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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Sofanaut
Doomheim
#261 - 2015-04-09 14:23:08 UTC
Anuri Suaraj wrote:
Sofanaut wrote:
The only possible 'insult' in my post is the use of the word 'carebear', the rest is simply a description of a particular type of player, the type that usually quits because EVE is not the game for them. If you honestly felt insulted then perhaps you are that kind of player, but as I said before, there's nothing wrong with that.


Right.

Some players are total care-bears because they don't want rush solo into null sec with their T1 frigate and get shot in the face by a horde of eight-gazillion skill points players riding a faction ship with a T2 fit.

Seriously, those care-bears should grow some balls and start dying as soon as possible.



Oh, you're back on a new character.

You know what a carebear is in relation to EVE. Your strawman game is weak.

Biomassing in 3...2...1...

Jenn aSide
Worthless Carebears
The Initiative.
#262 - 2015-04-09 14:28:18 UTC
Jenshae Chiroptera wrote:
Have you see what is flown in missions and Incursions?

I have 5 million skill points in combat skills. The rest is in industry, leadership and manufacturing.
There is more than enough SP and ISK in High Sec to grab SOV if they break down their illusions, form up and plan properly.


The reason Incursion communities don't do low sec incursions and most times won't do incursions on Islands is because skill points don't matter, mindset does and in the past when those low sec incursions were attempted by high sec communities, whole fleets were lost (I've been in a few, mostly with TVP, it's never pretty lol)

Saying that High Sec people can 'grab sov' is they form up (cooperate), plan and defeat their own mental states (lol) is like saying that all completely dry Dirt needs in order to transform itself into water is a stern belief that it is already wet.

If (non-alt) "high sec only" residents could do these things, they generally wouldn't be high sec residents (and groups like Goons and Code and Marmite would have fewer people to screw with), the average high sec guy is a solo type casual player who tends to think that grouping up with others is akin to voluntarily accepting subjugation. This can be seen clearly in the Incursion communities i participate in because very many will admit to having characters in wormholes, null or low sec while most "high sec only" types are mining/missioning and making less isk than if they incursion-ed.
Anuri Suaraj
The Cylar Foundation
#263 - 2015-04-09 14:37:20 UTC
Jenshae Chiroptera wrote:
Anuri Suaraj wrote:
Speaking on the behalf of the newer and less experienced players, I have to say that I was not duly informed that I'm actually supposed to "grab SOV".
In fact, I don't even know what an SOV is...
You do not have to take SOV. (Sovereignty over Null Sec aka zero security space).
What I am saying is that it is possible. If you have a group and you all train into specific roles with a strong composition then you can go a long way in a very short time.


Sure.

I'll do it.

Maybe the guys in Rookie chat are up for some null-sec conquering...that was sarcasm btw.
Soldarius
Dreddit
Test Alliance Please Ignore
#264 - 2015-04-09 15:18:19 UTC
Pok Nibin wrote:
I doubt there's anyone left at CCP actively involved in development that recalls first hand what EVE was originally built on.


Implying this is a bad thing.

I think you forget that in the end, Eve Online is a business owned by CCP. If they can't at least maintain their numbers, it will eventually go offline.

According to Eve-offline.net PCU numbers are hovering at about 25k, a 5-year-low.

Eve-O has been on a slow decline since Incursion part 3, with large spikes during times of major conflict. As you can see on the 5-year scale, numbers have slipped to a 5 year low.

War is good for CCP. The high points since the Incursion update in 2011 correspond roughly to the initial Incarna release, Delve War 2012, 2013 CFC invasion of TEST space, and the Halloween War (B-R and its aftermath specifically).

The end of the Halloween War heralded a huge and significant drop in PCU numbers from an average 50k to barely 40k. A 20% drop in players logging in, while not definitely an indicator of accounts subscribed, surely must have some correlation.

What is more, the counts are only getting worse. The 3 month PCU average is currently sitting at only 26k and is still trending slightly downward.

I suppose at this point, you could call this a typical "Eve is dying" post. It's my hope that the current trend is merely a short-term congruence of factors such as the end of a major conflict and the announced changes having put a damper on many long-term strategic plans.

On the plus side, war has broken out in Delve again. So I expect to see numbers going up soon.

http://youtu.be/YVkUvmDQ3HY

Anuri Suaraj
The Cylar Foundation
#265 - 2015-04-09 15:49:51 UTC
Jenn aSide wrote:
Jenshae Chiroptera wrote:
Have you see what is flown in missions and Incursions?

I have 5 million skill points in combat skills. The rest is in industry, leadership and manufacturing.
There is more than enough SP and ISK in High Sec to grab SOV if they break down their illusions, form up and plan properly.


The reason Incursion communities don't do low sec incursions and most times won't do incursions on Islands is because skill points don't matter, mindset does and in the past when those low sec incursions were attempted by high sec communities, whole fleets were lost (I've been in a few, mostly with TVP, it's never pretty lol)

Saying that High Sec people can 'grab sov' is they form up (cooperate), plan and defeat their own mental states (lol) is like saying that all completely dry Dirt needs in order to transform itself into water is a stern belief that it is already wet.

If (non-alt) "high sec only" residents could do these things, they generally wouldn't be high sec residents (and groups like Goons and Code and Marmite would have fewer people to screw with), the average high sec guy is a solo type casual player who tends to think that grouping up with others is akin to voluntarily accepting subjugation. This can be seen clearly in the Incursion communities i participate in because very many will admit to having characters in wormholes, null or low sec while most "high sec only" types are mining/missioning and making less isk than if they incursion-ed.


Oh, it's you again.

Hello.

Well, I can't speak for the "High Sec" community in general, but I just started playing a week and a half ago with one character in each of the four races just to cover all the bases. Uh, lucky rhyme there.

Anyhow, I'm not a team player and I find team play in MMO's generally kind of tedious. Always hated Clan Wars in WoT, and always totally loved randoms in which I hold unicum status. So go figure.

As for EVE, well, I do mine occasionally, even though it's boring as hell, in order to get the materials for manufacturing. Manufacturing is slightly less boring than mining and slightly more profitable.

And it helps with the whole ships outfitting thing. I LOVE outfitting ships, even though it's mostly ****** T1 frigates outfitted for PvE or exploration into null sec.

And while on the subject of Exploration, they should really change the name of that to "Playing Hide and Seek against skilled up psychopaths that have way bigger guns than you"... Seriously, first time I peeked into null sec through a wormhole I found myself stared down by a ship that looked like something that had crawled out of a Stephen King novel.

Some spiked monster called Phantasmic or something. Jesus, that thing scared me, and then killed my ship, and my pod, and made me wet the bed for the next few nights.

Exploration in null sec is fun. Although it's technically not exploration at all. To boldly go where no man has gone before... Nope. there are people there already and they want you dead for some reason.

Now, some of you are going to say: "Well that's hardcore, that's how we roll." I get it, trust me. I also had to go through all of Wing Commander: Prophecy without getting killed once or else I wouldn't have been able to live with myself all these years...

My point is, EVE's universe may seem hardcore but it's actually very confining, and not just for newer players or those "carebears" that you speak off.

But I digress.

One thing that I have noticed is that EVE's playerbase seems to be rather more intelligent that the playerbases of most MMOs, which is certainly a good thing because it means that most of you will understand what I'm talking about.

A new player starts playing EVE all wide eyed, goes through the PvE missions (which totally suck btw, utterly repetitive and lame), spends hours outfitting his ships which then gets totally annihilated the moment he steps through the wrong gate.

Gate campers. Jesus. They make WoT campers look proactive.

Faction Wars should actually be renamed to Gate wars. And FW is like Game of Thrones, you never know who's going to die, or when.

So what you get is a constricted universe in which everything wants to kill you the moment you leave high sec, it is only logical that there are some people who never leave high sec.

And even though I go low and null sec on a regular basis now, I can certainly understand why some people don't.

Also, that comment about skill level not being a factor is utterly ridiculous.

I have never seen a single MMO game in which leveling up is such a huge factor. In WoT, for example, up your crew to max will only get you performance boosts in the 3-5% range, whereas in EVE you can virtually double your ship's performance by skilling up.

The level up ceiling is a bit too high, I would say.

So, I'm going to stick with "exploration", and some mining/manufacturing/salvaging for now...and only a modicum of that annoying PvE here and there.

It's just too bad that out of all that races I chose Amarr, because my Amarr character came out looking a bit creepy.
Jenn aSide
Worthless Carebears
The Initiative.
#266 - 2015-04-09 16:17:40 UTC  |  Edited by: Jenn aSide
Quote:

Exploration in null sec is fun. Although it's technically not exploration at all. To boldly go where no man has gone before... Nope. there are people there already and they want you dead for some reason.


It's exploration because EVE calls it exploration. This is not Star Trek (Online or otherwise).

Quote:

My point is, EVE's universe may seem hardcore but it's actually very confining, and not just for newer players or those "carebears" that you speak off.


And as you were informed in the ridiculous thread you abandoned, you haven't experienced enough EVE in a WEEK and a HALF to make any judgements at all. Have you even been in a wormhole yet (i assume yes), or done COSMOS, or visited the farthest regions like Omist? Have you done a single high end multi level escalation path across 3 null regions etc. have you been in a pvp corp?

Your inability to understand that you are new here is your biggest problem.

Quote:

So what you get is a constricted universe in which everything wants to kill you the moment you leave high sec, it is only logical that there are some people who never leave high sec.[/quote[

EVE is an open world PVP sandbox game where people are the content. Your constant focus on the 'background fluff' of the game does 2 things: demonstrates that you have experience with other games (and are judging EVE based off those other games when EVE isn't like those other games) and that you may not have the proper 'sandbox mindset', which is way different from the mindest(s) that mech well with other games.

TL;DR the truth is you will probably never really get EVE and more tradition "spaceship games" like Elite and Star Citizen will probably be more your speed. EVE is a game about people that uses spaceships as a means of interaction as opposed to being a "spaceship game" like Wing Commander and such.

[quote]
Also, that comment about skill level not being a factor is utterly ridiculous.

I have never seen a single MMO game in which leveling up is such a huge factor. In WoT, for example, up your crew to max will only get you performance boosts in the 3-5% range, whereas in EVE you can virtually double your ship's performance by skilling up.

The level up ceiling is a bit too high, I would say.


There is that fundamental misunderstanding of what EVE is yet again. Every real (and experienced) EVE player knows that SP only lets you access tings and in some cases do small things better. But the stupid player with 100 mil SP (most of it in mining/industry) WILL die to the smart player with 10 mil pvp focused SP and knowledge of how to actually fly his ship every time. EVE isn't like other games where "level" determines competitiveness. Hell EVE doesn't HAVE levels in the sense other games do.
-


No one is expecting you to be an expert after a week and a half (except, it seems, you, lol). But dude, I'm telling you, we've seen the know-it-all "to young in the game to have an opinion but still has an opinion" personality type player before and it never ends well for those players. You seem to lack the open-mindedness that would let you fully absorb EVE Online and that comes out in your posting, which is why you've experienced the kind of 'reception' you have (again, see your thread that you abandoned).

A good nob knows that he knows nothing, is willing to listen but questions everything and will know when they actually know enough to start challenging things. A bad noob assumes he knows up from down after a week of playing one of the deepest games in the history of games, draws the wrong conclusions and gets huffy when it's explained to him that his conclusions are wrong.

So don't be a bad noob, be a good one.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#267 - 2015-04-09 16:21:49 UTC
pls fix quotes... :/
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Jenshae Chiroptera
#268 - 2015-04-09 18:33:53 UTC
Anuri Suaraj wrote:
Jenn aSide wrote:
Jenshae Chiroptera wrote:
Have you see what is flown in missions and Incursions?
I have 5 million skill points in combat skills. The rest is in industry, leadership and manufacturing.
There is more than enough SP and ISK in High Sec to grab SOV if they break down their illusions, form up and plan properly.
The reason Incursion communities don't do low sec incursions and most times won't do incursions on Islands is because skill points don't matter, mindset does and ...blah
Well, I can't speak for the "High Sec" community in general, but I just started playing a week and a half ago with one character in each of the four races just to cover all the bases. Uh, lucky rhyme there.
Anyhow, I'm not a team player and I find team play in MMO's generally kind of tedious. Always hated Clan Wars in WoT, and always totally loved randoms in which I hold unicum status. So go figure.
Going to ignore Jenn aSide and try and help you a bit. You won't like what I have to say, so maybe save it and come back to it later.

- The races do not mean anything, they are for appearance essentially.
- Do security missions, they give you combat skills.
- Join a good mixed group, you can be quietly doing your thing in the background but EVE has become even less solo or small group friendly as time has gone on.
- If you insist on mining then stay in a Procurer until you have high drone, navigation and shield skills, then when you are nearly perfect there and have researched a really good fit take a Skiff out when systems seem very blue. (Remember that mining is "hard capped" for ISK earning.)
- Focus on one character until you have really grasped the game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Anuri Suaraj
The Cylar Foundation
#269 - 2015-04-09 21:39:18 UTC  |  Edited by: Anuri Suaraj
Jenn aSide wrote:


It's exploration because EVE calls it exploration. This is not Star Trek (Online or otherwise).



Right. You should double check the definition of exploration then. Trying to find an "anomaly site" (which hundreds of players had already visited) by way of a clunky probe interface and then trying to open a relic/data site through a "connect the dots to the X thingy" mini-game is most definitely not exploration.

It's more like a treasure hunt in which you are being hunted as well. It's interesting, but it's not exploration.

That is a fact. Not my opinion.

Everything else in my post, however, are just opinions from my limited experience which I've NEVER tried to portray as facts despite your efforts to make it seem as such.

I've noticed early on that you seem to be highly confrontational towards any opinion that isn't in the "absolutely everything in EVE is awesome" train of thought...

But let's come back to that later...

What have I done so far in EVE? A little bit of everything I would say, and while I have not yet dove into the game's full depth (or even found it yet), I do feel I have the right to express my opinions here (initial as they may be).

If you have a problem with that...well...then your problem is not really my problem, is it?

As for your SP in EVE doesn't matter argument, I have to say that I find it null and void.

And this has nothing to do with my experience, or lack of it, in EVE, but has everything to do with the way you expressed your faulty analogy as follows:

There is that fundamental misunderstanding of what EVE is yet again. Every real (and experienced) EVE player knows that SP only lets you access tings and in some cases do small things better. But the stupid player with 100 mil SP (most of it in mining/industry) WILL die to the smart player with 10 mil pvp focused SP and knowledge of how to actually fly his ship every time. EVE isn't like other games where "level" determines competitiveness. Hell EVE doesn't HAVE levels in the sense other games do.

The effects of leveling in video games are not measured by what a good player can do against a leveled up bad player. In fact, that's a whole other bag of worms known as the power to skill ratio...

The way effects of leveling are measured is by observing how the performance values increase when players level up regardless of their individual skill.

Your analogy of "bad player with 100 mil SP loses to a good player with 10 mil SP" falls short because a better and more interesting observation would be seeing what happens when two players of equal skill but different amounts of SP meet.

I'm sorry if this bothers you but the performance modifiers are simply off the scale in EVE. No other MMO that I'm currently playing offers such rapid increases in attributes of ships/weapons/modules by leveling up.

And then there's this sentence:

A bad nob assumes he knows up from down after a week of playing one of the deepest games in the history of games...


It made me chuckle a bit.

If someone would walk up to me and say something like "Fallout 2 sucks ballz dude...", I'd probably get pretty upset because it's one of my most favorite games of all time.

So I get the hostility...I don't appreciate it, but I get it.

FYI, in that 'ridiculous' thread that I had previously opened, most of the posters were positive and friendly (since my post was mostly positive). I got more then 10 likes in that thread actually, till you and a few other hardcore fanboys showed up to defend against the few negative comments I had about the game.

I suggest you either move on, or grow up. EVE is not perfect. I think that's obvious to experienced and inexperienced alike.

And also, as of right now, your deepest game of all time has 28k people online, and 90% of those are apparently "carebears" as per opinion of some of the people in this very thread.

In any case, 28k players online is a phenomenon that actually has a name in other MMO's...It's called Wednesday morning.

And that 's something to think about as well.

P.S. I do have to say that this thread is somewhat confusing. Where are all these numbers from the title?

I have no clue what the poet wanted to say here.
Delegate
Federal Navy Academy
Gallente Federation
#270 - 2015-04-09 23:00:23 UTC  |  Edited by: Delegate
Anuri Suaraj wrote:
As for your SP in EVE doesn't matter argument, I have to say that I find it null and void.

And this has nothing to do with my experience, or lack of it, in EVE, but has everything to do with the way you expressed your faulty analogy as follows:

There is that fundamental misunderstanding of what EVE is yet again. Every real (and experienced) EVE player knows that SP only lets you access tings and in some cases do small things better. But the stupid player with 100 mil SP (most of it in mining/industry) WILL die to the smart player with 10 mil pvp focused SP and knowledge of how to actually fly his ship every time. EVE isn't like other games where "level" determines competitiveness. Hell EVE doesn't HAVE levels in the sense other games do.

The effects of leveling in video games are not measured by what a good player can do against a leveled up bad player. In fact, that's a whole other bag of worms known as the power to skill ratio...

The way effects of leveling are measured is by observing how the performance values increase when players level up regardless of their individual skill.

Your analogy of "bad player with 100 mil SP loses to a good player with 10 mil SP" falls short because a better and more interesting observation would be seeing what happens when two players of equal skill but different amounts of SP meet.

I'm sorry if this bothers you but the performance modifiers are simply off the scale in EVE. No other MMO that I'm currently playing offers such rapid increases in attributes of ships/weapons/modules by leveling up.

Consider this: EVE used to be (is) bashed as "alts online". It's relatively easy (as in amount of time needed) to train an alt proficient in a given task. So for example, you would see alts trained from scratch to operate a skynet carrier (and its a capital ship). Most of the task you might be interested in doing can be trained in a modicum/reasonable amount of SP. So once you focus on a specific role you can soon be as good in it (SP wise) or better than a 100m SP toon. On the other hand, if you don't really know what you training for, you're facing an uphill battle.
Tl;dr: more SP means you can do more things but it doesn't mean you can perform them strictly better than a focused lower SP players. It's a very well designed system: it gives newcomers a way to jump into the game and it gives vets a reason to train.

Anuri Suaraj wrote:

And also, as of right now, your deepest game of all time has 28k people online, and 90% of those are apparently "carebears" as per opinion of some of the people in this very thread.

In any case, 28k players online is a phenomenon that actually has a name in other MMO's...It's called Wednesday morning.


If you asked me how many players I would expect in a “deepest game of all time” (whatever that game would be) I would answer: not many. Average player doesn't look for complexity or effort. And that's abundant in EVE. Pretty much it's a niche game by design. Like defrag was a niche among fpses.
Jenshae Chiroptera
#271 - 2015-04-10 00:58:36 UTC  |  Edited by: Jenshae Chiroptera
Delegate wrote:
If you asked me how many players I would expect in a “deepest game of all time” (whatever that game would be) I would answer: not many. Average player doesn't look for complexity or effort. And that's abundant in EVE. Pretty much it's a niche game by design. Like defrag was a niche among fpses.
+1
(This is why dumbing EVE down and going head to head with the big titles would lose the current player base and gather very little new base)
Anuri Suaraj wrote:
As for your SP in EVE doesn't matter argument, I have to say that I find it null and void.
I live in Null Sec and I have been trying to convince some others here with me, who are risk adverse to use a spare character slot and put, literally 1-2 weeks of training into an alt, so that they can support the main PVPers with extra DPS, tackle and ECM in empty pods and very cheap ships.

That is how quickly someone can be important to PVP.
(This is in the context of helping a group so it does by your admission exclude you).

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#272 - 2015-04-10 01:15:48 UTC  |  Edited by: Tiddle Jr
What is the goal? Having 50k bodies on a daily basis and at least 50% of them pushed to null pewing each other?

Complexity vs. Simplicity the first should win and be the driving factor of new arrivals into the game and keeping veterans not leaving.

Farming bots - and their Masters flying multibillion ships doing lvl4 or some silly dilly pockets, hell i hope it's not the way we are driving this bus into.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Dantelion Shinoni
Empirical Inventions
#273 - 2015-04-10 01:18:46 UTC  |  Edited by: Dantelion Shinoni
Sofanaut wrote:

Another fake 'newbro' comes out of the woodwork to opine on things a genuinely new player would know little to nothing about.

You and people like you have got it all wrong. CCP says players who stay in high sec/NPC corps "leveing their Raven" are most likely to quit the game, and you think moving those players into nullsec player corps is the miracle cure for CCP's subscription numbers.


People like me? You mean people who spend their time being fake 'newbros'? Well I can tell you from the amount of Cormorants I have lost today that I would love it if I actually were more seasoned, and yes Cormorants, I'm realizing those things are terrible but I don't like frigates... Maybe I should have rolled Gallente...


Sofanaut wrote:

Nope. Those players are 100% risk averse PvE carebears with no interest in moving to dangerous space where their blingfit mission ships can easily get exploded. For them, leveling their Raven in relative safety IS the game, and once they've completed the PvE content their game is done. They have no interest in 'good fights' or the sov meta. Once they've gotten bored with PvE in New Eden they'll go back to farming rep with their night elf hunter.

I'm not criticising those players. That's just the way they choose to play games, and there's nothing wrong with it. But funneling people like them into player corps is not going to provide a significant boost to CCP's revenue, unless CCP makes significant improvements to the state of PvE in EVE Online.


Sincerely, I doubt it.

I doubt anyone would pick up this game if they were not remotely interested in the 'hard' PvP. Even to the most casual of MMO players EVE is well-known for being THAT game where you can kill and get killed.

Those players you are talking about are probably not carebears, but they lack the ability to cross the gap between high and non-high sec and thus they prefer the surest (and probably slowest) way to power in the game.

Trying to improve the PvE would be the biggest waste of time for this game in my case, I strongly feel that more ways to get players in corps that can support them and more ways for them to access mass-PvP or fair small-PvP would be better.
And to tell the truth I can understand them, after the last two days of outfitting and losing ships I think I'm gonna spend some time in high-sec exploring, and that not because I don't like losing ships but because I need to cut the losses else I won't even be able to afford losing ships lol.

I think you vastly underestimate the ability of people to see the potential of the PvP in this game, you are deluded if you really think the type of players that would go back to their night elf hunter in WoW would happen to try and pick up EVE, those are two very different types of players that are too different to ever have the same motivations.
Jenshae Chiroptera
#274 - 2015-04-10 01:28:22 UTC
Destroyers and Tier 3 battle cruisers are glass cannons.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alavaria Fera
GoonWaffe
#275 - 2015-04-10 05:22:07 UTC
Tiddle Jr wrote:
What is the goal? Having 50k bodies on a daily basis and at least 50% of them pushed to null pewing each other?.

That's too specific, isn't it more of having 100k subs?

If a bunch log in and generate headline content with sov lasers then by all means

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Solops Crendraven
University of Caille
Gallente Federation
#276 - 2015-04-10 06:14:51 UTC
Why am I not surprised Eve is Shrinking. My tears are as numerous as my frozen corpses and sand grains in this cold sandbox called Eve. I feel you my BrotherCry The last thing we want to become another number... Fodder for the cruel evil elitist tyrant corps and their Cronies (Alliances ).Is this what my beloved eve has come too?However There is hope Im Moving to Las Vegas maybe i will find some Poker players at Planet Hollywood and we will form a Resistance Movement and build some Casinos in Null Sec.

Moving To Las Vegas Watch Me Play Poker! enter link description here

Anuri Suaraj
The Cylar Foundation
#277 - 2015-04-10 07:22:33 UTC
Delegate wrote:


If you asked me how many players I would expect in a “deepest game of all time” (whatever that game would be) I would answer: not many. Average player doesn't look for complexity or effort. And that's abundant in EVE. Pretty much it's a niche game by design. Like defrag was a niche among fpses.


Well, I wasn't trying to be a know-at-all, as some people have suggested, but I was rather merely offering the perspective of a new player since it has been pointed out in this thread that this game has problems attracting and keeping new players.

You can call EVE deep and super complex if you like, but I, as new player, have yet to find something with deeper meaning here. So far I've noticed that every single game option in EVE whether it be exploration, PvE, or PvP, basically boils down to money hoarding. And that's not very complex or deep at all.

As for the claim that player interaction is what makes EVE deep and complex, well, I guess that could be true. But then again, human interaction is always complex and unpredictable, not just in games but in real life as well. So by that logic, Sims online could be labeled as deep and complex as well, and so could my daily interactions with the cute girl in the baker shop that sells me hot rolls every morning...

A long time ago I was a Beta Tester for a game called World of Warplanes, and during this Beta test I watched on in disbelief as the developers took a great concept of a "an arcade flight game for everyone" and turn it into something foul. Later, when the game was released and the player numbers stagnated at around 5-10k people online at any given time, the developers tried to defend their poor effort by claiming that flight games are overly complex to be attractive to everyone.

We all laughed at them at that point since there was another game on the market at that time called War Thunder which had WAY more players (from 70-100k) even though it was deeper, tougher to master, and more complex by spades.

So to say that EVE's lack of players is due to the game being "niche", I would have to disagree. I know a lot of people (read nerds) that would love nothing more than to play a deep and complex persistent universe Sci-Fi game.

Just look at how many people threw their money at Star Citizen at the mere promise of such a game.

I think with a few minor changes and expansions EVE can have a 100k+ players easy in Europe alone, and even more in Asia if they ever decide to put up a server cluster there.

For starters, an easier transition from mining/PvE-ing to fleets and PvP-ing for newer players would be nice.

And, as for solo tards like me, a more open universe would be nice. I would make gate travel an option instead of an inescapable mechanic, and thus give people the option to warp to other systems (albeit at a much slower pace).

Again, I don't know if this is possible in the current game environment, but I just think that those gates make the game a bit two-dimensional.
xxxTRUSTxxx
Galactic Rangers
#278 - 2015-04-10 09:12:10 UTC  |  Edited by: xxxTRUSTxxx
Anuri Suaraj wrote:



So far I've noticed that every single game option in EVE whether it be exploration, PvE, or PvP, basically boils down to money hoarding. And that's not very complex or deep at all.



show me a game that you don't hoard resources in


Anuri Suaraj wrote:


We all laughed at them at that point since there was another game on the market at that time called War Thunder which had WAY more players (from 70-100k) even though it was deeper, tougher to master, and more complex by spades.



War thunder isn't a bad game, but it also isn't a good game. it has terrible faults that the devs don't give a shite about.
terrible match system.
terrible training system.
pay to win.
no balance between aircraft, some are OP as feck (russian planes)
way more players does not mean more complex or better.

Anuri Suaraj wrote:


And, as for solo tards like me, a more open universe would be nice. I would make gate travel an option instead of an inescapable mechanic, and thus give people the option to warp to other systems (albeit at a much slower pace).

Again, I don't know if this is possible in the current game environment, but I just think that those gates make the game a bit two-dimensional.


you can travel between systems without gates , use wormholes and outside of high sec you can jump to a cyno, use a jump bridge from a blop or a titan.
recently nerfed a little Blink
but why avoids gates ? lots of player interaction at gates Blink avoiding them and wanting to avoid other players cuz ya solo and a new guy is going to make you bored as hell. make friends, make enemies and your deep meaningfull content will follow very fast Blink

what most have said here backed up by CCP is to avoid that type of non interaction, join a corp, mix with lots of people.
don't be afraid to be blown up and all will go really well for you. if ya need some help new guy,, drop me a message in game Big smile
Sofanaut
Doomheim
#279 - 2015-04-10 11:32:32 UTC
Dantelion Shinoni wrote:
Sincerely, I doubt it.

I doubt anyone would pick up this game if they were not remotely interested in the 'hard' PvP. Even to the most casual of MMO players EVE is well-known for being THAT game where you can kill and get killed.

Those players you are talking about are probably not carebears, but they lack the ability to cross the gap between high and non-high sec and thus they prefer the surest (and probably slowest) way to power in the game.

Trying to improve the PvE would be the biggest waste of time for this game in my case, I strongly feel that more ways to get players in corps that can support them and more ways for them to access mass-PvP or fair small-PvP would be better.
And to tell the truth I can understand them, after the last two days of outfitting and losing ships I think I'm gonna spend some time in high-sec exploring, and that not because I don't like losing ships but because I need to cut the losses else I won't even be able to afford losing ships lol.

I think you vastly underestimate the ability of people to see the potential of the PvP in this game, you are deluded if you really think the type of players that would go back to their night elf hunter in WoW would happen to try and pick up EVE, those are two very different types of players that are too different to ever have the same motivations.


What I didn't make clear in the post you quoted was that I was describing players like myself. I came from WoW to EVE, and still play WoW occasionally. I PvP'd quite a bit in that game, because stealthing around battlegrounds with my rogue was a lot of fun. I have zero interest in PvP in EVE because frankly it's not very good. I play EVE because I like sci-fi and it's currently the best internet spaceships game available, and my educated guess is that many others play EVE with the same mindset and for the same reasons.

CCP doesn't need to make radical changes to the PvE because that's not what the game is about and that's cool. I like New Eden as it is. But if Star Citizen lives up to the hype (doubtful) I - and I suspect quite a few others - will be gone before you can say "can I haz your stuff?"

Biomassing in 3...2...1...

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#280 - 2015-04-10 12:08:45 UTC
Dantelion Shinoni wrote:


Sincerely, I doubt it.

I doubt anyone would pick up this game if they were not remotely interested in the 'hard' PvP. Even to the most casual of MMO players EVE is well-known for being THAT game where you can kill and get killed.

Those players you are talking about are probably not carebears, but they lack the ability to cross the gap between high and non-high sec and thus they prefer the surest (and probably slowest) way to power in the game.

Wow, you never read thd forums or gank people?

Because lots of people certainly do not join the game because of the combat
and they are a very loud, whining minority who would rather have it removed completely.
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