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The Shrinking Sandbox - Eve by numbers

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Dantelion Shinoni
Empirical Inventions
#321 - 2015-04-10 21:51:40 UTC
Sofanaut wrote:

It's not really 'okay' for a business to lose customers. I've seen people on various MMO forums saying things to the effect of "Man, if only people like [insert playerbase of choice here] would all quit, this game would be so much better". They forget the people providing them with the game have bills to pay and really would prefer it if those people didn't quit. I can't think of an MMO that would be improved by a lower player count.

However, I don't see my subscription as a weapon to punish CCP with if they don't alter the game in a way that pleases me, not that I'm actually demanding anything. If I say I'll quit if something better comes along, that's not me making a threat, it's just a statement of fact.

If I wasn't satisfied with EVE I wouldn't be playing it. I play how I want to, because the game lets me, and that's why I like it.


This is also an old point that is carted around in all MMOs, that games should cater to everyone because everyone is a customer.

People saying that are thinking things in a way too abstract way. Of course any business would want to attract more customers, and they would want to cater to everyone. That would be the perfect case scenario for anyone.
But that's not feasible for everyone, even Coca-Cola has to cater to an audience (it's just that that audience is ginormous). And when you focus on one you are likely to antagonize another, unless you have the perfect product that can put everyone on the same page.

EVE does one thing good, but some might not like that thing, and you will have to make a looooot of efforts to make them like it, worse they might convince you to ditch what your thing does well to do their thing.
Focusing on what EVE does well, even though some people won't like it, and making it more accessible will probably net more effects, and thus make more money, than trying to cater to every playstyles.
Jenshae Chiroptera
#322 - 2015-04-10 23:32:03 UTC
The customer is not always right.

What put EVE on the map? Its niche.
What keeps EVE from folding like other generic MMOs? Its niche.

So, when you get a bunch of people that stamp their feet, make a lot of loud noises and threaten to quit when they want to go against the niche, then I say, "Good riddance."

I wish CCP would take these next two months to sit down, polish a few things and really think about how they can play into their strengths.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dots
State Protectorate
Caldari State
#323 - 2015-04-11 00:23:31 UTC

Dersen Lowery wrote:
That's a perceptive comment about the general state of the game. It's why there are groundswells to make fleets more powerful and available and also to make more PVE that rewards group participation. (Mining already does, but the rewards are comparatively modest.) It is, after all, a multi-player game. The game shouldn't discourage going it alone, but it shouldn't discourage fleeting up, either.


Group participation incentives in PVE is just a gateway for people to out-game the system with alts. This has already happened with every PVE activity you can think of in this game.

Increasing rewards from grouping will only allow people to swarm with alts and make more ISK. You can discourage alts by making the PVE activity require more effort and attention, but all that does is cripple the single player's ISK per hour.

everything is better with ᵈᵒᵗˢ on it

New Player Opportunities: a gallery

Dersen Lowery
The Scope
#324 - 2015-04-11 03:54:50 UTC  |  Edited by: Dersen Lowery
Dots wrote:
Group participation incentives in PVE is just a gateway for people to out-game the system with alts. This has already happened with every PVE activity you can think of in this game.

Increasing rewards from grouping will only allow people to swarm with alts and make more ISK. You can discourage alts by making the PVE activity require more effort and attention, but all that does is cripple the single player's ISK per hour.


All true. The interesting part here is ISK/hour, however, because it doesn't always come from only one source. There are only some people who care about that metric anyway, at least beyond "can I fit and fly the ship I want to?" If you look at the people milking missions for all they're worth with alts and carefully planned and executed strategies, they're already making, I would guess, in the neighborhood of an order of magnitude more than the casual mission runner who meticulously clears (and loots, and salvages) every pocket, and who doesn't really know what to do with LP (or who thinks, "free faction ammo for me!"). There are relatively few people doing this high level extraction or the LP markets would crash, so it's a contrast that is mostly possible due to some quirks of the standings system, mission predictability and completion conditions, and the relatively small number of people willing to go to an unusual amount of planning and trouble and put a significant investment on the line (e.g., dual shiny kill-tanking Machariels).

What's far more common, especially for nullsec line members, is AFK PVE. It's comparatively low ISK/hr, but it's steady and reliable, and they can spend most of their time and attention on their main (or with their families!), so it's "free" ISK.

I believe the casual mission runner will be affected least by any enhancement of the PVE AI over time. Sure, there will be short-term disruption, but guides will be updated, fits will be adjusted, and they will continue to earn less than the people who have stretched the system until it screams, but more than the people who AFK it.

I'm not claiming that it's easy, but there are some levers in there that CCP can pull to make group PVE rewarding without turning it into a giant alt festival.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Solops Crendraven
University of Caille
Gallente Federation
#325 - 2015-04-11 05:07:56 UTC
Jenshae Chiroptera wrote:
The customer is not always right.

What put EVE on the map? Its niche.
What keeps EVE from folding like other generic MMOs? Its niche.

So, when you get a bunch of people that stamp their feet, make a lot of loud noises and threaten to quit when they want to go against the niche, then I say, "Good riddance."

I wish CCP would take these next two months to sit down, polish a few things and really think about how they can play into their strengths.

Customers are always right as long as they are honest and dont have unrealistic expectations High priority should always be on valid complaints in business its serious regardless of niches once you get a Bad rep its over.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Sofanaut
Doomheim
#326 - 2015-04-11 08:34:21 UTC
Dantelion Shinoni wrote:
This is also an old point that is carted around in all MMOs, that games should cater to everyone because everyone is a customer.


Yes, and it's a point I didn't make.

Biomassing in 3...2...1...

Iam The Flash
Doomheim
#327 - 2015-04-11 09:36:00 UTC
Sofanaut wrote:
Dantelion Shinoni wrote:
This is also an old point that is carted around in all MMOs, that games should cater to everyone because everyone is a customer.


Yes, and it's a point I didn't make.


Not really the point tbh.

every item in the game is getting more expensive, missions barley cover it unless u have no life and can farm them, those with families like myself do not have time to sit here for hours on end, so should we quit? Or, should CCP do something about it?

There is a decline in players, Null alliances don't see it but empire corps do
Sofanaut
Doomheim
#328 - 2015-04-11 09:57:53 UTC  |  Edited by: Sofanaut
Why are you asking me? I'm not against CCP improving or tweaking their game.

Biomassing in 3...2...1...

Prince Kobol
#329 - 2015-04-11 11:48:56 UTC
Jenshae Chiroptera wrote:
The customer is not always right.

What put EVE on the map? Its niche.
What keeps EVE from folding like other generic MMOs? Its niche.

So, when you get a bunch of people that stamp their feet, make a lot of loud noises and threaten to quit when they want to go against the niche, then I say, "Good riddance."

I wish CCP would take these next two months to sit down, polish a few things and really think about how they can play into their strengths.


So are you saying that hundreds if not thousands of players throughout the years that repeatedly told CCP that they had to change Moon Goo and Sov Mechanics are wrong and that the game would be better of without them?

If CCP had listened to their customers and acted much sooner then they did in regards to Moon Goo and Sov Mechanics we might not have the situation we have now.



Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#330 - 2015-04-11 11:54:54 UTC  |  Edited by: Eve Solecist
Prince Kobol wrote:
Jenshae Chiroptera wrote:
The customer is not always right.

What put EVE on the map? Its niche.
What keeps EVE from folding like other generic MMOs? Its niche.

So, when you get a bunch of people that stamp their feet, make a lot of loud noises and threaten to quit when they want to go against the niche, then I say, "Good riddance."

I wish CCP would take these next two months to sit down, polish a few things and really think about how they can play into their strengths.


So are you saying that hundreds if not thousands of players throughout the years that repeatedly told CCP that they had to change Moon Goo and Sov Mechanics are wrong and that the game would be better of without them?

If CCP had listened to their customers and acted much sooner then they did in regards to Moon Goo and Sov Mechanics we might not have the situation we have now.




Stupid bla. You are taking your personal frustration and blindly apply it to what is being said.
You are reacting with something specific to something general. Stupid!

You bitter, old man!
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#331 - 2015-04-11 11:58:14 UTC
Iam The Flash wrote:
Sofanaut wrote:
Dantelion Shinoni wrote:
This is also an old point that is carted around in all MMOs, that games should cater to everyone because everyone is a customer.


Yes, and it's a point I didn't make.


Not really the point tbh.

every item in the game is getting more expensive, missions barley cover it unless u have no life and can farm them, those with families like myself do not have time to sit here for hours on end, so should we quit? Or, should CCP do something about it?

There is a decline in players, Null alliances don't see it but empire corps do

It is DAMN easy to make TONS of money!
The only restrictions are those you apply yourself!

And if you do not have any time to make ISK,
then you as well as everyone else can buy a PLEX and sell it!

There are NO excuses whatsoever!
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Anuri Suaraj
The Cylar Foundation
#332 - 2015-04-11 13:58:21 UTC  |  Edited by: Anuri Suaraj
Jenn aSide wrote:


Again, it is in EVE ONLINE. If you were so obtuse you'd understand what you are being told.

In EVE, Battleships are battleships, Logistics ships don't do logistics, industrial ships don't do industry etc. EVE online's nomenclature is based on real world and sci fi concepts, but their MEANING and functions are based on, well, what Icelandic game developers want it to be based on.

Trying to explain things to you is a lot like trying to explain the color blue to someone who has been blind since birth lol.



Which would be exactly what I said, that exploration in EVE has nothing to do with exploration in the traditional sense.

And FYI, Industrial is an adjective which means that an Industrial ship doesn't have to "do industry" but merely do something that pertains or relates to industry, like transport industrial goods etc.

And I don't blame you for not reading my posts in their entirety. My posts are impressions from a new player perspective which you obviously don't care much about.

You actually don't seem to care much about anyone's perspective save your own.

One more thing. Those other space games that you've listed all have one thing in common, and that's that they all kind of suck, not counting Elite: Dangerous which is still a work in progress and very promising.
Prince Kobol
#333 - 2015-04-11 15:12:22 UTC
Eve Solecist wrote:
Prince Kobol wrote:
Jenshae Chiroptera wrote:
The customer is not always right.

What put EVE on the map? Its niche.
What keeps EVE from folding like other generic MMOs? Its niche.

So, when you get a bunch of people that stamp their feet, make a lot of loud noises and threaten to quit when they want to go against the niche, then I say, "Good riddance."

I wish CCP would take these next two months to sit down, polish a few things and really think about how they can play into their strengths.


So are you saying that hundreds if not thousands of players throughout the years that repeatedly told CCP that they had to change Moon Goo and Sov Mechanics are wrong and that the game would be better of without them?

If CCP had listened to their customers and acted much sooner then they did in regards to Moon Goo and Sov Mechanics we might not have the situation we have now.




Stupid bla. You are taking your personal frustration and blindly apply it to what is being said.
You are reacting with something specific to something general. Stupid!

You bitter, old man!



Bitter Old Man... yeah you have got me there Big smile
Melenos
DarkSpawn.
#334 - 2015-04-11 16:40:28 UTC

I'm with you if it comes to the lack of activity (by numbers). Though, i'm seeing the source rather in the lack of rules then in their excess.

Let's be honest, suicide ganking was never easier and with the introduction of the new battlecruisers, abusing station lag got even more viable. I think the 'rules' got more and more loosened over the last years. High Sec has become more or less a hunting ground for experienced players and CCP is pretty open about the way they change things as they see the future of eve in null sec.

Personally, i'm not sure about that. I had my fun in tenerifis and cloud ring back in the days, but it simply isn't for everyone. If they succeed with the new structures and sov 5.0+ to make holding 0.0 less a chore and find-the-exploit, it might get better.

In the end, the big problem i currently see is the following: CCP seems incredibly desperate in trying to keep their 0.0 audience in the illusion that eve is really-i-tell-you-bro hardcore and that the people who are playing eve are really special snowflakes. Over that, they make the eve-life of their audience in high sec more miserable on purpose to force people to go to nullsec. This might work on the charts, but not in reality. You'll need your high sec carebears for economics as well as future nullsec population. Instead of making eve more 'hardcore' by making hs ganking even more easy, give us better a better Sov handling and more options for actually making nullsec worth living in.
Ioci
Bad Girl Posse
#335 - 2015-04-11 19:19:08 UTC
EVE was always a war of efficiency, it's a min/ max to the extreme kind of game. It seems lately the illusion of fun is being stripped away at a faster rate and the simulation is going full on efficiency test.

Gather resources, Mineral, Planet, Moon, player. Calculate destructive potential. Blow stuff up. Repeat and rinse until god mode is achieved. Anticipate nerf bat interference from Devs. If sufficient resources are in storage, this aspect is irrelevant. Spreadsheets in space is upgrading to Collaborative spreadsheets in space.

R.I.P. Vile Rat

Mario Putzo
#336 - 2015-04-11 19:51:06 UTC  |  Edited by: Mario Putzo
Ioci wrote:
EVE was always a war of efficiency, it's a min/ max to the extreme kind of game. It seems lately the illusion of fun is being stripped away at a faster rate and the simulation is going full on efficiency test.

Gather resources, Mineral, Planet, Moon, player. Calculate destructive potential. Blow stuff up. Repeat and rinse until god mode is achieved. Anticipate nerf bat interference from Devs. If sufficient resources are in storage, this aspect is irrelevant. Spreadsheets in space is upgrading to Collaborative spreadsheets in space.


Maybe to a select portion of the player base this is the case. But not everyone.

For example, I burn the **** out of any PVE content very quickly, on the whole I will say PVE in this game is absolutely terrible...so min maxing it makes sense for the people who wish to avoid it. Then there are those like me who do it as a time filler, and for anything they actually need ISK for swipe the old debit card and buy PLEX.

Frankly I would put min/maxers in the vast minority of players. The majority of people are just playing the game, for whatever reason people actually enjoy mining...or saving the damsel for the millionth time.

The nice thing about EVE is you can't draw a blanket statement on everyone, you have to go by a law of averages...For instance CCP will never make NS more of a draw than HS for people who have absolutely no interest in PVP, they can attempt to force people there (reprocessing junk loot nerf) but people if they continue to play will always always find something else to do that aligns with their gamestyle.

ISK/hr is not the end all be all.
Ioci
Bad Girl Posse
#337 - 2015-04-11 21:26:40 UTC
Mario Putzo wrote:
Ioci wrote:
EVE was always a war of efficiency, it's a min/ max to the extreme kind of game. It seems lately the illusion of fun is being stripped away at a faster rate and the simulation is going full on efficiency test.

Gather resources, Mineral, Planet, Moon, player. Calculate destructive potential. Blow stuff up. Repeat and rinse until god mode is achieved. Anticipate nerf bat interference from Devs. If sufficient resources are in storage, this aspect is irrelevant. Spreadsheets in space is upgrading to Collaborative spreadsheets in space.


Maybe to a select portion of the player base this is the case. But not everyone.

For example, I burn the **** out of any PVE content very quickly, on the whole I will say PVE in this game is absolutely terrible...so min maxing it makes sense for the people who wish to avoid it. Then there are those like me who do it as a time filler, and for anything they actually need ISK for swipe the old debit card and buy PLEX.

Frankly I would put min/maxers in the vast minority of players. The majority of people are just playing the game, for whatever reason people actually enjoy mining...or saving the damsel for the millionth time.

The nice thing about EVE is you can't draw a blanket statement on everyone, you have to go by a law of averages...For instance CCP will never make NS more of a draw than HS for people who have absolutely no interest in PVP, they can attempt to force people there (reprocessing junk loot nerf) but people if they continue to play will always always find something else to do that aligns with their gamestyle.

ISK/hr is not the end all be all.



Stuff, that's nice.
Follow development trend in EVE over the last few years. You are being phased out. There will always be some room in EVE Online for casual players to do irrelevant things but for anyone who wants to be a part of it, you will min max and you will conform.

R.I.P. Vile Rat

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#338 - 2015-04-11 21:29:29 UTC
Jenshae Chiroptera wrote:
The customer is not always right.

What put EVE on the map? Its niche.
What keeps EVE from folding like other generic MMOs? Its niche.

So, when you get a bunch of people that stamp their feet, make a lot of loud noises and threaten to quit when they want to go against the niche, then I say, "Good riddance."

I wish CCP would take these next two months to sit down, polish a few things and really think about how they can play into their strengths.

People like me and the early EvE players put EvE on the map. It was the Tank CEO's, M0o, BoB

In fact EvE's trying to cater to its current important customer base (Goons) is what will cause EvE to finally fold.

CCP have put themselves in a very interesting situation. By catering to Goon type players they've locked themselves into a catch 22. New players are not going to want to sign up while Goons and co control the entire map, game, and even hold positions inside CCP, the CSM and probably the Icelandic parliament (it wouldn't surprise me) while changing the game drastically to attract new players is going to cause Goons and co to quit leaving CCP with probably a couple of thousand players online.

Rediculous situation and really the result of tunnel vision, ironically an inability to adapt and poor management.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Daerrol
Republic University
Minmatar Republic
#339 - 2015-04-11 21:35:29 UTC
wtf is this thread even about? EVE is dying? Oh ok.
Jenshae Chiroptera
#340 - 2015-04-12 14:50:49 UTC
Infinity Ziona wrote:
Catch 22.
June plans are to break apart the coalitions. Part of that would be splitting apart the CFC. The trouble is that in the process, it is going to make Null SOV too annoying for anyone to want to defend it. Thus the buildings will be abandoned and only the moons will be defended.
This will create a honey trap for people who dream about making their own kingdom, they will go and think they are taking an empty space only to find they are gleefully crushed or extorted by the huge alliance controlling the moons in that system or nearby.

As to the tantrums, I am talking about people complaining that the mechanics aren't protecting them (Concord is retribution not protection to keep that clear).
Where as, I am saying that we should develop more tools for the players to protect themselves and each other. If they don't want to research, ask and make groups to effectively use the tools then; they need to go and play a game that will spoon food them and give them the hero's journey.

CCP must avoid this trap of trying to cater to players that haven't grasped what EVE is and want to shape it in the wrong direction.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.