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Carnyx release - General feedback

First post First post First post
Author
Panterata
Federal Navy Academy
Gallente Federation
#1041 - 2015-06-04 15:31:21 UTC  |  Edited by: Panterata
My sole concern is that they must included it as soon as possible or roll it back. Not to implement them (old icons) on next big patch after 3-4 months! This must happen next week. So they will have a time to improve their "new icons" in the following months and after that just to add it in the next patch!
gallaoth
Asteroid Farm Unlimited
Goonswarm Federation
#1042 - 2015-06-04 15:32:22 UTC  |  Edited by: gallaoth
I dislike the overview icons :( why change something that wasn't broken. Other than that its ok.
Shpongled Victim
Brutor Tribe
Minmatar Republic
#1043 - 2015-06-04 15:33:02 UTC  |  Edited by: Shpongled Victim
Benito Arias wrote:
Shpongled Victim wrote:

Im ok with the new ones, and if they can improve them even better, so why "the players dont want"?
this game gets a facelifting so far i can see since last patches which was about time i think. So i think the devs play themself EVE or at least the majority of them and i cant believe they dont know what they do, even it looks all fine to me and cant complain.

Besides that i think, related to a statement something like this in here "in the past there were 50k players and now barely 30k".
Im a MMORPG fan and allways had a hard time to adapt to this totally different system of leveling and the lack of life,conten,entertainment. Missions cant substitute quest+rewards so starrting playing eve in my case and aproaching it surfaced and with the wrong expectations was the reason why i never played more than a few month. But i allways come back since its another world than the others. In this niche prolly fall a lot of those 20k and the devs working on it to get them into eve and stay. At least thats what i believe whats going on and im prepared for even more "major" changes (ironic) than icons...

Don't mean to be rude, but you obviously have no experience with such aspects of EVE as fast-paced or fleet PvP in hostile environments. These require the interface to be more than 'having a facelift' or 'looking fine'. These require the interface to be military-grade precise and functional above all else. Old in-space and overview icons did provide that to a degree. The new ones ruined that, because they are not nearly as distinguishable from each other as they need to be.


Theyre working on that, but tbh the old ones were from ancient times...in 2015 even the worst B-Movies offer better ideas than big red massive crosse which completly blocks the object at distance. Not all player like to play MMORPG for PvP and many posts say theyre okay.
Noel Darroch
Center for Advanced Studies
Gallente Federation
#1044 - 2015-06-04 15:36:10 UTC
Although they may take some getting used to, I don't mind the new icons.
Dersen Lowery
The Scope
#1045 - 2015-06-04 15:36:23 UTC
Benito Arias wrote:
Don't mean to be rude, but you obviously have no experience with such aspects of EVE as fast-paced or fleet PvP in hostile environments. These require the interface to be more than 'having a facelift' or 'looking fine'. These require the interface to be military-grade precise and functional above all else. Old in-space and overview icons did provide that to a degree. The new ones ruined that, because they are not nearly as distinguishable from each other as they need to be.


This is a completely subjective assessment. I can see the new icons more clearly than the old ones. I find them significantly less ambiguous. I've looked at the pictures of what people consider confusing and overwhelming and all I see is clarity.

The obvious exception is the 90% scaling problem. That's just flat-out broken, and CCP should have collected and acted on that information before rolling this out.

If this gets rolled back, then I suppose I can go back to not being able to see player ships nearly as well as rats (whose old icons were strong and iconic), mistaking destroyers and cruisers and battlecruisers, and not really seeing cruisers and larger ships at all, because those icons are thin and weak and nearly indistinguishable from the bounding box of the overview column. The game is playable that way--I just ignored the icons and looked at the ship type column--but I was really looking forward to this.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Eli Stan
Center for Advanced Studies
Gallente Federation
#1046 - 2015-06-04 15:42:06 UTC
One objection I hear is that it's now difficult to tell player ships from other items, which I understand. With the old icons, player ships were squares that didn't look like anything else (except perhaps stations which were different enough in various ways to not cause confusion.) While with Carnyx, the triangular player ship icons can look a bit like other non-ship icons, and especially like NPC ship (eg, faction police) icons.

However, that is not an issue whatsoever for me, because of how I set up my overview a long time ago.

http://i.imgur.com/6YxJP9A.png
http://i.imgur.com/PazEX1t.png

I wanted it extremely clear what items in my overview were player-controlled ships. That's all I cared about. I've done that by making sure every ship gets both a colored background and a colored tag. In decreasing order of priority:

Fleetmates are of course purple.
Criminals and suspects get red/yellow so I can tell lowsec targets.
Limited engagement pilots are bright cyan.
Then everything else gets teal. I do this by turning on teal for all standings selections (excellent, good, terrible, bad, neutral and no standing.)
Also, all players get a yellow color tag by default (unless they have some other tag due to criminal status, BFF, etc.)

That's it. I don't care about wars or alliances or bounties. NPSI, after all. :-) (Although for nostalgia's sake, CAS corpies get the default green star. They'll still get shot in low/null of course.) The player ships are easy for me to pick out due to the teal background and yellow colortag. There's no chance for me to confuse the nearby neutral NPC battleships as a player ship, and I can easily tell player ships from celestials, mobile depots, wrecks, and the like.
___

Another issue I've heard is the sorting behavior when the icon column is selected. Thinking over it as much as my poor memory allows, I don't think sorting has changed whatsoever. It's always just sorted by two things - type and status. So for types, celestials came first and were sorted into their types (sun, moon, station, etc), then player ships came last and were sorted by status (so in my overview, reds would be grouped, purples were grouped, neutrals grouped, etc.) I don't recall ship classes being sorted in any way, just grouped such that all Machs were together, all Scimitars together, etc.

My theory is that the lack of sorting by ship size or capability is now much more obvious due to the new icons, but the actual sorting algorithms haven't changed at all.

I would certainly like to have the ships in the overview sorted by size, though. Pods, shuttles and frigs on one end of the scale, Titans on the other. With ships then sorted alphabetically by hull name within the size groupings.
___

About the 90% scaling issue - this definitely needs to be fixed. It's not a problem for me personally since I use 100% scaling, but the screenshots I've seen look pretty illegible. Whether the best solution is to tweak the scaling / anti-alias algorithms or tweak the icons, I don't know, but something needs to bee done.
___

After using the icons more, I'm liking them more. I can look at the grid using my camera drones and get a very good sense of what's going on - what the frigs are doing and how they're moving, were the cruisers are clustered or kiting, how the battleships are positioned, that sort of thing. Many of the issues other people are having aren't issues for me, partly because of the above overview settings I've implemented. Perhaps what I've done can help other people too.

Finally, I have no issue with CCP bringing back the old icons, of course - so long as the new ones remain an option for those people like me who like them. Cool
Ida Aurlien
HIgh Sec Care Bears
Brothers of Tangra
#1047 - 2015-06-04 15:42:48 UTC
LOL just think 2 or 3 more patches/ updates .ccp will have it down to 10 to 15 k players
Lazarus Complex
The Prodigy Expedition
#1048 - 2015-06-04 15:45:44 UTC  |  Edited by: Lazarus Complex
OK, so, with the first day of the new realease, and the initial cry of "the new icons suck", ccp replied with "wait for 3 days, give it a chance to grow on you". I have never actually posted on the forums here before, never had anything interest me enough that i felt i needed to interupt my game time with posting on some forum, until those icons showed up.

First day of the release, i posted, and have been checking back, looking for Dev replies, which have been very few. So, i spend three days, doing PVE, waiting to see if the new icons would get to that "instinctual" point of recognition that I had with the old ones. Ummm, NO. Didn't happen. Now at least i know that the red mobile depots will attack me, and anything bigger than that might be a battleship, cruiser, or battle cruiser.

I'm still waiting on the a solid reply to these icons which the majority seem to dislike, I've only seen one dev post today. "we don't want to make a kneejerk reaction" What what the kneejerk reaction that prompted the change in the first place? I haven't seen even one reply to that question.

I have this week off from work, was planning on doing a lot of null sec hacking sites, make some isk. With this new set of icons, i haven't risked it.


**edit to fix spelling
Joia Crenca
Science and Trade Institute
Caldari State
#1049 - 2015-06-04 15:57:06 UTC
Lazarus Complex wrote:
OK, so, with the first day of the new realease, and the initial cry of "the new icons suck", ccp replied with "wait for 3 days, give it a chance to grow on you". I have never actually posted on the forums here before, never had anything interest me enough that i felt i needed to interupt my game time with posting on some forum, until those icons showed up.

First day of the release, i posted, and have been checking back, looking for Dev replies, which have been very few. So, i spend three days, doing PVE, waiting to see if the new icons would get to that "instinctual" point of recognition that I had with the old ones. Ummm, NO. Didn't happen. Now at least i know that the red mobile depots will attack me, and anything bigger than that might be a battleship, cruiser, or battle cruiser.

I'm still waiting on the a solid reply to these icons which the majority seem to dislike, I've only seen one dev post today. "we don't want to make a kneejerk reaction" What what the kneejerk reaction that prompted the change in the first place? I haven't seen even one reply to that question.

I have this week off from work, was planning on doing a lot of null sec hacking sites, make some isk. With this new set of icons, i haven't risked it.


**edit to fix spelling



On the upside, the pvp folks that would hunt you are having the same issue. (Many of them, anyway) So you *might* be safe, or you might not Blink

But to CCP, it's not really a knee-jerk reaction now. The testers had given you a very good line of feedback, and now, the playerbase has given you quite a bit as well. I'm trying to work with these new icons, but it's not working out well. If the heads of CCP are so married to this new scheme, is there ANY room for adjustment? I'm thinking of ways to differentiate NPCs and Players, as an example, in one glance.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1050 - 2015-06-04 15:57:33 UTC
CCP Surge wrote:
We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon.

If only you had been so circumspect when it came to shipping these UI changes.
Eternity Mistseeker
Renegades of Eve
The Curatores Veritatis Auxiliary
#1051 - 2015-06-04 15:58:54 UTC
It's difficult to tell which are ship icons on the new overview.

I've already got myself killed once through this, and i am more than capable of doing it without assistance from the UI.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#1052 - 2015-06-04 16:01:55 UTC  |  Edited by: Sniper Smith
Hey CCP.

When can we expect the Dev Blog on Skin's that CCP Falcon promised to have for us FOUR Week ago?
( https://forums.eveonline.com/default.aspx?g=posts&m=5719918#post5720298 )
As you can see from the post above, we were promised a dev blog by "Early Next Week", that was a MONTH ago today. We have got nothing, and CCP Falcon hasn't bothered to update the thread with any explanation, or eta on when we should expect it.

So are we actually going to get this blog? Are we gonna get an explanation? Or is he just allowed to lie to the community on the forums and then ignore us? Cause I donno how you runs things there, but in my business, if I make a promise to a client(s), and fail to deliver, provide an explanation, of even respond, I'd be fired. And it wouldn't take month to reach that point.


*edit*
And it's posted.. \o/
Koba Kyogen
State War Academy
Caldari State
#1053 - 2015-06-04 16:04:38 UTC
Bad Bobby wrote:
CCP Surge wrote:
We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon.

If only you had been so circumspect when it came to shipping these UI changes.


Kneejerk?

Roll them back already before we lose more players.

I'm a pre 2006 player. I came to EVE from Star Wars Galaxies, where the same crap killed the game and all of Sony Online Entertainment.

Why not just pull an apology and roll it back? Dev-pride gonna tank CCP Games? Certainly that's not a good idea. I don't see another CCP title that people are excited to play... this is it. And it's dwindling.

ROLL IT BACK


KK
Sophia Mileghere
Scandium Defense and Security Inc.
Sleeper Protocol
#1054 - 2015-06-04 16:08:17 UTC
@CCP
You told us that you look at the feedback.

Can you tell witch options you have for the problem with the UI-Icons (looking bad, most players don`t want them)?
How long will it take to bring us a solution with the old Icons ( will it comes in the next days, next update or never)?
Theia Matova
Dominance Theory
#1055 - 2015-06-04 16:20:34 UTC
Please give way to change back to the old overview icons. New icons contain too much detail for their size. Look != usability please don't do same style UI change decisions in future.
Lazarus Complex
The Prodigy Expedition
#1056 - 2015-06-04 16:27:33 UTC  |  Edited by: Lazarus Complex
I just realized, the new icon for an obelisk or other freighters, looks a lot like a mushroom from mario bros. ShockedBig smileBig smile

http://t3.gstatic.com/images?q=tbn:ANd9GcSEnjj_mfDGYWpDo3GPkpkFUCiVz7HlRhsMzwBRmlqh3_6lq1RuWbUbCnhmgw
Botia Macracantha
UK Corp
Goonswarm Federation
#1057 - 2015-06-04 16:29:26 UTC
Kinda fed up wondering why mobile tractor units keep landing on-grid in heavy numbers then warping off.

Why in God's name did you use an icon type and shape that had a WELL ESTABLISHED purpose. All the celestial crap, SBUs etc that will no longer be present once Fozzies grand plan to make everyone play world of warships hits, are ok, these are easily avoided, but man, those super-mobile MTUs ...

I am going to assume it is one of the following :

Arrogance
Stupidity
Short-sightedness
Having zero cohesion across dev groups to coordinate/critique suggestions and impact
Overtly ignoring feedback from the CSM
Letting a 5-year old pick an icon palette from MS Word's wing-ding list
Expecting the players to just suck it up because they always do
Spectacular disregard for your player base

In fact, I think it is all of the above.

Chuck Fozzies lunatic sov mechanics on top of this and far from attracting short-attention span consolers and new money into this game, you will only succeed in driving more people out. Go check out the Dust graphs for the shape of things to come (down by 50% in a year). Once the game loses critical mass of older players (whether they pay cash or by PLEX is irrelevant) the game will no longer have qualified drivers for the content engine and the game will die.

I know Fozzie thinks his changes will make the game - he is wrong. The concept of activity sov IS needed but his way of devaluing and disincentivising players who want to make their mark on null because it can be gone in no time, is doomed to fail. You have 1 month to pre-un-frack the game and get it right.

Against THAT, the worse than useless, confusing kiddy icons pale into insignificance as a problem.

And in the name of balance, nice remodel of the Caracal/Cerberus hull, but as Bill S said : one Swallow does not a Summer make.
Di Mulle
#1058 - 2015-06-04 16:30:38 UTC
CCP Surge wrote:


That's not true. We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon. For now keep the feedback coming, keep it constructive. Thanks


Maybe it is a wording issue, but it feels like you perceive this situation as a kind of a fight.

This is natural for any creative person, but please understand that the players are here not to rub a dev ego. Or, for that matter, to hurt it.
<<Insert some waste of screen space here>>
Koba Kyogen
State War Academy
Caldari State
#1059 - 2015-06-04 16:35:15 UTC
Tyr Dolorem wrote:
CCP Surge wrote:


That's not true. We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon. For now keep the feedback coming, keep it constructive. Thanks


Is that code for do nothing and hope this all blows over?


Exactly.

Losing faith here, CCP.
Eke Patang
Republic Military School
Minmatar Republic
#1060 - 2015-06-04 16:38:40 UTC
People in the main are not asking you do to a complete u turn we would just like to have the option to use the old icons the same way that we can choose to use the old map verses the new map.

Is there a problem with the game mechanics in being able to offer this option?

At the very least can we have brackets around player ships because jumping into a system at the moment it's very hard on the eyes to distinguish ships from all the other system icons present.A quick look at the ui in the old version allowed you to see a bracket and know instantly that someone was there,now it's really hard work.