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I want your little things!

First post First post First post
Author
Telran Falx
Soldier Training Facilities Unlimited
#321 - 2011-11-15 15:18:15 UTC
Remap the placement of the turrets to how it was before incarna! I like my symmetrical turret placements where there are obvious hardpoints! And thank you for asking for the small things.
Perramas
DreddNaut
#322 - 2011-11-15 15:18:38 UTC
Add a roleplay option to the in game corporation recruitment interface. You have options for casual and hardcore but no roleplay.

Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt

Asm Nihouyah
Girls Lie But Zkill Doesn't
Pandemic Legion
#323 - 2011-11-15 15:18:50 UTC
One small bug in current client: do not block/disable input for Browser, Notes and Calc while docking/undocking/jumping. It's annoying when I'm typing something and then suddenly I realize half of my effort disappeared due to "input lock".

Multiple monitor support! Fullscreen EVE loosing focus will minimize, so I'm unable to have i.e. both EVE and some IM opened on separate screens and switch between them without EVE client minimizing. Windowed EVE sucks, because it doesn't clip mouse.
Raz Lictor
Deep Core Mining Inc.
Caldari State
#324 - 2011-11-15 15:19:08 UTC
I'd still love those Bookmarks on Overview and Bookmarks as brackets in space that were promised six months ago.
ElvenLord
The Scope
Gallente Federation
#325 - 2011-11-15 15:19:37 UTC
Stoffer, take Erlendurs hand and do the roles/grantable roles overhaul pls :D

... and search box for corp members tab in neocom, rethink moon materials requirements in t2 production (khm khm tech), personal wallet divisions, POS management windows ... there is still a lot of items in backlogs :D
Audio Hostem
Tiarna na Fainni
#326 - 2011-11-15 15:20:02 UTC  |  Edited by: Audio Hostem
Well, you did ask. Just a few of my little things...

DSCAN
  • Changing between scan angles <60 degrees is a p.i.t.a. and requires a silly amount of mouse accuracy. Get it wrong and you have to wait for timer.
  • Changing the distance is also a p.i.t.a. Probably needs a slider but also would like to select celestial and "set D-scan range to celestial" option.
  • Range should be specified in AU (or have it configurable to your preference)
  • As it works on the direction you are looking, the "look at" button should align your view to the selected object when it's > 100kms away.

Hotkeys
  • Some need focus on overview to work. That is just wrong. A hotkey should be global. Universal even.
  • More required. dscan, probe scan, drones and many many more...

Scanning with Probes
  • Yes the addition of alt and shift has helped a huge amount. To make it perfect, could you please allow us to store and recall our own predefined probe layouts. Pretty please.
  • Center view on probe requires clicking the probe label. It's not very good, especially when the labels deicde to dissappear for no reason. Give us another way to center view on selected probe.

Bookmarks
  • Bookmarks in the Overview, oh how I long for you... Bookmarks in brackets. Gate camps ha!

Who's Scramming you?
  • I'd quite like icons on the left side of your targetted foes icon that informs you of what they are doing to you i.e. right side = my mods, left side = their mods. Not to replace overview icons but to compliment them for clarity.

Overheating
  • A bit of a fiddle during the heat of battle. Make it easier to initiate and more obvious when you've got them overheated.

Market
  • I have lots of loot from missioning. Would love a "sell all selected items to highest buy orders" option. Can take 30mins of mindless clicking to sell loot from a few hours missioning.

Contracts
  • On view contract screen, add a "find similar contracts" option.

Jita and Spammers
  • If 20 piltos from 20 different corps / alliances block someone in local within a short period of time, you can be fairly sure they are spammers / scammers. Auto block the spammer from posting in local for 30 minutes and send them a message about being an egregious tw@

Routes
  • Create a route and save it for later use.

Grouping Mods
  • Allow mid slot grouping.
  • Saved ship fits to remember groupings and slot allocation properly.
  • Let us group mods of differing types e.g. scram+web - could display a split icon to show which mods are grouped.

Assets
  • Stuff in containers does not show up when searching your assets so you have no idea where you left that very valuable mod for example. Grrr.

Other Random Broken Stuff
  • T3 fitting. I have several saved fittings. Swapping between them either doesn't work or offlines most of my fitted modules.
  • Windows seemingly resizing if I open say, the show info window in space. Why? Takes me 30 seconds to put them all back to how I want them.
  • Cloaked ship. Select station and click dock. Warps to station and tells me I cannot dock because I am cloaked.


I have oh so many more. But I'll leave it at that for the now.

Finally and probably most importantly, please summarize and publish the feedback you receive from these posts!
Marangwe
Native Freshfood
Minmatar Republic
#327 - 2011-11-15 15:21:39 UTC
New Overview Icons!!! Idea

The game needs to be more visual in giving quick info.

It seems like at some point I remember seeing screenshots of new Overview Icons being worked on.

What happened to those????
Jordan Damnation
Dreddit
Test Alliance Please Ignore
#328 - 2011-11-15 15:23:36 UTC
When constructing a POS it is very difficult to maneuver the modules around for placement due to the miniscule size of the XYZ arrows.

It would be nice if these arrows were either scalable (like in Maya) or much larger. A maya-style orthogonal viewing system would be incredible too if that's possible, but scaling arrows is the primary concern.

Thank you.
Blackbrock
Hyper Meme Industries
#329 - 2011-11-15 15:24:53 UTC
Please can we have the d-scan auto-refresh? The current mechanic is no fun at all.
Takon Orlani
School of Applied Knowledge
Caldari State
#330 - 2011-11-15 15:25:17 UTC  |  Edited by: Takon Orlani
Its probably already been said:


  • Black Ops Jump/Bridge Range INCREASED
  • Black ops fitting tweaks
  • Tweaks to various T1 cruisers and Frigates (Less flown ones, omen, moa, etc)
  • Change the Pilgrim's bonus from amount drained to drain range.
  • Make the Pilgrim flyable by pilots without Recon V
  • Re-think bonuses on existing caldari rail boats, Rokh, Moa, Eagle, Ferox.
  • Tweak tier one battle cruisers. (Excluding the cyclone)
  • SOV WARFARE TWEAKS
  • Make sov-space anomalies warp-able beacons in the style of faction warfare missions. (Basically anything you can scan down with the on-board scanner should appear on the overview)
  • Drone Bandwidth increases on the myrmadon and eos.
  • Fix aggression mechanics with respect to storing ships in carriers/orcas.
  • Bring back kickout stations.
  • Re-balance the pirate factions (excluding angels)
  • T3 subsystems, either penalize or remove the ability to be both covert and nullified. its simply too safe in one of these t3 ships as it is.
Kekkekir
Order of the Domain
New Eden Foundation.
#331 - 2011-11-15 15:27:01 UTC
ME / remaining production runs on the BPC icons (currently we have to do show info for every bpc we want to inspect)
gfldex
#332 - 2011-11-15 15:27:37 UTC
/me tries to post harder to give Soundwave a challenge.

Revisit recruitment ads. Right now they simply don't work. How about billboards and ads on the screen in CQ? Would be a nice ISK sink too.

If you take all the sand out of the box, only the cat poo will remain.

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#333 - 2011-11-15 15:28:29 UTC
Ethan Bellator wrote:
How about we make POS more manageable? Like idk, making it less ******** or just adding fuel pellets?


This is the 2nd time I've seen an idea that's already coming out in Crucible.

People, please read the dev blogs

Not a diplo. 

The above post was edited for spelling.

Mr Greblos
Center for Advanced Studies
Gallente Federation
#334 - 2011-11-15 15:32:09 UTC  |  Edited by: Mr Greblos
1. Reconnect to lost drones much more easily.

2. See damaged drones i dronebay

3. Able to stack items in containers.

4. T2 rigs should be at least twice as good as T1 rigs. For ex T1 rigs gives you x1,1 and T2 should logical be x2,2.

5. T3 ships should be much better and not just the subs. Its T3 for f***s sake!

6. Drone implants/hardwiring.

7. More drone rigs
bornaa
GRiD.
#335 - 2011-11-15 15:33:55 UTC
give us drone UI... because we don't have one right now...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#336 - 2011-11-15 15:34:05 UTC
Raz Lictor wrote:
I'd still love those Bookmarks on Overview and Bookmarks as brackets in space that were promised six months ago.



They should be distinguishable, like a green triangle (right side up opposed to an asteroid belt)

oh god this would be nice when moving about tactically. It's be a stealth boost to gallente also.

Not a diplo. 

The above post was edited for spelling.

Ranshe
Blackwater Task Forces
Goonswarm Federation
#337 - 2011-11-15 15:35:27 UTC
Mr Greblos wrote:

4. T2 rigs should be at least twice as good as T1 rigs. T2 Modules too...


>40km disruptors? 60km interdiction bubbles? And that's only the two most obvious things. Are you crazy or just didn't have enough sleep?
Keras Authion
Science and Trade Institute
Caldari State
#338 - 2011-11-15 15:35:44 UTC
Allow us to reorganize the watchlist without removing everyone in it first. This is a PITA when people come and go in incursion fleets.

Hotkeys for tagging. Navigating through the right-click menu is cumbersome.

Targeting the person speaking in the fleet. Would be useful for those "Someone's at the door, logis keep an eye on X" situations.

Scan probes do not resize correctly every time leaving one probe at different radius.

Allow the probe launcher to autocycle.

Some new class of incursions between scout and vanguard sites. Scouts can be done solo in an unrigged meta-fitted caracal, then you need logistics for the next difficulty.

This post was rated "C" for capsuleer.

Architipal
Viktor's Invention Emporium
#339 - 2011-11-15 15:38:21 UTC
Spanking Monkeys wrote:
Chribba wrote:
RAINBOW MINING!

and

the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.

Keep up the great work!

/c


this, select slots 1-11, select bpc/bpo's 1-11 install. drives me mental every day installing 100's of jobs with 10000000's of clicks



Ditto on the above. Production might be fun for the first year but after that it gets to be a drag.
Mirta Vanderkill
Sgt. Holtman's Heroes
#340 - 2011-11-15 15:38:26 UTC
The ability to purchase a saved fitting all at once as a 'package deal'. No more buying 6 different modules. Changes this winter are nice, but go the last step?

A 'good to warp' indicator light. Green means go, red means i'm still in the bubble/tackled. I've been popped 'unfairly' twice b/c i tried to warp when I thought I was out of the bubble, but wasn't. Something to confirm whether or not I can or cannot warp would be super.

This is a big one, but the ability to podkill someone without killing the ship. Best way I thought of was create another t2 destroyer, and call it an assault ship. It 'docks' with a ship that is in hull, podkills the pilot, allowing anyone to board it and steal the ship. Tradeoff is that it would take a serious amount of time that its not feasible in a large scale fight. It would be nice for wormholers, and create epic supercap battles.