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Started playing Eve for the first time last week

Author
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#81 - 2013-03-31 05:51:02 UTC
Grayson Cole wrote:
The Antiquarian wrote:
Yup you can't name any because those game companies do not exist anymore after refusing to change to the market demand/conditions.


Here's one: EVE Online. Almost 10 years old and recently reached a subscription milestone.

Captain Tardbar wrote:
If it wasn't for industry players you'd be on the forums whining how expensive everything was because no one was making it for you.


Awww, how cute. Another AFK miner who thinks he's serving the greater good and is an active part of making the wheels of industry turn. Know what? If you left the game tomorrow, the price of goods would increase exactly zero. Hi-sec ice miners are pretty much at the bottom of the pyramid in terms of effects on the market.

Truth is, you need players blowing up ships and getting blown up a lot more than they need you.


Keep in mind CCP saw fit to buff miner barges for some reason. People debate on the real reason, but the main truth is they buffed it. Obviously, it wasn't to help in the PVPing of said ships. So in some regard CCP has a mind out to those who aren't completely PVP oriented. They added PI which wasn't PVP related. They added incursions which also doesn't seem to be that PVP related. So yes, there is a market for non-PVP oriented players it seems. Is the newest expansion even that PVP oriented? I suppose WH exploration can be, but aren't they talking about exploration in hi-sec as well?

Anyways, of course if I quit it wouldn't change the market, but if everyone who played industry quit, then you would notice.

Or do you really mine your own ore and build your own ships?

If you do then you must not be a glorious PVPer doing such menial tasks.

On a side note, there is horrible profit margins in building ships for other players. Hell, even catalysts have crappy mineral price to sell value. I prefer other goods which I suspect aren't used for PVP because IMO they aren't really good for PVP. And I ice mine too... I suppose that goes to fuel stations which don't actually participate in PVP that much except on the receiving end. I don't believe you can use ice to shoot down another ship.

So in that regard, my personal profits aren't exactly affected by PVP, but I'm sure others are so we should accept the fact you need both industry players and combat players.

Simply saying EVE is all about blowing up ships and nothing else is quite shortsighted. CCP understands that in a sandbox you must have all types of playstyles which they obviously cater too.

I mean all those players who station trade, do industry, run PVE and incusions, and explore sites must count for something, no?

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Andski
Science and Trade Institute
Caldari State
#82 - 2013-03-31 05:54:02 UTC
Leia Kommana wrote:
Anyway after playing about a week, i am losing interest fast. I am just really bored with the combat mechanics. I mean for god's sake why don't they let you actually pilot your craft?

To be honest while playing it, all I could think was "wow x3 looked so much better, and I really miss being able to pilot my craft, and have real comat where skills actually matter, not just , here click this target, and now wait for my gun to kill it" lol.


You can't 'actually pilot your craft' because it'd melt the servers in an instant. Combat in EVE is more complex and nuanced than it appears to be, which is why some people are successful at PvP and others aren't, despite having the same skills, access to the same ships, etc. X3 is a single-player game, EVE is a single-shard, no-instances MMO. Huge difference.

Leia Kommana wrote:
Anyway I don't feel like I wasted any money, becuase at least i got to see the game, and I will be honest, the huge vast universe and the amount of different directions you can go is a huge turnon, however, the fact that it takes so freaking long to train your skills enough to try out even 1/10th of the content is a huge turnoff. It wouldnt be so bad if you could just go out and have fun doing combat and whatnot, but really you can't have fun with that, so where is the fun? Sit around and wait for my skills to go up?


As CCP says, EVE is about the journey, not the destination. There's no universal "endgame" - you define your goals as you go. You don't need to grind out weeks or months of skills to get into trading or PvP at a basic level - the great thing about the skill system is that you can get a feel for things and make your decisions based on those experiences. You don't need to have 16M SP in gunnery and 20M SP in spaceship command in order to PvP effectively.

Leia Kommana wrote:
Maybe it wouldn't be so bad if my corporations were willing to accept newer players, but almost all say , ok must have xxxxx number of SP, and whatnot to join.


Plenty of corps recruit new players. I highly suggest EVE University (despite the reputation they have amongst forum warriors) as they recruit new players and give them opportunities to learn about the game while providing plentiful PvP opportunities as well.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Leia Kommana
Science and Trade Institute
Caldari State
#83 - 2013-03-31 05:56:51 UTC  |  Edited by: Leia Kommana
Cliff Hunter wrote:
Leia Kommana wrote:
I have been trying out Eve the last week or so. I actually ended up buying 2 accounts after seeing how long it takes to train any skills, becuase I wanted to get into trading, but also Pvp, and I can see it would take too damn long to train in both. (at least for me, I am a bit impatient). .



If you bought 2 new accounts were you given cerebral accelerators as part of the purchase?

These give a massive boost to skill learning for 7 days,hit ESC and hit the claim items tab to see if you got any,then read instructions for their use.


I did get one with this account, the other account got a free ship, and I am making good use of the accelerator on this account, training up on trade. I will take a shot at it tomorrow, hopefully it will keep me busy while I get my other character trained up in cruisers to be able to do some Pvp or at least higher level missions (I know missions suck and I don't wanna do them forever, but I need something to do until I get into a corp).

Anyway I am sorry if I seemed like I was bashing the game that many of you love, I guess in way I was, I was just frustrated at playing a week and really not accomplishing much of anything. I know a week isn't much for those of you who have played for years and years, but for me having put a lot of hours in that week, maybe 25 it seems like a lot.

So I will stick with it, and I did cancel my accounts, but it hopefully I find something worth while, and a reason to keep playing.
thanks.

To the poster above me, I am trying to get into eve uni, currently like a 3 week wait I heard , which is also frustrating when I just want to join a corp and enjoy playing with and learning from others.
Andski
Science and Trade Institute
Caldari State
#84 - 2013-03-31 05:58:07 UTC  |  Edited by: Andski
Captain Tardbar wrote:
They added PI which wasn't PVP related. They added incursions which also doesn't seem to be that PVP related.


Yet neither Tyrannis nor Incursion opened the floodgates nor did they bring in any significant amount of players. On the other hand, Crucible and Retribution, which were undeniably PvP-oriented expansions, managed to attract players quite effectively.

In fact, EVE hit 450k AND 500k within a month of Retribution, thanks to massive rebalancing of T1 ships and increased PvP opportunities available in hisec for casual players (casual, believe it or not, is not a euphemism for 'carebear' no matter how much you push it as one) while the single-player carebear expansions that were Incarna and Tyrannis didn't do a thing to prevent EVE from stagnating, nor did Incursion.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Destination SkillQueue
Doomheim
#85 - 2013-03-31 06:05:39 UTC
The Antiquarian wrote:
Grayson Cole wrote:
EVE isn't the greatest game. It's just the last of a dying breed. Some of us want to keep it that way by keeping the carebears at bay.


You claim that EVE is "the last of a dying breed." What the **** do you think happened to other EVE alike games that only catered to few bitter vets?

Yup you can't name any because those game companies do not exist anymore after refusing to change to the market demand/conditions.


I think you have it wrong and a bit backwards. EVE isn't catering to a few bitter vets and never has. It has always been made more accessible and new player friendly. What it does though is cater to a specific gamestyle and player type. For some reason this seems to cause uncontrollable rage in the player types it doesn't cater to and they come here regularly to tell us how CCP is doing it wrong and how EVE will soon die, if CCP doesn't change the game to their demands. Yet this never actually happens.

This is were they seem to get it backwards a bit. CCP hasn't changed the game for them and EVE have done great, while pretty much every sub MMO outside WoW has tanked hard and is now less played then EVE. Even WoW only spikes during expansions, but outside them it has been steadily losing subs for years now. So looking things from that perspective, it seems that EVE is actually one of the few sub MMOs which has managed to survive the market demands/conditions and it did that by doing it's own thing.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#86 - 2013-03-31 06:07:57 UTC  |  Edited by: Captain Tardbar
Andski wrote:
Captain Tardbar wrote:
They added PI which wasn't PVP related. They added incursions which also doesn't seem to be that PVP related.


Yet neither Tyrannis nor Incursion opened the floodgates nor did they bring in any significant amount of players. On the other hand, Crucible and Retribution, which were undeniably PvP-oriented expansions, managed to attract players quite effectively.

In fact, EVE hit 450k AND 500k within a month of Retribution, thanks to massive rebalancing of T1 ships and increased PvP opportunities available in hisec for casual players (casual, believe it or not, is not a euphemism for 'carebear' no matter how much you push it as one) while the single-player carebear expansions that were Incarna and Tyrannis didn't do a thing to prevent EVE from stagnating, nor did Incursion.


True but you can't discount PVE activities. Anecdotely, I resubbed when retribution came around, but not because they enhanced PVP. I thought the bounty system and kill rights was a needed change, but without PVE I could not afford to PVP.

I think people have to realize that.

Not all of us want to buy plex to throw at ship losses.

I know people who do, but it feels better if I lose a ship that I spent time earning rather than losing a ship that I spent $14.99 on.

[edit]

Question to those who feel that PVP must take precedence...

How do you pay for ship losses in PVP?

Do you PVE, Mine, buy plex, scam, station trade, or does your alliance pay for your replacements?

I mean those ships weren't free and most pvp activities don't pay for ship in of themeslves. That isk had to come from somewhere.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Ace Uoweme
Republic Military School
Minmatar Republic
#87 - 2013-03-31 06:11:05 UTC
The Antiquarian wrote:
Grayson Cole wrote:
Confirming OP is another big boob avatar neckbeard ex-WoW instant gratification player. Internet **** is more your speed than EVE. It seems you're just wanting to skip right past content and blaze right through to 'endgame' where you'll just whine about being bored again.

This is a sandbox game, so most of the content is generated by YOU. If you're the self-absorbed, lazy, spoonfed type, then you'll be much happier in a game like SWTOR where everything is given to you on rails and there's no sense of accomplishing anything.


And wtf is up with "EVE is not right for you, go play WoW" mentality? WoW has vast number of casual players, but it also has very competitive PVE and PVP contents for the selective few.

Stop bashing on other games. With "EVE is the greatest game" mentality, there is no where for EVE to go, but down.


I have my qualms about WoW, but it is the most popular MMO. It can't be ignored. Gamers are going to drift into EvE from WoW, and some are pretty good gamers at that.

EvE is a sandbox game, but it breaks some conventions that's consistent in gaming -- like it's UI. PvPers are used to moving actively, and I have to admit, healing in Dragonsoul is more competitive than the fighting in EvE. Ugh

I miss the addons the most, as it allowed customization of the UI for specific tasks -- and not taking up the entire monitor. As a healer in WoW I may had a healbox, but it didn't take up as much screen real estate as the overview in EvE, including on 40man BGs. That stuff is out of control in EvE.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Andski
Science and Trade Institute
Caldari State
#88 - 2013-03-31 06:16:27 UTC  |  Edited by: Andski
Captain Tardbar wrote:
True but you can't discount PVE activities. Anecdotely, I resubbed when retribution came around, but not because they enhanced PVP. I thought the bounty system and kill rights was a needed change, but without PVE I could not afford to PVP.

I think people have to realize that.

Not all of us want to buy plex to throw at ship losses.

I know people who do, but it feels better if I lose a ship that I spent time earning rather than losing a ship that I spent $14.99 on.


This isn't a PvP game or a PvE game, simple as. It's also not a game where the two are segregated by any means since they're not separate playstyles - most players engage in both.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#89 - 2013-03-31 06:24:13 UTC
Leia Kommana wrote:
To the poster above me, I am trying to get into eve uni, currently like a 3 week wait I heard , which is also frustrating when I just want to join a corp and enjoy playing with and learning from others.


Funny, because you can look at EVEWho and quickly find out that people are joining up with them within days of creating their characters or leaving their previous corps.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#90 - 2013-03-31 06:26:37 UTC  |  Edited by: Andski
Captain Tardbar wrote:
Question to those who feel that PVP must take precedence...

How do you pay for ship losses in PVP?

Do you PVE, Mine, buy plex, scam, station trade, or does your alliance pay for your replacements?

I mean those ships weren't free and most pvp activities don't pay for ship in of themeslves. That isk had to come from somewhere.


My alliance pays for my replacements, but I have to fund ships otherwise. If I want a titan, I'll have to make the ISK for it myself. My alliance only pays for replacements.

As far as how I make my ISK, I trade and scam. I also know that PvE is necessary in a PvP game for more reasons than the one you state.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ace Uoweme
Republic Military School
Minmatar Republic
#91 - 2013-03-31 06:34:14 UTC
Captain Tardbar wrote:
Keep in mind CCP saw fit to buff miner barges for some reason. People debate on the real reason, but the main truth is they buffed it. Obviously, it wasn't to help in the PVPing of said ships. So in some regard CCP has a mind out to those who aren't completely PVP oriented. They added PI which wasn't PVP related. They added incursions which also doesn't seem to be that PVP related. So yes, there is a market for non-PVP oriented players it seems. Is the newest expansion even that PVP oriented? I suppose WH exploration can be, but aren't they talking about exploration in hi-sec as well?


PvE will exist in EvE, as CCP even realizes that a % of the population wants to do other things than just kill things. And from what I heard from the PvPers too, those incursions are tougher than the PvP that's going on. Those PvErs have to go in with the most expensive ships, not throwaway destroyers, and risk billions. Imagine the cries of PvE now being tougher than PvP, because like it is in WoW, raiding takes planning and gear, arenas don't take as much.

I didn't come to EvE for the PvP (I can get that in 100000000001 other games), I came because it has the best crafting system/market in MMOs. I realize it is a PvP game, but also realize -- from playing WoW and other MMOs -- not everyone likes crafting, and someone has to make the beans and bullets.

Both co-exist because both need each other. PvErs to make isk/RP, PvPers for the gear to keep pewpewpewing.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Grayson Cole
Doomheim
#92 - 2013-03-31 06:42:45 UTC
Captain Tardbar wrote:
Anyways, of course if I quit it wouldn't change the market, but if everyone who played industry quit, then you would notice.

On a side note, there is horrible profit margins in building ships for other players.


It's all about scale. Do you understand why profit margins are horrible? Because you're competing with volume producers. 20% of industry corps produce 80% of the items on the market, while 80% produces only 20%. Those are generic numbers, but the idea is sound. If a single player is in the business of building Kestrels, even at max skills and efficiency, he is still competing with entire corporations and alliances producing the same Kestrels at an even lower cost.

What I'm getting at here is, there are some major players in the industrial and trade sectors. They control the markets, not your average run-of-the-mill single player or small indy corporation. On the trade end of things, there are players with bank accounts deeper than most alliances, and who have enough purchasing power to manipulate and move entire markets.

.

Leia Kommana
Science and Trade Institute
Caldari State
#93 - 2013-03-31 07:33:27 UTC  |  Edited by: Leia Kommana
Andski wrote:
Leia Kommana wrote:
To the poster above me, I am trying to get into eve uni, currently like a 3 week wait I heard , which is also frustrating when I just want to join a corp and enjoy playing with and learning from others.


Funny, because you can look at EVEWho and quickly find out that people are joining up with them within days of creating their characters or leaving their previous corps.


Yeah, well it isn't the case with me, I did everything they asked and haven't heard anything from them. I know someone too who joined literally a day after applying. But when I asked how long it would take, one of their officers told me three weeks, so I guess just like any other group there are exceptions, especially if they think you fill some role that they are looking for.

I have no reason to lie if that's what your implying, and don't really see any reason why I would lie about it.
Ace Uoweme
Republic Military School
Minmatar Republic
#94 - 2013-03-31 07:37:48 UTC
Grayson Cole wrote:
What I'm getting at here is, there are some major players in the industrial and trade sectors. They control the markets


They can make good isk, they can try to influence prices, but they don't control the market.

No one entity or block can make everything and have it in the numbers 24/7 to have that control. Doesn't matter how deep their pockets can be. That's like saying the guy with the deepest pockets in a casino will influence the payout.

And ships are poor money makers because the effort to get the mats to build them. You can buy up the market of mats and still won't have enough to make enough ships to roll in the dough. The market already is inflated as it is, that the insurance no longer is insurance (10mil ship payout of 6mil won't even buy replacement rigs).

So the isk is in the components (moon goo anyone?), not the ships itself.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Grayson Cole
Doomheim
#95 - 2013-03-31 07:58:54 UTC
Ace Uoweme wrote:
Stuff


Your taking what I said out of context, not to mention delving into specifics when I was making generalizations.

.

Ravenstain
Deep Core Mining Inc.
Caldari State
#96 - 2013-03-31 08:11:03 UTC
I might be wrong, but the wait for EVE-Uni is mostly because they have a very long list of applicants. That someone you speak of, who joined within a day, might have been a returning member or an alt of someone who was already there, so obviously he wouldnt have to go through all the process. Just accept it and try and use your time to try a few different things. That should give you questions that the guys form E-Uni could answer. Like the others have said before in this thread, Starting out in EVE is very hard and at times could feel a bit boring, but honestly, there are things to do always. And if you skill training is slow now, Im sorry to disappoint you, but its only going to get more so as you get to more advanced things. For example, I just trained Battleship V, which took me over a month. Thats 1lvl for 1 skill. and now Im looking at few more of those. :)
Anyhow... try and get into E-UNI. They helped me A LOT when I just started. Good luck :))

P.S. Do not judge EVE PvP too quick. There is a lot of skill that goes into it. I have been playing for a number of years now and still feel that Im pretty noob at it. And I have to say that I havent found another game where PvP would give me such an adrenalin rush as EVE. That feeling when you are 1v1 with another pilot, you both are pretty evenly matched, but you think that you just might win. Having to keep track you your speed, range, heading, capacitor level, incoming and outgoing damage, drones, repairs, gun tracking and scanner for other pilots that might want to kill you (+ other stuff) gets interesting pretty quick. ;)
Malcanis
Vanishing Point.
The Initiative.
#97 - 2013-03-31 08:19:57 UTC
Leia Kommana wrote:
Kaanchana wrote:
Thank god. please go back to whatever you like. Eve will get bit better.

Seriously though, you played eve for a week and u decided that the whole game is boring? You 'bought' 2 accs because you were impatient? Impatient for what? training for a week?

I can bet all my chars that you don't know anything abt eve and u haven't seen even a bit of it. I can even say you haven't completed the tutorials too. You undocked, looked around, shot some npc's and decided eve is not for you. Excellent decision, dont let the door hit you on your way out.


Not true, I did ALL the tutorials, and many more missions besides that.
My point is, what am I supposed to do now?

I can't do higher level missions, because I don't have the skills for cruisers and bigger ships, and it will be days perhaps weeks before I do.

I can't go off exploring, because of the same issue, I run into rats which I stand no chance against in a destroyer.

I reallize the Devs only want me to sit around until my skills go up, becuase that is how they get me to keep paying for my accounts. However, the fact that I am paying, and really can't do much at all for the moment is pretty rediculous.


Destroyers aren't always the best ships to use. Try a relatively tanky frigate like a Merlin, which is harder for the larger rats to hit, but still does enough DPS to take them down.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Avalon Champion
Gallente Defence Evaluation Research Agency
#98 - 2013-03-31 08:37:23 UTC
I have some sympathy for the OP, I started playing in 2005 and didnt get EvE to start with, so quit after about 2 months, however I was at a loss one weekend in 2006 and reactivated the account, biomassed the character that was there (bad thing to do in hindsight), and started again.

After 2 weeks I was in a Corp who were based in a 0.5 deadend system, with low sec 2 jumps away, my first time in low-sec was a heart thumping, adrenaline rush, not knowing what was beyond the next gate and i was hooked. The corp then moved to NULL sec, moving kit (and requests from corp mates) down the pipe was an unbeliveable 40-50 minutes, as it was 40 null sec jumps,in an itteron with 2 warp core stabalisers and a corp mate acting as scout in a cepter.

Talk about steep learning curve, watching 3 intelligence channels, local, setting up safe points to bounce around if the station got camped, getting my ships melted by rats because i wasnt skilled enough.

I've just returned from a 2 year break to check it out partly because I was bored this easter weekend, mostlyout of curiosity, to see how the game has developed while I've been away/

My tip for the OP is look at corps that are recruiting in the recuritment forum find one that aligns to what you want, see who the contacts are drop a message in the forum, and look them up in game, ideally look for a corp who will be online when you are otherwise it can be a lonely place, and while they may have min SP requirements a lot can depend on your personality when they inteview you.

stick with the game for a 2 months once you get into a corp and you;ll be hooked.
Ace Uoweme
Republic Military School
Minmatar Republic
#99 - 2013-03-31 08:40:17 UTC
Grayson Cole wrote:
Ace Uoweme wrote:
Stuff


Your taking what I said out of context, not to mention delving into specifics when I was making generalizations.


Nope.

Your argument was some deep pockets can run the market, and that's not true.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Grayson Cole
Doomheim
#100 - 2013-03-31 08:44:25 UTC  |  Edited by: Grayson Cole
Ace Uoweme wrote:
Nope.

Your argument was some deep pockets can run the market, and that's not true.


It is absolutely true. Smart traders do it all the time. On a bigger scale, there have been several well known manipulations in both goods and raw materials.

.