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Dev Blog: Introducing Clone States & the Future of Access to EVE

First post First post First post
Author
Namaan
Omnichronamics
Cosmic Accord
#1301 - 2016-09-11 16:45:53 UTC  |  Edited by: Namaan
I like the limits Alphas have, but there should be an incentive to Alphas to sub at least for one month, call it a Beta Clone or whatever.

I'm not sure what I would give this "beta" Maybe give them the limits of 2 Alphas, for example if you are Amarr, and you sub but fall back down to beta you will have the skill limits of a Amarr and Caldari pilot... Yes this will open up some pirate ships, but the power cap is still there, the player now has double the ships to choose from, and character faction choice still matters.

I dunno, just an idea... I resubed just so I could post here and prepare for Alpha state by selling off my stuff I won't be able to use, but... I will never sell my Garmur, that is my carrot.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1302 - 2016-09-11 17:33:12 UTC
Could do what some other games have done and do tiers of paid structures.

Beta could be a one time payment of 10 euros to access a second race and extend sp cap to 10mil with certain skills

Delta could be a reduced subscription cost and allow almost full functionality with limits like what size or complexity ship you can fly for ex nothing bigger than a bc and t1 only for 5 euros a month

Namaan
Omnichronamics
Cosmic Accord
#1303 - 2016-09-11 18:01:18 UTC
Tsukino Stareine wrote:
Could do what some other games have done and do tiers of paid structures.

Beta could be a one time payment of 10 euros to access a second race and extend sp cap to 10mil with certain skills

Delta could be a reduced subscription cost and allow almost full functionality with limits like what size or complexity ship you can fly for ex nothing bigger than a bc and t1 only for 5 euros a month



I would keep it simple, all we need is one tier above Alpha for those who have given CCP at least 1 sub or PLEX, that will be enough of a incentive to get new players to at least try 1 month of full EVE without over complicating it.
Teckos Pech
Hogyoku
Goonswarm Federation
#1304 - 2016-09-11 18:52:50 UTC
Tsukino Stareine wrote:
Could do what some other games have done and do tiers of paid structures.

Beta could be a one time payment of 10 euros to access a second race and extend sp cap to 10mil with certain skills

Delta could be a reduced subscription cost and allow almost full functionality with limits like what size or complexity ship you can fly for ex nothing bigger than a bc and t1 only for 5 euros a month



No after a certain point you'd lose alot of current subs.

Everyone needs to keep in mind that CCP is not a charity. If it got to the point where there are too few subs CCP will try to monetize the game like every other f2p MMO. Having gold ammo for purchase. Good bye in game economy.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daylan Vokan
Hedion University
Amarr Empire
#1305 - 2016-09-11 21:32:07 UTC
Namaan wrote:
I like the limits Alphas have, but there should be an incentive to Alphas to sub at least for one month, call it a Beta Clone or whatever.

I'm not sure what I would give this "beta" Maybe give them the limits of 2 Alphas, for example if you are Amarr, and you sub but fall back down to beta you will have the skill limits of a Amarr and Caldari pilot... Yes this will open up some pirate ships, but the power cap is still there, the player now has double the ships to choose from, and character faction choice still matters.

I dunno, just an idea... I resubed just so I could post here and prepare for Alpha state by selling off my stuff I won't be able to use, but... I will never sell my Garmur, that is my carrot.

What is the point in that though, they have the incentive now to sub. All your creating is a way for people to be able to extend there freeplay mode by paying 1 month and then be able to bypass the restrictions of the alpha state opening up more of the game for a 1 time payment. certainly does away with needing to sub.
Blazemonger Adoulin
BLAZE INC
#1306 - 2016-09-11 21:40:08 UTC  |  Edited by: Blazemonger Adoulin
*Facepalm* .. never mind...
Namaan
Omnichronamics
Cosmic Accord
#1307 - 2016-09-12 00:55:22 UTC  |  Edited by: Namaan
Daylan Vokan wrote:
Namaan wrote:
I like the limits Alphas have, but there should be an incentive to Alphas to sub at least for one month, call it a Beta Clone or whatever.

I'm not sure what I would give this "beta" Maybe give them the limits of 2 Alphas, for example if you are Amarr, and you sub but fall back down to beta you will have the skill limits of a Amarr and Caldari pilot... Yes this will open up some pirate ships, but the power cap is still there, the player now has double the ships to choose from, and character faction choice still matters.

I dunno, just an idea... I resubed just so I could post here and prepare for Alpha state by selling off my stuff I won't be able to use, but... I will never sell my Garmur, that is my carrot.

What is the point in that though, they have the incentive now to sub. All your creating is a way for people to be able to extend there freeplay mode by paying 1 month and then be able to bypass the restrictions of the alpha state opening up more of the game for a 1 time payment. certainly does away with needing to sub.


They have incentive, but its still a case of all or nothing. Now it doesn't have to be what I suggested, but a little boost to those who tried, or who have tried I feel make that leaf of fair all that much easier.

Just as an example it could be as simple as some skill caps going from level 1 to 2, like the armour/shield resist skills.

As for me I'm happy to come back even if it stays as it is now, but I do want to see more come with me, and I'd like to see more old vets come back too, and I'd like to see people feel good about attempting a sub.
Sgt Ocker
What Corp is it
#1308 - 2016-09-12 01:21:17 UTC
Namaan wrote:
Daylan Vokan wrote:
Namaan wrote:
I like the limits Alphas have, but there should be an incentive to Alphas to sub at least for one month, call it a Beta Clone or whatever.

I'm not sure what I would give this "beta" Maybe give them the limits of 2 Alphas, for example if you are Amarr, and you sub but fall back down to beta you will have the skill limits of a Amarr and Caldari pilot... Yes this will open up some pirate ships, but the power cap is still there, the player now has double the ships to choose from, and character faction choice still matters.

I dunno, just an idea... I resubed just so I could post here and prepare for Alpha state by selling off my stuff I won't be able to use, but... I will never sell my Garmur, that is my carrot.

What is the point in that though, they have the incentive now to sub. All your creating is a way for people to be able to extend there freeplay mode by paying 1 month and then be able to bypass the restrictions of the alpha state opening up more of the game for a 1 time payment. certainly does away with needing to sub.


They have incentive, but its still a case of all or nothing. Now it doesn't have to be what I suggested, but a little boost to those who tried, or who have tried I feel make that leaf of fair all that much easier.

Just as an example it could be as simple as some skill caps going from level 1 to 2, like the armour/shield resist skills.

As for me I'm happy to come back even if it stays as it is now, but I do want to see more come with me, and I'd like to see more old vets come back too, and I'd like to see people feel good about attempting a sub.

I'm curious as to why you would keep the Garmur if your going to play Alpha Clone State?
You won't be able to fly it as an Alpha...

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Cygnus Utini
Caldari Provisions
Caldari State
#1309 - 2016-09-12 03:53:16 UTC
How does CCP plan on curtailing the inflation that will accompany the addition of so many alpha clones.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1310 - 2016-09-12 05:21:31 UTC
What kind of inflation are you worried about?
Namaan
Omnichronamics
Cosmic Accord
#1311 - 2016-09-12 05:23:26 UTC
Sgt Ocker wrote:
Namaan wrote:
Daylan Vokan wrote:
Namaan wrote:
I like the limits Alphas have, but there should be an incentive to Alphas to sub at least for one month, call it a Beta Clone or whatever.

I'm not sure what I would give this "beta" Maybe give them the limits of 2 Alphas, for example if you are Amarr, and you sub but fall back down to beta you will have the skill limits of a Amarr and Caldari pilot... Yes this will open up some pirate ships, but the power cap is still there, the player now has double the ships to choose from, and character faction choice still matters.

I dunno, just an idea... I resubed just so I could post here and prepare for Alpha state by selling off my stuff I won't be able to use, but... I will never sell my Garmur, that is my carrot.

What is the point in that though, they have the incentive now to sub. All your creating is a way for people to be able to extend there freeplay mode by paying 1 month and then be able to bypass the restrictions of the alpha state opening up more of the game for a 1 time payment. certainly does away with needing to sub.


They have incentive, but its still a case of all or nothing. Now it doesn't have to be what I suggested, but a little boost to those who tried, or who have tried I feel make that leaf of fair all that much easier.

Just as an example it could be as simple as some skill caps going from level 1 to 2, like the armour/shield resist skills.

As for me I'm happy to come back even if it stays as it is now, but I do want to see more come with me, and I'd like to see more old vets come back too, and I'd like to see people feel good about attempting a sub.

I'm curious as to why you would keep the Garmur if your going to play Alpha Clone State?
You won't be able to fly it as an Alpha...


As I said, thats my personal carrot to tempt me to sub, or work hard enough to plex... Plus I love that ship.
Namaan
Omnichronamics
Cosmic Accord
#1312 - 2016-09-12 05:35:08 UTC
Namaan wrote:
Sgt Ocker wrote:
[quote=Namaan][quote=Daylan Vokan][quote=Namaan]I like the limits Alphas have, but there should be an incentive to Alphas to sub at least for one month, call it a Beta Clone or whatever.

I'm not sure what I would give this "beta" Maybe give them the limits of 2 Alphas, for example if you are Amarr, and you sub but fall back down to beta you will have the skill limits of a Amarr and Caldari pilot... Yes this will open up some pirate ships, but the power cap is still there, the player now has double the ships to choose from, and character faction choice still matters.

I dunno, just an idea... I resubed just so I could post here and prepare for Alpha state by selling off my stuff I won't be able to use, but... I will never sell my Garmur, that is my carrot.

I'm curious as to why you would keep the Garmur if your going to play Alpha Clone State?
You won't be able to fly it as an Alpha...


As I said, thats my personal carrot to tempt me to sub, or work hard enough to plex... Plus I love that ship.
Nevyn Auscent
Broke Sauce
#1313 - 2016-09-12 06:58:05 UTC
Cygnus Utini wrote:
How does CCP plan on curtailing the inflation that will accompany the addition of so many alpha clones.

Inflation is primarily driven by isk faucets. The largest of which is carrier ratting (as shown by the dramatic increase in bounties after the citadel expansion). Alpha clones will not be impacting significantly on the supply of isk due to their ship limits.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1314 - 2016-09-12 07:01:44 UTC
Nevyn Auscent wrote:
Cygnus Utini wrote:
How does CCP plan on curtailing the inflation that will accompany the addition of so many alpha clones.

Inflation is primarily driven by isk faucets. The largest of which is carrier ratting (as shown by the dramatic increase in bounties after the citadel expansion). Alpha clones will not be impacting significantly on the supply of isk due to their ship limits.


This would have been my answer if the question was directed at market prices

With such skill restrictions we might even see some things go up in price such as t1 hulls
Teckos Pech
Hogyoku
Goonswarm Federation
#1315 - 2016-09-12 07:03:54 UTC
Cygnus Utini wrote:
How does CCP plan on curtailing the inflation that will accompany the addition of so many alpha clones.


What inflation?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1316 - 2016-09-12 07:05:20 UTC
Tsukino Stareine wrote:
Nevyn Auscent wrote:
Cygnus Utini wrote:
How does CCP plan on curtailing the inflation that will accompany the addition of so many alpha clones.

Inflation is primarily driven by isk faucets. The largest of which is carrier ratting (as shown by the dramatic increase in bounties after the citadel expansion). Alpha clones will not be impacting significantly on the supply of isk due to their ship limits.


This would have been my answer if the question was directed at market prices

With such skill restrictions we might even see some things go up in price such as t1 hulls


That is not inflation though. This notion of demand-pull inflation is not really inflation. Inflation has to do with the money supply not things like changes in demand or supply.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1317 - 2016-09-12 07:18:38 UTC
Teckos Pech wrote:
Tsukino Stareine wrote:
Nevyn Auscent wrote:
Cygnus Utini wrote:
How does CCP plan on curtailing the inflation that will accompany the addition of so many alpha clones.

Inflation is primarily driven by isk faucets. The largest of which is carrier ratting (as shown by the dramatic increase in bounties after the citadel expansion). Alpha clones will not be impacting significantly on the supply of isk due to their ship limits.


This would have been my answer if the question was directed at market prices

With such skill restrictions we might even see some things go up in price such as t1 hulls


That is not inflation though. This notion of demand-pull inflation is not really inflation. Inflation has to do with the money supply not things like changes in demand or supply.


Oh I meant that the alphas could only cause inflation if given the tools to, which they won't.

T1 hulls going up would be independent of the rest of the market and indeed would not be inflation but rather the demand going up
Daylan Vokan
Hedion University
Amarr Empire
#1318 - 2016-09-12 07:23:51 UTC
Namaan wrote:
Daylan Vokan wrote:
Namaan wrote:
I like the limits Alphas have, but there should be an incentive to Alphas to sub at least for one month, call it a Beta Clone or whatever.

I'm not sure what I would give this "beta" Maybe give them the limits of 2 Alphas, for example if you are Amarr, and you sub but fall back down to beta you will have the skill limits of a Amarr and Caldari pilot... Yes this will open up some pirate ships, but the power cap is still there, the player now has double the ships to choose from, and character faction choice still matters.

I dunno, just an idea... I resubed just so I could post here and prepare for Alpha state by selling off my stuff I won't be able to use, but... I will never sell my Garmur, that is my carrot.

What is the point in that though, they have the incentive now to sub. All your creating is a way for people to be able to extend there freeplay mode by paying 1 month and then be able to bypass the restrictions of the alpha state opening up more of the game for a 1 time payment. certainly does away with needing to sub.


They have incentive, but its still a case of all or nothing. Now it doesn't have to be what I suggested, but a little boost to those who tried, or who have tried I feel make that leaf of fair all that much easier.

Just as an example it could be as simple as some skill caps going from level 1 to 2, like the armour/shield resist skills.

As for me I'm happy to come back even if it stays as it is now, but I do want to see more come with me, and I'd like to see more old vets come back too, and I'd like to see people feel good about attempting a sub.

The old trial gave you 21 days and maybe 1.2 mill sp's - The freeplay mode gives you 5 mill sp's and no time cap - that is a boost in itself and your more focused on the skills you can use for those hulls now instead of them being wasted trying to get into something you would have no skills to fly properly.
DeODokktor
Dark Templars
The Fonz Presidium
#1319 - 2016-09-12 16:08:43 UTC
What about "Cerebral Accelerators"
http://wiki.eveuniversity.org/Cerebral_accelerator

This patch will, in essence, kill them.
Before they had a real value due to time savings against PLEX. Now with you being able to grind your first 4-5 months free then they will hold little to now real "value".

And has been asked and asked.
What about new player invites. Does clone states mean that there will no longer be a trial account, or will the trial account now be like a "plex" account during the trial?

If you have +5 implants, what will happen when the clone state changes.

Would it be possible to keep the "hours for plex" option in the accounts page.. This would be good for those players who say they need to log in to re-up their account, but do it without worrying about their ship status.. The penalty in place for this should mean that it would work for those players who want to log in but may need to cloak or whatever.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#1320 - 2016-09-12 16:26:42 UTC
DeODokktor wrote:
What about "Cerebral Accelerators"
http://wiki.eveuniversity.org/Cerebral_accelerator

This patch will, in essence, kill them.
Before they had a real value due to time savings against PLEX. Now with you being able to grind your first 4-5 months free then they will hold little to now real "value".

And has been asked and asked.
What about new player invites. Does clone states mean that there will no longer be a trial account, or will the trial account now be like a "plex" account during the trial?

If you have +5 implants, what will happen when the clone state changes.

Would it be possible to keep the "hours for plex" option in the accounts page.. This would be good for those players who say they need to log in to re-up their account, but do it without worrying about their ship status.. The penalty in place for this should mean that it would work for those players who want to log in but may need to cloak or whatever.


You actually need to read the blog. Most of your questions have been answered already.

As for accelerators they will still be useful for omegas and if my hunch is correct, only people who used them anyway were vets making alts or someone who bought a package off steam that gave you subbed time anyway