These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Unified Inventory Changes

First post First post First post
Author
Caleb Ayrania
TarNec
Invisible Exchequer
#421 - 2012-05-24 11:47:00 UTC
A few but rather important fixes to the UI..

When dragging and dropping to other containers please make the timer to auto show / expand take longer..

Its extremely irritating that it loads to other container when you are moving from a location to another one..

This should be a simple number in miliseconds somewhere in the code... Just make it either something we can chnage ourselves, or make it take a bit longer, so we dont loose our current view.


Make drag and drop to tabbed / stacked windows possible again..

Also could we maybe get the new UI view mode for remote assets, so we dont have this feeling of something old under the hood? While your at it, would it not be nice if we could drag and drop from our assets list directly to an open inventory, so the list mode with the destination option would be a "quick access"..


Lastly.. I posted this Using Google Hangouts for Bughunting.

When it comes to changes and comments to UI I think using something like google hangouts, or of old school frapped video might help actually make devs able to understand what we are talking about, and not asume and guess.


May O'Neez
Flying Blacksmiths
#422 - 2012-05-24 11:55:26 UTC
IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.

Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree.
Scaugh
Republic Military School
Minmatar Republic
#423 - 2012-05-24 11:58:10 UTC  |  Edited by: Scaugh
[quote=Orca, in a mining fleet? Not only do I have the cargo hold open, but I also have the ore hold and one of the corp hangar windows open, ideally stacked in a tabbed method so I can drag-drop between those 3 locations quickly, while plucking ore out of jetcans
[/quote]

I used this method for all containers,cargoholds and hangars before the release of the new UI. I found it so easy to use. just drag and drop whatever you wanted to where ever you wanted.

Edit: drag and drop from one aera and drop onto the tabbed container you wanted. BINGO item has moved.
Marisol Shimaya
Doomheim
#424 - 2012-05-24 11:59:58 UTC
Pirmasis Sparagas
Bullet Cluster
#425 - 2012-05-24 12:01:08 UTC
Marisol Shimaya wrote:
https://plus.google.com/hangouts/_/06c1ea08bdbcc9e93c65d69f7d8a9d582b04b4e1?authuser=0&hl=no

What is this?
Marisol Shimaya
Doomheim
#426 - 2012-05-24 12:05:19 UTC
Pirmasis Sparagas wrote:
Marisol Shimaya wrote:
https://plus.google.com/hangouts/_/06c1ea08bdbcc9e93c65d69f7d8a9d582b04b4e1?authuser=0&hl=no

What is this?

You can join me on google + hangout and we will have a debate on this new inventory list

Fight For Our Rights

Rammix
TheMurk
#427 - 2012-05-24 12:10:04 UTC  |  Edited by: Rammix
Uineha wrote:

And now we need 17 filter. Before 0 to make the same job.

Do you believe it's better now and before the new inventory ?

I needed filters for POS hangar long-long before Inferno, from the 1st time when I saw a pos hangar and started to actively use it. And also at stations where I located my staff at times of mission-running. When you have over 100 different items, 5+ pcs of each, and mostly unpackaged, savable filters are very helpful.

Pirmasis Sparagas wrote:
Total Commander isn't one window - it's actualy two: sode by side.

Technically, Total commander is 1 window with its part split in 2 parts to show 2 locations. If you don't believe me, just start TC and look at your windows panel, TC is one entity.
Though, I don't say eve inventory and TC are the same, but the idea is very similar - all files/staff managed using minimum of open "wrappers". And I think that EVE inventory should aim to Total Commander-like functionality as much as possible/useful in the context of EVE.

English is a foreign language to me, so maybe I failed to pick the right words. I hope you understand what I'm talking about.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#428 - 2012-05-24 12:10:06 UTC
+5 For ability to rename POS structures. Well done, long overdue!

Important question for the Devs:
- Has this 'ability' been given to every pilot w/ permission to enter the POS?

I would hope that this 'ability' is limited by one's role! My main has unfettered access to all POS functions. Other corp members with varying levels of access are not online at this time to test their ability to rename POS structures.


-8 For lack of an Opt Out.

----- Naming POS structures greatly enhances POS management using the old inventory systems.
----- The 'improved' inventory management system still adds needless, unproductive activity
----- The 'improved' inventory management system lags, a lot.
Kblackjack54
Deep Core Mining Inc.
Caldari State
#429 - 2012-05-24 12:11:13 UTC
Obviously bruised Ego's are the order of the day at CCP, they screwed up yet again and yet again are scuttling around trying to come to a compromise that still forces this abomination down players throats and still refuses to allow them to return to the old method of inventory management but gives CCP a way they can again spin this one off as somehow being a good thing for the game.

So lets look at what they have thrown on the table in mitigation.

Structure naming, at last this one has been rolled out as a sop but it is only there because even they realise that the current tree structure is so cluttered as to be almost useless to anyone working with a PoS on a regular basis, I suggest they try as I have to running this one on the Alliance tower inventory or even our own towers and that's not just a few, it is quite frankly a nightmare of clicking and shift clicking to arrive at what once was accomplished with three simple clicks.

But even here CCP's utter lack of understanding of the game they created comes to the fore, Naming structures is a good thing, something players have been asking for for years and I do mean years, but in itself it is useless unless you have the ability to sort those named structures on install and hence in the management screen rather than the utter random nature of there placement as is the case now.

Drag and dropping out of frame of specific containers, question is why go this route if the 'Unified' inventory is such a great tool, this still leaves you with this horribly large inventory tree screen opened blocking game view, still requires multiple clicking and still leaves you with exactly what you once had before with the old system but now to achieve this you have this click fest to go through each and every time.

Duplication, Why include the PoS structures in the tree at all, it's all there in the management screen, and why CCP should feel the need to include ALL PoS items like guns ,jammer's, ect in the tree as separate items is beyond understanding as from Soundwaves Blog this 'Update' is to reduce clutter in the Unified management screen, end result multiple duplications of multiple duplications in an already problematic screen requiring again multiple clicking to achieve what was once achieved simply from the PoS management screen.

So 'Dealing with the multiple inventories of a POS is a nightmare', remember here it is one of your own making, and your first package will not mitigate that in anyway but in fact will add multiple layers of complication to an already very cluttered and hard to navigate screen that contains at all times non context required items.

Why for instance would I need to see listings of corporation stocks from the cargo hold of a ship I just need to drag and drop ore from a can into and why would that can need to be opened in this inventory tree at all, on and on this click fest goes with this lame idea.

While some may find this device worthwhile in reality it has so many faults associated with it's operation players are I am sure beginning to wonder if CCP actually designed this thing with EVE in mind or just bought it off shelf, it is over complicated, lagg promoting and not one bit an aid to efficiency at all.

Please allow us to turn it off, you can play with it all you want then without putting players through this and in the end the players can then choose to use it or not.
Marisol Shimaya
Doomheim
#430 - 2012-05-24 12:13:23 UTC
Here is my demands

Everybody get 2 free remaps then I will be quiet

Fight For Our Rights

Rammix
TheMurk
#431 - 2012-05-24 12:14:31 UTC
I think devs would love to see TL;DR-s below such walls of text. Lol

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#432 - 2012-05-24 12:22:06 UTC
I haven't read all 22 Pages of thread so sorry if this has already been mentioned.

When in station and looking at a Compact view of my Ship Hangar I CAN'T SEE MY CURRENT SHIP LISTED!!!!!!!

Other annoying things about new system:
Opening a Cargo Container in space, doesn't open a new window(I must've clicked the Open container button nearly 50 times before I realised that it had opened already in the existing Cargo Hold Window.
Similarly my normal thing for mining and orcas is to open the Cargo Hold and Orca Corp Hangar on each of my Mining Toons and open my Cargo Hold, Corp Hangar and Ore Hangar on my Orca toon, I went to do all of this automatically and didn't really look up until going through it all and found that there was only 1 window open on each toon GRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!
For the love of god Open a new window when opening from a link that is not in the main inventory window. If I click on a link within a window it can open in the same window.
Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#433 - 2012-05-24 12:22:53 UTC
May O'Neez wrote:
IMHO main issues remaining are lag and the shift-click CCP obsession. Both will be gone "soon" (tm), these are proof that they actually take remarks into account.

Yesterday I was able to setup the new inventory in a fashion pretty similar to the previous for several scenarios I care (mission / salvage / hauling / pos), and except the 2 issues mentionned above and a bunch of little annoyances (already mentionned by lot of people above: size, order of items, loot all, ...), it is OK for me. I mean, that is is POSSIBLE to have almost the same as before, and it will (I'm pretty optimistic for a change, and I assume that :D). No need of revert, the only mistake was to release too early, and about this I think that we can agree.



To CCP Arrow:

Do you see the issue?
- Pilots willing to put up with this 'improvement' are plowing thru this mess to set up their preferences as they were before the expansion.

This 'improvement' degrades performance, and annoys many pilots who aren't even power users for trade, POS management, etc.

For pity's sake! Is there not enough "I told you so" from Test Server Feedback and from all of these Threads?
Janus Nightmare
Exploding Kitties
#434 - 2012-05-24 12:27:10 UTC
CCP Soundwave wrote:
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.


No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.


I didn't see this thread before I wrote my lengthy post in the main feedback thread, but, well, here's a link with my feedback/suggestions instead of copypasta'ing the entire thing.
Marcus Aurelijus
The Scope
Gallente Federation
#435 - 2012-05-24 12:27:49 UTC  |  Edited by: Marcus Aurelijus
Rammix wrote:
I think devs would love to see TL;DR-s below such walls of text. Lol


Might I respectfully point out that some of us are trying to make well-argued points about things they want to see improved or changed about this thing instead of having hissie fits and posting demands and rioting in general? Usually if you want to make an argued point instead of just bulletpoint 'orders' it takes a little more text. Text that might actually help devs understand the problem and clean up a(nother) booboo.

tldr is disrespecfull to people who invested their time and effort to try and better something that affects us all (even if you happen not to agree with them).

tldr also doenst help actually fix anything.

So why would you go and suggest that the devs would like to see it or implicitly say players would be really cool for posting such a thing?

Marcus
N3LLY
Reverberation Inc
#436 - 2012-05-24 12:38:18 UTC
useful knowledge GET RID NO ONE LIKES IT such a pain in the ass

[b]UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. [/b]CAN I GET A REFUND FOR LOST GAME TIME ?

Lordess Trader
Phoenix Evolved Part Duo
#437 - 2012-05-24 12:40:33 UTC
SoundWave:

When do you think we will be getting the shortcuts to minimal windows back, especially for loot containers
Thebriwan
LUX Uls Xystus
#438 - 2012-05-24 12:41:31 UTC
This restores my faith a little bit.
Thank you for Soundwave!

But the various bugs should not be there. To much haste I think.

Here is my list of bugs still to fix

* The filter (for a single window) hickups while there are much items present and you are typing fast
* mass moving items from one window into another is taking much more time than bevore (but not always)
* "my filters" opens after every docking / logging in even when it was down before (the minimize-button rememers it's state - you have to click two times to minimize again)
* after closing an inventory window (when having multiple windows open) a new one opens at the default position
* Sometimes corp hangar does not show up in the tree
* expanding the corp hangar is taking to much time
* if you click again at the expand - icon for the corp hangar while it's still searching for himself, it closes when the update is done
* after moving all items from a window the item count and price does not update

D'Kelle
Federal Navy Academy
Gallente Federation
#439 - 2012-05-24 12:41:49 UTC
CCP Soundwave wrote:
Blake Armitage wrote:
"We’re going to allow renaming of all POS structures"
wait, what?! Stop making me want to redeploy a POS!

Thanks for addressing and quickly communicating about the upcoming changes.


(I've wanted to do this since forever, so getting to sneak this in makes me super happy Big smile)



At Last! this is excellent news!10/10 for doing this

Normally I am a bit cynical about updates and susequent patches to say the least, however this is GOOD! So now you have gotten hold of the monster keep bashing away and dont let it go till it gives in :)
Bobby Hatless
Aliastra
Gallente Federation
#440 - 2012-05-24 12:42:23 UTC
Dear Mr Soundwave,

I opened my new Unified Inventory and Pandemic Legion weren't selected for the Alliance Tournament. I tried undocking and redocking - I even went to lowsec and tried. No luck - every time I open my inventory Pandemic Legion still isn't in the Alliance Tournament. What gives?

Please can you add to your list of fixes. The Alliance Tournament is useless without it.

Many fanks,