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[March] Rorqual and Mining changes

First post First post First post
Author
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#81 - 2017-02-23 18:35:25 UTC
i mean it still has

  • insane subcap-weapon dps
  • insane tank local
  • ewar immunity
  • triage-tier reps
  • links
  • 10ly jump range
  • no fatigue

  • losing the iceblock in combat is a nerf but it's not gonna make the most overpowered ship ever conceived anywhere near balanced
    Mai Khumm
    172.0.0.1
    #82 - 2017-02-23 18:36:18 UTC
    Quote:
    Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.


    PL gonna be pissed!
    Sally Clay
    State War Academy
    Caldari State
    #83 - 2017-02-23 18:38:21 UTC
    Nice changes.

    CCP please back colour icons to NEOCOM.
    baltec1
    Bat Country
    Pandemic Horde
    #84 - 2017-02-23 18:39:14 UTC
    Mai Khumm wrote:
    Quote:
    Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.


    PL gonna be pissed!


    Muh Super Hic!
    Shalmon Aliatus
    Bluestar Enterprises
    The Craftsmen
    #85 - 2017-02-23 18:39:20 UTC
    Also I really don't like the way of: Hey, lets make Rorquals super OP so old players can mine all the ore and now nerf the Rorqual to **** so

    a) new players got no reason to aim for one (because seriously, for the cost of a Rorqual you can get a second account and a hulk)
    b) the old players can sell all the ore they mined at a higher cost

    The only way to fix that would be to take away all the unnerfed ore mined by Rorquals since the patch.
    Please tell me if you plan to do this, because in that case I need to rent a bigger car to buy all the popcorn I need for
    the reddit thread Twisted
    Coelomate Tian
    Pator Tech School
    Minmatar Republic
    #86 - 2017-02-23 18:40:37 UTC
    Mr Bignose wrote:
    Maybe the nature of upgraded anoms should be looked at instead because their capacity is huge and they respawn instantly after clearing. And unless you have a dozen rorqs or more a colossal barely feels crowded.


    delete this
    Querns
    Science and Trade Institute
    Caldari State
    #87 - 2017-02-23 18:40:43 UTC
    Shalmon Aliatus wrote:

    The only way to fix that would be to take away all the unnerfed ore mined by Rorquals since the patch.
    Please tell me if you plan to do this, because in that case I need to rent a bigger car to buy all the popcorn I need for
    the reddit thread Twisted

    I mean, they could certainly do this, but most of us have turned the ore into other stuff. Eve doesn't have the accounting in place to track the ore further than that, if they even have the accounting to do just the ore.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Luna TheMoonrider
    State War Academy
    Caldari State
    #88 - 2017-02-23 18:41:45 UTC
    Well, i'm a GD, but not an indy guy, so my feedback will only be on things I know

    CCP Fozzie wrote:

    Excavator Drones:
    • Speed up the cycle time of 'Excavator' ore mining drones to 60 seconds, and reduce the yield per cycle to 110 m3 base. This will reduce the idealized yield per minute, increase the number of trips required to and from the asteroid, but also reduce the amount of wasted cycle at the end of an asteroid's life.
    • Add killmails on the destruction of all 'Excavator' drones.
    • In March we are also planning on some UI/UX improvements for drones as a whole and mining drones in particular. These include a new keyboard shortcut for launching drones and enabling the "engage target" keyboard shortcut to work with mining drones. Discussion of these UI changes is best directed to this thread.

    I don't have the numbers and all the big data, but it's seems a bit hard, second nerf in a row, without trying to effectively reduce the price of these very expensive drones.
    If the price drop accordingly, why not, but I feel sad for my mining friends.

    Maybe also :
    Wibla wrote:
    If you want to make the mineral market healthier, have a look at the ore composition in nullsec ore anoms vs mineral usage. Mexallon is a bottleneck, while some other minerals are basically waste material at this point.

    Like I said, not an indy, but maybe also a solution


    CCP Fozzie wrote:

    PANIC Module:
    We have been keeping a close eye on potential issues related to the PANIC module for a while, and although we are overall quite happy with the module we are interested in reducing the power of a few uses, primarily use for fleet tackle and cyno lighting, as well as an escape method for entosis operations.
    To reduce the power of the PANIC module in these situations while also preserving all of its power for defending mining Rorquals and their fleets we are currently planning the following change:
    • Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.

    It's the change I understand the least...
    So much other solutions :
    - Make it like the NSA for E-WAR and add entosis to the limitation
    - If Jump Fatigue, can't PANIC
    - If no piloted mining barge in range, can't PANIC

    The big issue with this change, is that yes, you are invulnerable to ECM in indy mode, but not to Damp, so with enough damp, if the rorqual is in a belt, but not literraly kissing an asteroid, you're f****k and can't PANIC. (Well, you can actually panic atm)

    It's really not a good idea.


    CCP Fozzie wrote:

    Other misc mining changes:
    • Buffing the Mining Laser Field Enhancement foreman link from 30% to 40% base bonus.
    • Increasing the optimal range of the ORE strip miners (to 18.75km) and ORE ice harvesters (to 12.5km).
    • Spreading out the asteroids in the Asteroid Cluster ore anoms a bit to help the balance between shorter range drone mining and longer range exhumer mining.
    • We are investigating the option of increasing the visual size of nullsec ore asteroids to help improve the feel of the ore anom environments (they've been a bit sad looking since the veld got removed) but we are not sure about some technical details of that potential change atm so no promises.


    The spreading is an other nerf to the Rorqual, but other thing sounds goods.


    Good luck team Five-0, I know balancing is hard!
    Caleb Ayrania
    TarNec
    Invisible Exchequer
    #89 - 2017-02-23 18:43:11 UTC
    "We're planning another reduction in Excavator drone yield to help keep the mineral economy healthy." ..

    WOW Such timing.. because its not already lost 50% of its value.. and I doubt it will be enough "fixing" to save the patient..

    but +1 for well some sort of "effort"..

    Pro tip.. Get some RAW material sinks in there asap.. the eco system is becoming stupid.. and the busy bees in Delve will just make this a LOT worse..

    Coelomate Tian
    Pator Tech School
    Minmatar Republic
    #90 - 2017-02-23 18:44:32 UTC
    How many hours are there between now and the March release, and how much sleep does the human body need per week to survive?

    Asking for a friend.
    Ncc 1709
    Fusion Enterprises Ltd
    Pandemic Horde
    #91 - 2017-02-23 18:46:03 UTC
    Please add more mexallon to null belts
    Wibla
    Tactical Narcotics Team
    #92 - 2017-02-23 18:46:32 UTC
    Caleb Ayrania wrote:
    "We're planning another reduction in Excavator drone yield to help keep the mineral economy healthy." ..

    WOW Such timing.. because its not already lost 50% of its value.. and I doubt it will be enough "fixing" to save the patient..

    but +1 for well some sort of "effort"..

    Pro tip.. Get some RAW material sinks in there asap.. the eco system is becoming stupid.. and the busy bees in Delve will just make this a LOT worse..



    It's not like Delve is the only region with heavy Rorqual usage, and the MER never showed drone mining amounts because CCP are bad at data gathering and presentation.

    Pro tip: look at the mineral output of ore anoms and you will know why some minerals are dropping hard while others are not.
    Mara Morai
    KarmaFleet
    Goonswarm Federation
    #93 - 2017-02-23 18:46:39 UTC
    While a nerf was inevitable I think this is a bit extreme. And your solution for the PANIC module abuse is terrible.

    Better solutions to the PANIC module abuse:

    *disallow ewar fitting with panic module
    *do not allow panic after a cyno jump has occurred
    *do not allow panic unless NEAR asteroids
    *do not allow targets locked during PANIC

    Hogeron Amelan
    Marquie-X.
    #94 - 2017-02-23 18:48:02 UTC  |  Edited by: ISD Max Trix
    *snip* No Killboards *snip* ISD Max Trix
    totally needs nerfing
    Making this ship alread die like flies, lets make it more useless
    sharpscg
    Caldari Provisions
    Caldari State
    #95 - 2017-02-23 18:48:35 UTC
    CCP Fozzie wrote:

    • Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.



    the intention is good but the means are questionable and definitely not intuitive.
    Solidus Obscura
    Nasty-Boyz
    Templis CALSF
    #96 - 2017-02-23 18:48:40 UTC
    Another issue with the further nerfing of excavator yield is that the price of excavators are way out of proportion compared to what you're getting. There could be a bit of market manipulation going on but the prices are a FAR FAR cry from costing approximately 1-2 Hulks each.

    Fozzie... I believed in you. I personally shouted thank you at your presentation and shook your hand at Vegas for the prior Rorqual changes. Don't break my heart man, don't break it.
    Querns
    Science and Trade Institute
    Caldari State
    #97 - 2017-02-23 18:48:43 UTC
    Wibla wrote:
    Caleb Ayrania wrote:
    "We're planning another reduction in Excavator drone yield to help keep the mineral economy healthy." ..

    WOW Such timing.. because its not already lost 50% of its value.. and I doubt it will be enough "fixing" to save the patient..

    but +1 for well some sort of "effort"..

    Pro tip.. Get some RAW material sinks in there asap.. the eco system is becoming stupid.. and the busy bees in Delve will just make this a LOT worse..



    It's not like Delve is the only region with heavy Rorqual usage, and the MER never showed drone mining amounts because CCP are bad at data gathering and presentation.

    Pro tip: look at the mineral output of ore anoms and you will know why some minerals are dropping hard while others are not.


    There's also the fact that Delve is a net importer. Very much so. We aren't causing minerals to crash, we're helping prop them up.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Trajan Unknown
    State War Academy
    Caldari State
    #98 - 2017-02-23 18:50:15 UTC
    Sophia Baccarin wrote:
    CCP Fozzie wrote:

    • Initial activation of the PANIC module would require the Rorqual to have an active target lock on an asteroid.


    Max locked targets = 0 when in PANIC.

    A much easier solution to all of the problems with this module.



    I am no rorq pilot at all but this simple change makes so much sense. Anyone has some logical reasoning against that?

    Archeos
    State War Academy
    Caldari State
    #99 - 2017-02-23 18:55:29 UTC  |  Edited by: Archeos
    PANIC module can only be activated by having a lock on an asteroid ?

    What if i just finished an asteroid and still have a cycle on my inustrial core and get dropped ?
    What if i get dropped while travelling from one asteroid to another ?
    And the gang dropping on me has a falcon that ECM's me ?

    This is an absolutely idiotic solution. Can't you just make it so that the panic button breaks all target locks, and you can only activate panic when you have the industrial core running. And futhermore make fitting or running the industrial core disable the use of any ewar modules on the rorqual.

    As for the nerf of excavator drones - ARE YOU KIDDING ME ? A set of excavators costs 7 Billion + 2.7 for the rorq + fittings, that makes the rorqual a 12 billion ship, that barely makes nearly the same income than a carrier (ratting ticks+ ESS lp + loot) at SIX TIMES THE COST OF A CARRIER !!! I just spent a LOT of money to fit my rorq, and now you want me to go back to carrier ratting ??

    I understand that the mineral market is not healthy right now, but there must be better solutions. Such as finding a sinkhole for the excess minerals like tritanium and pyrite. Just increase the ammounts of those minerals needed to build ships and structures, and the market will get healthy pretty quickly again.

    If you want to close the gap between the rorq and an a exhumer just buff the exhumers, but leave the rorq alone.

    CCP FOZZIE don't mess this game again.
    Timmy Richards
    Federal Navy Academy
    Gallente Federation
    #100 - 2017-02-23 18:55:45 UTC
    Your stupid for thinking this Rorqual nerf is going to slow down mining and production it only encourages people to get more characters and get more Rorquals its not hard to plex an account and as for the Nexus module I don't know WTF you were thinking, have you been consulting with PL again?