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I want your little things!

First post First post First post
Author
Lazareth Toxin
Endless Cycle Inc.
#281 - 2011-11-15 14:33:15 UTC
1) Please, Please give me back my projectile auto-cannon's glorious fire-effect, it has been reduced to the point were it is almost invisible.

2) The new gun locations on the Vagabond have ruined the beauty and the demeanor of a legendary ship, please move them back to the forward positions.

3) When entering CQ mode please create and option to orient the camera toward the hanger and not toward the CQ, so when I dock I view my character looking toward the CQ with my awesome ship as a back-drop not my character's back and the CQ walk-way and entry door...which is not very exciting.
Ravcharas
Infinite Point
Pandemic Horde
#282 - 2011-11-15 14:34:34 UTC
Sakura Nihil wrote:

* Bring back the miniature solar system map in the directional scanner.

To explain this a bit, when you're in space and hit the F11 map, a sidebar will pop up that shows you your location in the cluster, region, constellation, and system.

Just being able to show only the minimap, detach it and move it around a bit would help.
Kirin Falense
Some names are just stupid
#283 - 2011-11-15 14:36:51 UTC
Let the rorqual have minerals in the ore bay too

Renaming corp hangar arrays

Fix barges/exhumers, make them less squishi

Remap skills (for a cost, major isk sink btw)



Aalcran Zularn
Triglavian Black Fleet
Whores in space
#284 - 2011-11-15 14:38:42 UTC


I Would like to move the damage notification bar, it gets in the way -


Cheers
Aal

Zetoidon
Cadetes de San Marcial
#285 - 2011-11-15 14:39:37 UTC
I would LOVE to see the "warping tunnel issue" being fixed. I already posted a petition and got an answer that basically said "we're working on it, but we have no idea why this happens". I cannot understand why you can't debug that!
It's a visual bug I know, but at least for me, it's just as important as ship spinning.
Kirin Falense
Some names are just stupid
#286 - 2011-11-15 14:40:03 UTC
Percentage on the dmg bar for your current target (not the actual hp, just a percentage so we dont have to count pixels)
Crimson Canis
The Dark Illusive Council
#287 - 2011-11-15 14:41:03 UTC  |  Edited by: Crimson Canis
1. an ammo bay in ships separate from cargo hold
2. make projectile shots more visible
3. turn down the sound on lasers
4. for the minmatar masks to come back esp the Vherokior i miss my mask :(
5. add stuff to the watchlist such as range
6. be able to select target from watchlist
7. bring the BOOM back of projectiles
Regat Kozovv
Alcothology
#288 - 2011-11-15 14:41:19 UTC
The ability to rent out research slots to the public from your POS would be great.

Daesis Wrack
Caldari Provisions
Caldari State
#289 - 2011-11-15 14:41:47 UTC  |  Edited by: Daesis Wrack
- I want a bracket for my own ship when I'm zoomed out so far I can't see the ship itself anymore, without having to hold the alt key.

- Separate options to apply colortags and backgrounds to drones and to ships

- Repackaging undamaged modules inside corporate hangar arrays (wormhole clutter issue)

- 6 hotkeys for aligning the ship in the 6 cardinal directions relative to the camera. In other words, this would bring WASD flying without having to continually spin the screen around and double click.

- Ammo loadouts (or cargo contents in general) saved with fittings.

- An option to make sound volume based on distance from your ship (smoothed out so nothing is super loud) rather than the camera.

- Nerf ECM?
Xavier duLac
The Scope
Gallente Federation
#290 - 2011-11-15 14:43:21 UTC
Here's a little thing for ya:

You know how the map button in the NeoCon toggles the map on or off? Well why don't all of the buttons work this way?

It would make opening and closing windows SO much better.

Ta.
Jowen Datloran
Science and Trade Institute
Caldari State
#291 - 2011-11-15 14:44:32 UTC
When a contract expires due to no sale it could be darn nice to click a button and immediatly start the creation of a new contract with the items from the previous.

Mr. Science & Trade Institute, EVE Online Lorebook 

Aethlyn
Brutor Tribe
Minmatar Republic
#292 - 2011-11-15 14:45:24 UTC  |  Edited by: Aethlyn
Fleet bookmark
Allow leaders to drag & drop bookmarks into the fleet window to issue a "warp to/approach" order to everyone (depending on your broadcast setting).

Fleet align to
Similar to Squad/Wing/Fleet warp: Just align all ships to a specific object or target without actually issuing "warp to".

Dampened off-grid boosters
Lower the effect of gang link modules if placed off-grid (e.g. 50 % effective if not on grid) to push on-grid boosters. How should one ship be able to coordinate things like repair stuff without even seeing their status (i.e. health bars)?

Split on-screen messaging
Important messages appearing on-screen shouldn't be overwritten by minor messages (e.g. damage messages). E.g. add a second box on top for more important system messages (e.g. server shutting down) that has to be dismissed by a mouse click.

Hidden UI stuff
If the UI is hidden, popup messages shouldn't be shown (but they're still visible). This is true for messages in the center of the screen as well as mouse tooltips.

Looking for more thoughts? Follow me on Twitter.

Etu Etlu
Tesseract Corp
#293 - 2011-11-15 14:46:30 UTC
Dyner wrote:
The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.


This would be extremely useful.

Victims; aren't we all?

Aethlyn
Brutor Tribe
Minmatar Republic
#294 - 2011-11-15 14:47:52 UTC
Etu Etlu wrote:
Dyner wrote:
The ability to detach 'frames' from the game's "Master Window" and drag them to another screen. Basically, Adobe CS5-style.


This would be extremely useful.

That would be rather ressource hungry (guess more than WIS). I've seen this done once for "Wish" - a MMORPG that didn't last for one week in beta(!). They had that ability, but performance has been horrible.

Looking for more thoughts? Follow me on Twitter.

Raid'En
#295 - 2011-11-15 14:48:57 UTC  |  Edited by: Raid'En
Chribba wrote:

the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.

review of the UI for research / manufacturing, mostly on pos.
tired of her always asking me to select first on another system, for EACH job.
lots, lots of works to do on the industry UI.


also ;

* a way to save whole settings of the game, and to switch between different saved setting profiles easily (ex : high quality profile, 200 men fleets profile...)
* ability to see the jump range of our capital ships while docking ; having to undock to see it is a pain...
* on jumping also, ability to know the range between two systems on the starmap
* ability to have more than 1 value for orbit ; when i change ship / fitting i have to change this value, i'm sure lots of guys would like having the ability to easily switch orbit. if we can also put our own value on the option on right click it would be useful also
* make so the plex page on our profil really works, and tell us how many days left we have
* "set desination" on jump clones : you really think i know where are all these empire clones ? i don't know at all where are these systems, and have to write the name on the starmap search box for that, it's a pain.
Hank Gritham
Die grauen Panther
#296 - 2011-11-15 14:49:30 UTC
It would be nice if the LP store is more organized. Should be sortet like hardwirings, blueprints, ammo.
Kael Dorin
Aliastra
Gallente Federation
#297 - 2011-11-15 14:51:40 UTC
The new turret skins and animations released in Incarna were the only bright spot in that update, but they were underutilized. The weapons should not retract while just in warp. In my opinion they should be retracted unless you have a target locked and they should retract whenever they go through a reload cycle.

Second, there should be a way to seach your items list for modules of a certain type. Case in point if you are fitting a frigate and you want to look at all your 1mn Afterburners and MWD's there should be a drop down search menu that allows you to see just that option.

Third the current missile range mechanics of flight time x missile velocity while accurate to how they work, is rather unwieldy to understand. I propose that an estimated range also be provided when looking at the info for a particular missile fitting.
Chuckob Chuck
4 Marketeers
Rura-Penthe
#298 - 2011-11-15 14:53:09 UTC
I'd really like to see Ship Riggings that add a turret or launcher mount. A 5m Drone bay would be a nice mod also.

The ability to change the paint scheme of your ship, or to be able to paint it yourself.
Gritz1
Ice Fire Warriors
Infinite Pew
#299 - 2011-11-15 14:53:11 UTC
Hank Gritham wrote:
It would be nice if the LP store is more organized. Should be sortet like hardwirings, blueprints, ammo.


Much agreed.

Also, revamp the fitting screen. Maybe have so you can activate certain modules and see the effect on the ship without actually having to undock?
SuperSpy00bob
North Eastern Swat
#300 - 2011-11-15 14:54:20 UTC
Pattern Clarc wrote:
Better hit area to enable overloading, preheat during jump cloak

Allow people to toggle overload while cloaked, it makes no sense that you can't pre-heat mods just after you jump into a gate, which is arguably the most needed time to overload (oops I jumped into a gang!)

Also, on the POS anchor UI, make it so the directional arrows don't resize based on camera zoom, like the scan probe UI. A simple change like that would make it much much easier to setup POS mods, instead of the current system where if you don't adjust the camera position and zoom at least twice when dragging a mod out of the POS into it's desired position, the adjustment arrors get too small to grab with the cursor.

"Return to Character Selection Screen" button. PLEEEEEEEEEEEEEEASE! Will save people thousands of unnecessary client closes/relaunches.