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New dev blog: Re-inventing trails

First post First post
Author
Cujoo Ell
Pandemic Horde Inc.
Pandemic Horde
#61 - 2011-11-25 17:52:20 UTC
Awesome job +1 Big smile


Dave PSI wrote:
I like it.

But one question, how do the new trails will behave if a ship cloaks?

Do they show (at least for a short time) the point where the player hits cloak?


That's a nice question.. can a dev answer this pls?
Alx Warlord
The Scope
Gallente Federation
#62 - 2011-11-25 17:55:14 UTC  |  Edited by: Alx Warlord
"New Technology !!!!" I hope this don't consume much fps on big fleets... but it will be good to determine when something is Fast!!!!! Ceptors ftw!!!

And +1 for the lazers!

Btw, ( never put smokes on it... they don't use fossil fuels...) and please keep it simple....
Reax Nightmare
Alamanti
#63 - 2011-11-25 17:56:56 UTC
Quote:
Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc.


This!
Tau Cabalander
Retirement Retreat
Working Stiffs
#64 - 2011-11-25 17:58:39 UTC
Brilliant devBlog!

Very interesting and detailed. I love being able to see the man behind the curtain (the math) to understand how it is done.

The new trails also look wonderful! I started about one week before Apocrypha when the old trails were removed.
CCP Mankiller
C C P
C C P Alliance
#65 - 2011-11-25 18:00:20 UTC
Cujoo Ell wrote:
Awesome job +1 Big smile


Dave PSI wrote:
I like it.

But one question, how do the new trails will behave if a ship cloaks?

Do they show (at least for a short time) the point where the player hits cloak?


That's a nice question.. can a dev answer this pls?


Your trails just go away the exact moment your ship disappears. They are not fading out!
Azgard Majik
Ilium Skies
#66 - 2011-11-25 18:00:31 UTC
Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails.
Nova Fox
Novafox Shipyards
#67 - 2011-11-25 18:02:25 UTC
Well to be honest the math isnt that complicated, its knowing what all the symbols represent is the big unknown.

BTW anything for shields yet since they have some similar restrictions for thier rendering?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

StarRanger 2ndClass
Atlantis Kingdom
Reckless Contingency.
#68 - 2011-11-25 18:02:32 UTC
sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeetCool
i loved those from the early days , excellent work (those math examples are crazy, lol) Shocked
StarRanger 2ndClass
Atlantis Kingdom
Reckless Contingency.
#69 - 2011-11-25 18:05:17 UTC
CCP Mankiller wrote:
Cujoo Ell wrote:
Awesome job +1 Big smile


Dave PSI wrote:
I like it.

But one question, how do the new trails will behave if a ship cloaks?

Do they show (at least for a short time) the point where the player hits cloak?


That's a nice question.. can a dev answer this pls?


Your trails just go away the exact moment your ship disappears. They are not fading out!


A small fade out.. hmm , now that would be interesting to see and to us as trying to catch that cloaky ship that just jumped into the system with the gatecamp, lol
Arec Bardwin
#70 - 2011-11-25 18:05:45 UTC
Azgard Majik wrote:
Thank you for the hard work on these trails but I'm afraid I have to disappoint. I hated engine trails as it made the game look like a cartoon and was glad when they went. As I seem to be the only one in EVE that thinks this way then I guess I can live with engine trails.

Turn them off in settings then.
Floydd Heywood
Doomheim
#71 - 2011-11-25 18:15:02 UTC
I hope there will be the time to improve them, because right now they are too solid for my taste and look unnatural. As they are now on Sisi, I will disable them in the options menu. But I think with a little more refinement, they will eventually be cool.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#72 - 2011-11-25 18:18:33 UTC
I tried /spawn Eidolon board and it didn't work Sad

Not a diplo. 

The above post was edited for spelling.

Schnoo
The Schnoo
#73 - 2011-11-25 18:19:14 UTC
will missiles be included?
Elanor Vega
Native Freshfood
Minmatar Republic
#74 - 2011-11-25 18:23:33 UTC
Big smileBig smileBig smileBig smileBig smile


and:
Schnoo wrote:
will missiles be included?


I would like to know this... Big smileBig smileBig smile
Razin
The Scope
#75 - 2011-11-25 18:24:01 UTC  |  Edited by: Razin
'Been waiting for years for this! The trails are beautiful! Thank you CCP Mankiller!

A couple of requests:

1. The trails need to be visible at a much longer range (at least 100km). One of the practical uses for the trails is gauging the speed vector of the other ships, and with the current implementation this is not possible at any realistic ranges.

2. It would be nice if the trails scaled better not just with the speed, but also with the size of the ship. Currently the trails are almost non-existent on larger ships. This is needed to also help with item 1. above.

3. I love the trails as they are, however they could be better. Please keep working on them! Thanks again!
CCP Mankiller
C C P
C C P Alliance
#76 - 2011-11-25 18:35:12 UTC
Schnoo wrote:
will missiles be included?


First investigate trails on drones, then missiles.

The length of a trail scales with speed, but the radius scales with the ship's size. Ah, and trails only kick in when you go faster than 150.... (Trails on slow capitals just doesn't make any sense)
Bienator II
madmen of the skies
#77 - 2011-11-25 18:36:38 UTC
btw. now that you have all the spline stuff in place. Would be cool to add a bit more information for your targets. Like movement vector and a HUD projected trail
http://www.youtube.com/watch?v=12JxKxieR24#t=7m48s

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

gargars
Willco Inc.
#78 - 2011-11-25 18:38:14 UTC
CCP Mankiller wrote:
You can turn off the trails in the options menu, if you want....

The length of the trail is directly proportional to the ship's speed.

And we'll see what else we can use this tech for: lasers? maybe...


While I am sure it is probably too late to squeeze in now, an option to control the length manually might be nice?
As in 'short', 'medium' etc or a slider bar? Regardless great to see trails back as an option!
I Love Boobies
All Hail Boobies
#79 - 2011-11-25 18:38:22 UTC
Too much math made my head hurt. Cry
ShadowFire15
Infinite Improbable Industry Inc
Pandemic Horde
#80 - 2011-11-25 18:41:02 UTC
at first i was \0 Hi old trails

then after seeing the "simple cubic hermite splines" I was like o.0 that's simple?

More pictures followed and I was \0_ \0/ _0/

then it went downhill with two big pictures involving "infinite cylinders" and i was like Shocked MUST ESCAPE MATH

so I just scrolled all the way down to the pretty pictures.


TL:DR pretty pictures of trails mean I like Big smile

[i]Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday[/i]