These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Unified Inventory Changes

First post First post First post
Author
magikalcoffee
West Coast Red Eye
Initiative Associates
#401 - 2012-05-24 10:40:23 UTC
CCP Soundwave wrote:
Update: POS structure renaming got done yesterday and will be included in todays update.

We'll continue going through the list :)



is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station.
Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#402 - 2012-05-24 10:45:01 UTC
BUG REPORT:
I wanted to reiterate a bug I found when using shift-click spawned windows:
Select all in cargo hold --> drag and drop to jet can --> only grabs partial items randomly in the selected list, typically it only grabs one item at a time even though I have definitively done a "select all".

Someone suggested that this may be caused by a lack of available volume in the destination container. But my testing shows this phenomenon occurs consistently [consistently random] with ample space in the jet can. It is as if there is a volume limit on the mouse pointer...

The result of this bug is that you must move each item in the cargo hold one at a time, which adds a lot of time and extra clicking to what should be a quick transfer of cargo.

I will also repeat that salvage ops and/or any task that requires a lot windows open has become a seriously tedious, slow and painful process.

As for corporate culture at CCP:
I'm just wondering why you guys are so self destructive in terms of burning down the provider/client relationship via publishing seriously flawed code after you were warned/informed repeatedly well prior to the patch date? Are you intentionally griefing your paying customers ? Seeking a root cause goes beyond the bad design and buggy code. The root problem is huge amounts of arrogance and pride coupled with a paternalistic attitude and hierarchical thinking that manifests as burning out your support systems, i.e., your paying customers. I'm in this game to have fun. You make that impossible - repeatedly - with a dysfunctional provider/client relationship. You may eventually fix the bad code, but I am convinced you will never fix the root causes.
ivar R'dhak
Deus est Mechanicus
#403 - 2012-05-24 10:51:20 UTC
To the guy whose posts keep getting deleted -> Start respecting tha Autoritah!!Blink
ProTIP: YELLING will not help you one bit on a forum.

And to make this poast actually good for something I again need to point out this great thread to the DEVS.
Pretty sure it sunk in the recent ocean of tears:

Dear CCP, did your designers ever hear of Gestalt Psychology?
Take some time out of your busy schedule and review it (it has pretty pictures), thnx.

P.S. get rid of the item&isk counters.

Uh.. please.. P
Ribikoka
Royal Amarr Institute
Amarr Empire
#404 - 2012-05-24 10:51:57 UTC  |  Edited by: Ribikoka
magikalcoffee wrote:
CCP Soundwave wrote:
Update: POS structure renaming got done yesterday and will be included in todays update.

We'll continue going through the list :)



is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station.
Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??


This is a good question, maybe CCP hiding something behind this inventory patch, maybe they will introducing new personal container/wreck ownership stuff and this is a needed part of it. Maybe this is bring to end to begining of ninjalooting/stealth from other wrecks or this is needed part for Dust 514 (guess to me this inventory UI same such a console UI for gamepads), i dont know, maybe CCP will answer it. But the facts is facts this is a half-developed thing and need moving back to testserver. Done when is done, we dont care, but dont make angry their playerbase-costumers with a crap unfinished inventory, what they dont want it.
Callidus Dux
School of Applied Knowledge
Caldari State
#405 - 2012-05-24 10:52:28 UTC  |  Edited by: Callidus Dux
Integrate the old UI into the new one. I want to be able to rupture Arrows whole UI into hundreds of seperate, independent adjustable in size and position, windows.
Shift click is not a solution. STOP fixing and adding new sh!t into the, by now, lost unified UI!

I want and demand hundreds of own windows. ONE WINDOW FOR EACH FUNCTION!
I do not want to browse trough my drone bay, every time I want to load things from my station hangar into the ships hangar!
I want my icon for the ships hangar in the neocom back.

And as I mentioned HERE Posted: 2012.01.27 08:09

Ask your customers if they wish such a unfinished, more than stupid idea of an unified crap inventory. You guys do not listen to your paying customer base. You deserve the now essary overtime. Best solution would be not to pay for your bad work!
Thebriwan
LUX Uls Xystus
#406 - 2012-05-24 10:53:38 UTC  |  Edited by: Thebriwan
After yesterdays patch the inventory gets better.

Here is my list of bugs to fix

* The filter (for a single window) hickups while there are much items present and you are typing fast
* mass moving items from one window into another is taking much more time than bevore (but not always)
* "my filters" opens after every docking / logging in even when it was down before (the minimize-button rememers it's state - you have to click two times to minimize again)
* after closing an inventory window (when having multiple windows open) a new one opens at the default position
* Sometimes corp hangar does not show up in the tree
* expanding the corp hangar is taking to much time
* if you click again at the expand - icon for the corp hangar while it's still searching for himself, it closes when the update is done
* after moving all items from a window the item count and price does not update

Additionally:

We need a way to access different locations faster / and let them stay open at a fixed position ( CCP Soundwave wrote aboout shortcuts to locations - that would be very welcome)
Zleon Leigh
#407 - 2012-05-24 10:59:56 UTC
CCP Guard wrote:
I went through the thread and deleted rants, off topic posts, personal bickering between posters,personal attacks, trolls and flames.

We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!


What's the link to IA again?

You have developers saying they'll take out of game "gifts" to get things done? It's all in fun? I find it absolutely infuriating.


Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Euthanasia Anneto
Embers Children
TOHA Conglomerate
#408 - 2012-05-24 11:01:40 UTC
To confirm what Mournful said. It's annoying when living in WH space.

If you want to pick a ship due a certain thing that's happening and you've to wait 20 to 30 seconds before the list on top of you to pick a ship. When entering, you're loosing another 5 seconds due to the dropping framerate, reloading of the contents & etc.!

Same when managing your corp hangar, it takes time included framerate drop because everything that's in the surrounding has to be loaded inside and the estimate is getting checked!

Drag & Dropping from cargo to array's and vise versa results once again in Framerate drops & stuttering and there's a bloody Large list to pick from on everything which has cargo space!

tbh, the previous where better after some managing as the estimate is truly not necessary hence, living in WH space, you're usually picking the nearest trade hub!



And currently, When NOT using missiles, I don't have sound crashes and restarts. When I do use them my sound keeps on starting & crashing out and from hearing around, if you want to enable/disable with escape menu, your client tends to crash!
I have logserver running for a full scale report, next time I'll C3 around, you might receive a LARGE logfile!

.EC.. of [TOHA], Industrialists with guns. We're overe there, some where and no where... Contacting go through ingame convo's .EC.. and [TOHA] are recruiting, get in contact with us

Bo Deepzone
Sebiestor Tribe
Minmatar Republic
#409 - 2012-05-24 11:02:06 UTC
Dear CCP Devs,

Thanks for patching a few of the very annoying issues that were reported yesterday in regards to UI. My user experience last night was much better.

Will we see more fixes after todays DT?
Adaahh Gee
Aliastra
Gallente Federation
#410 - 2012-05-24 11:03:14 UTC
Starting with the POS side of things,

Realisticly, most people do not access their sentry guns on a daily basis, I don't remember the last time I even opened any of mine. Having them load (and lag) everytime I land in the pos field and access the corp hanger is a pain.
Naming of ALL pos modules is a worthwhile and well overdue change.

Divisions in corp hanger need to be remembered when you close corp hanger/open another structure, so If I leave the pos to collect some PI goo, when I land back in pos and open corp hanger, it should still be in my PI goo division.

Please allow stacking of identical spec BPC's.

Looting
Looting wrecks is very laggy, if you are ninja'ing a wreck in a cloaky, you want to land, loot all while aligning and warp out, you don't want to be sitting there watching spinny circles wondering if a recon or bomber is going to decloak in front of you.
This also applies to looting mission sites, pulling in 30 or 40 wrecks to your noctis and having to shift-click every wreck, loot all, then click on next can etc is again, very laggy and quite frustrating.

Giving the right click option to view a can or structure in "Classic view" would be a nice compromise, much the same way as the "load station environment" option is.

Ship things
The removal of the right click on ship options to view corp hangers, drone bay etc is very annoying, imagine if someone moved the keys around on your keyboard, you could live with it, but everything would be slow and you'd make a lot of mistakes.

Double clicking of ships when docked should open thier cargo bay, not select them as active ship. Again, this is counter to what everyone is used to and makes very little difference to you, but makes a big difference to us.

Ship hanger should open in it's own window and look different to other inventory, you must understand, it breaks immersion when you have your assembled, named ships showing up in the same way as a pile of Trit or ammo.
We like to see a seperate hanger of our ships, like looking into a garage of cars and choosing which we want to drive today.

Generally, the main issue I have is the lack of continuity, If I set up so my cargo bay appears in top left corner of screen and my ship hanger appears centre of screen when I dock, thats what I want EVERYTIME I dock, I don't want to spend 5 minutes everytime I log on or dock dragging widnows around, resizing and wearing out my shift key.

Frigate changes

Hmmmm, really neccessary?
Removal of one races mining frig, but the others keep theirs? seems unbalanced.
Caldari frig with it's launcher slots removed seems un-Caldari.

Punisher already had a 5% armor resist bonus
Merlin already had a 5% shield resist bonus
Are both these in addition to the old 5% bonuses??



I thank you for your work on attempting making this all operate properly, however, it seems to me that a lot of these things should have been ironed out before the roll out to TQ, not after. (You have a test server, utilise the feedback from it's users)
Thurken
Republic Military School
Minmatar Republic
#411 - 2012-05-24 11:04:11 UTC  |  Edited by: Thurken
Eve is shining with visuals. Keep it visual, please. The tree-view merged into Items- view is a step back.

Think about a option to seperate the TREE and use shiny icons ALWAYS, please.

Just a thought: Old inventory system with new filters would have been an improvement, too ;)

Other trouble:
Something is causing massive lags when dragging items and looting, salvaging...,
Is it the price calculation?
TTIGER
Deep Core Mining Inc.
Caldari State
#412 - 2012-05-24 11:05:17 UTC
You had all that feedback https://forums.eveonline.com/default.aspx?g=posts&t=104539 what did you do with it ?

CCP Guard wrote:


We are trying our best to gather feedback here so please post constructively and don't clutter the thread with posts that don't further the discussion. Feel free to be critical, but be polite and try to make your post count for something. Thank you!

Aghira
Systech Astromantics Shipyard Inc.
#413 - 2012-05-24 11:06:12 UTC
magikalcoffee wrote:
CCP Soundwave wrote:
Update: POS structure renaming got done yesterday and will be included in todays update.

We'll continue going through the list :)



is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station.
Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??


I am not happy with the new inventory at all, but i can understand why they dont revert to the old system.

If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain...

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#414 - 2012-05-24 11:07:46 UTC
magikalcoffee wrote:
CCP Soundwave wrote:
Update: POS structure renaming got done yesterday and will be included in todays update.

We'll continue going through the list :)



is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station.
Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??



This.
Marisol Shimaya
Doomheim
#415 - 2012-05-24 11:08:52 UTC
Callidus Dux wrote:
Integrate the old UI into the new one. I want to be able to rupture Arrows whole UI into hundreds of seperate, independent adjustable in size and position, windows.
Shift click is not a solution. STOP fixing and adding new sh!t into the, by now, lost unified UI!

I want and demand hundreds of of own windows. ONE WINDOW FOR EACH FUNCTION!
I do not want to browse trough my drone bay, every time I want to load thiungs from my station hangar into the ships hangar!
I want my icon for the ships hangar in the neocom back.


I'm so agreed you have the same thoughts as I am have They still don't get it So we have to be more going throu so verybody have some to say. We pay lots of cash to play this EVE games and seems like they don't understand us our Demands.

So only choice we have is to push back hard so they understand us.

Fight For Our Rights

Marisol Shimaya
Doomheim
#416 - 2012-05-24 11:14:14 UTC
Aghira wrote:
magikalcoffee wrote:
CCP Soundwave wrote:
Update: POS structure renaming got done yesterday and will be included in todays update.

We'll continue going through the list :)



is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station.
Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??


I am not happy with the new inventory at all, but i can understand why they dont revert to the old system.

If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain...



I know . If everybody join us to make them understand that WE need the old list back . So they don't have any choice and fix this old list back.

Join us !

Fight For Our Rights

Ana'Gia
Pink Bunny Club
#417 - 2012-05-24 11:14:19 UTC
Pls,let us open more than one instance of this Inventory thing.
Anyway i like this tool and i like the filter option.
Ribikoka
Royal Amarr Institute
Amarr Empire
#418 - 2012-05-24 11:14:34 UTC  |  Edited by: Ribikoka
Aghira wrote:
magikalcoffee wrote:
CCP Soundwave wrote:
Update: POS structure renaming got done yesterday and will be included in todays update.

We'll continue going through the list :)



is this the only thing that matters to you guys there are probably 200+ pages on these forums telling you how bad this UI is and the majority of these paying customers want it optional like the pointless walking around station.
Why oh why can u not just listen to your customer base admit that u made a foolish schoolboy error and revert back to a tried and tested working UI that the majority of people were happy with??


I am not happy with the new inventory at all, but i can understand why they dont revert to the old system.

If they had stuck to the old system and just added the (optional)treeview and filter to the station hangar, i think no one would complain...



And why we can't understand ? I tell to you, because this inventory is not done and does not working fine.
Just as i said we are not aplha tester, we are players, they do not testing their half finished job on players. Put to TQ when finished and WORKING well. But in this form this inventory a nightmare and just foments players.
Endeavour Starfleet
#419 - 2012-05-24 11:26:34 UTC
Endeavour Starfleet wrote:
.


What in the world is this?
disasteur
Tellcomtec Industries.
#420 - 2012-05-24 11:42:01 UTC
i have several time asked a simple question but CCP keeps consistently deleting my posts...

do we live in a censored community or didnt you liked my question?


so once again mu question...

are you or are you NOT considering to listen to the majority of the customers?

either remove or make it optional...

removing posts witch do not consists rants or faul language should not be removed but answered like any other question