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March release - Issues feedback

First post First post
Author
Darkblad
#141 - 2016-03-10 16:37:14 UTC  |  Edited by: Darkblad
Dominous Nolen wrote:
CCP - Please for our sanity, remove the gong.
https://forums.eveonline.com/default.aspx?g=posts&m=6386420#post6386420
soghetto
Dark Star Rising
#142 - 2016-03-10 16:37:28 UTC
the TV in the captains quarters is stuck on an endless loop while docked in any station on both my characters.

"As expected, after last weeks recovery,... blah blah blah, ... few serpentis ships that managed to escape the onslaught, blah blah..... scope sources claim the endurance will do well when it hits the market,.... this is Alton Hoverey (SP?) reporting for the scope.

followed by another speil about operation frostline being launched, something about the upwell consortian being establised as a power to be recon with,... same guy talking Alton Hoverey reporting for the scope.

this happens over and over until I mute the master volume, undock, or enter the hanger view.
Alisha Star
Tactical Nuclear Penguin's
#143 - 2016-03-10 16:48:03 UTC
Gallente Towers not applying 100% to silo's bonus if no one has mentioned it already
Kyria Stenory
Flying Blacksmiths
#144 - 2016-03-10 17:17:49 UTC
Yume Mei wrote:
Madame Solette wrote:
Manssell wrote:
Kyria Stenory wrote:
*DONG*

Please, give us back the old "target dead animation" (or at least allow us to activate / deactivate the current slow and blinky red cross + fade out). *DONG*
Not only it's really annoying, but it distracts us from the what's happening, and it looks like we are in a cartoon... are you ccp taking League of Legend images to put them in EVE... ?
(it also gives me headackes but it's another problem).

*DONG*
(I also hope those dongs stupid sound will disappear or at least "checkboxable" to disable them...)
*DONG*

Thanks!
*DONG*

*DONG*
What this guy said!
*DONG*


*GONG*
Confirmed
*GONG*
This *GONG* is *GONG* totaly *GONG* crap *GONG*. Fix *GONG* it *GONG* back *GONG* or *GONG* give *GONG* him *GONG* a *GONG* activate/deactivate *GONG* option *GONG*.


*DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG**DONG*DONG*DONG*DONG*


Still an issue.
Why should we hear a dong, when there's already an explosion ?
Mia Tarique
Red Five Rising
#145 - 2016-03-10 17:52:34 UTC
The packaged volume info for ships only shows for the active ship. All others show the actual volume as a number with no unit of measurement.
RIPZeus
STK Scientific
The Initiative.
#146 - 2016-03-10 17:53:02 UTC
THE GONG NEEDS TOO STOP!!!!!!!!!!!!!!!!!!!!!!


CCP WE DID NOT ASK OR WANT THIS!!!!!
Dominous Nolen
The Graduates
The Initiative.
#147 - 2016-03-10 18:06:37 UTC  |  Edited by: Dominous Nolen
RIPZeus wrote:
THE GONG NEEDS TOO STOP!!!!!!!!!!!!!!!!!!!!!!


CCP WE DID NOT ASK OR WANT THIS!!!!!



https://forums.eveonline.com/default.aspx?g=posts&m=6386420#post6386420 << Disabled as of tomorrow's DT

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Vilar Diin
Republic University
Minmatar Republic
#148 - 2016-03-10 18:16:22 UTC
Project Discovery often doesn't load the next sample and seems to be very slow
Jeven HouseBenyo
Vanity Thy Name Is
#149 - 2016-03-10 18:19:03 UTC
The gong is hopefully going away with the next downtime, if Twitter and a thread here on the forums are correct. WHEW!!!

Once again I ask CCP. Keep the old camera as a working option, don't delete it. Not everyone is in a capital ship. Not everyone makes videos. Not everyone can adjust this new camera out of nausea inducing inertial delay, float, meandering, and fisheye lens view.

If you won't give us, the customer, things we've been promised over the last 2 (and probably longer) years, at least don't remove something that's a deal breaker to continue playing Eve for some of us. You pull the old camera, I gotta go for less motion sickness skies.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Yeng Constantine
Almost Dangerous
Wolves Amongst Strangers
#150 - 2016-03-10 19:31:55 UTC
How can I refresh the image sample? Sometimes it doesn't load the sample. I get error on it.
Kyria Stenory
Flying Blacksmiths
#151 - 2016-03-10 19:53:59 UTC
Dominous Nolen wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=6386420#post6386420 << Disabled as of tomorrow's DT

Wouhouh, best news of the day :D

But there is still that cartoon "X" flashy red/white kill animation...
Please ccp !
Dominous Nolen
The Graduates
The Initiative.
#152 - 2016-03-10 20:55:33 UTC
Vilar Diin wrote:
Project Discovery often doesn't load the next sample and seems to be very slow



Sounds like a might a capacity issue for the host platform >> https://twitter.com/CCP_Falcon/status/707704283387576320

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Thorkim Aya
Neohellenistic Pagans
#153 - 2016-03-10 21:11:11 UTC
Since the patch, I cannot repackage more than one ship at a time. The following error occurs:

'We were unable to repackage all the requested items, please review the remaining items and try again.'

I did the following:

- Manufacture T3Ds in a POS
- Assemble the ships in the Advanced Small Ship Assembly Array (enabled by a Bowhead in the vicinity)
- Transport ships in said Bowhead
- Move ships from Ship Maintenance Bay to Ship hangar in station (Jita 4-4)
- Try repackaging more than 1 ship at a time
- Mentioned error occurs

Before someone asks: the ships do not have rigs. I also cleared my cache files.
Narkos Fera
KarmaFleet
Goonswarm Federation
#154 - 2016-03-10 21:45:09 UTC
it seems the Maze 10/10 is slighty bugged.

In the last room, after you killed the station, you are still webbed by it and you still get hit by the 180k cruise missile.

Site is finished, so the "cane BM" works as usual, but it confuses a little bit
thebarry
7-2 Ronin
#155 - 2016-03-10 21:53:48 UTC  |  Edited by: thebarry
There seems to be a problem with the jump/dock function not always working. For example, when "Jump" is used to initiate warp to a stargate you sometimes do not jump upon landing, which while annoying for subcaps can cause a pretty huge problem for capitals when they bounce off the stargate. One guy I know of also landed 8,000 km from the stargate he warped to(not a typo, eight thousand). Has anyone else noticed any issues like this?
Galmas
United System's Commonwealth
#156 - 2016-03-10 22:38:03 UTC
ecm icons on a locked target dont properly indicate anymore if the cycle hit or not, they always looks like they hit.
Chalur Dallocort
SergalJerk
Test Alliance Please Ignore
#157 - 2016-03-10 23:28:45 UTC
Darkblad wrote:
The Advanced Combat Suit apparel items "available" in the SoE LP Store are not not published.

Trading them on the markets or in contracts is at not possible beause of this, and there are probably more issues to be expected. Can't tell wether or not we can buy them from the LP store in the first place.


Is this intended or a bug? I don't see why these should be any different than all the other apparel that you can buy from LP stores.
Inspector Gair
Sergalbuttes
#158 - 2016-03-10 23:30:34 UTC
Chalur Dallocort wrote:
Darkblad wrote:
The Advanced Combat Suit apparel items "available" in the SoE LP Store are not not published.

Trading them on the markets or in contracts is at not possible beause of this, and there are probably more issues to be expected. Can't tell wether or not we can buy them from the LP store in the first place.


Is this intended or a bug? I don't see why these should be any different than all the other apparel that you can buy from LP stores.


Tradeable lab coats or riot!
soghetto
Dark Star Rising
#159 - 2016-03-10 23:41:36 UTC
i seem to be having audio related issues

zooming in and out of my ship no longer changes how loud or muted the sounds are. its hit or miss.... I can start ratting and its working fine then after some time, zooming in and out does not change the audio level at all, it stays loud like im zoomed all the way in on my shi;.

also, all of a sudden my targeting sound is very low. but the gong is so loud.
Celosia Radiant
Moonbeams and Butterfly Wings
#160 - 2016-03-11 00:43:29 UTC
Project Discovery doesnt work for me. I cant get past the tutorial without it hanging up in loading usually around step 6...