatar ship, and no one , i repeat NO ONE will miss the old burst model.


This one is important to me.
Quote:
Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well.


I made a huge post in F&I on this and I hope you take it into account. Give these 4 ships heavy defense. the 5% to armor resistances per level skill. Then give them 2 high slots but then tons of mid and low slots. So they have as many overall as a rifter or such. No combat bonuses.

This would give them one tiny role in combat when they aren't out scanning. Staying alive. Being able to scan down enemies is handy, but being able to last until your fleet shows up, that's the ticket. Plus you even describe the ships like they are hard to kill with super advanced defense systems. Just listen to the show into on the Probe.

"The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat."

It's like it's describing the 25% armor resistances allready!

http://dl.eve-files.com/media/1206/scimi.jpg

DJ P0N-3
Table Flippendeavors
#68 - 2012-06-14 13:09:01 UTC
I had forgotten my most important question:

Will the ORE frigate have moving parts?
RedClaws
Dragon's Rage
#69 - 2012-06-14 13:10:32 UTC
CCP,

Please realize that players with higher SP currently don't like flying destroyers and to a lesser degree frigates because of the clonecosts , for me it costs about 50-60 mil to replace my medical clone. The odds of getting podkilled in a light interdictor is quite high.

Having high skillpoints doesn't mean that the player also has a lot of isk or some way to make isk more efficiently than a lower skilled character. Sure, I don't deny that it helps but having 10 mil SP or 100mil SP doesn't really matter for the income of level 4 agent missions.

Thanks,
Red

Felix Macey
Lead Farmers
#70 - 2012-06-14 13:10:51 UTC
Benny Ohu wrote:
This is an absolute outrage.

I just changed my desktop background to a picture of young ladies holding guns in their underpants,

and now you release a pic of this big exciting chunky yellow spaceship,

and the poor young ladies are sent back to C:/Users/Benny/My Pictures for a month while the spaceship sits on desktop.

I wish you'd consider the young ladies in their underpants before you did things like this.


+1 Internets Lol
Vdr
Dirty Vagrants
Intergalactic Space Hobos
#71 - 2012-06-14 13:11:22 UTC
will the ore cargo on the hulk be = to the current unmodified cargo or max cargo?
Chris Wheeler
Deep Core Mining Inc.
Caldari State
#72 - 2012-06-14 13:12:40 UTC
Benny Ohu wrote:
This is an absolute outrage.

I just changed my desktop background to a picture of young ladies holding guns in their underpants,

and now you release a pic of this big exciting chunky yellow spaceship,

and the poor young ladies are sent back to C:/Users/Benny/My Pictures for a month while the spaceship sits on desktop.

I wish you'd consider the young ladies in their underpants before you did things like this.


please email that to me.
Wenron
Sebiestor Tribe
Minmatar Republic
#73 - 2012-06-14 13:13:49 UTC
One technical note:

Damping - reducing an effect, or, in the world of controls, minimizing overshoot.

Dampening - getting something wet.

There, I've finally said it. This has been annoying me for a looooooong time.

*IRL mechanical engineer*
Ribikoka
Royal Amarr Institute
Amarr Empire
#74 - 2012-06-14 13:14:01 UTC  |  Edited by: Ribikoka
RedClaws wrote:
CCP,

Please realize that players with higher SP currently don't like flying destroyers and to a lesser degree frigates because of the clonecosts , for me it costs about 50-60 mil to replace my medical clone. The odds of getting podkilled in a light interdictor is quite high.

Having high skillpoints doesn't mean that the player also has a lot of isk or some way to make isk more efficiently than a lower skilled character. Sure, I don't deny that it helps but having 10 mil SP or 100mil SP doesn't really matter for the income of level 4 agent missions.

Thanks,
Red



This is good point. I like flying with small ships too, but prices of my clone is too costly to flight with them in 0.0.
Ship repairs at not NPC 0.0 stations is costfree, would be nice there the cost free clones or reduced costs such as at FW stations.
Kor'o Yr'Y'eldi
Garoun Investment Bank
Gallente Federation
#75 - 2012-06-14 13:16:31 UTC
Wenron wrote:
One technical note:

Damping - reducing an effect, or, in the world of controls, minimizing overshoot.

Dampening - getting something wet.

There, I've finally said it. This has been annoying me for a looooooong time.

*IRL mechanical engineer*


Thank god someone else noticed that. Lol
Destination SkillQueue
Doomheim
#76 - 2012-06-14 13:18:47 UTC
That is one sexy frigate.
Chris Wheeler
Deep Core Mining Inc.
Caldari State
#77 - 2012-06-14 13:20:42 UTC
Wenron wrote:
One technical note:

Damping - reducing an effect, or, in the world of controls, minimizing overshoot.

Dampening - getting something wet.

There, I've finally said it. This has been annoying me for a looooooong time.

*IRL mechanical engineer*



If I was a girl, some of these things could legitimately be called dampeners, but I'm not, so please fix these:)
Grog Drinker
Native Freshfood
Minmatar Republic
#78 - 2012-06-14 13:20:56 UTC
Great stuff. Found myself actually thinking about mining Shocked.

Maybe make a t2 version of the mining frig with a cov ops cloak...
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#79 - 2012-06-14 13:21:37 UTC
Sounds promising so far.

But, why does it take so long?
T1 frigates and mining ships done this *winter*.
That still leaves:

actually fixing them afterwards
Faction frigates
Cruisers (t1, t2, faction, t3)
Battlecruisers
Battleships
and so on

Are we really looking at several years to get that reasonably done?
Abigail Sagan
Skeleton Liberation Front
#80 - 2012-06-14 13:22:46 UTC
The changes in both combat and mining areas sound promising. The unclear bonus on the Burst didn't sound too great, but I think you can figure out some near way to make it both good and not too good. But all in all; I love the little ships, and I hope the tune to them (and later the big ships) works out great. One minor thing the frigates lack is a logistics frigate - ie: a frigate with some kind of remote repair/shield transfer/energy transfer bonus. Maybe you can find room for such from your plans, now or later.

In addition to your "Barge in on me" plans, maybe you could consider adding specializations to each ORE mining barge/exhumer. For example like below:

  • Procuror: low-sec ores (low-sec miners could use the toughest mining barge)
  • Retriever: high-sec ores (high-sec miners want the big ore hold)
  • Covetor: null-sec ores (null-sec miners can arrange the best protection for their miners)
  • Skiff: gas mining (there is no gas mining ship yet)
  • Mackinaw: ice mining (Mack would remain the ice miner of choise)
  • Hulk: Planet Ring mining? (Rumor has it Planet Ring mining is the 'incursions of mining' and thus a fleet operation)