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High Sec Hauling/Mining Kills - TY CCP for No Protection

First post First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#501 - 2014-08-30 01:20:51 UTC
Tippia wrote:
Lucas Kell wrote:
And standard haulers generally can't survived 10-15 T1 catalysts, no matter how much you tank them.
Surviving 10–15 catalysts in a hauler isn't particularly hard, and using 10–15 catalysts means you operate at a loss if the target is carrying 30M worth of goods.
Depends on if they are going for loot or a green killboard and tears. And no, a standard hauler, as in not a freighter, is not going to be surviving that many catalysts. It would be a push to survive 5, which would even be green on the loot side too.

Xuixien wrote:
Nope my logic is perfectly fine. You are obviously an anti-greifer, carebear advocate. You whine about how carebears have it soooo hard, and call for more strict consequences to gankers. You never once, as far as I've read, called for harsher consequences for carebears or even advocated that carebears should take even the most rudimentary of steps to protect themselves.

Ergo, your position is fairly obvious to everyone reading.
Wrong. Try not trolling so much. Basically you disagree with me, so rather than come up with something sensible to say you are going to attack me, call me a carebear lover, and blah blah blah, the usual tears of someone with the inability to communicate. If you read what I actually wrote, you''d realise you were talking out of your ass. Either way, I'm not arguing this point with you. Troll elsewhere.

Xuixien wrote:
Even the most obtuse gankers aren't going to spend 100-150 million ISK worth of Catalysts to kill an IttyV carrying 30 mil of Omber.
Where are you buying your T1 catalysts for 10m a pop? 2.5m tops, and that's if you can't be bothered to wait of buy orders.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#502 - 2014-08-30 01:24:53 UTC
Andski wrote:
Lucas Kell wrote:
For starters I'd make killrights relevant. And to be honest, that might even be enough. Make them stay for either the 30 days or until the a proportion of the amount has been lost to them as what they caused, and they would no longer be able to be removed by alts in rookie ships.
So if you take part in a titan kill in lowsec you'll have open kill rights on you until you yourself lose a titan's worth of ships

Fantastic idea there
Or 30 days. And as far as I know you only get killrights for pods in lowsec, not for ships, so no. Also I said a proportion.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

RubyPorto
RubysRhymes
#503 - 2014-08-30 02:30:44 UTC
Lucas Kell wrote:
Depends on if they are going for loot or a green killboard and tears. And no, a standard hauler, as in not a freighter, is not going to be surviving that many catalysts. It would be a push to survive 5, which would even be green on the loot side too.


If someone's willing to **** money away to kill your ship, maybe you should avoid annoying people?


Quote:
Xuixien wrote:
Even the most obtuse gankers aren't going to spend 100-150 million ISK worth of Catalysts to kill an IttyV carrying 30 mil of Omber.
Where are you buying your T1 catalysts for 10m a pop? 2.5m tops, and that's if you can't be bothered to wait of buy orders.


T1 Catalysts cost you in a much more important area. Manpower. Which is why T2 Catas and larger ships are so popular with gankers.

First two Freighter Ganks on zkill have more than 50% of their damage done by ships bigger than Catalysts.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Indahmawar Fazmarai
#504 - 2014-08-30 08:24:25 UTC
Paranoid Loyd wrote:
Indahmawar Fazmarai wrote:
The serous point is that PvPrs who disrupt the non-PvP activities of players who don't engage in PvP should be exposed to have their own non-PvP acitvities disrupted by their victims.

A extreme and funny example was given by Mike Azariah in his "Peace dec" blog.

The whole risk vs reward is biased since A can force his playstyle on B but B can't force his play style on A, so B must either play as A does or quit the game. That's barely an equitable choice, but CCP are OK with it.


A can only force B if B allows it. Everyone is provided with the tools to mitigate risk. If you choose not to use them that is no one's fault but your own.


People answer to incentives.

In EVE, people who don't mess with anyone are incentivized to leave the game, whereas people who mess with others never are incentivized to leave the game.

IMHO, that's wrong.

CCP completely dissents.

There really isn't much more to say. ¯\(°_°)/¯
Solecist Project
#505 - 2014-08-30 08:56:37 UTC
Modern society created weaklings who have stopped understanding
that being able tk protect ones self is of utter most importance.

Instead people obey to a protective authority.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#506 - 2014-08-30 09:13:16 UTC
Indahmawar Fazmarai wrote:

In EVE, people who don't mess with anyone are incentivized to leave the game, whereas people who mess with others never are incentivized to leave the game.


You have that wrong. People who don't mess with anyone are not the issue.

People who refuse to take responsibility for their own defense are incentivized to leave the game.

And that's just fine.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Indahmawar Fazmarai
#507 - 2014-08-30 09:13:21 UTC
Solecist Project wrote:
Modern society created weaklings who have stopped understanding
that being able tk protect ones self is of utter most importance.

Instead people obey to a protective authority.


The whole art of civilization is to set layers between violence and the individual. That allows those who can't protect themselves to make it alive through deadly perils such as being a child and going to school in some countries.

In EVE, everybody is armed and nobody is safe. RL is the same but with irreversible consequences.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#508 - 2014-08-30 09:14:55 UTC
Indahmawar Fazmarai wrote:
In EVE, people who don't mess with anyone are incentivized to leave the game, whereas people who mess with others never are incentivized to leave the game.

false
Indahmawar Fazmarai
#509 - 2014-08-30 09:20:34 UTC
Benny Ohu wrote:
Indahmawar Fazmarai wrote:
In EVE, people who don't mess with anyone are incentivized to leave the game, whereas people who mess with others never are incentivized to leave the game.

false


There are two statements, which one you call false and why?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#510 - 2014-08-30 09:24:45 UTC
Indahmawar Fazmarai wrote:
Benny Ohu wrote:
Indahmawar Fazmarai wrote:
In EVE, people who don't mess with anyone are incentivized to leave the game, whereas people who mess with others never are incentivized to leave the game.

false


There are two statements, which one you call false and why?

there are two statements, both presented without reasoning and both of which are false
Solecist Project
#511 - 2014-08-30 09:28:14 UTC  |  Edited by: Solecist Project
Indahmawar Fazmarai wrote:
Solecist Project wrote:
Modern society created weaklings who have stopped understanding
that being able tk protect ones self is of utter most importance.

Instead people obey to a protective authority.


The whole art of civilization is to set layers between violence and the individual. That allows those who can't protect themselves to make it alive through deadly perils such as being a child and going to school in some countries.

In EVE, everybody is armed and nobody is safe. RL is the same but with irreversible consequences.

While this being true, it is irrelevant to the matter of the game.

I repeat...

Society creates weaklings who forgot that it is of utter most importance to protect ones self.

This got so bad, that people even do not want to protect themselves in a game.

Remember... this is a game.

Proof of this point can be seen on the forums,
including this thread.


What's sad, is that each new generation will cry more for protection of said authority,
because they are used to said protection and every new blow to their perceived security
will make them cry for even more protection.

Matters of facts, as can be seen in real life.
Real people play this game!

Opinions on the matter are irrelevant.

What's reality can be seen on the forums, almost daily.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Benny Ohu
Royal Amarr Institute
Amarr Empire
#512 - 2014-08-30 09:31:28 UTC
Indahmawar Fazmarai wrote:
The serous point is that PvPrs who disrupt the non-PvP activities of players who don't engage in PvP should be exposed to have their own non-PvP acitvities disrupted by their victims.

A extreme and funny example was given by Mike Azariah in his "Peace dec" blog.

The whole risk vs reward is biased since A can force his playstyle on B but B can't force his play style on A, so B must either play as A does or quit the game. That's barely an equitable choice, but CCP are OK with it.

pvpers who disrupt the pve activities of others are already exposed to having their own activities disrupted

the game is entirely fair in that regard. each player is on an even footing, you see. people who pvp aren't handed additional tools. people who refuse the tools handed to them are at a disadvantage only due to their own choices

i'm going to type the phrase 'deal with it' followed by the emoticon wearing shades
Benny Ohu
Royal Amarr Institute
Amarr Empire
#513 - 2014-08-30 09:32:21 UTC
deal with it Cool
Jenni LaCroix
Doomheim
#514 - 2014-08-30 09:52:13 UTC
Duchess Amarrian wrote:
Last night my hauling ship got blown sky high. I was flying a prorator and doing some deliveries. The person that shot me down organised it really well by setting up contracts and sucking in the person accepting the contract. I wont go into detail here. As i was making the delivery and just 1 second from being docked into station my ship got blown sky high. From what ? a minmitar Battleship that was so many km's away. It took 2 people to stop me.

I keep hearing that ccp wil be doing something about this. I've just had enough of it. Seriously I'm trying to find some fun in this game and seeing that the others always have the edge over miners and haulers in high sec is a real joke. I don't mind if it had happened in low sec and null but when your playing by ccp rules to me it seems there are no rules and high sec is really a joke.

At the very least give miners and haulers some big guns like you give others and maybe will balance things well.

The two that got me are "Luukje" and "Natural CloneKiller". I put up a big bounty on Luk so enjoy your hunting.

cheers





Ever heard of Concord?

Yes, there is protection in high sec, but sometimes some people are the poor ones. They get chosen to be terminated. Me for example, I blow up every single leopard shuttle there is. I love to insta-blap someone plus they carry some nice stuff in it often.
Solecist Project
#515 - 2014-08-30 10:20:27 UTC  |  Edited by: Solecist Project
A huge misunderstanding comes from the idea that CONCORD provides protection.

They do not.

At all.


They come and kick my ass either before ...
... or after the job is done ...
... but either way I already started engaging.


They do not provide protection ...
... as they do not prevent me from attacking anyone.


"Protection" means that someone is preventing harm from being done.


CONCORD punishes ... but does not protect.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Luukje
Commonwealth Mercenaries
BLACKFLAG.
#516 - 2014-08-30 10:44:18 UTC
The funny thing remains, that all these cries for more tank protection and what not, are coming from players who dont understand how to tank their ships or which tools in addition they have to get themselves safe. Instead of crying for more protection, invest some time into learning the game mechanics you can use to ur own advantage, stop being lazy.

Sidrat Flush
KarmaFleet
#517 - 2014-08-30 10:51:10 UTC
Interesting angle this conversation has turned towards.

That of the perception of protection and feeling safe will require more and more steps as people over come the perceived barrier.

While Concord does not provide protection, merely consequences, those who fail to understand this fine distinction will be calling for more and more steps until we're taken over by robots and can't undock or buy things from the market without going through several pop up warning screens to ensure this is actually what we want to do and can fathom the possible dangers of our actions.

Eve is ten years old, and it's always had a divide between player styles, those that merely want to build and create; and those that don't enjoy spreadsheets who just want to attack stuff in a pvp game.

Neither side is wrong per se. The anti-pvp side fail to appreciate the team work, communication and time spent in order to pull off a successful attack - profit in ISK or tears, if the anti-pvp crowd fail to provide both, perhaps they won't be targeted as often? The anti-spreadsheet, combat side under appreciates the time, team work and effort it requires to set up and keep a supply chain going.

Of course the previous paragraph was a total generalisation and wrong for so many people who actually do both and appreciates both for what they are.

I think we as players should step out of our comfort zone more often. Do something against our nature, in order to understand 'the enemy' and become better at our primary focus in the game.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#518 - 2014-08-30 11:13:25 UTC
Sidrat Flush wrote:
Interesting angle this conversation has turned towards.

That of the perception of protection and feeling safe will require more and more steps as people over come the perceived barrier.

While Concord does not provide protection, merely consequences, those who fail to understand this fine distinction will be calling for more and more steps until we're taken over by robots and can't undock or buy things from the market without going through several pop up warning screens to ensure this is actually what we want to do and can fathom the possible dangers of our actions.

Eve is ten years old, and it's always had a divide between player styles, those that merely want to build and create; and those that don't enjoy spreadsheets who just want to attack stuff in a pvp game.

Neither side is wrong per se. The anti-pvp side fail to appreciate the team work, communication and time spent in order to pull off a successful attack - profit in ISK or tears, if the anti-pvp crowd fail to provide both, perhaps they won't be targeted as often? The anti-spreadsheet, combat side under appreciates the time, team work and effort it requires to set up and keep a supply chain going.

Of course the previous paragraph was a total generalisation and wrong for so many people who actually do both and appreciates both for what they are.

I think we as players should step out of our comfort zone more often. Do something against our nature, in order to understand 'the enemy' and become better at our primary focus in the game.


I'm not sure about that because they already got what they wanted twice, first for barges then for freighters, yet if any thing the whining has simply gotten worse. Forgive me for not wanting to talk to people who never have anything new to say.

Pirates - The Invisible Fist of Darwin

you're welcome

Solecist Project
#519 - 2014-08-30 11:18:42 UTC
Sidrat Flush wrote:
That of the perception of protection and feeling safe will require more and more steps as people over come the perceived barrier ... will be calling for more and more steps until ... [police state] ... can't [freedom] without going through [bureaucracy] to ensure [safety]


I felt free to sum up your post ...
... which makes it applicable to both ingame- and actual reality.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Xuixien
Solar Winds Security Solutions
#520 - 2014-08-30 13:39:14 UTC
Lucas Kell wrote:
And standard haulers generally can't survived 10-15 T1 catalysts,


They can survive them by not making themselves a target for them. Don't haul more than the Catalysts are worth.

Lucas Kell wrote:
Depends on if they are going for loot or a green killboard and tears.


Not really. You'd be hard pressed to recruit 15 people in Catalysts to kill a T1 hauler carrying 30m of stuff. At that amount of Catalysts you might as well gank an Orca worth 800m.

Lucas Kell wrote:
And no, a standard hauler, as in not a freighter


I was not aware that freighters were non-standard hauling ships. Are freighters used for something else?

Lucas Kell wrote:
Wrong. Try not trolling so much. Basically you disagree with me, so rather than come up with something sensible to say you are going to attack me, call me a carebear lover, and blah blah blah, the usual tears of someone with the inability to communicate. If you read what I actually wrote, you''d realise you were talking out of your ass. Either way, I'm not arguing this point with you. Troll elsewhere.


What a compelling argument! Except not, because it's just a bunch of insults.

Lucas Kell wrote:
Where are you buying your T1 catalysts for 10m a pop? 2.5m tops, and that's if you can't be bothered to wait of buy orders.


Sorry, but you just said "Catalyst", you never defined T1 or T2 so I went and did that for you. :)

Epic Space Cat, Horsegirl, Philanthropist