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New dev blog: Re-inventing trails

First post First post
CCP Guard
C C P Alliance
#21 - 2011-11-25 17:04:09 UTC
Apollo Gabriel wrote:
CCP Guard wrote:
It's another Double Whammy Friday in blog land.

Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits!

CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail.

Check it out.

Very nice blog, thank you.

You are welcome! But Mankiller deserves all the glory :)

CCP Guard | EVE Community Developer | @CCP_Guard

Sebiestor Tribe
Minmatar Republic
#22 - 2011-11-25 17:05:04 UTC  |  Edited by: DeBingJos
Congratulations! The trails look very good.

However it would be nice it they were better vissible when zoomed out. The way they are now on SiSi you can hardly see them when you are zoomed out.

Why do I want to see them when zoomed out?

Simple; they would be very good indicators of speed and direction of everybody on grid.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Northern Associates.
#23 - 2011-11-25 17:05:14 UTC
Hello my name is Batolemaeus and I approve of this post and/or service and would like to subscribe to your newsletter.
St Mio
Imperial Academy
Amarr Empire
#24 - 2011-11-25 17:08:41 UTC
Maths overload!
Logan LaMort
Screaming Hayabusa
#25 - 2011-11-25 17:09:54 UTC
I only remember two things from when I started playing EVE, pleasure hubs and engine trails.

Pleased beyond reason to see them back, definitely would appreciate future improvements to their look and effect as they are a little bit plain right now. Never the less, awesome stuff! Big smile
Sarrian Calda
Caldari State
#26 - 2011-11-25 17:10:46 UTC
Very nice! I believe sometimes graphic candies do actually affect the behaviour of the players.

Now people perhaps might want to start going fast for the sake of enjoying the trails.

Time to fly around in an inty!
Caldari State
#27 - 2011-11-25 17:12:45 UTC
love it.

Also can I please get that command like you have?

So I can go like /spawn chimera board for when I blow up mine?
Church of Boom
#28 - 2011-11-25 17:13:38 UTC
I absolutely love the return of engine trails.

I have to agree with you on the memory thing... I also remember them much better then they were. Your ability to return them to the state of our happy memories instead of reality it's nothing short of artistic genius.

While I hope you get to continue your journey to make the" perfect" engine trail... I hope your dedication to detail will be applied to other future flying in space visual immersion improvements.

The one spot that comes screaming to mind that could use your attention to detail is non-turret projected effects that haven't been updated in many, many years. I.E. fixing all of those effects that just magically start away from the ship... missiles appearing 100m from a point in front of the ship, instead of coming out of the ship... Target Painter point of origin effect that look like someone is target painting the point of origin ship and not the target ship... Turrets are amazing in this respect, and even received a recent improvement, but almost everything else suffers from a point of origin effect that looks like it was never finished/attached to the ship models.

Ministry of War
Amarr Empire
#29 - 2011-11-25 17:13:52 UTC
I worked on a spline routine a few years back, and would swear it was way simpler than that. It was of course In two dimensions ;).

Thank god there are smart folks who can do hard math at ccp!

I have to hand it to you, between this and nebulae, you just continued to solidify this as the most beautiful space game bar none.
Arec Bardwin
#30 - 2011-11-25 17:14:07 UTC
Those screenies sure bring back memories. Finally ship engine trails again!
#31 - 2011-11-25 17:15:15 UTC
/me is waiting for the sheep to come in the wolves' lair

he don't want likes ?
Church of Boom
#32 - 2011-11-25 17:15:39 UTC
CCP Guard wrote:

You are welcome! But Mankiller deserves all the glory :)

Well, tell Mankiller to get over to the forums and soak up some of the love that's spilling over.
Kassasis Dakkstromri
State War Academy
Caldari State
#33 - 2011-11-25 17:17:37 UTC
Definately +1 CCP Mankiller

Nice reboot to trails. Good job!!!

Will love to see them, but am curious how quickly they dissipate? (Youtube video maybe?)

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Katabrok First
Apukaray Security
#34 - 2011-11-25 17:19:37 UTC
We ask for your presence Mankiller! We need to thumbs up you!

I think that didn't come out as good as I thought it would be....
CCP Mankiller
C C P Alliance
#35 - 2011-11-25 17:19:47 UTC
Well, I like it that you like it!

@Klam: already thinking about this! ;)

John McCreedy
Eve Defence Force
Get Off My Lawn
#36 - 2011-11-25 17:20:49 UTC
Nice. Of course those equations could be for your Mother's soup for all I know What?

13 years and counting. Eve Defence Force is recruiting.

Hiram Alexander
State Reprisal
#37 - 2011-11-25 17:22:19 UTC
I think the new trails look fantastic, and really hope you get the chance to make them a little less 'perfect'. A certain degree of roughness and refraction would be superb.

This is no gripe, but the only thing that would make the trails more amazing (for me), would be to make them semi-optional instead of completely optional... what I mean by that is, that I tend to play zoomed right in (pretty much) and at that distance the trails can be too overpowering -- so, what I'd really love is to be able to switch them off for my ship, but leave them on for everyone else's... That'd be amazing to watch.

Tremendous work, Mankiller.
Nova Fox
Novafox Shipyards
#38 - 2011-11-25 17:27:11 UTC
Whoever said you dont need math in the real world this is a shining (or shiney?) example why some people get paid alot of money for knowing math.

Also thank you for adding turn trails off for all those who whine about it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Ice Liberation Army
#39 - 2011-11-25 17:27:22 UTC
"Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of this…"

Yes please!

Trails are actually a big visual component of the game (especially in trailers and promotional material), so the time investment vs overall payback is so worth it.

Heat shimmer and refraction look great in space games (the new warp tunnel is a great example of that), and eve could definitely use some more of these effects. Engine heat when zoomed up very close might be appealing (maybe only when MWD/AB is turned on).
#40 - 2011-11-25 17:29:29 UTC  |  Edited by: ShadowMaster
Thank you so much Mankiller. I had to login specifically just to give you a +1.