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New dev blog: Ship balancing summer update

First post First post
Author
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#41 - 2012-06-14 12:43:18 UTC
Pretty solid from my point of view, give me more things to lose in horrible ways :)
Felix Macey
Lead Farmers
#42 - 2012-06-14 12:43:38 UTC
Very nice changes. And good fixes to the rather broken mining barge class.

Any chance of getting a specialised barge for gas harvesting? 5 high slots and a jet can sized gas only cargo bay.
Gilbaron
The Scope
Gallente Federation
#43 - 2012-06-14 12:45:58 UTC
very interresting changes, what about ice/merkoxit/(gas) mining ?
Vas Vadum
Draconian Empire
#44 - 2012-06-14 12:47:10 UTC
CCP, Don't forget you can also invent T3 mining barges. Something stronger or faster than a hulk with some other sort of setback or something like that.

Also, the Mackinaw isn't just a t2 of the Retriever. I use the Mackinaw for ice and the Hulk for Ore. Don't classify the 2 ships based on their t1 variant. Mackinaws are for ice while Hulks are for Ore. Maybe you should swap the position of the Mackinaw and the Covetor in your list of improvements. People may not like this, but with the current method you punish ore miners the most while giving ice miners an incredible boost to both cargohold and tank.

I just thought I'd point out a minor balancing flaw I saw. If CCP can quote my reply or something when they reply, that would be great so I can see that I have a reply.
Teshania
Aliastra
Gallente Federation
#45 - 2012-06-14 12:47:48 UTC
Loving the casting of changes coming out in all the ships.. The Vigil needs much love. Although i Hope it keeps its Minmatar love of speed.. and maybe actually be able to fight with this thing o.O can't friggin wait.

As For Minning Barges.. I love the frig idea!!!!

Though i do have a couple of Questions, since they are being Re balanced via Tank vs Output. Is there going to be a barge/exhumer that specializes in specific ore/mining Ice/Maybe Moon Goo?

We need a Bounty Button on the Forums

J3ssica Alba
Federal Navy Academy
Gallente Federation
#46 - 2012-06-14 12:49:30 UTC
Mara Rinn wrote:
whine whine whine


your glass is always half empty right?
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#47 - 2012-06-14 12:49:30 UTC
oh, goodieBig smile
Chris Wheeler
Deep Core Mining Inc.
Caldari State
#48 - 2012-06-14 12:51:23 UTC
Kiandoshia wrote:
Quote:
They rebelled, they evolved. They have a plan.


I find the whole plan part pretty hard to believe at the minute.
Also, why would you need to rebel to change something about your own game? =/


The cylons didn't bother informing the writing staff what their plan was. That gets more and more obvious the further you get in the series.
Green Gambit
Blue Republic
RvB - BLUE Republic
#49 - 2012-06-14 12:51:57 UTC
Bring on the frig changes, it'll be nice to fly something other than a Rifter!
MotherMoon
Tribal Liberation Force
Minmatar Republic
#50 - 2012-06-14 12:52:36 UTC
wow page 3 already! I'm scared to read the thread! will it full of hate or full of win! this is a big change!

http://dl.eve-files.com/media/1206/scimi.jpg

Kalzin Maya
#51 - 2012-06-14 12:52:45 UTC
regarding new mining frig document, only one p in top
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#52 - 2012-06-14 12:52:57 UTC
I like the way this is going.

The mining barge changes & new mining frigate in particular look awesome.

o7 CCP
Victor Twenty
The Scorpion Brothers
#53 - 2012-06-14 12:52:58 UTC
Great changes CCP, but why do you need to wait so long.... Maybe you should bump up your time table so we can see Cruiser and Battlecruiser changes before end of year!!!!

Keep up the good work.

Vic20
impli
Ministry of War
Amarr Empire
#54 - 2012-06-14 12:53:15 UTC
With the re-balancing of the frigates .. will be there new models .. or have we use the s**** old bantam frigate ? :) I want new shiny models .. and please re-size the Rifter to 70m long axes again .. 139m is tooo large and doesn't fit in the Size of the rest of the frigates anymore ..
tasman devil
Puritans
#55 - 2012-06-14 12:54:45 UTC
CCP Phantom wrote:
Our all beloved spaceships (they make wonderful explosions) are an important part of the New Eden and therefore our developers also apply special love to them. A while ago we announced a grand plan to balance the existing ships.

Now that we had enough time to collected good feedback (thank you for all the constructive discussions) and to think about it, we can present you an update of our plans.

Please welcome CCP Ytterbium and his new dev blog "Ship balancing summer upgrade" where he explains our updated plans and introduces the road ahead in regards to ship balancing. The blog can be read here.

Your constructive feedback is most welcome.

sounds like fun,
Also take a look at this:
http://lifeofzenith.wordpress.com/2012/04/25/ore-ships-rebalance/

I don't belive in reincarnation I've never believed in it in my previous lives either...

Chris Wheeler
Deep Core Mining Inc.
Caldari State
#56 - 2012-06-14 12:54:47 UTC
J3ssica Alba wrote:
Mara Rinn wrote:
whine whine whine


your glass is always half empty right?


There's a song with the line "but my cup is one sixteenth full." Even that sounds better than half empty:)
Dino Boff
The Scope
Gallente Federation
#57 - 2012-06-14 12:55:16 UTC  |  Edited by: Dino Boff
I love the coming changing, but something's missing Roll...

Can we have a dedicated ship to harvest Gas, maybe a t2 ORE frigate with bonus t2 harvester cpu requirement and to gas harvested amount, and with a gas bay?
Fade Toblack
Per.ly
The 20 Minuters
#58 - 2012-06-14 12:56:30 UTC
The mining frig/barge stuff all sounds just about spot on - good that you're fixing the Mining Barge skill requirements too.

Just one thing - how about the Exhumers skill? Is the plan to do the same as with Mining Barge, and unlock all the ships with the first level of the skill?
Moonaura
The Dead Rabbit Society
#59 - 2012-06-14 12:57:58 UTC
All welcome changes from what I can see from this outline.

As a Caldari focused corp, yes, the Cormorant sort of sucks for us compared to a thrasher. Right now we're better off in Merlins.

The Kestrel will need a lot more DPS, smaller signature or more speed to justify using it with Rockets. Right now it's best used as a missile kiter rather than a Merlin rocket equivalent (For which the Navy Hookbill is used instead as it works in that role).

Can I make the suggestion that instead of:

Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well.

That they become drone frigates for each race? At least in addition to any side skills. Otherwise they still won't be popular. Be nice to see some of these hulls make it to regular use.

For the fast frigates:

Executioner, Condor, Atron, Slasher: role dedicated to fast interception with weapon systems that support it – in order, energy turrets, missiles, hybrid turrets, projectile turrets.

They need to have at least some of the bonus that an interceptor gets (reduced MWD signature) to really be more useful. The Caldari Condor and it's T2 variants both need some speed increase, as they are by far the slowest of any race. That would be 'Fine' if they kept the Caldari ability to be agile and fast aligning... but they are no better than any other race, which would at least allow them to orbit faster, despite the reduced speed. Both the T1 and T2 Caldari fast frigates have significant issues with capacitor and fitting when using Hybrids, a Raptor for example is hard to make both fast, and cap stable with a warp disruptor and rails and comes in 2000 m/s slower than the Amarr Malediction and has identical align time with a speed fit. The Condor should act as a base for an eventual overhaul of their agility or speed.

But anyway, keep up the good work I look forward to the changes and using these ships more in Faction Warfare Big smile

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#60 - 2012-06-14 12:59:10 UTC
CCP Ytterbium wrote:


Magnate, Heron, Imicus, Probe: strengthening current roles as support frigates. Which mainly means scanning and possibly mini-profession operations, like hacking and codebreaking as well.


Two suggestions:

1. Please add remote repping and salvaging bonusses to the above ships as well.

2. Since you are overhauling the barges, how about giving us a dedicated gas miner?

Anyway, great changes.