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Player Features and Ideas Discussion

 
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Discussion thread about WiS

First post First post
Author
tomato1
The Scope
Gallente Federation
#121 - 2012-04-28 16:41:46 UTC
theres has bin a lot said about WiS, like how its soo incomplete, it is and i think you wont see the next phase of that for while. sounds to me like ccp is going to let the dust 514 lunch box land and polish that. another theory could be that dust players could walk around with the eve players, if this is case could be why they want dust to come out so things are better tied in.

honestly id say its going to be another year, best way i can discribe ccp is there like howard hughes with this crazy dream and nothing makes sence but there sewing it together none the less and supose one day eve will be that 8 engine massive plane they call the hercules...if dont know what i mean look it up ;-P otherwise shup if your a shell of a person ;-)
Indahmawar Fazmarai
#122 - 2012-04-28 19:11:16 UTC
CCP karkur wrote:
Rek Seven wrote:
A couple questions for team avatar (or anyone in the know)...

Do we have anything avatar related to look forward to in the next year?
We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year.


Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean...
Gevlin
Pator Tech School
Minmatar Republic
#123 - 2012-04-29 10:53:55 UTC  |  Edited by: Gevlin
I understand there has to be a Full rounded plan to make out WIS.... I just hope it does not get chopped down like many of the expansion in the Past. Ie Dominion.

Topic 1
One of the old things was the design of "Robots" I saw this as a feature to make my own Agent. I hope that my robot can read made markers. - Book marks, Corps (Corp/ alliance) and being able to make unique markers. This would allow me to say "If you give me book marks at the landmarks 1,2,3 I will give you this pass to allow you to apply to my Corp"

If you give me the bodies of 10 Goons I will give you so much isk.

If you visit "Robot X" at VFK-TL and bring me marker X from him and I will reward you with a metal object Y
is this still on the table?

Topic 2
There was talk of establishment allow us to sell modified uniquely altered ships and modules at my shop. making smaller markets in stations that a small marketeer can make a reputation. Making people having to the come across the universe to get my custom goods. This will make Promoting "Products" a viable act, adding to the player created portion of the game.

Is this still on the table?

Topic 3
I do like the concept of exploration and adventuring and look for ward to have my away teams to find new resources and have gun fights against NPC and PCs.


General anticipation
I hope the active gameplay of the WIS is done in stages opening up Topics 1 and 2 which would allow player created content followed by Topic 3. - I would be down right amazing allowing Players to "Build adventure" and stories for other players to participate in. Follow the Idea of Upgrading the Infrastructure hubs to allow these adventures to be populated by NPCs of according strength of Upgrade. NPC drop just like CCP created random loot tables and a Marker is dropped by an the End boss.

In the end there is a lot of grinding of complexes with player created text in between missions/complexes. Allowing us to design an end boss that may have dialog and drops Loot I have provided to CCP out of my Isk/Loot Pocket. Allow me to build the end bad guy as well. Sorta like City of Heros. Arcitect. (Scaled down at first)

This would add standard content found in Most MMORPGs that takes a lot of resources to produce and what eve is short on compared to the rest of the industry. (on the negative there will be crappy adventures out there so there should be a player voting board to allow the better adventure to be available to be moved to Tranquillity. )

PS.
I am sorry you are ones having to deal with failed incarna expansion and the sigma behind it. I wish you the best of luck, and wish you all the best in producing stuff.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

CCP karkur
C C P
C C P Alliance
#124 - 2012-04-29 23:06:02 UTC
Indahmawar Fazmarai wrote:
CCP karkur wrote:
Rek Seven wrote:
A couple questions for team avatar (or anyone in the know)...

Do we have anything avatar related to look forward to in the next year?
We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year.


Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean...
Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black.

We don't have designs ready for the the racial blending, but it will most likely not be available when you create your character, because it's just too many option for someone who is new. As far as I know, the idea is to allow you to add a little bit of another bloodline, at most (or fixed) 40%, so your character will for the most parts still look like the original bloodline. And even though you are Gallente who has a bit of Amarr in him, everything in the game will state that you are Gallente.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Duvida
The Scope
Gallente Federation
#125 - 2012-04-30 02:11:10 UTC
"He's 51% nice guy, 49% total psycho... don't push him!" Shocked

I'm curious how the computer hardware will handle 5 or 10 avatars at a time now? It seems like the overwork that I was seeing from a video card trying to process 1 avatar in CQ is gone. The card is happy now.
Indahmawar Fazmarai
#126 - 2012-04-30 06:59:03 UTC  |  Edited by: Indahmawar Fazmarai
CCP karkur wrote:
Indahmawar Fazmarai wrote:
CCP karkur wrote:
Rek Seven wrote:
A couple questions for team avatar (or anyone in the know)...

Do we have anything avatar related to look forward to in the next year?
We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year.


Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean...
Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black.


Huh...

(Pictures an avatar with Asian eyes, Asian jawline, Asian cheekbones, Asian nose and black skin)

You sure? Shocked

Looks like it's gonna be even more dificult to tell a character's race, with everyone having the same hairstyles, the same clothes and now the same skin colors...

Quote:
We don't have designs ready for the the racial blending, but it will most likely not be available when you create your character, because it's just too many option for someone who is new. As far as I know, the idea is to allow you to add a little bit of another bloodline, at most (or fixed) 40%, so your character will for the most parts still look like the original bloodline. And even though you are Gallente who has a bit of Amarr in him, everything in the game will state that you are Gallente.


Ah, that makes sense, thank you for clarifying.
Rek Seven
University of Caille
Gallente Federation
#127 - 2012-04-30 09:05:36 UTC
CCP karkur wrote:
Rek Seven wrote:
A couple questions for team avatar (or anyone in the know)...

Do we have anything avatar related to look forward to in the next year?
We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year.


Thanks for the reply.

I can't really say i'm looking forward to any new avatar customization like sleeve tattoos or skin tones changes. It would have been cool to have those options when i first created my character but that ship has now sailed and without public avatar areas, the whole thing seems pointless.

However, having the ability to create a dark skinned character without being part of a slave race is definitely a good thing.

@ Anyone who knows: If i re-customize my character, is the existing lighting effect and character pose saved?
CCP Bayesian
#128 - 2012-04-30 10:20:47 UTC
Duvida wrote:
"He's 51% nice guy, 49% total psycho... don't push him!" Shocked

I'm curious how the computer hardware will handle 5 or 10 avatars at a time now? It seems like the overwork that I was seeing from a video card trying to process 1 avatar in CQ is gone. The card is happy now.


That really depends on the hardware but we do have a lot of level of detail stuff in the engine so that in larger scenes only the characters really close up are rendered at a high detail whilst those further away and taking up a lot less screen space aren't.

EVE Software Engineer Team Space Glitter

CCP karkur
C C P
C C P Alliance
#129 - 2012-04-30 11:19:16 UTC
Rek Seven wrote:

@ Anyone who knows: If i re-customize my character, is the existing lighting effect and character pose saved?

Yes

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Avila Cracko
#130 - 2012-05-01 08:54:58 UTC
CCP Bayesian wrote:
Duvida wrote:
"He's 51% nice guy, 49% total psycho... don't push him!" Shocked

I'm curious how the computer hardware will handle 5 or 10 avatars at a time now? It seems like the overwork that I was seeing from a video card trying to process 1 avatar in CQ is gone. The card is happy now.


That really depends on the hardware but we do have a lot of level of detail stuff in the engine so that in larger scenes only the characters really close up are rendered at a high detail whilst those further away and taking up a lot less screen space aren't.


So, you are saying that resource demands of WiS engine are not the problem?
Even sense WiS is scraped people were thinking and writing that this is the main problem.

Can I ask you few more question?
How many avatars could WiS engine handle on mainstream spec PC?
Can you make establishment areas/halls with detail scaling?

truth, the whole truth and nothing but the truth.

xCabalx
The Wallstreet Bulls Corporation
#131 - 2012-05-02 00:25:30 UTC  |  Edited by: xCabalx
WiS is amazing. Already the Captain's Quarter is amazing, the atmosphere (Minmatar Station) where the light of the TV hits the ground, the sound of the station etc.

I, like others have too, have so many ideas... it's just endless. I need to get them off my brain:



  • Playing Mini-Games like Poker (transparent holo-cards), Chess (hologramm figures like the ones in Star Wars), etc. (with or without the option for making bets in chess too)

  • Creating big windows, so everyone inside a station can watch whats going on outside, but the ones outside can't watch what's going on inside the station to decrease performance. What I miss in EVE is the feeling, how big a destroyer really is. Imagine sitting in a room with others while a destroyer undocks.

  • Planning room for Corporations. It could contain a drawing board, in which you can type a text or draw some lines.. present links to websites.

  • Actually, take some items with you from a hanger you can enter to maybe trade small things with other characters.

  • A pub and more halls in which you can interact with the agents.

  • A hall with many seats which gives the option to let CCP or others organize something big, a conference, live streams

  • A bulletin board

  • The standard hanger could be changed to something new because there is not only one ship in that big "parking" area.

  • Different shops

  • Repair-, fitting-, militia-,..,..,... sections

  • Instead of creating WiS for every station, just focus on a few stations (trade hubs?) at first and use it for testing and feedbacks to make them more a "center" of the region where actually many people meet together.

  • Decoration possibility in the CQ


etc.

Not everything can be developed, there are limits.
Gevlin
Pator Tech School
Minmatar Republic
#132 - 2012-05-02 02:18:59 UTC
I think once the opportunity of interacting with other people comes in to play sales in the next exchange will increase as making your self look different becomes important.

I think sleeve and the Mixed race are revived items from Incarna, I just hope that the next push is the interaction and game play elements. With CCP waiting to jump on to adding Next store clothing once people start complaining about lack of selection.

I do hope that Ship skins are Next store and Logos as these will be in HEAVY demand and won't be adding to game play.
For my self I want My Pair of Rorquals and the Mining Vessels inside them to be all a matching color

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

oldbutfeelingyoung
Perkone
Caldari State
#133 - 2012-05-04 15:43:08 UTC
hello?........................(me hearing echo )

as expected

R.S.I2014

Buzzy Warstl
Quantum Flux Foundry
#134 - 2012-05-04 16:20:37 UTC
oldbutfeelingyoung wrote:
hello?........................(me hearing echo )

as expected

Don't want to let a good thread die?

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Astrid Stjerna
Sebiestor Tribe
#135 - 2012-05-04 18:42:32 UTC
Avila Cracko wrote:

So, you are saying that resource demands of WiS engine are not the problem?


AFAIK, resource demands never were a problem. I remember seeing a thread not long after Incarna launched that pointed out that there have never been any provable, documented cases of heat-related videocard issues. Most of it was placebo or overreaction.

Honestly, I've been waiting to say this for a long time: do people seriously think that trained programmers would be so massively incompetent that they'd miss a glaring design flaw in their flagship product?

I can't get rid of my darn signature!  Oh, wait....

Indahmawar Fazmarai
#136 - 2012-05-04 21:34:16 UTC  |  Edited by: Indahmawar Fazmarai
Huh... now THIS is a surprise. Lol



Be noted that I write this with shaky hands after seeing that last pic. Shocked

¡Madre del amor hermoso!, as we would say around my neck o' the woods...


Edit: darn tinypic, hope imageshack links will perform better...
Akirei Scytale
Okami Syndicate
#137 - 2012-05-04 21:53:03 UTC
Indahmawar Fazmarai wrote:
Huh... now THIS is a surprise. Lol



Be noted that I write this with shaky hands after seeing that last pic. Shocked

¡Madre del amor hermoso!, as we would say around my neck o' the woods...


Finally, I can look just like Ruby Rod.
Vertisce Soritenshi
The Scope
Gallente Federation
#138 - 2012-05-04 21:53:32 UTC
Jeesus!...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Miilla
Hulkageddon Orphanage
#139 - 2012-05-04 21:55:52 UTC
Do we get to remake our characters from this mess they made of Vheriokor?
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#140 - 2012-05-04 22:10:35 UTC
CCP karkur wrote:
Indahmawar Fazmarai wrote:
CCP karkur wrote:
Rek Seven wrote:
A couple questions for team avatar (or anyone in the know)...

Do we have anything avatar related to look forward to in the next year?
We are adding new skintypes in Inferno (allowing you, for example, to be a black Amarr or white Brutor). I'm pretty excited about that, and I think it will add a lot of diversity to New Eden. We also have sleeve tattoos almost ready to go, and I hope we can add them sometime later this year.


Oh, now that you're reading the thread back, there is a question about racial blending that sort of buggers me... will the players be allowed to be less than 50% of their original race? I think that the maximum amount of mix should be 50% original vs. 50% secondary, as it would not make sense that, say, an Amarr ended up being 10% Amarrian and 90% Gallentean...
Just to be clear, the skintypes I'm talking about are not the racial blending. After we have added the skintypes, you can be 100% Amarr and be black.

This seems a little..... odd

There should be a rather awesome pic here