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I want your little things!

First post First post First post
Sash Miram
Iron Fold
#301 - 2011-11-15 14:55:23 UTC
ParkerJ wrote:
* A change character option - its very tedious to log off and back on to switch characters - Plus I fumble alot and usually click on the wrong char.

Ethan Bellator
Amarr Empire
#302 - 2011-11-15 14:55:35 UTC  |  Edited by: Ethan Bellator
How about we make POS more manageable? Like idk, making it less ******** or just adding fuel pellets?

Sorry to sound cruel but managing a POS is frustrating as all Hell. Maybe make it so we can dock in SMAs the same way we could stations? Or that nifty module idea? D;

EDIT: Also can we make it so lasers group according to their percent used? I hate it when I switch crystal types and only one of the crystals burn out, causing an extremely frustrating scenario where I'm a crystal short and forced to ungroup no matter how I play my cards.
Caldari State
#303 - 2011-11-15 14:55:45 UTC
Black Dranzer wrote:

2) When I right click my portrait in local and click show info, I WANT TO VIEW THE INFO WINDOW THAT EVERYBODY ELSE SEES. No, really, I don't want to open the character sheet. If I wanted to open the character sheet I'd open the bloody character sheet.

Definitely this. /signed

Black Dranzer wrote:

7) This is incredibly insipid, but when your pod bursts, rather than simply showing a loading bar and acting as if I just activated a clone jump whilst in the middle of space, the screen should flicker, flash, go dark and silent, and then slowly and blurrily fade back in.

This also would be awesome for that added polish.

I'm wracking my brain for any little niggles that you haven't covered yet, but nothing is coming to mind :D
#304 - 2011-11-15 14:56:15 UTC
Very Simple Request and should be dooable as in real life it would be.

Allow remote planet launches to and from customs office without having the need to be in space or system And allow for contracts to and from other toons from customs office.

Caldari Provisions
Caldari State
#305 - 2011-11-15 14:58:56 UTC
FOF missiles + fighters should not aggress delegated pilots when used to engage NPCs.


1.carrier delegates fighters to FOF drake.
2. FOF drake proceeds to asteroid belt and starts FOF'n
3. Fighters eventually agress and attack said Drake.

absolutely repeated and reproduced.
Dibsi Dei
Salamyhkaisten kilta
#306 - 2011-11-15 14:59:03 UTC
I wish windows didn't minimize when double clicked. Title bar double click is fine for that but when clicked elsewhere windows should not minimize.
Brutor Tribe
Minmatar Republic
#307 - 2011-11-15 14:59:57 UTC
Grouped lists
Allow us to group long lists (especially overview and LP stores) similar to drone window (optional).

Minor engine trail adjustment
Not sure, maybe that's intended anyway, but smaller engines (smaller ships or auxillary drives on bigger ships, e.g. the Naga got these small engines between the big ones) should feature lot shorter trails.

Get rid of the blocking message box popups (if they're for information only)
E.g. the server shutdown messages should be shown in a box similar to current hud display, but the box could be colored and/or more prominent in the center of the screen and be removed upon clicking or double clicking inside only. That way it wouldn't hinder gameflow, especially if you're logistics, trying to target that ship and at once you're blocked by that message box that won't go away within a second.

Looking for more thoughts? Follow me on Twitter.

#308 - 2011-11-15 15:00:22 UTC
"Reconnect to lost drones" in the same way you can reconnect to lost probes.

I can fully accept that I have to go back to where I left them rather than just being in the same system, I can totally agree with needing to be inside your usual drone command range to whistle them back in to your ship - but not having to slowboat to within 2km of each and every damned one...

Or some elastic drone leashes. That would also work. Blink

"That's not a ship, it's a flying shotgun..."

Riyusone Haro
White Pearl Initiative
#309 - 2011-11-15 15:03:04 UTC  |  Edited by: Riyusone Haro
Keyboard shortcuts for assigning tags to targets.
It feels tedious to right click menu navigate especially if there is a lot of targets that need tagging.

Make the next menu layer appear on the side that is closest to the mouse
instead of defaulting to the right if there is space. I can understand the menu only opening on a certain side if that's where there is space,but some menus are wider than others.
#310 - 2011-11-15 15:05:49 UTC  |  Edited by: bornaa
Please give us back proper sniping...
that's little fix... just remove warp to probe on grid...

and please increase max lock range that you caped at 250km... make it longer...

make sniping viable tactic again... Attention

edit: wrong word used... P
[Yes, I'm an Amateur](
The Perpetual Republic of Mezentia
#311 - 2011-11-15 15:06:29 UTC
More T3 ships. Please and thank you! <3
Jonathan Malcom
The Scope
Gallente Federation
#312 - 2011-11-15 15:08:25 UTC
I posted this in another thread, but it's applicable here too.

Jonathan Malcom wrote:
This is actually something I've been giving a lot of thought to. Someone mentioned earlier the ability to lock your camera onto your target at a fixed perspective from your ship. That would be super-handy, particularly in conjunction with a change to the targeting reticle.

Personally, I'd like my targeting reticle to display pertinent information right on it; distance to target, angular velocity, target speed, and a small graphical representation of S/A/H damage. I'd like to spend more time looking at he pretty spaceships and explosions and less time looking at the spreadsheet overview. Color-code the info. If the target is within optimal, the number is green, yellow in falloff and red if out of range. Same thing with tracking. If you can track, angular velocity is green, otherwise it's red.

Make important information obvious and easy to read.

Imperial Academy
Amarr Empire
#313 - 2011-11-15 15:09:17 UTC
I would like a better way of managing roles and overall corp management UI. Also would be nice to make your own tab and space amount in POS Modules so you can control who can use what specifically. Pretty much make it easier to manage who gets to use what at a POS without having to select a thousand different role options then go through more options in POS Management.

I also like the idea of doing mass jobs at one time. Pretty much all need to do for that is auto select slots with no time or lowest time till it can be used. Improved UI for searching for public installations would be nice too, maybe something similar to agent finder.

Since custom videos can be loaded into Captain Quarters, I think it would be a neat idea, if possible. To have a live stream bink video. That way Players can have an approved channel that will be loaded to the settings so it's secured and be able to watch some live events. Maybe someone will have a channel to watch Fleet Fights, or host PvP matches, etc. If thats not possible to stream Bink video, then maybe have controlled javascript for browser? Such as if someone wanted to host Fleet Fight Streams, they could get it approved by CCP to allow javascript to work for that site.
E man Industries
SeaChell Productions
#314 - 2011-11-15 15:11:54 UTC
"look at" shows a ship from the perspective of your ship. So the camera is placed in between your ship and what your looking at by default. the view will update as you change position around what you are looking at.

would be nice to see if the ship is running towards or away from you.
Brutor Tribe
Minmatar Republic
#315 - 2011-11-15 15:12:40 UTC
Some more...

More warning clues
I'm not sure if these aren't there yet, cause I turn down the game sound quite a bit, but there should be more audio clues, e.g. when being locked on while not having an aggression timer or when having a missile incoming while not shooting back, etc.

More counter measures (probably too "big" but for a future expansion?)
As an alternative to Defender missiles, add a new flavor of Defender missiles that will fly for something like 50-100m and then explode releasing a cloud of dust, glowing particles, etc. (similar to smoke launcher/flares), while not doing any damage or aoe effect but lowering the deploying ship's signature radius by a set percentage (doesn't stack) for some seconds. I could even think of this using some special launcher that can be mounted on ships usually not being able to mount launchers, e.g. industrials or transport ships.

While at it...

Allow most non-combat ships to mount defender missiles
Well, I know, many most likely won't use missiles to attack industrials, but this could still add at least some RP flavor for those interested in using the one high slot that way.

Looking for more thoughts? Follow me on Twitter.

The Scope
Gallente Federation
#316 - 2011-11-15 15:13:27 UTC
I want the 'Golden' retriever returned.
I know it was a bug but it was one of the rare 'good' bugs.
E man Industries
SeaChell Productions
#317 - 2011-11-15 15:15:27 UTC
Group missions with payouts that work out to the equivalent of level 4's.
More social and more fun to do things as a group.
better than incursions because incursions require piloting to a certain location first and are not short play period friendly.
Be nice if they where intresting though if they used diffrent targeting but still some how where new player friendly(T1 ships lower on priority targeting list).

Maybe do the same for other mission level 3's may be fun for newer players.
E man Industries
SeaChell Productions
#318 - 2011-11-15 15:16:35 UTC
group level 1 missions or tutorials

encourage fleets of newer players to group up and help each other.
Brutor Tribe
Minmatar Republic
#319 - 2011-11-15 15:17:32 UTC
bornaa wrote:
Please give us back proper sniping...
that's little fix... just remove warp to drone on grid...

and please increase max lock range that you caped at 250km... make it longer...

make sniping viable tactic again... Attention

please do it.

only reasonable counter to your current **** up blob warfare game = sniping

that also means you need to get rid of your ******** probing mechanism which makes your ship probable even before you come out of warp

and get the **** rid of local and that stupid CSM

all your shiny dev blogs so far, you are still losing numbers as you give a damn **** about what your old player base want. Instead you keep messing around with **** nobody , except for the lemmings, needs
#320 - 2011-11-15 15:17:50 UTC
Add a roleplay option to the in game corporation recruitment interface. You have options for casual and hardcore but no roleplay.

Great minds discuss ideas, average minds discuss events, small minds discuss people- Eleanor Roosevelt