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ESS Discussion Thread

First post First post
Author
Fix Lag
The Scope
Gallente Federation
#21 - 2014-01-16 02:50:01 UTC
Riot Girl wrote:
I'm not sure I get it.


I understand things can be confusing but here just re-read these 17 bullet points and 3 paragraphs and it will be perfectly understandable.

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Arkady Romanov
Whole Squid
#22 - 2014-01-16 02:56:41 UTC
Riot Girl wrote:
I'm not sure I get it. So the unit steals money from ratters and then ratters have to get the money from the unit or thieves can get it instead?



Yup.

If you dont use this deployable you are accepting a 5% nerf to income or you plant one which risks 20% of the income for a *potential* 5% bonus... Unless some jerkbag comes and steals from it in an interceptor. Which they will.

Whole Squid: Get Inked.

La Nariz
Aliastra
Gallente Federation
#23 - 2014-01-16 03:07:11 UTC
So yeah highsec guys how would you like a 5% increase in your income? It sounds great right?

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Kaarous Aldurald
Black Hydra Consortium.
#24 - 2014-01-16 03:09:46 UTC
La Nariz wrote:
So yeah highsec guys how would you like a 5% increase in your income? It sounds great right?


I believe I shall propose that the ESS be applied to CONCORD payouts for Incursions.

It's the same lore principle, after all. And that'd be some emergent conduct, err, content.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Genseric Tollaris
Hard Cog Industry
#25 - 2014-01-16 03:11:12 UTC  |  Edited by: Genseric Tollaris
Arkady Romanov wrote:
Riot Girl wrote:
I'm not sure I get it. So the unit steals money from ratters and then ratters have to get the money from the unit or thieves can get it instead?



Yup.

If you dont use this deployable you are accepting a 5% nerf to income or you plant one which risks 20% of the income for a *potential* 5% bonus... Unless some jerkbag comes and steals from it in an interceptor. Which they will.



That's gold.

Edit: This should be added to high sec as well. And low.
La Nariz
Aliastra
Gallente Federation
#26 - 2014-01-16 03:17:26 UTC
Kaarous Aldurald wrote:
La Nariz wrote:
So yeah highsec guys how would you like a 5% increase in your income? It sounds great right?


I believe I shall propose that the ESS be applied to CONCORD payouts for Incursions.

It's the same lore principle, after all. And that'd be some emergent conduct, err, content.


That is far too modest the good people of highsec are entitled to a 5% buff in income these should be placed in every highsec system.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

SmilingVagrant
Doomheim
#27 - 2014-01-16 03:17:34 UTC
Honestly between uncatchable interceptors and this stupid thing, i can't see any real reason to do any moneymaking in null. I mean running an anom right now nets me about 60-70m/h. Meanwhile I can go run an incursion for 100m/h+ and the only risk is hating myself. I already do that.
Beekeeper Bob
Beekeepers Anonymous
#28 - 2014-01-16 03:21:38 UTC
I'm still trying to figure out why suddenly deploy-able structures are suddenly a hot item with CCP.

I mean, I realize they have nothing else important to work on....What?
And we had lots of posts demanding new structures....What?


How many man hours were invested in all these dumb structures? It's not like Tidi is going to fly in the long run, or the node crashes that happen every time a Super fight unfolds. The Sov system is basically broken, yet CCP seems to be more worried about ship balancing.

Who's steering the ship, the hamsters?

Signature removed - CCP Eterne

SmilingVagrant
Doomheim
#29 - 2014-01-16 03:22:15 UTC
Well better post post post until CCP locks the thread because apparently "This idea is ******* dumb" isn't "Constructive" or something.

Well I guess I'll post something constructive "Hey CCP why don't you take the dev time spent on dumb ideas like this and make the Pilgrim not suck"
SmilingVagrant
Doomheim
#30 - 2014-01-16 03:25:35 UTC
Better nerf nullsec income because individual pilots tend to make about 60-80M an hour, please ignore the elephant in the room (That Incursioners/Mission runners make more than that in relative safety).

Hey anyone remember "Farms and Fields?" What happened there?
Anomaly One
Doomheim
#31 - 2014-01-16 03:29:43 UTC  |  Edited by: Anomaly One
nvm idc.

OFF-topic: but can anyone tell me why no one talks about null incursions? wouldn't the isk be pretty good for them ? (no clue about them)

Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC

SmilingVagrant
Doomheim
#32 - 2014-01-16 03:30:08 UTC
Whoops sorry couldn't post again there for a second because my gang was trying to lock a maladiction that has a 1.9 align/warp speed making it entirely untouchable due to 1 second server ticks.

Apparently stuffing sebos in a stilleto till it locks a pod in a second isn't enough.
Genseric Tollaris
Hard Cog Industry
#33 - 2014-01-16 03:35:40 UTC
SmilingVagrant wrote:
Whoops sorry couldn't post again there for a second because my gang was trying to lock a maladiction that has a 1.9 align/warp speed making it entirely untouchable due to 1 second server ticks.

Apparently stuffing sebos in a stilleto till it locks a pod in a second isn't enough.


Then how about you whiny fucks go back to high sec. You'll get the big isk and you can grief the hell out of all the carebears and pubbies and you won't have to worry about interceptors. Seriously. Why do you even null?
Kaarous Aldurald
Black Hydra Consortium.
#34 - 2014-01-16 03:38:15 UTC
Beekeeper Bob wrote:
I'm still trying to figure out why suddenly deploy-able structures are suddenly a hot item with CCP.

I mean, I realize they have nothing else important to work on....What?
And we had lots of posts demanding new structures....What?


How many man hours were invested in all these dumb structures? It's not like Tidi is going to fly in the long run, or the node crashes that happen every time a Super fight unfolds. The Sov system is basically broken, yet CCP seems to be more worried about ship balancing.

Who's steering the ship, the hamsters?


I've suspected this for some time, but they flat out can't do a lot of the things that need done at this point.

You know, the whole "The guys who coded the POS system quit and we don't know how to change it" thing. Writ large.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Batelle
Federal Navy Academy
#35 - 2014-01-16 03:41:54 UTC
Of course they dont like it. It represents a direct nerf to their income and a whole new mechanic for blues to get butthurt at other blues.

Its fantastic.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#36 - 2014-01-16 03:42:10 UTC
Kaarous Aldurald wrote:
Beekeeper Bob wrote:
I'm still trying to figure out why suddenly deploy-able structures are suddenly a hot item with CCP.

I mean, I realize they have nothing else important to work on....What?
And we had lots of posts demanding new structures....What?


How many man hours were invested in all these dumb structures? It's not like Tidi is going to fly in the long run, or the node crashes that happen every time a Super fight unfolds. The Sov system is basically broken, yet CCP seems to be more worried about ship balancing.

Who's steering the ship, the hamsters?


I've suspected this for some time, but they flat out can't do a lot of the things that need done at this point.

You know, the whole "The guys who coded the POS system quit and we don't know how to change it" thing. Writ large.

I personally wonder if the 2 are related; if the goal for the POS code is to have it simply be replaced at a time when the code behind the mobile structures becomes robust enough to result in a suitable replacement. That could simply mean that the surge of structures is partially an experiment towards this end.
Kaarous Aldurald
Black Hydra Consortium.
#37 - 2014-01-16 03:46:58 UTC
Tyberius Franklin wrote:
Kaarous Aldurald wrote:
Beekeeper Bob wrote:
I'm still trying to figure out why suddenly deploy-able structures are suddenly a hot item with CCP.

I mean, I realize they have nothing else important to work on....What?
And we had lots of posts demanding new structures....What?


How many man hours were invested in all these dumb structures? It's not like Tidi is going to fly in the long run, or the node crashes that happen every time a Super fight unfolds. The Sov system is basically broken, yet CCP seems to be more worried about ship balancing.

Who's steering the ship, the hamsters?


I've suspected this for some time, but they flat out can't do a lot of the things that need done at this point.

You know, the whole "The guys who coded the POS system quit and we don't know how to change it" thing. Writ large.

I personally wonder if the 2 are related; if the goal for the POS code is to have it simply be replaced at a time when the code behind the mobile structures becomes robust enough to result in a suitable replacement. That could simply mean that the surge of structures is partially an experiment towards this end.


Damn, now I think I might need a tinfoil hat. You seriously read my freaking mind.

Yeah, that's just about precisely what I think. I think they're testing the waters, so to speak, to try and cut it all out and replace it in one fell swoop.

This behavior pattern has precedence in the way they handled the gate animations, which lends credence to the theory.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#38 - 2014-01-16 03:48:56 UTC
Batelle wrote:
Of course they dont like it. It represents a direct nerf to their income and a whole new mechanic for blues to get butthurt at other blues.

Its fantastic.

It's an unnecessary risk though in which it's considerably easier to lose more than you stand to gain when you try to take advantage of it. At the very least the amount put at risk should be the same as what you stand to gain and furthermore probably shouldn't be a defacto loss for not participating.

Lore wise it still doesn't make sense to me.

I mean logically you would think concord would be happy capsuleers were roughing up pirates where they live rather than letting them build strength and further disrupt the empires.
Skill Training Online
Doomheim
#39 - 2014-01-16 03:49:35 UTC
I think the only failing is that it doesn't tax incursion income and it doesn't work in high-sec.

Thank You Obama!

SmilingVagrant
Doomheim
#40 - 2014-01-16 03:51:33 UTC
Genseric Tollaris wrote:
SmilingVagrant wrote:
Whoops sorry couldn't post again there for a second because my gang was trying to lock a maladiction that has a 1.9 align/warp speed making it entirely untouchable due to 1 second server ticks.

Apparently stuffing sebos in a stilleto till it locks a pod in a second isn't enough.


Then how about you whiny fucks go back to high sec. You'll get the big isk and you can grief the hell out of all the carebears and pubbies and you won't have to worry about interceptors. Seriously. Why do you even null?


God yeah your right, we should probably just let the game become so broken no one enjoys playing it, I mean it's only like two point five years till star citizen comes out. I say we get remote doomsdays back too.