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New dev blog: Re-inventing trails

First post First post
Author
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#201 - 2011-12-07 17:51:21 UTC
CCP Mankiller wrote:
[Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster...

And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB.

...but do people really, really want "rainbow trails" ????


I don't think engine trails should persist through warp - that would make fleet warps look very messy. They could last a little longer before fading, with the intent that a non-warping observer would see the ships leave a streak as they warp on/off the grid.

Rainbow trails - I'd have to say I am interested. Color/pattern variations could be done tastefully without ruining aesthetics. Put them up on NeX and price point them similar to the upcoming ship paint-jobs - I will buy a few.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Nonnori Ikkala
Love for You
#202 - 2011-12-07 17:56:57 UTC
Regarding cloaking: no, engine trails should give away the position of a recently cloaked ship, for a couple seconds! I think the only practical effects this has is to make the cloak-MWD trick just slightly easier to foil for the campers, and to make cov ops burning out though a bubbled gate a bit easier to bump, since you know the direction they're going in, if you're fast enough to see the trails before they disappear. (~3 seconds?)

Both of those are good flavorful and tactically interesting additions, no?
Unforgiven Storm
Deep Core Mining Inc.
Caldari State
#203 - 2011-12-07 18:19:15 UTC
CCP Mankiller wrote:


...but do people really, really want "rainbow trails" ????


yes

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Ingvar Angst
Nasty Pope Holding Corp
#204 - 2011-12-07 18:28:52 UTC
Valeo Galaem wrote:
CCP Mankiller wrote:
[Hm, but the point is: I HAD to go through all this math to make the trails render faster/perform better! There was no way I could've "just" made the old system faster...

And yes, you are right, the reason the trails fade out when you go into warp was an art decision. Maybe I will re-open that discussion. Also a good idea is changing the trail when you use MWD or AB.

...but do people really, really want "rainbow trails" ????


I don't think engine trails should persist through warp - that would make fleet warps look very messy. They could last a little longer before fading, with the intent that a non-warping observer would see the ships leave a streak as they warp on/off the grid.

Rainbow trails - I'd have to say I am interested. Color/pattern variations could be done tastefully without ruining aesthetics. Put them up on NeX and price point them similar to the upcoming ship paint-jobs - I will buy a few.


Warp drive is different from impulse style drive. Impulse you can easily explain the trails for, however warp drive basically takes you out of space as we know it, so the trails wouldn't make sense there. You're not being kinetically pushed faster than light, you're having to go "next to" the universe to side-step light speed.

Six months in the hole... it changes a man.

Bienator II
madmen of the skies
#205 - 2011-12-07 20:18:32 UTC
trails fade out to quickly IMO. If you look at the sky (RL) you can see trials but no airplanes. In eve its the other way around.
the sidewards warp-ins (i am not speaking of the warp tunnel bug) another thing which should be fixed on the road of trail awesomeness.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

The Snowman
Aliastra
Gallente Federation
#206 - 2011-12-08 09:17:05 UTC
CCP Mankiller wrote:
...but do people really, really want "rainbow trails" ????


Thats a dangerous question to ask, because most people would say yes and is the very reason why you never ask people for feedback on color decisions.

I mean, take a look at the gallente 'blue'.. it was a nice blue, but over the years since Trinity you've slowly degraded it to a dry, dull disgusting looking grey/blue.

Whoever makes these decisions about colours is clearly a very dark and depressed person.


Nova Fox
Novafox Shipyards
#207 - 2011-12-08 13:51:59 UTC
drone engine trailes where the biggest offenders of the old code you could litterally see the trail jerk in a cirlce when a drone orbits.

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Azulrium
Caldari Provisions
Caldari State
#208 - 2011-12-15 15:04:26 UTC
Awesome! The new trails coupled with Raven's new 'whole engine bay glow' looks terrific.

I, for one, would love to see a similar kind of trail effect on missiles though, being a big missile monkey myself. Blobs of light get tiring to look at fast.
Sieges
#209 - 2011-12-16 20:50:42 UTC
CCP Guard wrote:
It's another Double Whammy Friday in blog land.

Does anyone like trails?! I hope you do because they're back in EVE as soon as Crucible hits!

CCP Mankiller is the man behind the new and improved trails. His new blog contains tons of pictures, a bunch of math and runs us through the history of his quest for the holy trail.

Check it out.

I heart the new trails! Thank you!
PinkKnife
The Cuddlefish
Ethereal Dawn
#210 - 2011-12-19 21:51:13 UTC
Maybe not rainbow trails (though I would love it), but perhaps a nice burst as the warp bubble initiates, or a pulse/strobe that comes off the engines as they initiate warp.

Also, bumping my giant capital gravity wake effect idea.