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Two years later: Walking in Stations

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#101 - 2013-12-06 19:13:58 UTC
Well having seen this thread, I decided to go and have another look at the CQ's, having not gone in there for some time, on my 4 year old system it runs perfectly fine two screens to max resolution all settings high, 75% activity, fan at 50% and 63C. And I have to say how lovely this is, the quarters are very well done indeed and the mirror knocks my socks off.

I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Baroness Vulna
Armada vi Vulnezia
#102 - 2013-12-06 19:16:13 UTC
I think some very good points have been made in this tthread thank you all for participating. I would like us now to focus our efforts on contacting our CSM's and even CCP to let them know that WiS is still something many players wish to see to some extent.

Maybe there is a compromise where CCP can give limited additions to the station and WiS environment? Either way i trust CCP to keep the game going for years to come.

brought to you by -Barony of Vulnezia MMO micro nation- www.vulnezia.com Be a part of the world's first MMO Micro Nation

Baroness Vulna
Armada vi Vulnezia
#103 - 2013-12-06 19:18:01 UTC
Dracvlad wrote:
Well having seen this thread, I decided to go and have another look at the CQ's, having not gone in there for some time, on my 4 year old system it runs perfectly fine two screens to max resolution all settings high, 75% activity, fan at 50% and 63C. And I have to say how lovely this is, the quarters are very well done indeed and the mirror knocks my socks off.

I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!



I think you represent a great many players who would say the same. Thank you for the thoughtful comment.

brought to you by -Barony of Vulnezia MMO micro nation- www.vulnezia.com Be a part of the world's first MMO Micro Nation

SurrenderMonkey
State Protectorate
Caldari State
#104 - 2013-12-06 19:20:29 UTC  |  Edited by: ISD Ezwal
Dracvlad wrote:


I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!


It's not that people are opposed to development of WiS, it's that people are opposed to finite development resources being wasted on useless fluff instead of being utilized for core FiS stuff.

If they had limitless development resources, sure, go nuts! But they don't, which means that any development done on WiS is coming out of the budget for FiS, and there are very few aspects of new FiS development that are unimportant enough
*Snip* Please refrain from personal attacks. ISD Ezwal

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Baroness Vulna
Armada vi Vulnezia
#105 - 2013-12-06 19:22:58 UTC  |  Edited by: ISD Ezwal
SurrenderMonkey wrote:
Dracvlad wrote:


I cannot in all seriousness understand people not accepting some small developments in this, I for one would like it and as many things are now fixed why not!


It's not that people are opposed to development of WiS, it's that people are opposed to finite development resources being wasted on useless fluff instead of being utilized for core FiS stuff.

If they had limitless development resources, sure, go nuts! But they don't, which means that any development done on WiS is coming out of the budget for FiS, and there are very few aspects of new FiS development that are unimportant enough
*Snip* Please refrain from personal attacks. ISD Ezwal



I hear you and agree, so what if CCP had some resources to put just a little bit into WiS now and then? Why not go for it right?

brought to you by -Barony of Vulnezia MMO micro nation- www.vulnezia.com Be a part of the world's first MMO Micro Nation

S'No Flake
Native Freshfood
Minmatar Republic
#106 - 2013-12-06 19:28:22 UTC
baltec1 wrote:
We want CCP to continue with internet spaceship fixes in this internet spaceship game.


But it will still be nice to go and stab in the back that guys that plays station games..
Before he has time to press undock again the second time Twisted

Or shoot them like in the video CCP did last year Pirate
Hemi DarkStar
Dreddit
Test Alliance Please Ignore
#107 - 2013-12-06 19:30:21 UTC
It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...

Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all?
Lukas Rox
Aideron Technologies
#108 - 2013-12-06 19:33:04 UTC  |  Edited by: Lukas Rox
To be really honest, I support the fact that CCP focused back on spaceships, because clearly theres still so much to do in that regard (and I would welcome some helpful changes to UI which is used to invent and produce said spaceships and their gear).

Now about WiS. I'm well after the let down Incarna has caused. I have accepted it as a bump in the road, and fully support CCP in the direction they've chosen for the game. Acceptance means I'm not using the feature right now, except to take an occassional screenshot or two for my blog posts.

Why I'm not using WiS? Not because it's badly implemented, or the graphics is poor. I'm not using it but because it doesn't offer anything meaningful for the technical cost of having it enabled (noticeably longer loading times). Even allowing us to watch Twitch streams on the monitors in the CQ would make me want to use the avatar mode now and then. But in it's current state, it could as well be disabled in the client, to reduce the hard disk footprint of the game.

Question to CCP is: are there ANY, even LONG TERM plans to do anything about the "red button"? Plans to expand the environment available to avatars and maybe room for some meaningful gameplay? I remember that EVA exploration that was supposed to be a source of player made implants, and now ghost sites do exactly that, so it seems that idea has died already.

I have seen many ideas to make it more meaningful, that wouldn't swamp entire CCP studio with avatar related features for a year or so (examples: allowing ppl to collect trophies, customize their CQ or watch Twitch streams on the monitors, designing bigger levels to walk around. Allowing ppl to walk faster would also be welcome).

I mean, if there are no plans at all to do anything about WiS, it could as well be removed from the game entirely. It serves no purpose and wastes disk space.

Proud developer of LMeve: Industry Contribution and Mass Production Tracker: https://github.com/roxlukas/lmeve | Blogging about EVE on http://pozniak.pl/wp/

Gerald Sphinx
Federal Navy Academy
Gallente Federation
#109 - 2013-12-06 19:35:07 UTC
Hemi DarkStar wrote:
It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...

Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all?


That really has me curious. Although the focus of these trailers is about the gameplay, such as exploration and pvp, the fact that these avatars are front and center is kind of weird given the fact that you can't really do anything with the avatars other than just roam around that room that reminds you of your old garage.
Gerald Sphinx
Federal Navy Academy
Gallente Federation
#110 - 2013-12-06 19:39:43 UTC
Lukas Rox wrote:
To be really honest, I support the fact that CCP focused back on spaceships, because clearly theres still so much to do in that regard (and I would welcome some helpful changes to UI which is used to invent and produce said spaceships and their gear).

Now about WiS. I'm well after the let down Incarna has caused. I have accepted it and support CCP in the direction they've chosen for the game. Acceptance means I'm not using the feature right now, except to take an occassional screenshot or two for my blog posts.

Why I'm not using WiS? Not because it's badly implemented, or the graphics is poor. I'm not using it but because it doesn't offer anything meaningful for the technical cost of having it enabled (noticeably longer loading times). Even allowing us to watch Twitch streams on the monitors in the CQ would make me want to use the avatar mode now and then. But in it's current state, it could as well be disabled in the client, to reduce the hard disk footprint of the game.

Question to CCP is: are there ANY, even LONG TERM plans to do anything about the "red button"? Plans to expand the environment available to avatars and maybe room for some meaningful gameplay? I remember that EVA exploration that was supposed to be a source of player made implants, and now ghost sites do exactly that, so it seems that idea has died already.

I have seen many ideas to make it more meaningful, that wouldn't swamp entire CCP studio with avatar related features for a year or so (examples: allowing ppl to collect trophies, customize their CQ or watch Twitch streams on the monitors, designing bigger levels to walk around. Allowing ppl to walk faster would also be welcome).

I mean, if there are no plans at all to do anything about WiS, it could as well be removed from the game entirely. It serves no purpose and wastes disk space.


As a station dweller who does almost nothing but trade, I can get back into WiS if CCP at least let's us open up some vendors in public areas while also acting like a thief and stealing from other vendors.TwistedPirate
Sura Sadiva
Entropic Tactical Crew
#111 - 2013-12-06 19:42:55 UTC
Dracvlad wrote:
Well having seen this thread, I decided to go and have another look at the CQ's, having not gone in there for some time, on my 4 year old system it runs perfectly fine two screens to max resolution all settings high, 75% activity, fan at 50% and 63C. And I have to say how lovely this is, the quarters are very well done indeed and the mirror knocks my socks off.


Same here, I can run 2 client in CQ mode and high setting with no problems, and not a super-computer here, 3-4 years old hardware.

The incarna relese was bugged and with serious overhating issues; but then they fixed almost all and released the most CQ in Crucibble and some small iterations in other expansions. But now runs smoothly.

Also, the character creator, after years, is still the best on the market.

Basically is all already there, to start adding modular multiplayer rooms they only need to re-arrange stuff already existing.


Dasola
New Edens Freeports
#112 - 2013-12-06 19:51:42 UTC  |  Edited by: Dasola
Problem with walk in stations is its just technology demo. Its hay look how cool we can make this thing look like... its nowhere near ready for actual use in way CCP claimed we would be able to walk around...

Personally i don't care if that door remains for ever welded shut, this game has tons of other things that need fixing badly. For example: have you ever try ed to run Invention jobs in professional level, its click fest mess... You cant even pick up 10 bpc and say invent all these... Do it one by one...

Let the walk in station be in grave it deserves, fix rest of the game...

We are Minmatar, Our ship are made of scraps, but look what our scraps can do...

Lukas Rox
Aideron Technologies
#113 - 2013-12-06 19:55:02 UTC  |  Edited by: Lukas Rox
Dasola wrote:
Problem with walk in stations is its just technology demo. Its hay look how cool we can make this thing look like... its nowhere near ready for actual use in way CCP claimed we would be able to walk around...

Personally i don't care if that door remains for ever welded shut, this game has tons of other things that need fixing badly. For example: have you ever try ed to run Invention jobs in professional level, its click fest mess... You can even pick up 10 bpc and say invent all these...

Let the walk in station be in grave it deserves, fix rest of the game...


Agreed! Heavy duty industry requires UI improvements. I keep bugging CCP Karkur about it ;-) while she didn't promise anything, she's confirmed there is more and more ppl asking about fixing old S&I UI

Proud developer of LMeve: Industry Contribution and Mass Production Tracker: https://github.com/roxlukas/lmeve | Blogging about EVE on http://pozniak.pl/wp/

Hemi DarkStar
Dreddit
Test Alliance Please Ignore
#114 - 2013-12-06 19:58:44 UTC  |  Edited by: Hemi DarkStar
Lukas Rox wrote:
Dasola wrote:
Problem with walk in stations is its just technology demo. Its hay look how cool we can make this thing look like... its nowhere near ready for actual use in way CCP claimed we would be able to walk around...

Personally i don't care if that door remains for ever welded shut, this game has tons of other things that need fixing badly. For example: have you ever try ed to run Invention jobs in professional level, its click fest mess... You can even pick up 10 bpc and say invent all these...

Let the walk in station be in grave it deserves, fix rest of the game...


Agreed! Heavy duty industry requires UI improvements. I keep bugging CCP Karkur about it ;-) while she didn't promise anything, she's confirmed there is more and more ppl complaining about old S&I UI


no no no...this game is about internet spaceships. We won't have any of this talk in here ok? I'm a very intolerant person that wants you to shut your trap right now...

Oh wait...thats not me! Big smile MOAR INDUSTRY UPDATES!!!

and WiS too! lol
Demica Diaz
SE-1
#115 - 2013-12-06 19:59:08 UTC  |  Edited by: Demica Diaz
EVE need more openminded people and capable developers to make WiS possible. Not saying EVE devs are incapable of creating proper WiS, its just I think their will to create one is gone, brushed aside. People who see avatar based gameplay only to be ERP or dress up barbie simulator aint helping to encourage devs to rethink new approach to WiS.
Kamii Yo
Imperial Shipment
Amarr Empire
#116 - 2013-12-06 21:13:45 UTC
just a note...

some of you say that CCP scrapped it to focus on spaceships...but in the last 4 years we haven't really got much (especially in the last 2). I mean look at Rubicon...they are more glorified patches than anything else. So where have all the developers who were on Incarna gone? It definitely hasnt gone to spaceships!
Dracvlad
Taishi Combine
Astral Alliance
#117 - 2013-12-06 21:21:38 UTC
Kamii Yo wrote:
just a note...

some of you say that CCP scrapped it to focus on spaceships...but in the last 4 years we haven't really got much (especially in the last 2). I mean look at Rubicon...they are more glorified patches than anything else. So where have all the developers who were on Incarna gone? It definitely hasnt gone to spaceships!


That is unfair, they have to replace old code with new code and make sure they don't break things, that they have been doing extremely well, credit where credit is due. I think that once they re-code and fix things they can develop the game further, they seem to be getting there at last, I get the impression that behind the scenes an awful lot of work has been done.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

SpaceSaft
Almost Dangerous
Wolves Amongst Strangers
#118 - 2013-12-07 01:42:03 UTC
I think WIS as an idea won't die. They probably have backups of the stuff they worked on archived. I think CCP has a lot up their sleive they thought about and put on hold or develop without anyone telling. See the EVA prototype. See Valkyrie, which people like. See Dust which people like in theory as well. What went wrong is hard to say without inside info. They probably thought they could approach this like they approach the second decade right now and phase things in slowly. The decline in subscriptions got in the way and they put that on hold. Maybe they told the players too early. I mean if we look at Retribution and Odyssey, well... Is it so hard to believe that Rubicon is not just in the works since the summer? 6 months seem like a pretty short period to plan the next... 5 years? On the other hand WIS was a big change so it's probably fair they told the players.

To the people who say "don't waste my eve dev time". It's not yours. It's not mine. Just take a break. Go start a balancing thread.

Props to the guys who actually have arguments.

P.S.: Fittings are like spaceship dress ups.
Vardec Crom
United Caldari Navy
United Caldari Space Command.
#119 - 2013-12-07 02:41:51 UTC
Little Dragon Khamez wrote:
Kagura Nikon wrote:
Baroness Vulna wrote:
So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?

I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.

So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.

Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?

Concerned customer.



The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.

THey leaarned a lesson. Do not expect anything incarna related soon.


Not true actually, they demanded that ccp scrap the focus on micro transactions in that nex store, this anger was hijacked by a minority of fis enthusiasts some of which sat on the csm at the time who managed to convince ccp that everyone hated non fis development when clearly that is not the case. None of the above would have happened had there not been a leaked memo from CCP entitled 'GREED IS GOOD' which outlined ideas of pay to win products for sale in the nex store.


It really wasn't just the vocal minority. It was combination of extremely bad press and very troubling trends in the subscriber base, as in absolutely no post-expansion spike which is a bad, bad sign. For the amount of development resources needed to make wis and by extension micro-transactions viable, it was simply unsustainable at the projected rate of subscriber loss.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#120 - 2013-12-07 04:03:10 UTC
I have removed a lot of rule breaking posts and those quoting them. As always I let some edge cases stay.
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