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New dev blog: Re-inventing trails

First post First post
Author
Dave PSI
Haendlergilde
Gilde Alliance
#41 - 2011-11-25 17:30:31 UTC
I like it.

But one question, how do the new trails will behave if a ship cloaks?

Do they show (at least for a short time) the point where the player hits cloak?
Tavarus Excavar
Obsidian Firelance Technologies
#42 - 2011-11-25 17:30:42 UTC
I am sorry i now dub You CCP Abacus! Never ever throw complex math into a devblog again!
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#43 - 2011-11-25 17:30:43 UTC
WoW... :)
nice job man... :)

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Andrea Roche
State War Academy
Caldari State
#44 - 2011-11-25 17:33:51 UTC  |  Edited by: Andrea Roche
very sexy ccp. Big smile
Question: Does it come with the" insider tool bar" too ? Blink
i hear its a nice tool to have Lol
Grideris
The Scope
Gallente Federation
#45 - 2011-11-25 17:34:00 UTC
I for one, welcome our new Mankilling engine trail overlords.

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Galmas
13.
Enigma Project
#46 - 2011-11-25 17:36:02 UTC
Awesome stuff. Totally in line with the other dev blogs during the last months.

It would really be a shame if you didnt get the time to finish polishing them. Blink
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#47 - 2011-11-25 17:36:06 UTC
One question...
is it possible to use this technique for some other effects in game???
so that strip miners and other "rays" don't look like 4 crossed planes...

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Tavarus Excavar
Obsidian Firelance Technologies
#48 - 2011-11-25 17:38:00 UTC
quick note. shoyuld still have a disable option under graphics for those relics who refuse to update their hardware or the fps fanatics.

Still this makes me want to play homeworld and hw2 again. hw 1 is open source so you know you can ah... research different engine trail codes.
Gevlin
Sebiestor Tribe
Minmatar Republic
#49 - 2011-11-25 17:39:47 UTC
Looking good.
Will there be an option to turn off trails in my Client encase they may be causing lag?
The more stuff I have to draw client side the slower my video card will run.


Oh - Will there be a version later to let me add certain color to my engine trails - Would be willing to NEX that option for a ship.
Have a rainbow of engine trails. -

Will engine trails be an visual indicator of how fast the ship is going - at 2000m/s an engine trail will be so long, and I have have an idea of its transeversal as the angle vs the length of the trail?

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Dave PSI
Haendlergilde
Gilde Alliance
#50 - 2011-11-25 17:40:58 UTC
Gevlin wrote:
Looking good.
Will there be an option to turn off trails in my Client encase they may be causing lag?
The more stuff I have to draw client side the slower my video card will run.


Oh - Will there be a version later to let me add certain color to my engine trails - Would be willing to NEX that option for a ship.
Have a rainbow of engine trails. -

Will engine trails be an visual indicator of how fast the ship is going - at 2000m/s an engine trail will be so long, and I have have an idea of its transeversal as the angle vs the length of the trail?


this would be perfect !!!
CCP Mankiller
C C P
C C P Alliance
#51 - 2011-11-25 17:41:54 UTC  |  Edited by: CCP Mankiller
You can turn off the trails in the options menu, if you want....

The length of the trail is directly proportional to the ship's speed.

And we'll see what else we can use this tech for: lasers? maybe...
Tavarus Excavar
Obsidian Firelance Technologies
#52 - 2011-11-25 17:42:44 UTC
Chribba
Otherworld Enterprises
Otherworld Empire
#53 - 2011-11-25 17:43:52 UTC
Allow me to say. ENGINIE TRAIL THORAX!!

win.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

syrus mac
The Scope
Gallente Federation
#54 - 2011-11-25 17:45:22 UTC
Hmm..... Me thinks you is a big show off!

Oh look how easy the math is! Roll

On the other hand, looks very cool, smartypantsBlink
Morgan North
Dark-Rising
Wrecking Machine.
#55 - 2011-11-25 17:46:45 UTC
+1 For a fantastic job.

Now we need those Shield Bubbles back... Or does the community wanted them erased in the first place? 'Cause right now the shields being on top of the ship's hull are horrible.
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#56 - 2011-11-25 17:47:30 UTC
CCP Mankiller wrote:
You can turn off the trails in the options menu, if you want....

The length of the trail is directly proportional to the ship's speed.

And we'll see what else we can use this tech for: lasers? maybe...



BlinkBig smile

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Bienator II
madmen of the skies
#57 - 2011-11-25 17:48:12 UTC
cool stuff.

have you thought about locking the end of the trail with world coordinates but using relative ship coords for the start of the tail (and interpolate for in-between)? This should be based on the length of the trail so that you need a certain length for near world coord accuracy at the end of the trail (second interpolation).

This could fix the issue you see with very fast turning ships where it looks like the tail would rotate with the ship.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#58 - 2011-11-25 17:48:46 UTC
Morgan North wrote:
+1 For a fantastic job.

Now we need those Shield Bubbles back... Or does the community wanted them erased in the first place? 'Cause right now the shields being on top of the ship's hull are horrible.



You are right... give us shields... Big smile

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Azver Deroven
Pitch Black.
Entropic Collective
#59 - 2011-11-25 17:49:00 UTC
Dear sir, for some unexplanable reason I want your babies.

Brilliant, I always did wonder what happened to them. Not like they mattered, its just... They werent there, I didnt think about it. I've seen them, all I can think about having them back.

Odd how it works, ehh?

On the offchance ammo / lasers get a 'path'... I wont anymore want them babies, I demand them! :P

DISCLAIMER: My views do not represent those of my alliance, my corporation or myself. Yes, I can even confuse myself from time to time.

Jenn Makanen
Doomheim
#60 - 2011-11-25 17:49:43 UTC
syrus mac wrote:
Hmm..... Me thinks you is a big show off!

Oh look how easy the math is! Roll

On the other hand, looks very cool, smartypantsBlink



http://www.youtube.com/watch?feature=player_detailpage&v=Temc4-G0Fu4#t=22s