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Share your experiences with Fozziesov!

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#841 - 2015-08-18 20:31:15 UTC
Salvos Rhoska wrote:
@Lucas Kell, Sonya Corvinus, Jenn aSide and other participating members of this honorable panel:

What are your opinions and perspectives on this (slightly dated) vid below?

https://www.youtube.com/watch?v=w3uTVTBKb_E

Is this not content, fights and EVE at some of its finest?
It's about the equivalent of FW. If you happen upon a person looking to actually fight, you might get a frigate battle. 99% of the time you'll just watch them run away the moment you show up. If you want tears and kills it's much easier to just grab a handful of thrashers and volley people off the gates around Niarja.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kieron VonDeux
#842 - 2015-08-18 20:31:36 UTC
Sonya Corvinus wrote:
Lucas Kell wrote:
the same old stuff


For the last time, they are only boring mechanics to your currently playstyle. Adapt. Adjust. That's EVE.



You can't reason with the close minded. Its pretty clear throughout this thread that he will not expand his point of view.

Many have expressed that this is sandbox that we have to create out own fun based upon the rules, while he only sees a theme park where it is up to CCP creating the fun.

No rule set or guidelines create enjoyment on their own in a sandbox, but theme parks are designed to do just that.
It appears a lot of players are having fun with the new Sov at his expense, because they know how to create the fun.

Some just can't get their head around the fact that in a sandbox game it is more upon the player to create his own fun.

And many are doing just that right now, at others expense. Its just, the ones who are not having the fun are those who seem to refuse to play by the new rules.

They don't want to play in a game where they don't automatically have the advantage anymore and need to find new ways to regain that advantage.

But that is what Eve has always been about. Every few years the game gets turned on its head and everyone needs to adjust.

Some refuse to adjust and Darwinism takes over. Maybe that's why Eve is so small, but maybe that's why Eve is still around.
If the Devs never turned this game on its head periodically, would this game still be around?

But back to the topic at hand...

Null Sec is stagnating and has been for a while. The reasons for that could be debated til the end of time, but the Devs seem to be shaking up the status quo until they can breath new life into it.

The merits of the current changes can be debated til the end of time as well, but it doesn't matter. There are numerous ways of doing things and to be honest the details don't matter too much, as long as the goal of breaking the status quo is achieved.

Those who refuse to change will simply cause CCP to come up with even more extreme changes to force that change that breaks up the status quo in Null Sec.

Many have quite this game in the past because of changes they have disagreed with. Many will do so in the future.

But this game needs to keep evolving even on the fundamental level at times, to keep it fresh for everyone.
Change is good, even change you don't fully agree with.
One hundred percent acceptance to any refactoring of gameplay is impossible.

Adapt or die. There is a reason that has become a common saying in this game.

The game must adapt as well, or it will stagnate, and die.
Lucas Kell
Solitude Trading
S.N.O.T.
#843 - 2015-08-18 20:35:30 UTC
Sonya Corvinus wrote:
It isn't that I don't like your playstyle. It's that I don't understand why you would choose to live somewhere and not have active PvP-ers in every system you own to defend them. That's what you aren't understanding.
I understand that, what you're missing is we do have active PvPers. And yet the mechanics are still boring. Why would a PvPer want to watch someone run away repeatedly? Attackers don't need to commit anything of value and can easily fit for evasion so much of the time there is no PvP being generated.

I'm getting the impression you're one of these people that believe EVE should be a career, and that someone sitting starting at a structure for 4 hours is a valid mechanics if he wants to hold space with his friends. Unfortunately it's bad game design and ideas like that will kill EVE.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#844 - 2015-08-18 20:48:42 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
Salvos Rhoska wrote:
@Lucas Kell, Sonya Corvinus, Jenn aSide and other participating members of this honorable panel:

What are your opinions and perspectives on this (slightly dated) vid below?

https://www.youtube.com/watch?v=w3uTVTBKb_E

Is this not content, fights and EVE at some of its finest?
It's about the equivalent of FW. If you happen upon a person looking to actually fight, you might get a frigate battle. 99% of the time you'll just watch them run away the moment you show up. If you want tears and kills it's much easier to just grab a handful of thrashers and volley people off the gates around Niarja.


Looks like content and fights to me, de facto.

Trollceptor arrives, engages Entosis, pulls out defenders and fights them (noting hes also sacrificed a high)

Comparing to FW is irrelevant. No FW in null. Does not apply. Apples and oranges.

The runaway factor is also irrevelant, because this guy stays and fights persistently (ofc, granted, owing to him being very good at what he does). Sure editting may have left out 100 fights he ran from, but its quite apparent he WILL engage a defender 1v1.

Also lol the moron with a Civilian AB ( but credit for trying to force him out. Misfits happen)
Seth Kanan
Virgins of Santa Maria
SONS of BANE
#845 - 2015-08-18 20:59:15 UTC
Seth Kanan wrote:
Lucas Kell wrote:
Seth Kanan wrote:
So far we got a lot of good fights with the new mechanics and there are more to come. It's sad to see that some represantitves of the big coalitions are seeding so many lies. That is poor. The new mechanics are great. CCPs move towards this gameplay is visionary.
Nullsec has an approximate 11% decrease in kills between this month and last month, and a 16% decrease on June. Compared to last year this August is 11% down there too. Consider that there will also be no more big capital fights that end up in international non-gaming news sites, and it's hard to see how this is a good thing. I'm Imperium though so obviously I'm lying just to keep on making all that isk that I make trading in highsec.



It seems you took two numbers from a statistic and made an argument out of it. A decrease in kills does not say anything about the mechanics or the people experiencing the new sovsystem. The decrease could have some very different reasons. Secondly there will be big capital fights. People can always escalate with capitals and they will. Your picture of the situation is one-sided and i call that lying. The new system is revolutionary and it will draw more people to this game in the long term. CCP is doing the right thing and lets people participate in sovwarfare. That is how you make a game fit for another decade.


Lucas Kell wrote:
The stats are the stats. If the system promoted more fighting then they would be up. They aren't.

And while capital escalations might happen, they will be rare. None of the big groups want to play around with the dull mechanics enough to invade anyone and they certainly don't want to leave their systems with reduced defense so nullified frigates can come throw all of the timers, so you're unlikely to see many fights between two big groups escalating very far except for staged fights.

And can people really participate in sov warfare? Most small groups will be crushed by the bigger groups near them once the dust settles. Also, I don't know of many people that would say "a game where you can click a button then fly around a structure for 15 - 45 minutes? Count me in!"


That is where you are wrong. The system promotes more fighting. The numbers are decreasing because of the insecurity which come with this kind of changes. A lot of big empires consolidated their space and pulled back to observe. People are cautious with the new system, as you pointed out yourself. When you observe the changes on the sovmap you can see many new and smaller entities appearing on the map. And more smaller groups will move in. Sovspace is heavily in flux. Moving an alliance, understanding the mechanics and the warfare takes some time. So we will see even more people comming to sovspace. Concluding that the mechanics are not working in this early state is ridiculous. They are actually working very well.
Lucas Kell
Solitude Trading
S.N.O.T.
#846 - 2015-08-18 21:06:33 UTC
Salvos Rhoska wrote:
Looks like content and fights to me, de facto.
Content and fights happened under the old system too. If people want to fight, they will. Now the issue is that you can contest sov without having to lay anything significant on the line.

Salvos Rhoska wrote:
Comparing to FW is irrelevant. No FW in null. Does not apply. Apples and oranges.
No it's not. FW is a terrible system, pretty much universally agreed except by those who farm it for isk. The entosis system is basically FW in null, it's the same damn system but with a laser instead of just waiting by the node.

Salvos Rhoska wrote:
The runaway factor is also irrevelant, because this guy stays and fights persistently (ofc, granted, owing to him being very good at what he does). Sure editting may have left out 100 fights he ran from, but its quite apparent he WILL engage a defender 1v1.
He will, most won't.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ConranAntoni
Deep Core Mining Inc.
Caldari State
#847 - 2015-08-18 21:07:05 UTC
My experience? Mostly bad. Alliance is suffering, corp which survived ******* ages finally killed. So yeah. Thanks Fozzie. Know it's adapt or die, htfu etc but when the systems have such negative effects, you know something has gone very wrong.

Empyrean Warriors - Recruiting now.

Lucas Kell
Solitude Trading
S.N.O.T.
#848 - 2015-08-18 21:12:19 UTC
Seth Kanan wrote:
That is where you are wrong. The system promotes more fighting. The numbers are decreasing because of the insecurity which come with this kind of changes. A lot of big empires consolidated their space and pulled back to observe. People are cautious with the new system, as you pointed out yourself. When you observe the changes on the sovmap you can see many new and smaller entities appearing on the map. And more smaller groups will move in. Sovspace is heavily in flux. Moving an alliance, understanding the mechanics and the warfare takes some time. So we will see even more people comming to sovspace. Concluding that the mechanics are not working in this early state is ridiculous. They are actually working very well.
What? How does the system promote more fighting? The optimal strategy is to avoid fights and go after as many points as possible at the same time hoping some of them get through while running away when engaged.

The numbers are decreasing because the mechanics are boring and most people don't want to use them. There are unclaimed systems just sitting there to be taken and people can't even be bothered to take them. Even these "small groups" are starting to complain about the dullness of the mechanics, and they'll complain more when the bigger groups settle and forcefully evict them.

And no, concluding after a month that these mechanics suck is not ridiculous. Even CCP seems to agree that a lot needs to be done to fix the problems we're seeing right now. It's just the waiting now for them to decide how to approach it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sonya Corvinus
Grant Village
#849 - 2015-08-18 21:13:11 UTC  |  Edited by: Sonya Corvinus
Lucas Kell wrote:
I understand that, what you're missing is we do have active PvPers. And yet the mechanics are still boring. Why would a PvPer want to watch someone run away repeatedly? Attackers don't need to commit anything of value and can easily fit for evasion so much of the time there is no PvP being generated.

I'm getting the impression you're one of these people that believe EVE should be a career, and that someone sitting starting at a structure for 4 hours is a valid mechanics if he wants to hold space with his friends. Unfortunately it's bad game design and ideas like that will kill EVE.


Instalocker waiting on gate? Chase the guy? Stealthy up on him? Have some fun?

I'm starting to think you're one of those people who thinks PvP isn't a thing if you aren't in a hundred man fleet. You want risk free living without having to defend space you own?

HS is that way -->

You talk about null as building an empire. What empire in history doesn't have guards stationed at strategic assets?
Lucas Kell
Solitude Trading
S.N.O.T.
#850 - 2015-08-18 21:23:58 UTC
Sonya Corvinus wrote:
Instalocker waiting on gate? Chase the guy? Stealthy up on him? Have some fun?

I'm starting to think you're one of those people who thinks PvP isn't a thing if you aren't in a hundred man fleet. You want risk free living without having to defend space you own?
Lol, I'm just one of those guys who thinks PvP is more than chasing a disposable ship designed specifically for evasion. No thanks mate.

Out of curiosity, why is it that I live in null and you feel the need to tell me I'm doing it wrong and need to go to HS simply because I don't want to waste all day chasing shitfit frigates, yet a guy fits up a cheap disposable frigate designed from the ground up to be nullified, cloaked and evasion fit, and that's fine?

Just get over it mate. I have opinions on mechanics that directly affect me and they differ to yours. I'm not playing wrong just because I don't play your way, I shouldn't go to HS just because I don't want to **** around with crappy mechanics (and FYI, I'd be more likely to move to lowsec, since it's like nullsec but slightly safer). Game design is built on player feedback and that's what I and seemingly hundreds of others are providing seeing as we are directly involved with the mechanics on a daily basis.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sonya Corvinus
Grant Village
#851 - 2015-08-18 21:30:44 UTC
Lucas Kell wrote:
Lol, I'm just one of those guys who thinks PvP is more than chasing a disposable ship designed specifically for evasion. No thanks mate.

Out of curiosity, why is it that I live in null and you feel the need to tell me I'm doing it wrong and need to go to HS simply because I don't want to waste all day chasing shitfit frigates, yet a guy fits up a cheap disposable frigate designed from the ground up to be nullified, cloaked and evasion fit, and that's fine?

Just get over it mate. I have opinions on mechanics that directly affect me and they differ to yours. I'm not playing wrong just because I don't play your way, I shouldn't go to HS just because I don't want to **** around with crappy mechanics (and FYI, I'd be more likely to move to lowsec, since it's like nullsec but slightly safer). Game design is built on player feedback and that's what I and seemingly hundreds of others are providing seeing as we are directly involved with the mechanics on a daily basis.


Because (yet again) what you find fun isn't what everyone finds fun.

Shocking. I know.

You're complaining instead of adapting to something different. That in and of itself is EVE-ing wrong.

You want to live somewhere that you don't have to own structures? Where you don't have to defend structures? There are places for that. It's just not null.

*pats Lucas on head and gives him a cookie.
Salvos Rhoska
#852 - 2015-08-18 21:35:02 UTC
This is getting pointless, circular, and regressing again to certain person spam.

GL CCP.

Im off to bed.
Sonya Corvinus
Grant Village
#853 - 2015-08-18 21:39:35 UTC
Salvos Rhoska wrote:
This is getting pointless, circular, and regressing again to certain person spam.

GL CCP.

Im off to bed.


At this point I agree with this comment and/or opinion.

Good luck Lucas. I'm out of this thread. You have motivated me to buy a few ceptors, though.
Seth Kanan
Virgins of Santa Maria
SONS of BANE
#854 - 2015-08-18 21:44:08 UTC
Lucas Kell wrote:
Seth Kanan wrote:
That is where you are wrong. The system promotes more fighting. The numbers are decreasing because of the insecurity which come with this kind of changes. A lot of big empires consolidated their space and pulled back to observe. People are cautious with the new system, as you pointed out yourself. When you observe the changes on the sovmap you can see many new and smaller entities appearing on the map. And more smaller groups will move in. Sovspace is heavily in flux. Moving an alliance, understanding the mechanics and the warfare takes some time. So we will see even more people comming to sovspace. Concluding that the mechanics are not working in this early state is ridiculous. They are actually working very well.
What? How does the system promote more fighting? The optimal strategy is to avoid fights and go after as many points as possible at the same time hoping some of them get through while running away when engaged.

The numbers are decreasing because the mechanics are boring and most people don't want to use them. There are unclaimed systems just sitting there to be taken and people can't even be bothered to take them. Even these "small groups" are starting to complain about the dullness of the mechanics, and they'll complain more when the bigger groups settle and forcefully evict them.

And no, concluding after a month that these mechanics suck is not ridiculous. Even CCP seems to agree that a lot needs to be done to fix the problems we're seeing right now. It's just the waiting now for them to decide how to approach it.


If running away and avoiding fights are the only things you do, you can't blame the mechanic. That is probably why the new system is boring to you. Try to commit to fights. A lot of people are enjoying the skirmishes and are having fun taking sov. The insecurity keeps people from claiming sov in various regions and some bigger entities are keeping smaller ones out, but that will change. It is funny to see how many people who are blue to half of new eden complain about not having fights. CCP will iterate on the mechanics of course but they are not agreeing on any problems some people are making up here. I can only repeat that the new system works great and a lot of the critique is ridiculous.
Lucas Kell
Solitude Trading
S.N.O.T.
#855 - 2015-08-18 22:36:23 UTC
Sonya Corvinus wrote:
Because (yet again) what you find fun isn't what everyone finds fun.
No, what most people are finding boring, I too am finding boring. Their #1 goal for fozziesov failed since it's supposed to be entertaining on both sides and it's not. Try actually using it, then tell me how fun it is.

Sonya Corvinus wrote:
You're complaining instead of adapting to something different. That in and of itself is EVE-ing wrong.
R O F L
So years of people complaining about everything we did was fine, but they make a breaking change and implement a dumb mechanic (which most null players agree is dumb in it's current state) and we should just shut up?

Mate, get over yourself. You aren't involved in the system, you obviously have no clue what it's like to actually use it and you're clearly too butthurt over something to see reason. What was it, get kicked out of SMA?

Sonya Corvinus wrote:
At this point I agree with this comment and/or opinion.

Good luck Lucas. I'm out of this thread. You have motivated me to buy a few ceptors, though.
Ah good, another player with nothing to do with sov null mechanics is leaving the thread. Go nuts, buy loads, I'd bet that before too long they won't be able to fit entosis links though.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Falin Whalen
Federal Navy Academy
Gallente Federation
#856 - 2015-08-18 22:37:34 UTC
Seth Kanan wrote:
Lucas Kell wrote:
What? How does the system promote more fighting? The optimal strategy is to avoid fights and go after as many points as possible at the same time hoping some of them get through while running away when engaged.

The numbers are decreasing because the mechanics are boring and most people don't want to use them. There are unclaimed systems just sitting there to be taken and people can't even be bothered to take them. Even these "small groups" are starting to complain about the dullness of the mechanics, and they'll complain more when the bigger groups settle and forcefully evict them.

And no, concluding after a month that these mechanics suck is not ridiculous. Even CCP seems to agree that a lot needs to be done to fix the problems we're seeing right now. It's just the waiting now for them to decide how to approach it.


If running away and avoiding fights are the only things you do, you can't blame the mechanic. That is probably why the new system is boring to you. Try to commit to fights. A lot of people are enjoying the skirmishes and are having fun taking sov. The insecurity keeps people from claiming sov in various regions and some bigger entities are keeping smaller ones out, but that will change. It is funny to see how many people who are blue to half of new eden complain about not having fights. CCP will iterate on the mechanics of course but they are not agreeing on any problems some people are making up here. I can only repeat that the new system works great and a lot of the critique is ridiculous.

Wow, You are just not in the same park, not even in the same city, or country, hell I don't even think you are even in the same hemisphere as the point Lucas Kell was making.

Watch this.

If CCP was cognizant of how to design engaging game mechanics for both sides of sovlazoring, I doubt that the majicsoventosiswand would have been able to be placed in an interceptor. Something that was almost immediately picked up on and pointed out to CCP when they announced the mechanic. Nobody enjoys trying to chase down and catch the nigh uncatchable majicsovlazor interceptor, and what's even less fun is having to un-majicsovlazor whatever you just chased him away from for 10-15 minutes. That is not difficult, that's punishing.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Lucas Kell
Solitude Trading
S.N.O.T.
#857 - 2015-08-18 22:38:06 UTC
Seth Kanan wrote:
If running away and avoiding fights are the only things you do, you can't blame the mechanic. That is probably why the new system is boring to you. Try to commit to fights. A lot of people are enjoying the skirmishes and are having fun taking sov. The insecurity keeps people from claiming sov in various regions and some bigger entities are keeping smaller ones out, but that will change. It is funny to see how many people who are blue to half of new eden complain about not having fights. CCP will iterate on the mechanics of course but they are not agreeing on any problems some people are making up here. I can only repeat that the new system works great and a lot of the critique is ridiculous.
We're not running away, that's what the attackers are doing. Defender have to commit to a fight, they have no choice if they want to keep their sov. Attackers have to commit to nothing.

And yes, CCP have made comments that seem to support what most of us are saying here. You should read reddit, for some reason CCP tends to respond a lot more there.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Snowmann
Arrow Industries
#858 - 2015-08-19 00:28:11 UTC
Sonya Corvinus wrote:
Salvos Rhoska wrote:
This is getting pointless, circular, and regressing again to certain person spam.

GL CCP.

Im off to bed.


At this point I agree with this comment and/or opinion.

Good luck Lucas. I'm out of this thread. You have motivated me to buy a few ceptors, though.



I find it interesting to go back and look at thread stats from time to time because they can be so telling.

Really, the top poster has more posts than the second and third combined.
What does that say about this feedback thread on Aegis Sov?

Akballah Kassan
Flames Of Chaos
Great Wildlands Conservation Society
#859 - 2015-08-19 00:57:26 UTC  |  Edited by: Akballah Kassan
Snowmann wrote:
Sonya Corvinus wrote:
Salvos Rhoska wrote:
This is getting pointless, circular, and regressing again to certain person spam.

GL CCP.

Im off to bed.


At this point I agree with this comment and/or opinion.

Good luck Lucas. I'm out of this thread. You have motivated me to buy a few ceptors, though.



I find it interesting to go back and look at thread stats from time to time because they can be so telling.

Really, the top poster has more posts than the second and third combined.
What does that say about this feedback thread on Aegis Sov?



It's like Lucas is trying to 'entosis' this thread, so you're that bored you will just give up. Smile
Sonya Corvinus
Grant Village
#860 - 2015-08-19 01:09:25 UTC  |  Edited by: Sonya Corvinus
Lucas Kell wrote:
more stuff


You're a fun person. Unblue yourself from the 50k+ accounts you are bearing it up with ATM and we can talk. until then, you're just funny.

If you don't understand that...well...not much I can do