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I want your little things!

First post First post First post
Author
Keras Authion
Science and Trade Institute
Caldari State
#361 - 2011-11-15 16:11:31 UTC
Different colour gates for different legs of waypoints. This would make it clear which gate you should take if the route goes through the same system twice. Example: I have a route to Jita and from there a second waypoint to system A. At system X I have two yellow gates - one towards Jita and one towards system A. However I'm not familiar with the area and don't know which one to take to get to Jita as there are 3 more jumps to go.

Frigate-sized logistics (and this could be out of the scope of this thread). These would give mobile small gang remote repair and an use for those small and medium repair modules.

This post was rated "C" for capsuleer.

L'ouris
Have Naught Subsidiaries
#362 - 2011-11-15 16:12:48 UTC
Grantable role of 'Grant title'

If I go through all the headache of creating titles with pre-packaged rights etc, I'd like for someone other than the CEO or director to be allowed to hand them out.
E man Industries
SeaChell Productions
#363 - 2011-11-15 16:12:51 UTC
explosions on your ship based on dmg type.

If your recieving mostly EMP dmg you get a blue explosion.
Thermal red
Explosive orange
Kinetic grey chunks of your ship flying off.

no real benifit just neat if you are looking at new explosions.



Would be really really neat if explosions on a ship reflected the lowest resist...:)
Loganks
The Scope
Gallente Federation
#364 - 2011-11-15 16:14:48 UTC

  • More Player owned everything: What players can build is far too limited, I want to build hidden Research Stations that are difficult for Hostiles to scan down JUST LIKE DED SITES. Let us build intricate structures to mine deep space asteroids, have bonuses to stations and arrays based on where they are placed such as: Nebulas Give research bonuses, Asteroid fields give manufacturing bonuses.

  • Fix Planetary Interaction: PI is 1/5th of what was hinted at, and 1/10th the fun. It should be more interesting, shaping the resources and cities of a world, not placing ******** dots down. Improvements here have great positive impact on Dust 514.

  • Interesting Celestial Objects: Eve universe is flat, cold, and empty, Stars throughout eve should be more like stars in wormholes, binaries, black holes, etc. Where are my Comets, let me fly through planet rings, let me find weird stellar anomalies of unknown origin that persist, aren't just instanced, but can be explored and spawn interesting events. The game needs a sense of mystery and exploration that actually means something. Let players explore and discover new things.

  • Epic Alliance Undertakings: There should be projects, approachable at only an alliance scale, such as building new Jump Gates, Deep Space Exploration to discover new stars, Massive Shipyards, constructed at great cost that are truly massive in scale and give large returns on the building of capital ships and others.

  • Players earn the right to control Empire Space: Imagine if everything in eve was eventually player run. Through service and accomplishment you earned the right to manage empire space resources such as fleets, stations, politics. This would be unviable for those living in 0.0, These players would have to be heavily invested in their empire areas of reputation and control, and responsible for its defense.

  • Deepen the Game's Mystery / Story: Right now the universe is only as interesting as my personal imagination, or 0.0 Politics. A lot of people speculate on backstory, but ultimately, its not worth it to speculate. How about rewarding players for piecing together the backstory, Make it viable and more interesting to be an explorer or Archaeologist. Let us find more hints as to the greater mystery, Reward players for their efforts with , unique space station BPCs, Unique spaceship hulls, crazy pieces of Lore, links to lost stars such as hidden stargates etc.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#365 - 2011-11-15 16:16:43 UTC
Allow BM to be saved for specific amount of time. day/ week/ forever

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Strucker
NED-Clan
Goonswarm Federation
#366 - 2011-11-15 16:21:28 UTC
Oh and:
Arrowability to change audio output (like eve talk but for everything)
ArrowIndication that drones are under attack
Shaanan
Brutor Tribe
Minmatar Republic
#367 - 2011-11-15 16:22:15 UTC
Javelin6 wrote:
Black-Ops Battleships.

They have needed to be looked at since the fuel bay introduction.


E man Industries
SeaChell Productions
#368 - 2011-11-15 16:25:00 UTC
broadcasts color coded.
red for target
yellow for warp
blue for shield..


you get the idea.
Strucker
NED-Clan
Goonswarm Federation
#369 - 2011-11-15 16:26:49 UTC
And yes some more:
Arrowfleet boost list (so you know what is being boosted)
Arrowshield boost should work instantly like armor unless you are in combat
Arrownew raven model main engine looks small :(
Arrowagents in people and places should have more sections, not just here's your list of 200 agents
Astrid Stjerna
Sebiestor Tribe
#370 - 2011-11-15 16:27:55 UTC
Dradius Calvantia wrote:
It would be amazing if all available targeting slots were shown on the UI as empty boxes when nothing was targeted. When a target is destroyed, the focus (or what ever you guys call it) does not switch to the next target down the list until you actually click on that target. You should also be able to select an empty targeting slot to pre-activate a module on once your targeting of the next ship is complete, even if you have other targets locked up.

Also, please add color tags to the targeting boxes.

Thank you.


While I'm not certain about the 'color tag' thing, I second the 'empty boxes' part. Having the target automatically switch to the next ship in the list would make a fight much more efficient -- as it is, I have to scroll uuuupppp to target one NPC, and then doooooownnnn to target the next, and then uuuupppp again for a third, because the indicators on the Overview keep shifting around.

I can't get rid of my darn signature!  Oh, wait....

Soused
Dark-Rising
#371 - 2011-11-15 16:28:02 UTC
1. Black Ops battleships ... increase LY jump range ... less fuel consumation ... covert ops cloaking device for sure! ...

2. In CQ when i click on ship i don't see tab "Fuel bay" ... it's same like drone bay or cargo, so why it is not there? ...

3. T3 frigates! ... now, only dramiel and daredevil owning everyone ...

4. Any option for colour blinded ppl? ... cause i don't like difference between racial ECMs is only colour ...
Hermitian Conjugate
Aliastra
Gallente Federation
#372 - 2011-11-15 16:28:28 UTC
The ability to save fleet compositions.

We make the exact same standing fleet EVERY DAY and have to go through all the motions: Create wings, rename wings, create squads, rename squads, set free-move to on, create an advert, etc.

Also, creating a squad where you specify the number and types of ships you want. Then, when someone tries to join the fleet it checks which ship they are in, allows them in (or not), and takes that ship off the list. When the fleet is full, you know you have the fleet make-up you want!

More fine-grained permission / access control on anything anchored to a POS. Corp, alliance, starbase fuel tech, and config starbase, along with tab access set by titles only goes so far.

Thanks!

-Herm

E man Industries
SeaChell Productions
#373 - 2011-11-15 16:30:11 UTC
Salpun wrote:
Allow BM to be saved for specific amount of time. day/ week/ forever

oo that would nice for WH's
Vincent Athena
Photosynth
#374 - 2011-11-15 16:31:32 UTC
- PI factory planets are typically built with multiple spaceports to store all the material needed, making for a click-fest of imports and exports. Spaceports and warehouse should be upgradeable to increase their storage volume
- If I cannot access a planet’s customs office, I can use my launch pad to place large payloads into orbit (larger than the command center’s payload).
- When exploring, wormholes are the vermin of the sky. There should be a method, maybe requiring special skills or equipment, that identifies the signature types. (Example: Bring back the observer probe. It gives no location info, just sig type. Maybe it takes a long time to do so.)
- Setting a science or manufacturing job requires opening and using multiple windows. Consolidate them all into one window, and have the client pre-select the job installation location to be either where the BP is, or where I last did a job, and use the most available slot.
- Pilots should be able to set access rights to the corporate hangar of the ship they are flying.
- Establishments are rumored to be almost done. Roll out something for us role players, some sort of multiple avatar common area. Don’t worry about content; role players bring their own content.
- It should not be possible to slowboat inside a moon, planet, or star. It should not be possible to set a bookmark inside a moon, planet, or star.
- Reprocessing an item should never result in a greater volume of minerals than the volume of the initial item.
- The client should have graphics calls in both DirectX and Open GL, and use whatever is best given the OS its working under.
- Ice, even exotic ice, should show up in Grav sites.
- In a forum thread, there should be a way to go to the first DEV post in that thread.
- If I know the password to a can, or none is set, I can repackage, reprocess, or sell that can without a wait.
- Drones shown as in space on the drone window should blink red when being shot, like watchlist items.
- Corporations “metagame” to anchor high sec POSes, for example booting low standings people. As long as they are getting around the standings requirement, make it an in-game feature: Allow corps with low standings to buy anchoring rights.
- Star map should have a “strategic” button that lays it out like the Eve Strategic Maps.
- I can set the overview so people doing things to me float to the top of the list.

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Frozen fanfiction

Deathwing Reborn
#375 - 2011-11-15 16:31:47 UTC
Drones need to be looked at. Currently drones do not scale as guns do for drone boats as well as having no implants. There should be more equipment that affects drone DPS both for rigs and medium/low slot. This would give drone boats the ability to customize a bit more.

I have not checked sisi so this next one might already be in there but we need tech II variants of the existing drone modifications as well.
Kirin Falense
Some names are just stupid
#376 - 2011-11-15 16:32:25 UTC  |  Edited by: Kirin Falense
Tabs in the ship maint array like those that one currently have in corp hangar array
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#377 - 2011-11-15 16:33:45 UTC  |  Edited by: Asuka Solo
5 things:

1) PI Cities with PI 2.0

2) Strip clubs (with R rated content that actually works), bars and casinos for fun times and revenue

3) Lingerie (that can be removed outside of the character creator) for my girls

4) More cap & super cap hulls!

5) Bouncing boobies

Eve is about Capital ships, WiS, Boobs, PI and Isk!

shirohoshi
#378 - 2011-11-15 16:33:48 UTC  |  Edited by: shirohoshi
What about system wide belts, random comets?

Orbiting bodies in space and planets around the sun and moons around planets more like a real solar system.

The Wardecing party timer to dock is increased for 3 min. After undocking or after aggression to prevent docking games. (If they are going to Dec someone they should not be able to play those games. Make them fight)

Like WH space 0.0 should have no local

Add
The bounty system needs to be worked out. Should make it mission based, or something like that. That way you have true bounty hunters and not just an alt or a corp-mate pop the clone to collect the isk. Bounties missions can only be expected in security systems the pilot can no longer go into. (ie -6.0 with concord 1.0, -7.0 : 9.0, and so on.)
Talena Majere
Cult Cthulhu
#379 - 2011-11-15 16:34:31 UTC
Little things. Now Im a carebear, but being able to find, target, and shoot down the camera drones that everyone has would be an added pvp benefit and **** a lot of people off, carebears and pvp'ers alike. ^_^

For those of you that dont know what the camera drones are, those are the drones that you use to See anything, such as your ship, the warp tunnel, your enemy! hehehe
Atomic Option
The Scope
Gallente Federation
#380 - 2011-11-15 16:36:28 UTC
Both keyboard shortcuts and buttons in the UI for windows like market, character, training queue and people/places should toggle windows rather than just bringing them up.

On my screen the x's to close windows is super tiny and having to hover over it for a bit to make it show up is annoyingly slow.